Difference between revisions of "Gun Mettle Update/sv"

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m (Auto: EnforceCapitalization(Invis Watch), EnforceCapitalization(Wrench), EnforceCapitalization(Medic), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns), WordFilter(Minicrit → Mini-Crit), WordFilter(Minicr...)
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! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
 
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
| {{c|=|Added:}} Lade till boost-minskning vid skada
+
| {{c|=|Tillsatt:}} Lade till boost-minskning vid skada
 
|-
 
|-
| {{c|-|Changed:}} Ökade mängden förlorad boost vid lufthopp
+
| {{c|-|Ändrat:}} Ökade mängden förlorad boost vid lufthopp
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
 
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
| {{c|+|Changed:}} Använder inte längre sekundär-ammunition utan använder primär-ammunition.
+
| {{c|+|Ändrat:}} Använder inte längre sekundär-ammunition utan använder primär-ammunition.
 
|-
 
|-
| {{c|+|Changed:}} Passiva effekter för helande och knockback är endast aktiva när vapnet används
+
| {{c|+|Ändrat:}} Passiva effekter för helande och knockback är endast aktiva när vapnet används
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
 
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
| {{c|+|Added:}} Gör crits när den normalt hade gjort mini-crit
+
| {{c|+|Tillsatt:}} Gör crits när den normalt hade gjort mini-crit
 
|-
 
|-
| {{c|+|Changed:}} Minskade skadereduceringen från -90% till -75%
+
| {{c|+|Ändrat:}} Minskade skadereduceringen från -90% till -75%
 
|-
 
|-
 
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| {{c|+|Changed:}} Passiva effekter på Snyggingens Pangpistol är endast i effekt när vapnet är aktivt
+
| {{c|+|Ändrat:}} Passiva effekter på Snyggingens Pangpistol är endast i effekt när vapnet är aktivt
 
|-
 
|-
| {{c|-|Changed:}} Tog bort passiva +15 max-hälsa
+
| {{c|-|Ändrat:}} Tog bort passiva +15 max-hälsa
 
|-
 
|-
| {{c|+|Added:}} Lade till upp till +3 hälsa per träff
+
| {{c|+|Tillsatt:}} Lade till upp till +3 hälsa per träff
 
|-
 
|-
| {{c|=|Changed:}} Ändrade skadesårbarhet från +50% eld till +20% alla källor vid bärande
+
| {{c|=|Ändrat:}} Ändrade skadesårbarhet från +50% eld till +20% alla källor vid bärande
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
 
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
| {{c|+|Removed}} Removed clipsize penalty.
+
| {{c|+|Avlägsnades}} Removed clipsize penalty.
 
|-
 
|-
| {{c|+|Changed}} Reduced radius penalty from -15% to -10%
+
| {{c|+|Ändrat}} Reduced radius penalty from -15% to -10%
 
|-
 
|-
| {{c|+|Changed}} Reduced damage penalty from -25% to -15%
+
| {{c|+|Ändrat}} Reduced damage penalty from -25% to -15%
 
|-
 
|-
| {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15%
+
| {{c|-|Ändrat}} Rocket jump blast damage reduction reduced from -25% to -15%
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
 
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
| {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active
+
| {{c|+|Ändrat}} Changed no healing penalty to 90% less healing from Medics while active
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
 
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
| {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack
+
| {{c|+|Ändrat}} Changed +15 health on hit to +20 health on hit per attack
 
|-
 
|-
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
+
| {{c|=|Ändrat:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
| {{c|+|Added:}} Now has +25% clip size
+
| {{c|+|Tillsatt:}} Now has +25% clip size
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
| {{c|=|Added:}} Added text to describe 100% critical hits on burning targets
+
| {{c|=|Tillsatt:}} Added text to describe 100% critical hits on burning targets
 
|-
 
|-
 
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
 
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
| {{c|+|Changed:}} Reduced damage penalty from -50% to -35%
+
| {{c|+|Ändrat:}} Reduced damage penalty from -50% to -35%
 
|-
 
|-
| {{c|+|Added:}} Now has increased knock back on burning targets
+
| {{c|+|Tillsatt:}} Now has increased knock back on burning targets
 
|-
 
|-
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
+
| {{c|+|Tillsatt:}} Increased the blast radius from flares from 92Hu to 110Hu
 
|-
 
|-
| {{c|+|Added:}} Hits and explosions always Mini-Crit burning targets
+
| {{c|+|Tillsatt:}} Hits and explosions always Mini-Crit burning targets
 
