Difference between revisions of "Scout Update"

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{{patch info|2|24|2009}}
 
{{patch info|2|24|2009}}
[[Image:Scout_Update_Title_Card.png|right|x200px|link=http://teamfortress.com/scoutupdate/]]
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/scoutupdate/]]
 
{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
 
{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
The <span class="plainlinks">'''[http://teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.  
+
The <span class="plainlinks">'''[https://www.teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.
  
Focus for this update was placed on the offense class, the [[Scout]]. Thirty-five new achievements were provided, and three achievement milestones which serve to unlock the three new weapons that came alongside them. While the Scout Update lacked a new entry in the popular ''[[Meet the Team]]'' series, the [[Scout]] gained several new, unique [[scout responses|voice responses]] to his new weapons and gameplay events. Three community-created maps were made official due to their outstanding quality as well. Included amongst these are ([[Egypt]], an attack/defense [[control point]] map that is set in the desert sands of Egypt, North Africa. With heavy focus on vertical spaces and long, open sight lines, the arena map [[Watchtower]] was selected to be made official as well. As a tight, industrial contrast to Watchtower, [[Junction]] was released at the request of the community. A large patch was made to the existing map [[Fastlane]] with the Scout Update as well.
+
The update was mainly focused on the [[Scout]]. In addition to three new weapons, the class gained several unique [[Scout responses|voice responses]] to his new weapons and gameplay events, adding further immersion for players.  
  
While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence through a voting system to determine the unlock order of the weapons through achievement milestones. The Scout Update was the only class-specific update that allowed the community to pick the weapon unlock order, likely because a number of Scout achievements were weapon neutral.
+
Three community-created maps ([[Egypt]], [[Watchtower]], and [[Junction]]) were established as official due to their outstanding quality. A large patch was also made to the existing map [[Fastlane]]. A further map, [[Pipeline]], was teased on Day 3 of the update as the backdrop, but would not be released until [[Sniper vs. Spy Update|later]].
  
The Scout Update was released in the [[February 24, 2009 Patch]].
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The Scout Update was released in the {{Patch name|2|24|2009}}.
  
 
== Additions ==
 
== Additions ==
 +
=== Maps ===
 +
{{main|List of maps}}
 +
{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" | Name
 +
! class="header" | Picture
 +
! class="header" | Game mode
 +
! class="header" | File name
 +
|-
 +
| width="75px" style="background-color:#F9D483;" | '''[[Watchtower]]'''
 +
| [[File:Watch_01.jpg|160px|link=Watchtower]]
 +
| '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
 +
| {{code|arena_watchtower}}
 +
|-
 +
| style="background-color:#F9D483;" | '''[[Junction]]'''
 +
| [[File:Junct_01.jpg|160px|link=Junction]]
 +
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_junction}}
 +
|-
 +
| style="background-color:#F9D483;" | '''[[Fastlane]]'''<br>''(large patch)''
 +
| [[File:Fastlane1.png|160px|link=Fastlane]]
 +
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_fastlane}}
 +
|-
 +
| style="background-color:#F9D483;" | '''[[Egypt]]'''
 +
| [[File:Egypt_01.jpg|160px|link=Egypt]]
 +
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_egypt}}
 +
|}
 +
 
=== Weapons ===
 
=== Weapons ===
 +
{{main|Weapons}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| width="60px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
+
| width="75px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
+
| wifth="75px" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
| '''[[Force-A-Nature]]'''
+
| '''{{item link|Force-A-Nature}}'''
 
|-
 
|-
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
+
| style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
| '''[[Bonk! Atomic Punch]]'''
+
| '''{{item link|Bonk! Atomic Punch}}'''
 
|-
 
|-
| align="center" style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
+
| style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
| '''[[Sandman]]'''
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| '''{{item link|Sandman}}'''
 
|}
 
|}
  
=== Maps ===
+
=== Tweaked Classes ===
{| class="wikitable" cellpadding=2 style="text-align:center;"
+
{| class="wikitable"
|- style="height: 20px;"
+
! width="75px" class="header" | Class
! class="header"  |Name
+
! class="header" | Changes
! class="header" |Picture
 
