Difference between revisions of "Two Cities Update"
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{{patch info|11|21|2013}} | {{patch info|11|21|2013}} | ||
− | {{Quotation|Two Cities Update publicity blurb|"It was the best of times. It was the best of times." | + | {{Quotation|'''Two Cities Update''' publicity blurb|"It was the best of times. It was the best of times." |
So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.}} | So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.}} | ||
− | |||
− | [[ | + | The '''Two Cities Update''' was a [[Patches#Major updates|major update]] for ''Team Fortress 2'' that was announced on November 20, 2013 and released the following day. |
− | = | + | [[File:Two Cities update.png|410px|right|link=http://www.teamfortress.com/twocities/mannhattan/]] |
− | The first of the cities introduced was [[Mannhattan]]. | + | == Additions == |
+ | The first of the cities introduced was [[Mannhattan]], a bustling, pollution-pumping city in the USA. | ||
− | The second city announced was [[Rottenburg]]. | + | The second city announced was [[Rottenburg]]. A quiet, calm village in Germany, known to be the home town of the [[Medic]]. |
− | Another map, [[Snakewater]] was also released. Unlike the other two, however, this is a [[Control Point]] map. | + | Another map, [[Snakewater]], was also released. Unlike the other two, however, this is a [[Control Point (game mode)|Control Point]] map. |
− | The update introduces new items that can be obtained from a Two Cities Tour. These include the [[Killstreak | + | The update introduces new items that can be obtained from a Two Cities Tour. These include the [[Killstreak Kit]], which applies weapon effects to whichever weapon it is applied to, along with a rare set of [[Australium weapons]]. Among the new upgrades that the player may unlock are '''Mad Milk Syringes''' and the '''[[Projectile Shield]]''' for the [[Medic]], and the '''Rocket Specialist''' for the [[Soldier]]. The [[Reanimator]] was also introduced as a way for Medics to revive allies on the battlefield directly. |
− | A new feature allows the player to view raw damage numbers on the scoreboard in [[ | + | A new feature allows the player to view raw damage numbers on the scoreboard in [[Mann vs. Machine]]. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to [[Tank Robot|tanks]], the amount of healing one has received, among others. In addition, these are also the first MvM maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached. |
− | ===Maps=== | + | === Maps === |
+ | {{main|List of maps}} | ||
{| class="wikitable" cellpadding="2" style="text-align:center;" | {| class="wikitable" cellpadding="2" style="text-align:center;" | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|Name}} | |
− | + | ! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|Picture}} | |
− | | | + | ! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|Game mode}} |
− | | | + | ! class="header" style="background:#7d8790;" | <span style="color: white;"> {{common string|File name}} |
|- | |- | ||
− | | style="background:#a7bdc8;" | '''[[Mannhattan{{if lang}}| <span style="color: black;"> Mannhattan]]''' | + | | style="background:#a7bdc8;" | '''[[Snakewater{{if lang}}|<span style="color: black;">Snakewater]]''' |
+ | | [[File:Snakewater mid.png|250px|link=Snakewater{{if lang}}]] | ||
+ | | '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] | ||
+ | | {{code|cp_snakewater_final1}} | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | '''[[Mannhattan{{if lang}}|<span style="color: black;">Mannhattan]]''' | ||
| [[File:Mannhattan preview.png|250px|link=Mannhattan{{if lang}}]] | | [[File:Mannhattan preview.png|250px|link=Mannhattan{{if lang}}]] | ||
− | + | | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br>[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]] | |
− | + | | {{code|mvm_mannhattan}} | |
|- | |- | ||
− | | style="background:#a7bdc8;" | '''[[Rottenburg{{if lang}}| <span style="color: black;"> Rottenburg]]''' | + | | style="background:#a7bdc8;" | '''[[Rottenburg{{if lang}}|<span style="color: black;">Rottenburg]]''' |
| [[File:Rottenburg.png|250px|link=Rottenburg{{if lang}}]] | | [[File:Rottenburg.png|250px|link=Rottenburg{{if lang}}]] | ||
− | + | | '''[[Mann vs. Machine{{if lang}}|{{common string|Mann vs. Machine}}]]'''<br>[[File:Mvm navicon.png|50px|link=Mann vs. Machine{{if lang}}]] | |
− | | align=" | + | | {{code|mvm_rottenburg}} |
+ | |} | ||
+ | |||
+ | === Weapons === | ||
+ | {{main|Reskins}} | ||
+ | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="85px" style="background:#333333;" rowspan="2" | '''{{Class link|Scout|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Scattergun|link=Australium Scattergun{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Scattergun{{if lang}}|{{common string|australium item|Scattergun}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Force-A-Nature|link=Australium Force-A-Nature{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Force-A-Nature{{if lang}}|{{common string|australium item|Force-A-Nature}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" rowspan="2" | '''{{Class link|Soldier|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Rocket Launcher|link=Australium Rocket Launcher{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Rocket Launcher{{if lang}}|{{common string|australium item|Rocket Launcher}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Black Box|link=Australium Black Box{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Black Box{{if lang}}|{{common string|australium item|Black Box}}]]''' | ||
|- | |- | ||
+ | | style="background:#333333;" rowspan="2" | '''{{Class link|Pyro|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Flame Thrower|link=Australium Flame Thrower{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Flame Thrower{{if lang}}|{{common string|australium item|Flame Thrower}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Axtinguisher|link=Australium Axtinguisher{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Axtinguisher{{if lang}}|{{common string|australium item|Axtinguisher}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" rowspan="3" | '''{{Class link|Demoman|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Grenade Launcher|link=Australium Grenade Launcher{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Grenade Launcher{{if lang}}|{{common string|australium item|Grenade Launcher}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Stickybomb Launcher|link=Australium Stickybomb Launcher{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Stickybomb Launcher{{if lang}}|{{common string|australium item|Stickybomb Launcher}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Eyelander|link=Australium Eyelander{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Eyelander{{if lang}}|{{common string|australium item|Eyelander}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" rowspan="2" | '''{{Class link|Heavy|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Minigun|link=Australium Minigun{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Minigun{{if lang}}|{{common string|australium item|Minigun}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Tomislav|link=Australium Tomislav{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Tomislav{{if lang}}|{{common string|australium item|Tomislav}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" rowspan="2" | '''{{Class link|Engineer|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Frontier Justice|link=Australium Frontier Justice{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Frontier Justice{{if lang}}|{{common string|australium item|Frontier Justice}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Wrench|link=Australium Wrench{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Wrench{{if lang}}|{{common string|australium item|Wrench}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" rowspan="2" | '''{{Class link|Medic|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Blutsauger|link=Australium Blutsauger{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Blutsauger{{if lang}}|{{common string|australium item|Blutsauger}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Medi Gun|link=Australium Medi Gun{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Medi Gun{{if lang}}|{{common string|australium item|Medi Gun}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" rowspan="2" | '''{{Class link|Sniper|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Sniper Rifle|link=Australium Sniper Rifle{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Sniper Rifle{{if lang}}|{{common string|australium item|Sniper Rifle}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium SMG|link=Australium SMG{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium SMG{{if lang}}|{{common string|australium item|SMG}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" rowspan="2" | '''{{Class link|Spy|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Ambassador|link=Australium Ambassador{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Ambassador{{if lang}}|{{common string|australium item|Ambassador}}]]''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{icon item|Australium Knife|link=Australium Knife{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''[[Australium Knife{{if lang}}|{{common string|australium item|Knife}}]]''' | ||
+ | |- | ||
+ | | style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{icon item|Golden Frying Pan|link=Golden Frying Pan{{if lang}}|75px}} | ||
+ | | style="background:#d5e1e7;" | '''{{item link|Golden Frying Pan}}''' | ||
|} | |} | ||
+ | === Cosmetic items === | ||
+ | {{main|Cosmetic items}} | ||
+ | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="85px" style="background:#333333;" | '''{{class link|All Classes|br=yes|color=white}}''' | ||
+ | | style="background:#a7bdc8;" | {{Icon item|Operation Two Cities Badge|75px}} | ||
+ | | style="background:#d5e1e7;" | '''{{item link|Operation Two Cities Badge}}''' | ||
+ | |} | ||
− | === Tweaked | + | === Tweaked weapons === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #7d8790;" class="header" | <span style="color: white;"> Class | + | ! width="85px" style="background:#7d8790;" class="header" colspan=1 | <span style="color: white;"> Class |
− | ! style="background: #7d8790;" class="header" | <span style="color: white;"> Weapon | + | ! style="background:#7d8790;" class="header" colspan=3 | <span style="color: white;"> Weapon |
− | ! style="background: #7d8790;" class="header" | <span style="color: white;"> Changes | + | ! style="background:#7d8790;" class="header" colspan=1 | <span style="color: white;"> Changes |
|- | |- | ||
− | ! style="background: #a7bdc8;" rowspan= | + | ! style="background:#a7bdc8;" colspan=1 rowspan=5 | {{class link|Scout|br=yes|color=black}} |
− | ! style="background: #d5e1e7;" rowspan= | + | ! style="background:#d5e1e7;" colspan=3 rowspan=5 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} |
+ | | {{c|+|Changed:}} Reduced movement speed penalty to 10% (from 35%) | ||
|- | |- | ||
− | | | + | | {{c|+|Changed:}} Boost is now only lost by 25% on air jumps instead of all jumps |
− | {{c|+|Changed:}} Boost is now only | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | {{c|+|Removed:}} 30% Damage Penalty | |
− | |||
|- | |- | ||
+ | | {{c|-|Added:}} -33% clip size penalty | ||
+ | |- | ||
+ | | {{c|-|Removed:}} 40% more accurate | ||
+ | |- | ||
+ | ! style="background:#a7bdc8;" colspan=1 rowspan=1 | {{class link|Soldier|br=yes|color=black}} | ||
+ | ! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}} | ||
| {{c|+|Added:}} 25% reduced self damage from rocket jumps | | {{c|+|Added:}} 25% reduced self damage from rocket jumps | ||
|- | |- | ||
− | ! style="background: #a7bdc8;" rowspan= | + | ! style="background:#a7bdc8;" rowspan=1 | {{class link|Demoman|br=yes|color=black}} |
− | ! style="background: #d5e1e7;" rowspan= | + | ! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Eyelander|icon-size=75px}} <br /> {{item link|Eyelander}} |
+ | ! width="80px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Nessie's Nine Iron|icon-size=75px}} <br /> {{item link|Nessie's Nine Iron}} | ||
+ | ! width="160px" style="background:#d5e1e7;" rowspan=1 | {{Icon item|Horseless Headless Horsemann's Headtaker|icon-size=75px}} <br /> {{item link|Horseless Headless Horsemann's Headtaker}} | ||
+ | | {{c|=|Changed:}} Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green | ||
+ | |- | ||
+ | ! style="background:#a7bdc8;" colspan=1 rowspan=3 | {{class link|Medic|br=yes|color=black}} | ||
+ | ! style="background:#d5e1e7;" colspan=3 rowspan=1 | {{Icon item|Crusader's Crossbow|icon-size=75px}}<br /> {{item link|Crusader's Crossbow}} | ||
+ | | {{c|+|Changed:}} Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | ||
+ | |- | ||
+ | ! style="background:#d5e1e7;" colspan=3 rowspan=2 | {{Icon item|Amputator|icon-size=75px}}<br /> {{item link|Amputator}} | ||
+ | | {{c|+|Added:}} +3 health per second when weapon is active bonus | ||
+ | |- | ||
+ | | {{c|-|Added:}} -20% damage penalty | ||
+ | |} | ||
+ | |||
+ | === Tools === | ||
+ | {{main|Tools}} | ||
+ | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="85px" style="background:#a7bdc8;" | {{Icon item|Killstreak Kit|75px}} | ||
+ | | style="background:#d5e1e7;" | '''{{item link|Killstreak Kit}}''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{Icon item|Killstreak Kit Fabricator|75px}} | ||
+ | | style="background:#d5e1e7;" | '''{{item link|Killstreak Kit Fabricator}}''' | ||
|- | |- | ||
− | | {{ | + | | style="background:#a7bdc8;" | {{Icon item|Pristine Robot Currency Digester|75px}} |
+ | | style="background:#d5e1e7;" | '''{{item link|Pristine Robot Currency Digester}}''' | ||
|- | |- | ||
− | + | | style="background:#a7bdc8;" | {{Icon item|Pristine Robot Brainstorm Bulb|75px}} | |
− | + | | style="background:#d5e1e7;" | '''{{item link|Pristine Robot Brainstorm Bulb}}''' | |
|- | |- | ||
− | | {{ | + | | style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Emotion Detector|75px}} |
− | {{ | + | | style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Emotion Detector}}''' |
|- | |- | ||
− | + | | style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Humor Suppression Pump|75px}} | |
+ | | style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Humor Suppression Pump}}''' | ||
|- | |- | ||
− | | {{ | + | | style="background:#a7bdc8;" | {{Icon item|Reinforced Robot Bomb Stabilizer|75px}} |
