Difference between revisions of "Rumford"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Payload |
− | | map-image | + | | map-file-name = pl_rumford_event |
− | | | + | | map-image = pl_rumford_event.png |
− | | | + | | map-released = {{Patch name|12|5|2022}} |
− | + | | map-released-major = Smissmas 2022 | |
− | | map-environment | + | | map-environment = Smissmas, Alpine |
− | | map-setting | + | | map-setting = Day time |
− | | map-stamp-link | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/9634729 |
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}} | }} | ||
− | {{Quotation|'''Rumford''' publicity blurb|The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium. Deliver the payload cart!}} | + | {{Quotation|'''Rumford''' publicity blurb|The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium.{{sic}}<!-- three uncapitalized terms on page--> Deliver the payload cart!}} |
− | '''Rumford''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Smissmas 2022]] update. It is set in a [[w:Paper mill|paper mill]] that manufactures wrapping paper. | + | '''Rumford''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Smissmas 2022]] update. It is set in a [[w:Paper mill|paper mill]] in a snowy region that manufactures wrapping paper. |
Rumford was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886531763 contributed] to the Steam Workshop. | Rumford was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886531763 contributed] to the Steam Workshop. | ||
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=== Checkpoint A === | === Checkpoint A === | ||
*'''BLU's First Spawn''': This is the [[BLU]] team's first spawn point at the beginning of the round. It has 3 exits, one facing the small building, one facing the flank, and another in the middle where the cart is. | *'''BLU's First Spawn''': This is the [[BLU]] team's first spawn point at the beginning of the round. It has 3 exits, one facing the small building, one facing the flank, and another in the middle where the cart is. | ||
− | *'''Flank''': A flank route. | + | *'''Flank''': A flank route to the left of BLU's spawn. On it is a small raised shack housing a small [[Ammo#Ammo boxes|ammo pack]]. |
− | *'''Small Building''': The small building located in front of the first exit of BLU Spawn, containing [[Health#Health kits|health kits]] and | + | *'''Small Building''': The small building located in front of the first exit of BLU Spawn, containing [[Health#Health kits|health kits]] and ammo packs. |
+ | *'''Wood Chipper Path''': The pathway to the left of the Payload track that passes by a large wood chipper and mounds of wood chips. The pathway has a lower and upper route, the former leading to the checkpoint and the latter leading to an upstairs flank . | ||
+ | *'''Bridge''': A short bridge passing over the Payload track, connecting the two buildings on either side. It can be reached through stairways to the upper floors of said buildings. | ||
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
File:Rumford Blu Spawn 1.png|BLU team's first spawn. | File:Rumford Blu Spawn 1.png|BLU team's first spawn. | ||
− | File:Rumford Flank 1.png| | + | File:Rumford Flank 1.png|The flank route. |
File:Rumford Small Bulding 1.png|Small Building with health and ammo packs. | File:Rumford Small Bulding 1.png|Small Building with health and ammo packs. | ||
File:Rumford Cap Point A.png|Checkpoint A. | File:Rumford Cap Point A.png|Checkpoint A. | ||
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=== Checkpoint B === | === Checkpoint B === | ||
− | *'''BLU's Second Spawn''': The second spawn room that | + | *'''BLU's Second Spawn''': The second spawn room for BLU that opens once Checkpoint A is captured. It has 2 exits, the main exit facing the wood chipper path, and the other on the side facing the flank route. |
− | *'''The Halfway Point''': The halfway point | + | *'''Windows''': A short hallway acting as a passage from Checkpoint A to the conveyor room, with open windows overlooking the area. |
− | *'''Rumford Paper Co.''': The inside of the Rumford Paper Co. building. It contains the | + | *'''Conveyor Room''': A large room opposite of the Payload track, through which a large conveyor belt carries wood chips. A staircase leads up towards to side flank path past some silos, as well as towards [[RED]] team's first spawn. |
+ | *'''The Halfway Point''': The halfway point to Checkpoint B. It curves around a building labeled "BAYOU SHIPPING", passing by the conveyor room and some surrounding wooden decks. | ||
+ | *'''Rumford Paper Co.''': The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex. It also has a outer deck overlooking Checkpoint B. | ||
<gallery widths=140px heights=80px> | <gallery widths=140px heights=80px> | ||
− | File:BLU | + | File:Rumford BLU second spawn.png|BLU's second spawn. |
− | File:Rumford Cap point B Open area.png|The | + | File:Rumford Cap point B Open area.png|The path between Checkpoint A and B. |
+ | File:Rumford Conveyor Room.png|The conveyor room. | ||
+ | File:Rumford Paper Co. + first RED Spawn.png|The inside of the Rumford Paper Co. building. | ||
File:Rumford Cap Point B.png|Checkpoint B. | File:Rumford Cap Point B.png|Checkpoint B. | ||
− | + | </gallery> | |
+ | |||
+ | === Checkpoint C === | ||
+ | *'''BLU's Third Spawn''': The third spawn room that BLU spawns in once Checkpoint B is captured. It has 2 exits side-by-side, the left leading out to the Payload track and the right leading to the inside to the factory. | ||