! class="header" |Game&nbsp;mode
 
! class="header" |File&nbsp;name
 
 
|-
 
|-
|style="background-color:#F9D483;" | '''[[Watchtower]]'''
+
! style="background: #F9D483;" rowspan="3" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
| width="100px" | [[File:Watch_01.jpg|160px|link=Watchtower]]
+
| {{c|+|Added:}} Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
| align="center" | '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
 
| width="60px"  | {{code|arena_watchtower}}
 
 
|-
 
|-
|style="background-color:#F9D483;" | '''[[Junction]]'''
+
| {{c|+|Added:}} Spies disguised as enemy team can now see player IDs for enemies.
| width="100px"  | [[File:Junct_01.jpg|160px|link=Junction]]
+
|-
| align="center" | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
+
| {{c|-|Changed:}} Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range.<sup>†</sup> Made backstabs quicker.
| width="60px"  | {{code|cp_junction}}
 
 
|-
 
|-
|style="background-color:#F9D483;" | '''[[Fastlane]]'''<br>''(large patch)''
+
! style="background: #F9D483;" rowspan="1" | Notes
| width="100px" | [[File:Fastlane1.png|160px|link=Fastlane]]
+
| <sup></sup>This has since been reverted.
| align="center" | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| width="60px"  | {{code|cp_fastlane}}
 
|-
 
|style="background-color:#F9D483;" | '''[[Egypt]]'''
 
| width="100px"  | [[File:Egypt_01.jpg|160px|link=Egypt]]
 
| align="center" | '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 
| width="60px"  | {{code|cp_egypt}}
 
 
|}
 
|}
  
== Trivia ==
+
== Update progress ==
*Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.  
+
While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.
**The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming [[Sniper vs. Spy Update]].
+
 
*Pipeline appears on the day 3 page, as the backdrop for the Bonk! Atomic Punch publicity page, but would not be released until the Sniper vs. Spy Update.  
+
==Trivia==
*The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[hitscan|pellets connected]], and disguised enemy Spies were affected.  
+
* Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.  
*Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement, which is now achieved with [[Crit-A-Cola]]. Crit-a-Cola was added to the game in the same [[April_28,_2010_Patch|patch]] that changed the cooldown function for Bonk! Atomic Punch.
+
** The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming Sniper vs. Spy Update.
*The Sandman was very different when released than the current incarnation.
+
* The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[Hitscan|pellets connected]], and disguised enemy Spies were affected.  
**The Sandman would completely stop player movement when they were stunned, from any distance.
+
* Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement as well.
**The Sandman originally had the ability to stun players that were [[ubercharge|Übercharged]].
+
* The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun [[ubercharge|Übercharged]] enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.
**The Sandman left the Scout without his second jump, instead of incurring a health penalty.
 
**The Sandman originally did 50% less damage against opponents that weren't stunned.
 
  
 
== Update Gallery ==
 
== Update Gallery ==
Line 69: Line 85:
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
 
File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced
 
File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced
File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower|Arena_Watchtower]] and [[Junction|cp_Junction]] were announced
+
File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower|Arena_Watchtower]] and [[Junction|cp_junction]] were announced
 
File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced
 
File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced
File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt|cp_Egypt]] and [[Fastlane|cp_Fastlane]] were announced
+
File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt|cp_egypt]] and [[Fastlane|cp_fastlane]] were announced
 
File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced
 
File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced
 
File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released
 
File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released
Line 77: Line 93:
  
 
== External links ==
 
== External links ==
* [http://teamfortress.com/scoutupdate/ Scout Update Hub]
+
* [https://www.teamfortress.com/scoutupdate/ Scout Update Hub]
  
{{ScoutUpdateNav}}
+
{{Scout Update Nav}}
{{Major updates nav}}
+
{{Major Updates Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 +
[[Category:Major updates]]

Latest revision as of 17:37, 30 November 2022

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps (Egypt, Watchtower, and Junction) were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Watchtower Watch 01.jpg Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.jpg Control Point
Controlpoint.png
cp_junction
Fastlane
(large patch)
Fastlane1.png Control Point
Controlpoint.png
cp_fastlane
Egypt Egypt 01.jpg Control Point
Controlpoint.png
cp_egypt

Weapons

Main article: Weapons
Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Tweaked Classes

Class Changes
Leaderboard class spy.png
Spy
Pictogram plus.png Added: Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
Pictogram plus.png Added: Spies disguised as enemy team can now see player IDs for enemies.
Pictogram minus.png Changed: Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range. Made backstabs quicker.
Notes This has since been reverted.

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
    • The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of Mann Co. products. This was another of several hints to the upcoming Sniper vs. Spy Update.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun Übercharged enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links