Difference between revisions of "Ap-Sap"
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| type = weapon | | type = weapon | ||
| image = Ap-Sap.png | | image = Ap-Sap.png | ||
− | | used-by = | + | | used-by = {{used by|Spy}} |
| slot = building | | slot = building | ||
| released = {{Patch name|3|12|2013}} | | released = {{Patch name|3|12|2013}} | ||
− | | availability = {{avail| | + | | availability = {{avail|promotional|purchase}} |
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
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| numbered = no | | numbered = no | ||
| show-ammo = off | | show-ammo = off | ||
− | | reload = No | + | | reload = No reload |
| loadout = yes | | loadout = yes | ||
− | | item-kind = Sapper | + | | item-kind = {{item kind|Sapper}} |
− | | item-description = | + | | item-description = {{item description|Ap-Sap}} |
}} | }} | ||
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{{Quotation|'''Wheatley''' on successful sapping|There you go. Once again, expertly hacked. Quite technical.|sound=Wheatley sapper hacked26.wav}} | {{Quotation|'''Wheatley''' on successful sapping|There you go. Once again, expertly hacked. Quite technical.|sound=Wheatley sapper hacked26.wav}} | ||
− | The '''Ap-Sap''' is a [[Promotional items|promotional]] [[Weapons#spybuilding|building weapon]] for the [[Spy]]. | + | The '''Ap-Sap''' is a [[Promotional items|promotional]] [[Weapons#spybuilding|building weapon]] for the [[Spy]]. He is based on [[portal:Wheatley|Wheatley]] from the video game ''[[Portal 2]]''; a flattened [[portal:Cores|core]] with a [[Self-illumination|glowing]] blue eye, with [[Wheatley responses|voice lines]] which are activated upon certain circumstances, such as when deployed or destroyed, and eyelids that move as he talks and widen when in range of a sappable building. |
This weapon functions identically to the [[Sapper]]. | This weapon functions identically to the [[Sapper]]. | ||
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== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | identical = [[Sapper]] | + | | identical = [[Sapper]] |
− | | damage = yes | + | | damage = yes |
− | | base = 25 / s | + | | base = 25 / s |
− | | function times = yes | + | | function times = yes |
− | | building destroy time = <div style="float:left">{{tooltip|Level 1|Level 1 buildings (150 health)}}:</div> 6.00 s<br/><div style="float:left">{{tooltip|Level 2|Level 2 buildings (180 health)}}:</div> 7.20 s<br/><div style="float:left">{{tooltip|Level 3|Level 3 buildings (216 health)}}:</div> 8.64 s<br/><div style="float:left">{{tooltip|Mini-Sentry|Combat Mini-Sentry Gun (100 health)}}:</div> 4.00 s | + | | building destroy time = <!-- |
− | | recharge = <div style="float:left">{{tooltip|Normal|In game modes other than Mann vs. Machine}}:</div> N/A<br><div style="float:left">{{tooltip|MvM|In Mann vs. Machine only}}:</div> 15 s | + | --><div style="float:left">{{tooltip|Level 1|Level 1 buildings (150 health)}}:</div> 6.00 s<br/><!-- |
+ | --><div style="float:left">{{tooltip|Level 2|Level 2 buildings (180 health)}}:</div> 7.20 s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Level 3|Level 3 buildings (216 health)}}:</div> 8.64 s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Mini-Sentry|Combat Mini-Sentry Gun (100 health)}}:</div> 4.00 s | ||
+ | |||
+ | | recharge = <!-- | ||
+ | --><div style="float:left">{{tooltip|Normal|In game modes other than Mann vs. Machine}}:</div> N/A<br><!-- | ||
+ | --><div style="float:left">{{tooltip|MvM|In Mann vs. Machine only}}:</div> 15 s | ||
}} | }} | ||
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== Related achievements == | == Related achievements == | ||
− | ==={{Class link|Pyro}}=== | + | === {{Class link|Pyro}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Firewall}} | | 1 = {{Show achievement|Pyro|Firewall}} | ||
}} | }} | ||
− | ==={{Class link|Demoman}}=== | + | |
+ | === {{Class link|Demoman}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Demoman|Spynal Tap}} | | 1 = {{Show achievement|Demoman|Spynal Tap}} | ||