|-
 
|-
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
| {{c|=|Added:}} Added text to describe 100% Mini-Crits on burning targets
+
| {{c|=|Tillsatt:}} Added text to describe 100% Mini-Crits on burning targets
 
|-
 
|-
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
+
| {{c|+|Ändrat:}} Slightly increased blast jump height when doing a Detonator jump
 
|-
 
|-
| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
+
| {{c|+|Ändrat:}} Increased blast radius from 92Hu to 110Hu
 
|-
 
|-
| {{c|+|Added:}} Detonated explosions now also Mini-Crit burning targets
+
| {{c|+|Tillsatt:}} Detonated explosions now also Mini-Crit burning targets
 
|-
 
|-
| {{c|-|Changed:}} Increased damage penalty to -25%
+
| {{c|-|Ändrat:}} Increased damage penalty to -25%
 
|-
 
|-
| {{c|-|Changed:}} Increased self-damage penalty from +25% to +50%
+
| {{c|-|Ändrat:}} Increased self-damage penalty from +25% to +50%
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}}
 
!style="background: ;" rowspan=1 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}}
| {{c|-|Changed:}} Reduced health gained on kill from +75hp to +25hp
+
| {{c|-|Ändrat:}} Reduced health gained on kill from +75hp to +25hp
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
 
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
 
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging
+
| {{c|+|Ändrat:}} Self damage will no longer decrease charge when charging
 
|-
 
|-
| {{c|+|Changed:}} Fall damage will no longer decrease charge when charging
+
| {{c|+|Ändrat:}} Fall damage will no longer decrease charge when charging
 
|-
 
|-
| {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
+
| {{c|+|Ändrat:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
 
|-  
 
|-  
 
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
 
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
| {{c|+|Added:}} Added +10% movement speed bonus
+
| {{c|+|Tillsatt:}} Added +10% movement speed bonus
 
|-
 
|-
| {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
+
| {{c|=|Ändrat:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
 
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
+
| {{c|+|Ändrat:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
| {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings
+
| {{c|=|Ändrat:}} Changed +20% damage bonus to +20% damage against buildings
 
|-
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
 
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
| {{c|+|Changed:}} Removed damage penalty on self-detonate
+
| {{c|+|Ändrat:}} Removed damage penalty on self-detonate
 
|-
 
|-
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15%
+
| {{c|+|Ändrat:}} Reduced radius penalty from -20% to -15%
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
 
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
| {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired.
+
| {{c|+|Tillsatt:}} Damage is now increased based on charge amount when the bomb is fired.
 
|-
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
| {{c|+|Changed:}} Reduced explosion base damage from 100 to 75
+
| {{c|+|Ändrat:}} Reduced explosion base damage from 100 to 75
 
|-
 
|-
| {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
+
| {{c|-|Ändrat:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
 
|-
 
|-
  
Line 179: Line 179:
 
! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
 
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
| {{c|+|Added:}} Mini Sentry Guns can now be repaired
+
| {{c|+|Tillsatt:}} Mini Sentry Guns can now be repaired
 
|-
 
|-
| {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted
+
| {{c|+|Ändrat:}} Mini Sentry Guns can now be Wrench construction boosted
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
+
| {{c|-|Ändrat:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
+
| {{c|-|Ändrat:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
 
|-
 
|-
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
+
| {{c|-|Ändrat:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
+
| {{c|-|Ändrat:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
!style="background: ;" rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
| {{c|+|Changed:}} Decreased cost of long range building pick up from 130 metal to 100 metal
+
| {{c|+|Ändrat:}} Decreased cost of long range building pick up from 130 metal to 100 metal
 
|-
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
+
| {{c|-|Ändrat:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
|-
 
|-
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
+
| {{c|-|Ändrat:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
+
|{{c|=|Ändrat:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
 
|-
 
|-
| {{c|+|Added:}} Added +15% swing speed.
+
| {{c|+|Tillsatt:}} Added +15% swing speed.
 
|-
 
|-
| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
+
| {{c|-|Tillsatt:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
+
| {{c|=|Ändrat:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 
|-
 
|-
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
+
| {{c|-|Tillsatt:}} Cannot pick up buildings when the Short Circuit is deployed
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
 
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
+
| {{c|=|Tillsatt:}} Previous penalties have been removed and replaced with the following:
 
|-
 
|-
 
| Construction hit speed boost decreased by 50%
 
| Construction hit speed boost decreased by 50%
Line 221: Line 221:
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
 
