Difference between revisions of "Mad Milk"

From Team Fortress Wiki
Jump to: navigation, search
m (Removed references to cows, removed trivia as there's no proof (the polycount thread simply said that the author made so Scout could "power up", this doesn't mean it was a reskin to the Bonk Atomic Punch, and there were no throwing animations before).)
m
 
(24 intermediate revisions by 14 users not shown)
Line 3: Line 3:
 
| image              = Mad Milk.png
 
| image              = Mad Milk.png
 
| hide-kill-icon    = yes
 
| hide-kill-icon    = yes
| used-by            = [[Scout]]
+
| used-by            = {{used by|Scout}}
 
| slot              = secondary
 
| slot              = secondary
 
| weapon-script      = tf_weapon_jar_milk
 
| weapon-script      = tf_weapon_jar_milk
 
| contributed-by    = {{Backpack Item Link|76561197998113407|143016276}}
 
| contributed-by    = {{Backpack Item Link|76561197998113407|143016276}}
| released          = {{Patch name|9|30|2010}}<br>([[Mann-Conomy Update]])
+
| released          = {{Patch name|9|30|2010}}
| availability      = {{avail|drop|craft|purchase|Crate16|Crate31-strange|collectors}}
+
| released-major    = Mann-Conomy Update
 +
| availability      = {{avail|drop|craft|purchase|crate16|crate31-strange|collectors}}
 
| marketable        = yes
 
| marketable        = yes
 
| numbered          = no
 
| numbered          = no
 
| medieval          = yes
 
| medieval          = yes
 
| show-ammo          = off
 
| show-ammo          = off
| reload            = Recharge <small>(20 Seconds)</small>
+
| reload            = Recharge <small>(20 seconds)</small>
 
| loadout            = yes
 
| loadout            = yes
   | loadout-prefix   = None
+
   | prefix           = none
   | item-kind        = Non-Milk Substance
+
   | item-kind        = {{item kind|Non-Milk Substance}}
 
   | item-level      = 5
 
   | item-level      = 5
   | item-description = Players heal 60% of the damage done to an enemy covered with milk.<br>Can be used to extinguish fires.
+
   | item-description = {{item description|Mad Milk}}
   | att-1-positive  = Extinguishing teammates reduces cooldown by -20%
+
   | att-1-positive  = {{attribute|ExtinguishReducesCooldown|-20}}
 
}}
 
}}
  
{{quotation|'''Mad Milk''' publicity blurb|They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!}}
+
{{Quotation|'''Mad Milk''' publicity blurb|They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!}}
  
'''Mad Milk''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a non-descript bottle of milk with no cap. The liquid inside [[Jiggle bones|sloshes]] with the player's movements.
+
'''Mad Milk''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a generic glass bottle of a non-milk substance with no cap. The liquid inside [[Jiggle bones|sloshes]] with the player's movements.
  
Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a [[projectile]], and, much like other throwables (such as [[Jarate]]), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the [[HUD]], next to their [[health]] meter. It is possible for a player to throw a "[[Critical hits|critical]]" Mad Milk with a team-colored effect, but the effect is purely cosmetic.
+
Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a [[Projectiles|projectile]], and, much like other throwables (such as [[Jarate]]), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the [[Heads-up display|HUD]], next to their [[health]] meter. It is possible for a player to throw a "[[Critical hits|critical]]" Mad Milk with a team-colored effect, but the effect is purely cosmetic.
  
 
Enemies caught within the 200 [[Hammer unit]]s splash radius are [[soaked]] in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an [[Engineer]]'s [[Sentry Gun]] and [[afterburn]] damage. The healing provided by Mad Milk does '''not''' [[overheal]] players.
 
Enemies caught within the 200 [[Hammer unit]]s splash radius are [[soaked]] in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an [[Engineer]]'s [[Sentry Gun]] and [[afterburn]] damage. The healing provided by Mad Milk does '''not''' [[overheal]] players.
Line 32: Line 33:
 
Mad Milk can also extinguish teammates on [[fire]] (as well as its user) and reveal enemy [[Spy|Spies]]. Unlike Jarate, however, it does not short out the Spy's [[Cloak]]ing device; invisible Spies under the effects of Mad Milk remain invisible and do not have their [[disguise]]s or [[team]] colors revealed, but the dripping white beads make them easy to locate.
 
