Coal Town
Coal Town | |
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Basic Information | |
Map type: | Mann vs. Machine |
File name: | mvm_coaltown
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Released: | August 15, 2012 Patch (Mann vs. Machine Update) |
Variants: | Ghost Town |
Developer(s): | Valve |
Map Info | |
Environment: | Desert |
Setting: | Daylight, sunny |
Hazards: | Pitfall |
Map Items | |
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Map Photos | |
Map Overview | |
“ | Other mining museums may promise guided tours, “employees” and functioning bathrooms, but only Hale’s Coal Town offers the authentic mining experience! Smell the coal dust! See the coal piles! Don’t touch any of the exposed wiring!
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Coal Town is a Mann vs. Machine map released in the Mann vs. Machine Update. The map contains 6 missions: the Normal mission Crash Course, the Intermediate missions Cave-in and Quarry, the Advanced missions Ctrl+Alt+Destruction and CPU Slaughter, and the Expert mission Cataclysm.
A Halloween-themed nighttime version of this map, Ghost Town, was added in the Spectral Halloween Special. This version of the map has a single, unique mission: the Nightmare mission Caliginous Caper.
Contents
Locations
Hatch Area
The hatch is located between the two merc spawns, with fences surrounding the front and sides of the hatch. Stairs on both sides lead up to merc spawn rooms, while a ramp (right side) and set of stairs (left side) lead down to the hatch from Salt Rock, acting as paths for both the mercs and Robots.
- Red Shed: The left side merc spawn. Contains an Upgrade Station.
- Mann Mining Post & Parcel: The right side merc spawn. Contains an Upgrade Station.
- Hotel (Bottom Floor): A small room with the "Panoramic View of Coal", containing large health and ammo kits.
- Hotel (Top Floor): The leftmost pathway for robot waves. On the balcony are medium health and ammo kits.
- Mann Mining (Right Side): The rightmost pathway for robot waves. Inside are large health and ammo kits. Near to the stairs and behind the building are two additional large ammo kits.
Salt Rock
Salt Rock is the central area and structure of the map, with multiple staircases that lead up to the roof of the building. To both sides are lanes, and on the outskirts two buildings that can be accessed by players and used as pathways for robots.
- Mining Accident Simulator: A bottomless pit behind the structure. Pyros can airblast robots into the hole for instant kills.
- Salt Rock Interior: A small room at the front-end of the building. Can be accessed from the left lane or the front windows. Contains a lone large ammo kit.
- Rooftop: On the left side is a short platform. The right side has a bridge to the right lane Ale House and catwalks. Further at the front are powerful Sniper sightlines looking down towards the robot spawn point, as well as large health and ammo kits.
- Mann Mining (Left Side): A bottomless pit, "Mine Tours", is stationed infront of the building. Inside are large health and ammo kits. Used by robots to access the Left Side Hotel, with a small balcony with short sightlines, optimal for Sentry Guns.
- Coal Town Pharmacy: Infront of the building has a small room that contains a large ammo kit.
- Ale House: A small room containing a medium ammo kit. To the left are is a platform with a medium health and large ammo kit, and stairs that can be used by robots to access the Ale House. To the right are catwalks leading to the Right Side Mann Mining Company building.
Main Road
The Main Road is a linear straight path leading from the robot spawn up to Salt Rock, with buildings to both sides. On certain waves a tank comes out from the mineshaft. Near the spawn are Sniper vantage points with large ammo boxes on both sides. The robots only have one path they can take until they reach the Salt Rock.
- Chaps: To the side is a small staircase that leads to the roof of the building, holding a large ammo kit.
- Mann Mining (Main Road): A staircase leads up to the roof of the building from its side, the roof holding a large ammo kit.
- The Cliffs: The spawn point for robots. They may jump down from above the mineshaft, from a small opening next to the Mann Mining building, or next to the "Judgement Shed". It's worth noting that despite the low height of the building, neither players or robots can stand on the Judgement Shed.
- Mining Re-enactments: Underneath the main spawn for regular robots, the mineshaft acts as the spawn point for Tanks on certain missions, which will break past the barracades of the mineshaft.
Strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- Added Coal Town to the game.
- Blocked bots from being blasted into the tank tunnel.
- Blocked giants from getting stuck under the stairs in the final pit.
Trivia
- In the description of the "Historic Secretarial Alcove", "Bilious" is misspelled as "Bilius".
- Preservation of a working coal mine as a museum is not unheard of -- one such mine is in Wales.
- The clipboard found on the "Secretarial Alcove" exhibit reads "DO NOT REMOVE FROM PREMISES".
- There is a large ammo pack and medium health kit located out of bounds. They are both behind the lone medium ammo pack on the top right path.
Gallery
See also
External links
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