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
 
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
+
| {{c|=|Tillsatt:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
 
|-
 
|-
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
+
| {{c|+|Tillsatt:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
 
|-
 
|-
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
+
| {{c|-|Ändrat:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
 
|-
 
|-
| {{c|-|Changed:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
+
| {{c|-|Ändrat:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
 
|-
 
|-
| {{c|=|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
+
| {{c|=|Tillsatt:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
 
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
| {{c|-|Added:}} Added 10% attack speed penalty
+
| {{c|-|Tillsatt:}} Added 10% attack speed penalty
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
 
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
 
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
+
| {{c|+|Tillsatt:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
 
|-
 
|-
 
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
 
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
| {{c|+|Added:}} No longer lose heads on miss
+
| {{c|+|Tillsatt:}} No longer lose heads on miss
 
|-
 
|-
| {{c|-|Added:}} Collecting a head requires a headshot kill and not just a headshot
+
| {{c|-|Tillsatt:}} Collecting a head requires a headshot kill and not just a headshot
 
|-
 
|-
| {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200%
+
| {{c|=|Ändrat:}} Each head boosts charge rate by 25% up to 200%
 
|-
 
|-
| {{c|-|Changed:}} Charge rate penalty changed from -20% to -50%.
+
| {{c|-|Ändrat:}} Charge rate penalty changed from -20% to -50%.
 
|-
 
|-
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
+
| {{c|+|Ändrat:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 
|-
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
 
!style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
| {{c|+|Changed:}} Removed increased damage taken penalty
+
| {{c|+|Ändrat:}} Removed increased damage taken penalty
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
 
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
| {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
+
| {{c|+|Ändrat:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
 
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
 
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
| {{c|+|Added:}} Added 20% damage resistance while spun up
+
| {{c|+|Tillsatt:}} Added 20% damage resistance while spun up
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
 
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
| {{c|+|Added:}} Now 20% more accurate (less spread)
+
| {{c|+|Tillsatt:}} Now 20% more accurate (less spread)
 
|-
 
|-
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
+
| {{c|+|Tillsatt:}} Increased spin up bonus from 10% to 20%
 
|-
 
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
 
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
| {{c|+|Added:}} Added 20% damage resistance while spun up
+
| {{c|+|Tillsatt:}} Added 20% damage resistance while spun up
 
|-
 
|-
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
+
| {{c|=|Tillsatt:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
 
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
| {{c|+|Added:}}Now has +15% increased attack speed
+
| {{c|+|Tillsatt:}}Now has +15% increased attack speed
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
| {{c|+|Added:}} Now has +10 health on hit
+
| {{c|+|Tillsatt:}} Now has +10 health on hit
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
 
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
| {{c|+|Added:}} Now has 3 second speed boost on hit
+
| {{c|+|Tillsatt:}} Now has 3 second speed boost on hit
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
 
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
| {{c|-|Added:}} Now has 10 second cool down on use
+
| {{c|-|Tillsatt:}} Now has 10 second cool down on use
 
|-
 
|-
|{{c|+|Changed:}} Can now overheal up to 400hp
+
|{{c|+|Ändrat:}} Can now overheal up to 400hp
 
|-
 
|-
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
+
| {{c|+|Tillsatt:}} Can be thrown (alt-fire) as a small medkit for other players to use
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
 
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
| {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
+
| {{c|+|Ändrat:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
 
|-
 
|-
| {{c|-|Changed:}} Removed silent killer attribute
+
| {{c|-|Ändrat:}} Removed silent killer attribute
 
|-
 
|-
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
+
| {{c|+|Tillsatt:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
 
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
| {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
+
| {{c|=|Ändrat:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
 
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
| {{c|+|Added:}} Added 3 second speed gain on kill
+
| {{c|+|Tillsatt:}} Added 3 second speed gain on kill
 
|-
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
 
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
 
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
 
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
 
|-
 
|-
| {{c|=|Changed:}} Minimum Health gain of 75 on kill
+
| {{c|=|Ändrat:}} Minimum Health gain of 75 on kill
 
|-
 
|-
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210
+
|{{c|+|Ändrat:}} Maximum overheal from Kunai increased from 195 to 210
 
|-
 
|-
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
+
| {{c|+|Tillsatt:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
 
|-
 
|-
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
 
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
+
| {{c|-|Ändrat:}} Triggering Feign Death instantly removes 50% cloak meter
 
