Difference between revisions of "Medic"
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{{Featured article tag}}<!-- | {{Featured article tag}}<!-- | ||
− | -->{{ | + | -->{{Class infobox |
− | + | | image = Medic.png | |
− | + | | class = [[File:Leaderboard class medic.png|40px]] | |
− | + | | type = [[Classes#Support|Support]] | |
− | + | | health = '''{{Metrics/Health|C=medic}}''' {{overheal tool|{{Metrics/Health|C=medic}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small> | |
− | + | | speed = '''{{Math/Relative speed|{{Metrics/Speed|C=medic}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small> | |
}} | }} | ||
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When the Medic focuses his [[Medi Gun]] on a nearby teammate, they will gradually regain [[health]]; patients who are already at full health have their health temporarily [[Overheal|increased]] up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken [[damage]] recently are healed faster, encouraging other players withdrawals when injured. | When the Medic focuses his [[Medi Gun]] on a nearby teammate, they will gradually regain [[health]]; patients who are already at full health have their health temporarily [[Overheal|increased]] up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken [[damage]] recently are healed faster, encouraging other players withdrawals when injured. | ||
− | When healing, the Medic gradually fills a unique [[ÜberCharge]] bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|Medi Gun]] begins to crackle, accompanied by small electric team-colored [[Particle effects|particles]] at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the [[Kritzkrieg]] grants guaranteed [[ | + | When healing, the Medic gradually fills a unique [[ÜberCharge]] bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|Medi Gun]] begins to crackle, accompanied by small electric team-colored [[Particle effects|particles]] at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the [[Kritzkrieg]] grants guaranteed [[Critical hits]] to your heal target; the [[Quick-Fix]] grants rapid healing, along with immunity to [[knockback]] and [[compression blast]]s from [[Pyro]]s; and the [[Vaccinator]] grants enhanced damage resistance to a specific damage type ([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]). |
Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's [[Oktoberfest]] taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the [[Amputator]] and is reduced if the [[Blutsauger]] is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients. | Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's [[Oktoberfest]] taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the [[Amputator]] and is reduced if the [[Blutsauger]] is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients. |
Latest revision as of 13:00, 15 July 2024
Medic | |
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https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
| |
Basic Information | |
Icon: | ![]() |
Type: | Support |
Health: | 150 /![]() (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
Meet the Medic | |
![]() |
“ | ... Let's go practice medicine.
— The Medic, Meet the Medic
|
” |
The Medic is a Teutonic man of medicine from Stuttgart, Germany. While his adherence to medical ethics is tenuous at best, he is nonetheless his team's primary healing source, and is often found near the front lines bolstering his teammates. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.
When the Medic focuses his Medi Gun on a nearby teammate, they will gradually regain health; patients who are already at full health have their health temporarily increased up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken damage recently are healed faster, encouraging other players withdrawals when injured.
When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed Critical hits to your heal target; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).
Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's Oktoberfest taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the Amputator and is reduced if the Blutsauger is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients.
The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger.
The Medic is voiced by Robin Atkin Downes.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Wielding the Overdose at 100% ÜberCharge |
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Healing a Scout |
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Note: If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.
Basic strategy
- Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
- Fill your ÜberCharge by healing teammates. Then hit secondary fire (Default: Mouse2) to activate.
- Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
- You fill your ÜberCharge faster by healing teammates who are more hurt.
- Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Syringe Gun |
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40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
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![]() Unlock Blutsauger |
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40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
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![]() Craft Crusader's Crossbow |
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1 | 38 | Base: 38-75 Crit: 113-225 Healing:
(Range-dependent) |
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![]() Craft Overdose |
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40 | 150 | Base: 9 Crit: 26 [10 syringes / sec.] |
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Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Medi Gun |
N/A | N/A | N/A | N/A | ![]()
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![]() Unlock Kritzkrieg |
N/A | N/A | N/A | N/A | ![]()
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![]() Craft Quick-Fix |
N/A | N/A | N/A | N/A | ![]()
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![]() Craft Vaccinator |
N/A | N/A | N/A | N/A | ![]()
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Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
![]() Stock Bonesaw |
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N/A | N/A | Base: 65 Crit: 195 |
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![]() Promotional Frying Pan |
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![]() Promotional Prinny Machete |
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![]() Craft Conscientious Objector |
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![]() Promotional Freedom Staff |
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![]() Drop Bat Outta Hell |
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![]() Distributed Memory Maker |
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![]() Promotional Ham Shank |
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![]() Unlock Necro Smasher |
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![]() Uncrate Crossing Guard |
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![]() Distributed Saxxy |
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Limited item from the Replay Update.