+ | | style="background:#d5e1e7;" | '''{{item link|Reinforced Robot Bomb Stabilizer}}''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot Taunt Processor|75px}} | ||
+ | | style="background:#d5e1e7;" | '''{{item link|Battle-Worn Robot Taunt Processor}}''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot KB-808|75px}} | ||
+ | | style="background:#d5e1e7;" | '''{{item link| Battle-Worn Robot KB-808}}''' | ||
+ | |- | ||
+ | | style="background:#a7bdc8;" | {{Icon item|Battle-Worn Robot Money Furnace|75px}} | ||
+ | | style="background:#d5e1e7;" | '''{{item link|Battle-Worn Robot Money Furnace}}''' | ||
|} | |} | ||
− | ==Achievements== | + | == Achievements == |
− | |||
Twenty-one new achievements were introduced in the update. | Twenty-one new achievements were introduced in the update. | ||
− | ===Snakewater | + | === Snakewater achievements === |
− | |||
{{Snakewater achievements list}} | {{Snakewater achievements list}} | ||
− | |||
+ | === Mannhattan and Rottenburg achievements === | ||
{{Achievement table | {{Achievement table | ||
| col1 = | | col1 = | ||
Line 110: | Line 225: | ||
}} | }} | ||
− | |||
+ | === Process achievements === | ||
{{Process achievements list}} | {{Process achievements list}} | ||
− | ===Standin | + | === Standin achievements === |
+ | {{Standin achievements list}} | ||
− | + | == Gallery == | |
+ | <gallery> | ||
+ | File:Two Cities Update Mannhattan.png|The update page for day 1 | ||
+ | File:Two Cities Update Rottenburg.png|The update page for day 2 | ||
+ | </gallery> | ||
== External links == | == External links == | ||
− | * ''[ | + | * ''[https://www.teamfortress.com/twocities/mannhattan/ Two Cities Update]'' on the [[TF2 Official Website]]. |
{{Two Cities Update Nav}} | {{Two Cities Update Nav}} | ||
{{Major Updates Nav}} | {{Major Updates Nav}} | ||
+ | {{Medic Nav}} | ||
[[Category:Major updates]] | [[Category:Major updates]] |
Latest revision as of 20:18, 24 October 2024
“ | "It was the best of times. It was the best of times."
So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.
— Two Cities Update publicity blurb
|
” |
The Two Cities Update was a major update for Team Fortress 2 that was announced on November 20, 2013 and released the following day.
Contents
Additions
The first of the cities introduced was Mannhattan, a bustling, pollution-pumping city in the USA.
The second city announced was Rottenburg. A quiet, calm village in Germany, known to be the home town of the Medic.
Another map, Snakewater, was also released. Unlike the other two, however, this is a Control Point map.
The update introduces new items that can be obtained from a Two Cities Tour. These include the Killstreak Kit, which applies weapon effects to whichever weapon it is applied to, along with a rare set of Australium weapons. Among the new upgrades that the player may unlock are Mad Milk Syringes and the Projectile Shield for the Medic, and the Rocket Specialist for the Soldier. The Reanimator was also introduced as a way for Medics to revive allies on the battlefield directly.
A new feature allows the player to view raw damage numbers on the scoreboard in Mann vs. Machine. This includes counters for how much money a player has on them at any given time, along with the total damage they have done, the amount of damage done to tanks, the amount of healing one has received, among others. In addition, these are also the first MvM maps to feature moving spawn points and robots that can introduce additional bombs to the game. Also, players are now able to refund all of their credits spent on upgrades, so long as a certain quota is reached.
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Snakewater | Control Point |
cp_snakewater_final1
| |
Mannhattan | Mann vs. Machine |
mvm_mannhattan
| |
Rottenburg | Mann vs. Machine |
mvm_rottenburg
|
Weapons
Cosmetic items
Operation Two Cities Badge |
Tweaked weapons
Class | Weapon | Changes | ||
---|---|---|---|---|
Baby Face's Blaster |
Changed: Reduced movement speed penalty to 10% (from 35%) | |||
Changed: Boost is now only lost by 25% on air jumps instead of all jumps | ||||
Removed: 30% Damage Penalty | ||||
Added: -33% clip size penalty | ||||
Removed: 40% more accurate | ||||
Liberty Launcher |
Added: 25% reduced self damage from rocket jumps | |||
Eyelander |
Nessie's Nine Iron |
Horseless Headless Horsemann's Headtaker |
Changed: Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed Green | |
Crusader's Crossbow |
Changed: Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance | |||
Amputator |
Added: +3 health per second when weapon is active bonus | |||
Added: -20% damage penalty |
Tools
Achievements
Twenty-one new achievements were introduced in the update.
Snakewater achievements
|
|
Mannhattan and Rottenburg achievements
|
|
Process achievements
Process of Elimination Win 140 Rounds. |
Standin achievements
Stand And Deliver Win 139 Rounds. |
Gallery
External links
|
|