+ | *'''Entranceway''': The entrance of the Rumford Paper Co. factory, accessible by a loading dock to the left, the main entrance in the center, and a short hall to the right. | ||
+ | *'''Turntable''': Just beyond the entrance is a turntable that the cart must wait to turn in order to proceed, which also opens nearby gates for additional flanks on the left and right. | ||
+ | *'''Transformers''': A small yard with a fenced-off electrical transformers. It is on the left path from the turntable and exits into a room full of rollers and wrapping paper, serving as access to the final checkpoint. | ||
+ | *'''Hidden Australium Pit''': The inner workings of the factory hide a large pit of [[Australium]] that serves as the final terminus, Checkpoint C. Just behind it is the RED team's last spawn room. Surrounding the pit are walkways accessible from the front and underside via staircases. | ||
+ | |||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Rumford BLU Third Spawn.png|BLU's third spawn. | ||
+ | File:Rumford Entranceway.png|The entranceway of the factory and the turntable. | ||
+ | File:Rumford Past Turntable.png|The area past the turntable. | ||
+ | File:Rumford Rollers.png|The wrapping paper roll room past the transformers. | ||
+ | File:Rumford Cap Point C.png|Checkpoint C. | ||
</gallery> | </gallery> | ||
== Strategy == | == Strategy == | ||
− | {{main| | + | {{map strategy link|Rumford|main=yes|stub=yes}} |
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== Update history == | == Update history == | ||
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* Adjusted {{code|[[vdc:Areaportal|area portals]]}} | * Adjusted {{code|[[vdc:Areaportal|area portals]]}} | ||
* Minor deforestation | * Minor deforestation | ||
+ | |||
+ | '''{{Patch name|7|18|2024}}''' ({{update link|Summer 2024 Update}}) | ||
+ | * Moved Rumford to the normal rotation. | ||
}} | }} | ||
== Trivia == | == Trivia == | ||
− | * Rumford is inspired by a paper mill located in the town of [[w:Rumford, Maine|Rumford]], [[w:Maine|Maine]], USA. In keeping with the setting, Rumford includes signs in both French and English, reflecting the close proximity of Maine to the | + | * Rumford is inspired by a paper mill located in the town of [[w:Rumford, Maine|Rumford]], [[w:Maine|Maine]], USA. In keeping with the setting, Rumford includes signs in both French and English, reflecting the close proximity of Maine to the [[w:Quebec|French-speaking part]] of Canada. Additionally, the map features an active rail line, the Rumford Rail Company, which is based on [[w:Rumford Branch|real-life rail companies]] from that area.<ref name="twitter">[https://twitter.com/theactualerk/status/1603550246508068865 One of the creators talking] about the map on Twitter.</ref> |
− | * A secret room near | + | * A secret room near Checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map. Inside are deer cutouts holding various weapons and standing over a bloodied cow cutout, with a "Seasons Greetings" banner overhead. |
* The numbers on the buildings represent the phone area code for Maine, which is 207.<ref name="twitter"></ref> | * The numbers on the buildings represent the phone area code for Maine, which is 207.<ref name="twitter"></ref> | ||
− | * Some of the "Employees of the | + | * Some of the "Employees of the Year" posters represent the map's contributors.<ref name="twitter"></ref> |
== Gallery == | == Gallery == | ||
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File:Rumford Workshop image.jpg|Steam Workshop thumbnail for Rumford. | File:Rumford Workshop image.jpg|Steam Workshop thumbnail for Rumford. | ||
File:Rumford Deerroom Easteregg.jpg|The secret deer room. | File:Rumford Deerroom Easteregg.jpg|The secret deer room. | ||
− | File:Rumford Deer 1.png|The first out of bounds deer located when leaving the BLU spawn, up and to the left. | + | File:Rumford Deer 1.png|The first out of bounds deer located when leaving the BLU spawn, on a cliff up and to the left. |
− | File:Rumford Deer 3.png|The second out of bounds deer located outside the BLU spawn | + | File:Rumford Deer 3.png|The second out of bounds deer located outside the BLU spawn, beneath the tower next to the bridge. |
− | File:Rumford Deer 2.png|The third out of bounds deer located by the first checkpoint behind the | + | File:Rumford Deer 2.png|The third out of bounds deer located by the first checkpoint, behind the wood chip mounds. |
− | File:Rumford Deer 4.1.png|The fourth out of bounds deer located by the final checkpoint. | + | File:Rumford Deer 4.1.png|The fourth out of bounds deer located by the final checkpoint behind the transformers. |
</gallery> | </gallery> | ||
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{{Christmas Map Nav}} | {{Christmas Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} | ||
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Revision as of 23:28, 18 July 2024
Rumford | |
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![]() | |
Basic Information | |
Map type: | Payload |
File name: | pl_rumford_event
|
Released: | December 5, 2022 Patch (Smissmas 2022) |
Developer(s): | Neil "Nesman" Stottler Eric "Erk" Browning Aeon "Void" Bollig Louie "bakscratch" Turner Alex "FGD5" Stewart Patrick "Zeus" Hennessy Izotope |
Map Info | |
Environment: | Smissmas, Alpine |
Setting: | Day time |
Map Photos | |
Map Overview | |
Map Stamp | |
![]() | |
Supporters Leaderboard |
“ | The town of Rumford, Maine. Red team owns a papermill and Blu team wants in to find the hidden australium.(sic) Deliver the payload cart!