|-
 
|-
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
+
| {{c|=|Ändrat:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
 
|-
 
|-
| {{c|-|Changed:}} Decreased cloak regen rate from +80% to +50%
+
| {{c|-|Ändrat:}} Decreased cloak regen rate from +80% to +50%
 
|-
 
|-
| {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
+
| {{c|+|Ändrat:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
 
|-
 
|-
|{{c|=|Changed:}} Initial attack that triggers feign death has its damage reduced by 50%
+
|{{c|=|Ändrat:}} Initial attack that triggers feign death has its damage reduced by 50%
 
|-
 
|-
|{{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
+
|{{c|-|Ändrat:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
 
|-
 
|-
|{{c|-|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds
+
|{{c|-|Ändrat:}} Feign Death stealth has no bump shimmer for 3 seconds
 
|-
 
|-
|{{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
+
|{{c|-|Ändrat:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
 
|-
 
|-
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
+
|{{c|-|Ändrat:}} Can no longer pick up ammo for cloak meter while cloaked
 
|-
 
|-
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
+
| {{c|+|Ändrat:}} Base Fire rate increased (from 15% to 30%)
 
|-
 
|-
| {{c|+|Added:}} Added increased switch to speed by +50%
+
| {{c|+|Tillsatt:}} Added increased switch to speed by +50%
 
|-
 
|-
| {{c|+|Changed:}} Base reload speed increased (from 33% to 50%)
+
| {{c|+|Ändrat:}} Base reload speed increased (from 33% to 50%)
 
|}
 
|}
  

Revision as of 12:43, 28 August 2015

Denna artikel handlar om innehållet släppt med uppdateringen. För själva patchen, se Juli 2, 2015 Patch
Gun Mettle Update.png

Gun Mettle Update är en stor uppdatering som introducerade vapentexturer, 4 nya kartor och 3 nya hån. Den introducerade även Gun Mettle Campaign, ett tremånaders event som låter spelare göra skicklighetsbaserade utmaningar för att låsa upp unika vapen och exklusiva vapenlådor. Spelare måste köpa Gun Mettle Campaign Pass för att kunna delta i eventet.

Tillägg

Kartor

Namn Bild Spelläge Filnamn
Borneo Pl Borneo.jpg Bomb
BLU Bombcart.png
pl_borneo
Powerhouse 160px Kontrollpunkter
Controlpoint.png
cp_powerhouse
Snowplow Cp snowplow.jpg Kontrollpunkter
Controlpoint.png
cp_snowplow
Suijin Suijin main.jpg Herre på täppan
Controlpoint.png
koth_suijin

Hån

Leaderboard class heavy.png
Heavy
Proletariat Posedown Arbetarklassens uppvisning
Leaderboard class spy.png
Spy
Box Trot Gubben i lådan
TF2 crosshair orange.png
All classes
Kazotsky Kick Kazotskyspark

Verktyg

Huvudartikel: Tools/sv
Gun Mettle Campaign Coin "Gun Mettle"-kampanjmynt
Gun Mettle Campaign Pass Gun Mettle-kampanjpass