}} | }} | ||
− | ==={{Class link|Engineer}}=== | + | |
+ | === {{Class link|Engineer}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Engineer|Fistful of Sappers}} | | 1 = {{Show achievement|Engineer|Fistful of Sappers}} | ||
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}} | }} | ||
− | ==={{Class link|Spy}}=== | + | |
+ | === {{Class link|Spy}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Spy|Joint Operation}} | | 1 = {{Show achievement|Spy|Joint Operation}} | ||
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}} | }} | ||
− | === | + | |
+ | === {{Achiev type link|mvm}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Mann vs. Machievements|Sly Voltage}} | | 1 = {{Show achievement|Mann vs. Machievements|Sly Voltage}} | ||
Line 73: | Line 84: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|3|12|2013}}''' | '''{{Patch name|3|12|2013}}''' | ||
* The Ap-Sap was added to the game. | * The Ap-Sap was added to the game. | ||
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'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
* Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective). | * Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective). | ||
+ | |||
+ | '''{{Patch name|6|21|2022}}''' | ||
+ | * Fixed an exploit with the Ap-Sap where players could spam noises. | ||
+ | }} | ||
+ | |||
+ | == Unused content == | ||
+ | {{Painted variants unused/Notes|singular|The Ap-Sap}} | ||
+ | {{Painted variants unused}} | ||
== Bugs == | == Bugs == | ||
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* Upon a feigned death with the Dead Ringer, neither a model is dropped nor a death response is heard by the user or other players. | * Upon a feigned death with the Dead Ringer, neither a model is dropped nor a death response is heard by the user or other players. | ||
* When an Engineer removes this Sapper from a building, the Ap-Sap may respond as if the building was successfully sapped. | * When an Engineer removes this Sapper from a building, the Ap-Sap may respond as if the building was successfully sapped. | ||
− | * The Ap-Sap does not glow when [[Critical hits#Crit boost| | + | * The Ap-Sap does not glow when [[Critical hits#Crit boost|Crit-boosted]]. |
− | * In [[Mann vs. Machine]], after sapping a robot, the Ap-Sap | + | * In [[Mann vs. Machine]], after sapping a robot, the Ap-Sap repeatedly says [[Wheatley responses#Sapping-related responses|hacking voice lines]] once it has recharged. |
* When inspecting the Ap-Sap, the eyelids do not move if a voice line is active. | * When inspecting the Ap-Sap, the eyelids do not move if a voice line is active. | ||
** If a voice line is active, then the Ap-Sap is inspected, the eyelids revert back to normal and do not move. | ** If a voice line is active, then the Ap-Sap is inspected, the eyelids revert back to normal and do not move. | ||
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* [[w:Stephen Merchant|Stephen Merchant]] reprises his role as the voice of [[portal:Wheatley|Wheatley]] for the Ap-Sap. | * [[w:Stephen Merchant|Stephen Merchant]] reprises his role as the voice of [[portal:Wheatley|Wheatley]] for the Ap-Sap. | ||
* The name of the item is a portmanteau of "[[portal:Aperture Science|Aperture]]" and "[[Sapper]]". | * The name of the item is a portmanteau of "[[portal:Aperture Science|Aperture]]" and "[[Sapper]]". | ||
− | * The description mentions [[portal:GLaDOS|GLaDOS]], the main | + | * The description mentions [[portal:GLaDOS|GLaDOS]], the main antagonist from the ''Portal'' franchise. It also mentions the Aperture Science facilities. |
== Gallery == | == Gallery == | ||
Line 117: | Line 137: | ||
* [[Wheatley responses]] | * [[Wheatley responses]] | ||
− | {{Promo | + | {{Promo Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Spy Nav}} | {{Spy Nav}} |
Latest revision as of 14:00, 2 November 2024
“ | There you go. Once again, expertly hacked. Quite technical.
