Difference between revisions of "Rumford"
(→Locations: Added some text for Blu's spawn/checkpoint A and the flank.) |
m (Auto: EnforceCapitalization(Teleporters), EnforceCapitalization(Sniper), EnforceCapitalization(Spies), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns) (Review RC#3208494)) |
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== Locations == | == Locations == | ||
'''Checkpoint A''' | '''Checkpoint A''' | ||
− | *'''Blu Spawn 1''' This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for | + | *'''Blu Spawn 1''' This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for Spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned. |
− | *'''The Flank''' This flank position is great for | + | *'''The Flank''' This flank position is great for Spies to sneak around and disrupt enemies, sapping Sentry Guns, Teleporters, or backstabbing combos. It can also be used for getting a quick headshot as Sniper then running away. |
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
File:Rumford Blu Spawn 1.png|Blu team's first spawn. | File:Rumford Blu Spawn 1.png|Blu team's first spawn. |
Revision as of 19:30, 23 December 2022
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Rumford | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas, alpine |
Setting: | Day time |
Map Photos | |
Map Overview | |
Map Stamp | |
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Supporters Leaderboard |
Rumford is a community-created Payload map added in the Smissmas 2022 update.
Rumford was contributed to the Steam Workshop.
Contents
Update history
December 5, 2022 Patch (Smissmas 2022)
- Added Rumford to the game.
- Updated
pl_rumford_event
to fix missing materials/models.
- Fixed missing materials/models.
- Fixed duplicate lights on the rope entities.
- Adjusted
occluders
- Added some hints
- Reduced unneeded props
- Adjusted
area portals
- Minor deforestation
Locations
Checkpoint A
- Blu Spawn 1 This is Blu teams first spawn point at the beginning of the round. It has 3 exit points, one facing the small building, the second facing the flank, and third is in the middle where the cart is. The first exit is good for clearing out enemy positions, while the second or the flank, is useful for Spies to flank around the enemy and cause trouble. However, the third or middle door is dangerous, because of the area it faces there are plenty of chances to be sniped or outgunned.
- The Flank This flank position is great for Spies to sneak around and disrupt enemies, sapping Sentry Guns, Teleporters, or backstabbing combos. It can also be used for getting a quick headshot as Sniper then running away.
- The Flank 1.png
A flank position that can be used by spies and snipers on both teams.
- Small Bulding 1.png
Small Building with health and ammo packs.
Checkpoint B
Checkpoint C
Trivia
- A secret room near checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map.
Gallery
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