Nucleus
Nucleus has multiple variations, including King of the Hill.
Nucleus | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Spytech |
Setting: | Indoor |
Hazards: | Pit |
Map Photos | |
“ | A diabolical doomsday device is the foundation of this circular arena map, which features long sightlines and a bottomless radioactive pit underneath most of the game area. The cap, located in the center of the arena, is only accessible for most classes by catwalks suspended over a chasm, which open after the timer has run down.
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Nucleus is an Arena map. Nucleus was released along with Sawmill as part of The Sniper vs Spy Update.
The goal is to eliminate the entire enemy team or capture the central control point when it becomes available.
Contents
Introduction Video
Locations
File:Nucleus overview.jpg
An overview of the Nucleus map.
- The Device - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
- The Pit - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a Medium Health Pickup, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
- The Perimeter - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
- Roofs - On top of the buildings along the perimeter are roofs which are accessible by Rocket Jumping or Sticky Jumping. These are useful spots as they give great height advantage and a view of the entire area.
- The Bridges - One the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side infront of each team's spawn, and one far bridge in the center between the spawns.
- Flank Building - The flank building is one of the buildings on the perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
- Access Building - Directly across from the flank building is the access building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
- Arena nucleus0000.jpg
Closed Control Point
- Arena nucleus0001.jpg
Flank Building
- Arena nucleus0002.jpg
Flank Building
- Arena nucleus0003.jpg
The Pit
- Arena nucleus0005.jpg
Access Building
- Arena nucleus0006.jpg
Access Building
- Arena nucleus0008.jpg
Area View
See also: Category:Nucleus images
Update history
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added this map to the game.
Strategy
Control Point Timing
Trivia
- The static particles seen in the device are also seen in the ending sequence of Portal.
Notes
- It is possible to get behind the RED and BLU billboards by Rocket Jumping, Stickyjumping or using the Force-A-Nature's third jump. Only the Demoman and the Soldier can get out from behind the billboard as the Force-A-Nature's jump isn't high enough.
- It is also possible to reach the two lights above the Access Building, but only through Stickyjumping or Rocket Jumping
See also
External links
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