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![]() Distributed Golden Frying Pan |
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Limited item from the Two Cities Update.
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![]() Unlock Ubersaw |
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N/A | N/A | Base: 65 Crit: 195 |
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![]() Craft Vita-Saw |
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N/A | N/A | Base: 65 Crit: 195 |
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![]() Craft Amputator |
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N/A | N/A | Base: 52 Crit: 156 |
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![]() Craft Solemn Vow |
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N/A | N/A | Base: 65 Crit: 195 |
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Special Taunts
Associated item | Description | |
---|---|---|
Main article: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses. This taunt heals the Medic for 11 health. |
![]() |
Associated item | Description | Kill Icon |
---|---|---|---|
Main article: Uberslice
The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way. If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge. |
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Associated item | Description |
---|---|---|
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet. |
Item sets
The Medieval Medic | |
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Effect |
No effect |
Clinical Trial | |
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Effect |
No effect |
The Mad Doktor | |
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Effect |
No effect |
Eliminating The Impossible | |
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Effect |
Reduces mystery solving time by up to 88%. |
Doctor Galactic | |
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Effect |
No effect |
The Sun King | |
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Effect |
No effect |
Canis Ex Machina | |
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Effect |
No effect |
Dr. Acula | |
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Effect |
No effect |
The Templar | |
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|
Effect |
No effect |
Cosmetic items
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
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Get TF2 avatars on Steam: Original |
Achievements
Main article: Medic achievements
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Update history
- Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
- [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.
April 29, 2008 Patch (Gold Rush Update)
- Added 39 Medic achievements.
- Fixed a viewmodel related crash when switching classes away from Medic.
- The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).
- Added percentage to ÜberCharge HUD panel for the Medic.
February 24, 2009 Patch (Scout Update)
- Added sound for a fully charged Medic dying.
- Medic regeneration changes.
- Base regeneration amount increased from 1/sec to 3/sec.
- Regen amount increase since time of last damage decreased from 3x to 2x.
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
- Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.
December 17, 2009 Patch (WAR! Update)
- Added options to the Multiplayer->Advanced dialog:
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your Medi Gun is locked onto.
- Added headshot death animation.
- Added backstab death animation.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "Hi-five" animation.
May 5, 2011 Patch (Replay Update)
- Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.
- [Undocumented] Laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
October 13, 2011 Patch (Manniversary Update & Sale)
- Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added voice lines to Medic.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added voice lines.
October 29, 2013 Patch (Scream Fortress V)
- In PvP Medics can now see the clip status of a patient’s active weapon
- Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.
- Fixed a bug where Medics would be unable to deploy their ÜberCharge.
- Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag.
December 17, 2015 Patch (Tough Break Update)
- Medics now have slightly higher health regeneration when healing a hurt patient
- During setup time, ÜberCharge build rate is now increased by 3x
July 7, 2016 Patch #1 (Meet Your Match Update)
- All Mediguns allow the Medic to match the speed of their heal target.
- Previously only available on The Quick-Fix.
July 7, 2016 Patch #2
- Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added a disconnect sound when the Medic stops healing their target.
- Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team.
Unused content
- In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as
medic_head_red
. Both teams in-game use the same head texture.
Bugs
- The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the Vaccinator has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the Medic Mech-bag or the Scrap Pack cosmetic items.
- During humiliation, the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.[2]
Trivia
- The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
- The Support class of Monday Night Combat had a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser."
- The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
- The first BLU team Medic resembled Sigmund Freud.
- Just like the rest of the classes, the Medic makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
- The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes, who is easily noted by having blood stains, unlike the other doves.
- Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout learned).
- According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding.
- The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
- The Medic was briefly given the name of Joseph Heilburger by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
- Medic's last name "Ludwig" was first used in The Naked and the Dead, page 208.
- Medic's design is repurposed from the pre-release design concept known as Invasion.
- This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with.
Gallery
Trading card (front).
Artwork of the Medic with Doves.
Contract drawer photo.
Related merchandise
See also
- Healing
- ÜberCharge
- ÜberCharge strategy
- Medic taunts
- Medic responses
- Medic voice commands
- Basic Medic strategy
- Community Medic strategy
- Medic match-ups
- Anti-Medic strategy
- Medic (Classic)
References
External links
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