Difference between revisions of "Kritzkrieg"

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(Trivia: just going to move some stuff.)
(Just some cleanup.)
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{{Quotation|'''The Medic''' on the necessity of proper supplies|Eins, zwei, dr-ugh... I do not think we brought enough body bags.|sound=Medic_taunts02.wav}}
 
{{Quotation|'''The Medic''' on the necessity of proper supplies|Eins, zwei, dr-ugh... I do not think we brought enough body bags.|sound=Medic_taunts02.wav}}
  
The '''Kritzkrieg''' is an unlockable [[secondary]] weapon for the [[Medic]] class. Similar in appearence to the [[Medigun]], it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow lines floating into the recipient.
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The '''Kritzkrieg''' is an unlockable [[secondary]] weapon for the [[Medic]] class. Similar in appearance to the [[Medigun]], it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow lines floating into the recipient.
  
Just like the Medigun, this weapon can heal and [[ÜberCharge]] allies as well as disguised Spies, and will boost the total health of the target to 150% (also called [[overheal]]ing). Once the ÜberCharge is deployed, however, it will bestow a 100% of [[Critical hits]] for the next 8 seconds, rather than giving invulnerability. This effect does not work in combination with the [[Axtinguisher]], but can be used with the [[Sniper Rifle]]. It can also cause any projectiles reflected by the [[Pyro]]'s [[Compression Blast]] to be Critical hits.
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Just like the Medigun, this weapon can heal and [[ÜberCharge]] allies as well as disguised Spies, and will boost the total health of the target to 150% (also called [[overheal]]ing). Once the ÜberCharge is deployed, however, it will bestow a 100% of [[Critical hits]] for the next 8 seconds, rather than invulnerability. It will also cause any projectiles reflected by the [[Pyro]]'s [[Compression Blast]] to be Critical hits.
  
The Kritzkrieg additionally charges 25% faster than the [[Medigun]], allowing for faster Ubercharges to be built and used for attacking whilst the Medigun can be reserved for defensive purposes.
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Additionally, The Kritzkrieg charges 25% faster than the [[Medigun]], allowing for faster Ubercharges to be built and used for attacking whilst the Medigun can be reserved for defensive purposes.
  
 
The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. [http://www.teamfortress.com/post.php?id=1656 source]
 
The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. [http://www.teamfortress.com/post.php?id=1656 source]
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The Kritzkrieg beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind.  In ''Options > Multiplayer > Advanced'', there is an option to have the beam stay locked on without having to hold down the fire button.
 
The Kritzkrieg beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind.  In ''Options > Multiplayer > Advanced'', there is an option to have the beam stay locked on without having to hold down the fire button.
  
[[Taunt]]ing with the Kritzkrieg equipped results in the Medic doing the [[Oktoberfest]] taunt attack.
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[[Taunt]]ing with the Kritzkrieg equipped results in the Medic doing the [[Oktoberfest]] special taunt.
  
 
== Damage ==
 
== Damage ==

Revision as of 04:29, 6 November 2010

Template:Targeted Template:Weapon infobox

Eins, zwei, dr-ugh... I do not think we brought enough body bags.
The Medic on the necessity of proper supplies

The Kritzkrieg is an unlockable secondary weapon for the Medic class. Similar in appearance to the Medigun, it sports an additional fixture to the barrel. The Kritzkrieg's beam has small yellow lines floating into the recipient.

Just like the Medigun, this weapon can heal and ÜberCharge allies as well as disguised Spies, and will boost the total health of the target to 150% (also called overhealing). Once the ÜberCharge is deployed, however, it will bestow a 100% of Critical hits for the next 8 seconds, rather than invulnerability. It will also cause any projectiles reflected by the Pyro's Compression Blast to be Critical hits.

Additionally, The Kritzkrieg charges 25% faster than the Medigun, allowing for faster Ubercharges to be built and used for attacking whilst the Medigun can be reserved for defensive purposes.

The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. source

The Kritzkrieg beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind. In Options > Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button.

Taunting with the Kritzkrieg equipped results in the Medic doing the Oktoberfest special taunt.

Damage

None. Heals ally for 24-72 health per second.

Function times

ÜberCharge Percentage Gain rate is halved if target is at 142.5% health or higher. All times are in seconds. Times are approximate and determined by community testing.

Related Achievement

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

As a Crafting Ingredient

Kritzkrieg Bonk! Atomic Punch Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png


Trivia

  • The name "Kritzkrieg" is a pun on "Crits" (Critical hits) and "Blitzkrieg", which is German for "lightning war", a technique used by the German army in World War II.
  • Before the Kritzkrieg was released, Valve stated in interviews that they were going to add an Overhealer that could permanently overheal team-mates to 200% of their standard health, but it would have a significantly worsened ÜberCharge, or be unable to ÜberCharge at all. However, this was canceled after playtesting. The model for the Kritzkrieg attachment still bears the filename 'Overhealer'.
  • Like the Medigun, the Kritzkreig resembles the famous Proton Packs from the movie Ghostbusters

Gallery

See also