Vapenförändringar

Klass Vapen Förändringar
Leaderboard class scout.png
Scout
Baby Face's Blaster
Barnansiktets Blästrare
Pictogram comment.png Tillsatt: Lade till boost-minskning vid skada
Pictogram minus.png Ändrat: Ökade mängden förlorad boost vid lufthopp
Shortstop
Shortstop
Pictogram plus.png Ändrat: Använder inte längre sekundär-ammunition utan använder primär-ammunition.
Pictogram plus.png Ändrat: Passiva effekter för helande och knockback är endast aktiva när vapnet används
Fan O'War
Krigsfjäder
Pictogram plus.png Tillsatt: Gör crits när den normalt hade gjort mini-crit
Pictogram plus.png Ändrat: Minskade skadereduceringen från -90% till -75%
Pretty Boy's Pocket Pistol
Snyggingens Pangpistol
Pictogram plus.png Ändrat: Passiva effekter på Snyggingens Pangpistol är endast i effekt när vapnet är aktivt
Pictogram minus.png Ändrat: Tog bort passiva +15 max-hälsa
Pictogram plus.png Tillsatt: Lade till upp till +3 hälsa per träff
Pictogram comment.png Ändrat: Ändrade skadesårbarhet från +50% eld till +20% alla källor vid bärande
Leaderboard class soldier.png
Soldier
Air Strike
Luftangreppet
Pictogram plus.png Avlägsnades Removed clipsize penalty.
Pictogram plus.png Ändrat Reduced radius penalty from -15% to -10%
Pictogram plus.png Ändrat Reduced damage penalty from -25% to -15%
Pictogram minus.png Ändrat Rocket jump blast damage reduction reduced from -25% to -15%
Equalizer
Utjämnaren
Escape Plan
Flyktplanen
Pictogram plus.png Ändrat Changed no healing penalty to 90% less healing from Medics while active
Black Box
Svarta Lådan
Pictogram plus.png Ändrat Changed +15 health on hit to +20 health on hit per attack
Pictogram comment.png Ändrat: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Frihetsgeväret
Pictogram plus.png Tillsatt: Now has +25% clip size
Leaderboard class pyro.png
Pyro
Flare Gun
Signalpistol
Pictogram comment.png Tillsatt: Added text to describe 100% critical hits on burning targets
Scorch Shot
Svedskottet
Pictogram plus.png Ändrat: Reduced damage penalty from -50% to -35%
Pictogram plus.png Tillsatt: Now has increased knock back on burning targets
Pictogram plus.png Tillsatt: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Tillsatt: Hits and explosions always Mini-Crit burning targets
Detonator
Detonatorn
Pictogram comment.png Tillsatt: Added text to describe 100% Mini-Crits on burning targets
Pictogram plus.png Ändrat: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Ändrat: Increased blast radius from 92Hu to 110Hu
Pictogram plus.png Tillsatt: Detonated explosions now also Mini-Crit burning targets
Pictogram minus.png Ändrat: Increased damage penalty to -25%
Pictogram minus.png Ändrat: Increased self-damage penalty from +25% to +50%
Powerjack
Eldomkraften
Pictogram minus.png Ändrat: Reduced health gained on kill from +75hp to +25hp
Leaderboard class demoman.png
Demoman
Tide Turner
Vindvändaren
Pictogram plus.png Ändrat: Self damage will no longer decrease charge when charging
Pictogram plus.png Ändrat: Fall damage will no longer decrease charge when charging
Pictogram plus.png Ändrat: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
Ali Baba's Wee Booties
Ali Babas Lilla Stövlar Bootlegger
Spritsmugglaren
Pictogram plus.png Tillsatt: Added +10% movement speed bonus
Pictogram comment.png Ändrat: Changed 25 charge on charge kill to 25 charge on melee kill
Claidheamh Mòr
Claidheamh Mòr
Pictogram plus.png Ändrat: Changed 25 charge on charge kill to 25 charge on melee kill
Loch-n-Load
Loch-n-Load
Pictogram comment.png Ändrat: Changed +20% damage bonus to +20% damage against buildings
Iron Bomber
Järnbombaren
Pictogram plus.png Ändrat: Removed damage penalty on self-detonate
Pictogram plus.png Ändrat: Reduced radius penalty from -20% to -15%
Quickiebomb Launcher
Kvickbombsskjutaren
Pictogram plus.png Tillsatt: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Ullapool-Caber
Pictogram plus.png Ändrat: Reduced explosion base damage from 100 to 75
Pictogram minus.png Ändrat: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
Leaderboard class engineer.png
Engineer
Gunslinger
Revolvermannen
Pictogram plus.png Tillsatt: Mini Sentry Guns can now be repaired
Pictogram plus.png Ändrat: Mini Sentry Guns can now be Wrench construction boosted
Pictogram minus.png Ändrat: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
Pictogram minus.png Ändrat: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Ändrat: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
Pomson 6000
Pomson 6000
Pictogram minus.png Ändrat: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
Rescue Ranger
Räddaren i Nöden
Pictogram plus.png Ändrat: Decreased cost of long range building pick up from 130 metal to 100 metal
Wrangler
Grälmakaren
Pictogram minus.png Ändrat:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Ändrat: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Jag
Jacken
Pictogram comment.png Ändrat:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram plus.png Tillsatt: Added +15% swing speed.
Pictogram minus.png Tillsatt: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
Short Circuit
