Difference between revisions of "Player Destruction/zh-hans"
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双方队伍的游戏目标是通过收集某种特别的地图可拾取物,并将它们递送至某个位置来为团队获取分数,这些可拾取物可通过击杀玩家来掉落。 | 双方队伍的游戏目标是通过收集某种特别的地图可拾取物,并将它们递送至某个位置来为团队获取分数,这些可拾取物可通过击杀玩家来掉落。 | ||
− | + | 当一名玩家被击杀后,他会在死亡位置掉落至少一个及其之前收集的可拾取物品(这个数值会在这些物品的上方显示),这些物品可被任何一支队伍的玩家拾取。而双方队伍携带最多可拾取物品的非[[Spy/zh-hans|间谍]]玩家将自动成为“团队领袖”,他能够以等同于等级1[[Dispenser/zh-hans|补给器]]的速率为自己和周围的队友提供生命值恢复与弹药量补给,不过他的角色轮廓也将被暴露给双方队伍。“团队领袖”的补给效果有着 450 单位的补给距离(默认的补给器补给距离为 ~32 单位。) | |
− | + | 这些收集到的物品会在携带者进入[[Respawn/zh-hans|重生区域]]时自动掉落在区域外,且玩家也能够通过按下丢弃键([[Default Key/zh-hans|默认按键:{{Key|L}})来手动丢弃它们。这些物品如果没有在 2 分钟内被任何玩家收集,则会自动从地图上消失。 | |
− | + | 一旦一方队伍通过上交这些物品而率先获取了足够的分数,就将触发一个该地图的地图事件。如在地图 [[Watergate/zh-hans|Watergate]] 中 UFO 母舰(mothership)将被摧毁,而在地图 [[Monster Bash/zh-hans|Monster Bash]] 中大型光束将发射,随后率先达成地图目标的队伍就将正式宣告胜利。 | |
== 得分机制 == | == 得分机制 == | ||
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=== Cursed Cove === | === Cursed Cove === | ||
− | + | 在该地图中,玩家需要进入“飞翔的荷兰人号”幽灵船(Flying Dutchman's ghost ship,即“诅咒之舟”)的藏宝间中,并将灵魂上交给[[Davy Jones/zh-hans|戴维·琼斯]]以得分。幽灵船会定期出现在地图中的海岸边,沿地图的中心线航行上陆地,玩家们可以通过触碰而进入其中的藏宝间。而进入藏宝间后,玩家们需要站在中央木甲板的指定区域上以上交灵魂,唯一离开那里的通道便在甲板的尽头一侧。 | |
=== Monster Bash === | === Monster Bash === | ||
− | + | 在该地图中,玩家们需要将掉落的尸块送往地图中心的“怪物身体”处以得分。但其周围有一个防护罩,它会定期地开放以供玩家进入其中上交物品。而当上交时间完毕时,位于中心区域的玩家将被推出而防护罩将再次关闭直至下次开启。 | |
=== Pit of Death === | === Pit of Death === | ||
− | + | 在该地图中,玩家们必须将灵魂送达地下世界的一座岛屿中以得分。玩家们可以通过地图中央附近的入口来进入地下世界,入口每 75 秒会开启 30 秒。进入地下世界后,玩家必须跳跃抵达目标岛屿来上交灵魂,且抵达岛屿后每秒会同时上交 3 个灵魂。 | |
− | + | 该地图的胜利所需分数同服务器中于该回合前 30 秒进入游戏的玩家数量相关,而分数已经锁定便不会再变动。所需分数的最低值为 10。 | |
=== Watergate === | === Watergate === | ||
− | + | 在该地图中,玩家们需要将啤酒瓶To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring. | |
The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round multiplied by 5. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round<ref>https://steamcommunity.com/workshop/filedetails/discussion/456016898/487870763315083672/</ref>. | The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round multiplied by 5. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round<ref>https://steamcommunity.com/workshop/filedetails/discussion/456016898/487870763315083672/</ref>. |
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“ | 我保证我会请你来一杯啤酒的!
