Difference between revisions of "August 13, 2024 Patch"
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| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Increased the maximum number of [[ | + | * Increased the maximum number of [[backpack]] slots to 4000 (from 3000) |
− | * Fixed record/stop [[Help:Recording demos|.dem]] file exploit that was used to reveal cloaked Spies | + | * Fixed record/stop [[Help:Recording demos|.dem]] file exploit that was used to reveal cloaked [[Spy|Spies]] |
* Fixed [[Robot Destruction]] death notice events not properly highlighting when the local player kills a robot | * Fixed [[Robot Destruction]] death notice events not properly highlighting when the local player kills a robot | ||
* Fixed regressed [[Self-illumination|self-illum]] setting for the [[Earbuds]] | * Fixed regressed [[Self-illumination|self-illum]] setting for the [[Earbuds]] | ||
* Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee) | * Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee) | ||
− | * Fixed a problem with .mp3 sounds not playing if they were very short | + | * Fixed a problem with {{code|.mp3}} sounds not playing if they were very short |
* Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in [[Mann vs. Machine]] (community fix from Marxvee) | * Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in [[Mann vs. Machine]] (community fix from Marxvee) | ||
* Updated {{code|tf_zombie_spawner}} entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) | * Updated {{code|tf_zombie_spawner}} entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) | ||
* Updated [[Unleashed Rage|Taunt: Unleashed Rage]] to fix incorrect outro timing | * Updated [[Unleashed Rage|Taunt: Unleashed Rage]] to fix incorrect outro timing | ||
− | * Updated [[Can It!|Taunt: Can It!]] to fix | + | * Updated [[Can It!|Taunt: Can It!]] to fix MvM bone |
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}} | * Updated {{code|[[Soul-Mill|koth_sawmill_event]]}} | ||
** Removed stray spell | ** Removed stray spell | ||
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=== Undocumented changes === | === Undocumented changes === | ||
* Added [[Tournament Medal - AsiaFortress Invite|AsiaFortress Liquid.tf Invite]] Spring 2024, [[Tournament Medal - ozfortress Sixes|ozfortress Sixes]] Season 40, and [[Tournament Medal - ozfortress Highlander|ozfortress Highlander]] Season 7 [[Tournament Medal|tournaments medals]]. | * Added [[Tournament Medal - AsiaFortress Invite|AsiaFortress Liquid.tf Invite]] Spring 2024, [[Tournament Medal - ozfortress Sixes|ozfortress Sixes]] Season 40, and [[Tournament Medal - ozfortress Highlander|ozfortress Highlander]] Season 7 [[Tournament Medal|tournaments medals]]. | ||
+ | * Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian. | ||
}} | }} |
Revision as of 12:55, 16 August 2024
|
Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Increased the maximum number of backpack slots to 4000 (from 3000)
- Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
- Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
- Fixed regressed self-illum setting for the Earbuds
- Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
- Fixed a problem with
.mp3
sounds not playing if they were very short - Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
- Updated
tf_zombie_spawner
entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) - Updated Taunt: Unleashed Rage to fix incorrect outro timing
- Updated Taunt: Can It! to fix MvM bone
- Updated
koth_sawmill_event
- Removed stray spell
- Updated
koth_megaton
- Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
- Updated
pl_cashworks
- Updated menu photo to match map changes
- Removed strange texture glitch at RED spawn 1
- Added shutter for drop exit at RED spawn 1
- RED spawn 2 big door can't be stickied anymore
- Removed collision on some lamps
- Added minor visual changes in BLU spawn and final cap side route
- Fixed minor clipping issues
- Updated
koth_cachoeira
- The sightline from the helicopter has been blocked off
- Fixed missing door texture (Thanks Hoppkins!)
- Various miscellaneous fixes (Thanks Midnite!)
Undocumented changes
- Added AsiaFortress Liquid.tf Invite Spring 2024, ozfortress Sixes Season 40, and ozfortress Highlander Season 7 tournaments medals.
- Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, and Ukrainian.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_latam.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/linux64/vaudio_minimp3.so
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/tf.fgd
Modified: bin/vaudio_minimp3.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/vaudio_minimp3.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/linux64/client.so
Modified: tf/bin/linux64/server.so
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/koth_cachoeira.bsp
Modified: tf/maps/koth_megaton.bsp
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/pl_cashworks.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_008.vpk
Modified: tf/tf2_misc_014.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_018.vpk
Modified: tf/tf2_misc_021.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/materials/models/player/items/all_class/earbuds.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/demo_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/engineer_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/medic_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/pyro_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/scout_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/sniper_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/soldier_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_sound_misc.vpk.sound.cache
Modified: tf/tf2_sound_vo_english.vpk.sound.cache
Modified: tf/tf2_sound_vo_french.vpk.sound.cache
Modified: tf/tf2_sound_vo_german.vpk.sound.cache
Modified: tf/tf2_sound_vo_russian.vpk.sound.cache
Modified: tf/tf2_sound_vo_spanish.vpk.sound.cache
Modified: tf/tf2_textures_060.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_cashworks.vtf