Kortslutningen
Pictogram comment.png Ändrat: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Tillsatt: Cannot pick up buildings when the Short Circuit is deployed
Eureka Effect
Aha-upplevelsen
Pictogram comment.png Tillsatt: Previous penalties have been removed and replaced with the following:
Construction hit speed boost decreased by 50%
50% less metal from pickups and Dispensers
Leaderboard class medic.png
Medic
Vaccinator
Vaccinatören
Pictogram comment.png Tillsatt: Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
Pictogram plus.png Tillsatt: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
Pictogram minus.png Ändrat: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
Pictogram minus.png Ändrat:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram comment.png Tillsatt: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
Solemn Vow
Högtidliga Löftet
Pictogram minus.png Tillsatt: Added 10% attack speed penalty
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney-Sövaren
Pictogram plus.png Tillsatt: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Basarfyndet
Pictogram plus.png Tillsatt: No longer lose heads on miss
Pictogram minus.png Tillsatt: Collecting a head requires a headshot kill and not just a headshot
Pictogram comment.png Ändrat: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Ändrat: Charge rate penalty changed from -20% to -50%.
Pictogram plus.png Ändrat: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Cozy Camper
Krypskyttens Krypin
Pictogram plus.png Ändrat: Removed increased damage taken penalty
Bushwacka
Bushwacka
Pictogram plus.png Ändrat: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Leaderboard class heavy.png
Heavy
Brass Beast
Mässingsmonstret
Pictogram plus.png Tillsatt: Added 20% damage resistance while spun up
Tomislav
Tomislav
Pictogram plus.png Tillsatt: Now 20% more accurate (less spread)
Pictogram plus.png Tillsatt: Increased spin up bonus from 10% to 20%
Natascha
Natascha
Pictogram plus.png Tillsatt: Added 20% damage resistance while spun up
Pictogram comment.png Tillsatt: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Familjens Ensak
Pictogram plus.png Tillsatt:Now has +15% increased attack speed
Warrior's Spirit
Krigarens Anda
Pictogram plus.png Tillsatt: Now has +10 health on hit
Eviction Notice
Vräkningsbeskedet
Pictogram plus.png Tillsatt: Now has 3 second speed boost on hit
Dalokohs Bar
Dalokohs-Kakan
Pictogram minus.png Tillsatt: Now has 10 second cool down on use
Pictogram plus.png Ändrat: Can now overheal up to 400hp
Pictogram plus.png Tillsatt: Can be thrown (alt-fire) as a small medkit for other players to use
Leaderboard class spy.png
Spy
Spy-cicle
Smygtappen
Pictogram plus.png Ändrat: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
Pictogram minus.png Ändrat: Removed silent killer attribute
Pictogram plus.png Tillsatt: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Enforcer
Verkställaren
Pictogram comment.png Ändrat: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
Big Earner
Stora Löntagaren
Pictogram plus.png Tillsatt: Added 3 second speed gain on kill
Conniver's Kunai
Konspiratörens Kunai
Pictogram plus.png Changed: Health penalty reduced from -65 to -55 (70 Health total)
Pictogram comment.png Ändrat: Minimum Health gain of 75 on kill
Pictogram plus.png Ändrat: Maximum overheal from Kunai increased from 195 to 210
Cloak and Dagger
Dolken Och Manteln
Pictogram plus.png Tillsatt: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
Dead Ringer
Dödsringaren
Pictogram minus.png Ändrat: Triggering Feign Death instantly removes 50% cloak meter
Pictogram comment.png Ändrat: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
Pictogram minus.png Ändrat: Decreased cloak regen rate from +80% to +50%
Pictogram plus.png Ändrat: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram comment.png Ändrat: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram minus.png Ändrat: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Ändrat: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram minus.png Ändrat: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Ändrat: Can no longer pick up ammo for cloak meter while cloaked
Leaderboard class engineer.png
Engineer
Leaderboard class heavy.png
Heavy
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Panic Attack
Panikattacken
Pictogram plus.png Ändrat: Base Fire rate increased (from 15% to 30%)
Pictogram plus.png Tillsatt: Added increased switch to speed by +50%
Pictogram plus.png Ändrat: Base reload speed increased (from 33% to 50%)

Framsteg

Fem nya framsteg lades till i denna uppdatering.


Maktbalans
Maktbalans
Vinn en runda där motståndarlaget har försökt att erövra ditt lags sista kontrollpunkt.


Power Down
Power Down
Döda femton fiender som är i färd med att erövra en kontrollpunkt.


The Power and the Glory
The Power and the Glory
Vinn 142 rundor.
Wet Work
Wet Work
Döda fem fiender som befinner sig i vattnet.


Power Trip
Power Trip
Erövra den sista kontrollpunkten inom femton sekunder från det att ditt lag erövrat den föregående kontrollpunkten.

Galleri

Externa länkar