点击试听 (英语)
— 工程师对醉倒的 UFO 驾驶员说
|
” |
毁灭玩家是一个在异形入侵社区更新中发布的游戏模式。
目录
游戏方式
双方队伍的游戏目标是通过收集某种特别的地图可拾取物,并将它们递送至某个位置来为团队获取分数,这些可拾取物可通过击杀玩家来掉落。
当一名玩家被击杀后,他会在死亡位置掉落至少一个及其之前收集的可拾取物品(这个数值会在这些物品的上方显示),这些物品可被任何一支队伍的玩家拾取。而双方队伍携带最多可拾取物品的非间谍玩家将自动成为“团队领袖”,他能够以等同于等级1补给器的速率为自己和周围的队友提供生命值恢复与弹药量补给,不过他的角色轮廓也将被暴露给双方队伍。“团队领袖”的补给效果有着 450 单位的补给距离(默认的补给器补给距离为 ~32 单位。)
这些收集到的物品会在携带者进入重生区域时自动掉落在区域外,且玩家也能够通过按下丢弃键([[Default Key/zh-hans|默认按键:L)来手动丢弃它们。这些物品如果没有在 2 分钟内被任何玩家收集,则会自动从地图上消失。
一旦一方队伍通过上交这些物品而率先获取了足够的分数,就将触发一个该地图的地图事件。如在地图 Watergate 中 UFO 母舰(mothership)将被摧毁,而在地图 Monster Bash 中大型光束将发射,随后率先达成地图目标的队伍就将正式宣告胜利。
得分机制
不同于游戏中的其它模式,毁灭玩家模式的地图尽管在机制上基本一致,但在细节上也有所不同:
Cursed Cove
在该地图中,玩家需要进入“飞翔的荷兰人号”幽灵船(Flying Dutchman's ghost ship,即“诅咒之舟”)的藏宝间中,并将灵魂上交给戴维·琼斯以得分。幽灵船会定期出现在地图中的海岸边,沿地图的中心线航行上陆地,玩家们可以通过触碰而进入其中的藏宝间。而进入藏宝间后,玩家们需要站在中央木甲板的指定区域上以上交灵魂,唯一离开那里的通道便在甲板的尽头一侧。
Monster Bash
在该地图中,玩家们需要将掉落的尸块送往地图中心的“怪物身体”处以得分。但其周围有一个防护罩,它会定期地开放以供玩家进入其中上交物品。而当上交时间完毕时,位于中心区域的玩家将被推出而防护罩将再次关闭直至下次开启。
Pit of Death
在该地图中,玩家们必须将灵魂送达地下世界的一座岛屿中以得分。玩家们可以通过地图中央附近的入口来进入地下世界,入口每 75 秒会开启 30 秒。进入地下世界后,玩家必须跳跃抵达目标岛屿来上交灵魂,且抵达岛屿后每秒会同时上交 3 个灵魂。
该地图的胜利所需分数同服务器中于该回合前 30 秒进入游戏的玩家数量相关,而分数已经锁定便不会再变动。所需分数的最低值为 10。
Watergate
在该地图中,玩家们需要将啤酒瓶To score, players must deposit their collected beers into a UFO at the center of the map, which arrives every 52 seconds and flies slowly across the area creating a tractor beam, before getting to the edge of the map and leaving after 34 seconds. While in the UFO beam, players can move around as if they were swimming in water, and their collected beers are gradually deposited into the UFO and added to their team's score. Players can also contest beer deposits by jumping into the beam and blocking the enemy team from scoring.
The amount of beers a team needs to deposit is based on the number of players in the first 30 seconds of a round multiplied by 5. After 30 seconds the number is locked for the rest of the round. The deposit speed is also dynamic through the round depending on the number of currently connected players. The base deposit speed is 1 beer every 1.1 seconds, but the time decreases by 0.025 for every player in the round[1].
Player Count | Seconds |
---|---|
0 | 1.10 |
2 | 1.05 |
4 | 1.00 |
6 | 0.95 |
8 | 0.90 |
10 | 0.85 |
12 | 0.80 |
14 | 0.75 |
16 | 0.70 |
18 | 0.65 |
20 | 0.60 |
22 | 0.55 |
24 | 0.50 |
26 | 0.45 |
28 | 0.40 |
30 | 0.35 |
32 | 0.30 |
地图
毁灭玩家模式的地图都包含“pd_”的前缀。
名称 | 图片 | 文件名 |
---|---|---|
Cursed Cove | pd_cursed_cove_event
| |
Monster Bash | pd_monster_bash
| |
Pit of Death | pd_pit_of_death_event
| |
Watergate | pd_watergate
|
开发历程
The current iteration of the Player Destruction game mode was heavily altered from the version featured in early versions of Watergate.
Instead of dropping beers that had to be delivered to the UFO, dead players dropped team-specific cash pickups (reskinned from Robot Destruction cores) that instantly added to a team's score when picked up. As players killed more enemies, however, their bounty (shown on their HUD) would increase, causing them to drop more cash on death and making them a more valuable target for the enemy team.
As players didn't have to deliver their pickups to score, the UFO instead dropped a large "care package" of cash for both teams in the center of the map. The UFO's tractor beam was used to pull players towards a neutral control point at the highest point of the map, which slowly generated extra cash pickups for the team that owned it. Once one team scored $150, a barrel would launch from the control point building and land on the mothership in the skybox, destroying it.
This version of the game mode was eventually scrapped in favor of the current version, as players with high bounties would simply hide in spawn to avoid being killed, and without the UFO deposit or team leader mechanics, the game lacked a focused objective for players to fight over.
更新历史
- 添加地图:Watergate。
- 社区请求:将
SetPlayerPointsOnDeath
加入tf_player_destruction_logic
,并将PointsValue
键在毁灭玩家模式中加入item_teamflag
实体。
- 添加地图:Pit of Death。
- 添加地图:Cursed Cove 与 Monster Bash。
漏洞
- 团队领袖的补给效果可对隐形的敌方间谍生效,从而暴露他们的位置。
画廊
- 20181030141554 1.jpg
可拾取物品:灵魂
出现于地图 Pit of Death - 20181030141308 1.jpg
可拾取物品:灵魂
出现于地图 Cursed Cove - 20181030141436 1.jpg
可拾取物品:掉落的尸块
出现于地图 Monster Bash
参考内容
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