Mad Milk can also extinguish teammates on [[fire]] (as well as its user) and reveal enemy [[Spy|Spies]]. Unlike Jarate, however, it does not short out the Spy's [[Cloak]]ing device; invisible Spies under the effects of Mad Milk remain invisible and do not have their [[disguise]]s or [[team]] colors revealed, but the dripping white beads make them easy to locate.
  
Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a [[Respawn#Resupply|Resupply]] locker, being submerged in [[water]], or being [[Healing|healed]] for an extended period of time.
+
Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a [[Respawn#Resupply|Resupply]] locker, [[Charging]], being submerged in [[water]], or being [[Healing|healed]] for an extended period of time.
  
 
If the [[Scout]] wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer).
 
If the [[Scout]] wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer).
Line 81: Line 82:
 
| ingredient-2 = Mad Milk
 
| ingredient-2 = Mad Milk
 
| ingredient-3 = Winger
 
| ingredient-3 = Winger
| result = Pretty Boy's Pocket Pistol}}
+
| result = Pretty Boy's Pocket Pistol
 +
}}
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Mad Milk
 
| ingredient-1 = Mad Milk
Line 91: Line 93:
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Non-Milk Substance
+
  | item-type = {{item kind|Non-Milk Substance}}
 
  | rankson = sodden victims
 
  | rankson = sodden victims
 
  | rankson2 =  
 
  | rankson2 =  
 
  | festive =  
 
  | festive =  
  | item-description = Players heal 60% of the damage done to an enemy covered with milk.<br>Can be used to extinguish fires.
+
   | att-1-positive  = {{attribute|ExtinguishReducesCooldown|-20}}
   | att-1-positive  = Extinguishing teammates reduces cooldown by -20%
+
  | item-description = {{item description|Mad Milk}}
 
  | can deal damage = no
 
  | can deal damage = no
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 114: Line 116:
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
{{Update history|
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* The Mad Milk was added to the game.
 
* The Mad Milk was added to the game.
  
Line 162: Line 165:
 
* {{Undocumented}} Added [[Collector's]] quality.
 
* {{Undocumented}} Added [[Collector's]] quality.
  
'''{{Patch name|10|6|2015}}''' ([[Invasion Update]])
+
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
* Throwables (Jarate, Mad Milk, [[Flying Guillotine]]) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]].  
 
* Throwables (Jarate, Mad Milk, [[Flying Guillotine]]) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]].  
  
Line 177: Line 180:
  
 
'''{{Patch name|1|12|2016}}'''
 
'''{{Patch name|1|12|2016}}'''
* {{undocumented}} Fixed Mad Milk attribute listed with incorrect cooldown rate.
+
* {{Undocumented}} Fixed Mad Milk attribute listed with incorrect cooldown rate.
  
 
'''{{Patch name|12|16|2020}}'''
 
'''{{Patch name|12|16|2020}}'''
* Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk
+
* Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* When throwing the Mad Milk on the ground on a ramped surface or while Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it.
+
* When throwing the Mad Milk on the ground, on a ramped surface or while the Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it.
 
* Two Sniper achievements can be obtained with the Mad Milk.
 
* Two Sniper achievements can be obtained with the Mad Milk.
  
Line 192: Line 195:
 
File:Mad Milk Icon.png|Icon displayed when under the effects of Mad Milk.
 
File:Mad Milk Icon.png|Icon displayed when under the effects of Mad Milk.
 
File:Mad Milk Coated.png|A [[Spy]] player coated in Mad Milk.
 