— Rumford publicity blurb
|
” |
Rumford is a community-created Payload map added in the Smissmas 2022 update. It is set in a paper mill in a snowy region that manufactures wrapping paper.
Rumford was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
- BLU's First Spawn: This is the BLU team's first spawn point at the beginning of the round. It has 3 exits, one facing the small building, one facing the flank, and another in the middle where the cart is.
- Flank: A flank route to the left of BLU's spawn. On it is a small raised shack housing a small ammo pack.
- Small Building: The small building located in front of the first exit of BLU Spawn, containing health kits and ammo packs.
- Wood Chipper Path: The pathway to the left of the Payload track that passes by a large wood chipper and mounds of wood chips. The pathway has a lower and upper route, the former leading to the checkpoint and the latter leading to an upstairs flank .
- Bridge: A short bridge passing over the Payload track, connecting the two buildings on either side. It can be reached through stairways to the upper floors of said buildings.
Checkpoint B
- BLU's Second Spawn: The second spawn room for BLU that opens once Checkpoint A is captured. It has 2 exits, the main exit facing the wood chipper path, and the other on the side facing the flank route.
- Windows: A short hallway acting as a passage from Checkpoint A to the conveyor room, with open windows overlooking the area.
- Conveyor Room: A large room opposite of the Payload track, through which a large conveyor belt carries wood chips. A staircase leads up towards to side flank path past some silos, as well as towards RED team's first spawn.
- The Halfway Point: The halfway point to Checkpoint B. It curves around a building labeled "BAYOU SHIPPING", passing by the conveyor room and some surrounding wooden decks.
- Rumford Paper Co.: The inside of the Rumford Paper Co. building. It contains the RED team's first spawn room and two branching paths that lead further inside the building complex. It also has a outer deck overlooking Checkpoint B.
Checkpoint C
- BLU's Third Spawn: The third spawn room that BLU spawns in once Checkpoint B is captured. It has 2 exits side-by-side, the left leading out to the Payload track and the right leading to the inside to the factory.
- Entranceway: The entrance of the Rumford Paper Co. factory, accessible by a loading dock to the left, the main entrance in the center, and a short hall to the right.
- Turntable: Just beyond the entrance is a turntable that the cart must wait to turn in order to proceed, which also opens nearby gates for additional flanks on the left and right.
- Transformers: A small yard with a fenced-off electrical transformers. It is on the left path from the turntable and exits into a room full of rollers and wrapping paper, serving as access to the final checkpoint.
- Hidden Australium Pit: The inner workings of the factory hide a large pit of Australium that serves as the final terminus, Checkpoint C. Just behind it is the RED team's last spawn room. Surrounding the pit are walkways accessible from the front and underside via staircases.
Strategy
Main article: Community Rumford strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 5, 2022 Patch (Smissmas 2022)
- Added Rumford to the game.
- Updated
pl_rumford_event
to fix missing materials/models.
- Fixed missing materials/models.
- Fixed duplicate lights on the rope entities.
- Adjusted
occluders
- Added some
hints
- Reduced unneeded props
- Adjusted
area portals
- Minor deforestation
July 18, 2024 Patch (Summer 2024 Update)
- Moved Rumford to the normal rotation.
Trivia
- Rumford is inspired by a paper mill located in the town of Rumford, Maine, USA. In keeping with the setting, Rumford includes signs in both French and English, reflecting the close proximity of Maine to the French-speaking part of Canada. Additionally, the map features an active rail line, the Rumford Rail Company, which is based on real-life rail companies from that area.[1]
- A secret room near Checkpoint A can be revealed by shooting four deer cutouts in the out-of-bounds areas of the map. Inside are deer cutouts holding various weapons and standing over a bloodied cow cutout, with a "Seasons Greetings" banner overhead.
- The numbers on the buildings represent the phone area code for Maine, which is 207.[1]
- Some of the "Employees of the Year" posters represent the map's contributors.[1]
Gallery
References
- ↑ a b c One of the creators talking about the map on Twitter.
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