Detonator

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Mmmmmmmrrrrrrrpppghhh!
The Pyro on its own explosive weapon

The Detonator is a secondary weapon for the Pyro. It is a Flare Gun with an elongated barrel taped in place, an extra curved hammer and spiral paint designs on the magazine. It will be released with the Über Update.

The weapon fires projectiles which deal slight damage on contact with an enemy as well as ignite them. Should a flare directly connect with a member of the opposing team who is already on fire, Mini-Crit damage will be inflicted by the projectile and the target's afterburn duration will be reset. Pressing secondary fire while the flare is in flight will cause it to detonate, creating a small explosion which damages and ignites enemy players caught in it. The knockback from the explosion can also be used to Flare jump in a manner similar to rocket or sticky jumping.

Pyros wielding the Detonator suffer an additional 20% damage from their own explosive weapons.

The Detonator was previously tested in the Team Fortress 2 Beta.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% 30
Flare detonation: 10-20
Flare explosion: 561
Critical 902
Mini-crit 412
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Splash damage
Minimum splash 50% {{{splash radius}}}
Self-damage 39-68
Self damage (rocket jump) 39-68
Function times
Attack interval 2.02 s
Values are approximate and determined by community testing.

1 Damage caused by the flare detonating on impact with the world. 2 Note that detonated flares won't receive the Crit bonus for hitting a burning enemy.

Related Achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

February 11, 2011 Patch (Beta)

  • The Detonator, a new Flare Gun, has been added. Its stats are:
    • Alt-fire detonates flare in flight
      • Creates a small explosion that catches players on fire
    • 20% explosion damage vulnerability

March 9, 2011 Patch (Beta)

  • Detonation particle effect increased to better match the radius

March 18, 2011 Patch (Beta)

  • [Undocumented] Added a new sound effect for projectile.

March 23, 2011 Patch (Beta)

  • Hooked up new Detonator sounds

June 17, 2011 Patch (Beta)

  • Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
  • Replaced +20% increased blast damage with +20% increased self blast damage
  • [Undocumented] The Detonator will now deal mini-crits instead of crits, on burning targets

Bugs

  • The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
  • From a first-person view, the flare seems to fire from behind the Flare Gun, just like the Huntsman.
  • When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.

Trivia

  • The Detonator functions in a similar fashion as The Gentle Manne's Olde Firecannone, one of the weapons in the Advanced Weaponiser mod.

Gallery

See also