File:Mad Milk Coated.png|A [[Spy]] player coated in Mad Milk.
 +
File:Mad Milk Cloaked.png|A [[Cloak|cloaked]] Spy soaked in Mad Milk.
 +
File:Galleria Movie Poster 3.png|A movie poster referencing Mad Milk, as seen on [[Galleria]] map.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 +
* [[Basic Scout strategy#Mad Milk + reskins|Mad Milk strategy]]
 
* [[Soaked]]
 
* [[Soaked]]
* [[Basic Scout strategy#Mad Milk + reskins|Mad Milk strategy]]
 
 
* [[Mutated Milk]]
 
* [[Mutated Milk]]
  

Latest revision as of 17:24, 3 June 2024

They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!
Mad Milk publicity blurb

Mad Milk is a community-created secondary weapon for the Scout. It is a generic glass bottle of a non-milk substance with no cap. The liquid inside sloshes with the player's movements.

Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a projectile, and, much like other throwables (such as Jarate), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the HUD, next to their health meter. It is possible for a player to throw a "critical" Mad Milk with a team-colored effect, but the effect is purely cosmetic.

Enemies caught within the 200 Hammer units splash radius are soaked in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an Engineer's Sentry Gun and afterburn damage. The healing provided by Mad Milk does not overheal players.

Mad Milk can also extinguish teammates on fire (as well as its user) and reveal enemy Spies. Unlike Jarate, however, it does not short out the Spy's Cloaking device; invisible Spies under the effects of Mad Milk remain invisible and do not have their disguises or team colors revealed, but the dripping white beads make them easy to locate.

Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a Resupply locker, Charging, being submerged in water, or being healed for an extended period of time.

If the Scout wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer).

If an enemy Pyro manages to deflect the Mad Milk back at the Scout or any of his teammates, the enemy team can use the deflected milk to restore health by doing damage. Similarly, a deflected Mad Milk is also able to extinguish any burning enemies within range.

While playing in colorblind mode, a white raindrop icon appears above any players sodden with the weapon.

Function times

Function times (in seconds)
Effect 60% of any damage dealt to affected enemies
is returned to the attacker as health.
Recharge time 20 s / 16 s
Effect duration 10 s / 2.5 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Mad Milk Scrap Metal Fan O'War
Item icon Mad Milk.png + Item icon Scrap Metal.png = Item icon Fan O'War.png
Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png
Reclaimed Metal Mad Milk Winger Pretty Boy's Pocket Pistol
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Winger.png = Item icon Pretty Boy's Pocket Pistol.png
Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png

Strange variant


Related achievements

Leaderboard class sniper.png Sniper

Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Mad Milk was added to the game.

October 6, 2010 Patch

  • Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

October 8, 2010 Patch

  • [Undocumented] The Mad Milk was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • Throwing Mad Milk now returns you to your previous weapon, instead of your primary.

January 19, 2011 Patch

  • Fixed the Mad Milk's effect not being washed off when a player goes underwater.
  • [Undocumented] A team-colored glow was added to the Mad Milk when thrown.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server restricts the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • [Undocumented] The Mad Milk was added to the crafting blueprint for the Fan O'War.

April 14, 2011 Patch (Hatless Update)

  • The Mad Milk's heal rate for damage done was reduced from 75% to 60%.

May 5, 2011 Patch (Replay Update)

  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge.

June 3, 2011 Patch

  • Added community contributed throwing responses to the Mad Milk.
  • Added community contributed voice responses for Scout, Engineer, and Sniper when coated in Mad Milk.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed the particle effect on the draw animation for the Mad Milk not showing in censored version.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] Added Strange quality.

[Unknown Date]

  • Mad Milk now counts kill assist when soaked enemies.

August 27, 2013 Patch

  • Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.

November 12, 2013 Patch

October 6, 2015 Patch (Invasion Community Update)

October 8, 2015 Patch

  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Extinguishing an ally will now reduce the cool down by 20%.

January 7, 2016 Patch

  • Changed attribute:
    • Updated Mad Milk so it grants a 20% cooldown reduction when used to extinguish a burning teammate.

January 12, 2016 Patch

  • [Undocumented] Fixed Mad Milk attribute listed with incorrect cooldown rate.

December 16, 2020 Patch

  • Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk.

Bugs

  • When throwing the Mad Milk on the ground, on a ramped surface or while the Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it.
  • Two Sniper achievements can be obtained with the Mad Milk.

Gallery

See also