Click to listen
— Wheatley on successful sapping
|
” |
The Ap-Sap is a promotional building weapon for the Spy. He is based on Wheatley from the video game Portal 2; a flattened core with a glowing blue eye, with voice lines which are activated upon certain circumstances, such as when deployed or destroyed, and eyelids that move as he talks and widen when in range of a sappable building.
This weapon functions identically to the Sapper.
This item is awarded in Genuine quality to players who open a What's in the Portal 2 Soundtrack Box?, which was included via promo code with the Portal 2: Songs to Test By CD.
Contents
Damage and function times
See also: Damage
Identical to: Sapper
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 25 / s |
Function times | ||
Recharge time | Normal: N/AMvM: 15 s
| |
Building destroy time | Level 1: 6.00 sLevel 2: 7.20 sLevel 3: 8.64 sMini-Sentry: 4.00 s
| |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Pyro
|
Demoman
|
Engineer
|
|
Spy
|
|
Mann vs. Machievements
|
Update history
March 12, 2013 Patch
- The Ap-Sap was added to the game.
- Fixed the Spy not holding Sappers correctly in third person.
- Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it.
- [Undocumented] Added the Ap-Sap to the Mann Co. Store.
- Fixed the Ap-Sap causing stuttering on dedicated servers.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).
- Fixed an exploit with the Ap-Sap where players could spam noises.
Unused content
The Ap-Sap is set up for paint to be applied, but the ability to do so is disabled.
Unused painted variants | |||
---|---|---|---|
Main article: Paint Can
Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.
| |||
Single colors | |||
An Extraordinary Abundance of Tinge | Color No. 216-190-216 | Peculiarly Drab Tincture | Aged Moustache Grey |
A Distinctive Lack of Hue | After Eight | Radigan Conagher Brown | Ye Olde Rustic Colour |
Muskelmannbraun | Mann Co. Orange | Australium Gold | The Color of a Gentlemann's Business Pants |
Dark Salmon Injustice | Pink as Hell | A Deep Commitment to Purple | Noble Hatter's Violet |
A Color Similar to Slate | Zepheniah's Greed | Drably Olive | Indubitably Green |
The Bitter Taste of Defeat and Lime | A Mann's Mint | ||
Team colors | |||
Waterlogged Lab Coat (RED) | Waterlogged Lab Coat (BLU) | Balaclavas Are Forever (RED) | Balaclavas Are Forever (BLU) |
Team Spirit (RED) | Team Spirit (BLU) | Operator's Overalls (RED) | Operator's Overalls (BLU) |
The Value of Teamwork (RED) | The Value of Teamwork (BLU) | An Air of Debonair (RED) | An Air of Debonair (BLU) |
Cream Spirit (RED) | Cream Spirit (BLU) | Unpainted |
Bugs
- The attribute Place on enemy buildings to disable and slowly drain away its health. Placing a Sapper does not remove your disguise is missing.
- Upon a feigned death with the Dead Ringer, neither a model is dropped nor a death response is heard by the user or other players.
- When an Engineer removes this Sapper from a building, the Ap-Sap may respond as if the building was successfully sapped.
- The Ap-Sap does not glow when Crit-boosted.
- In Mann vs. Machine, after sapping a robot, the Ap-Sap repeatedly says hacking voice lines once it has recharged.
- When inspecting the Ap-Sap, the eyelids do not move if a voice line is active.
- If a voice line is active, then the Ap-Sap is inspected, the eyelids revert back to normal and do not move.
Trivia
- Stephen Merchant reprises his role as the voice of Wheatley for the Ap-Sap.
- The name of the item is a portmanteau of "Aperture" and "Sapper".
- The description mentions GLaDOS, the main antagonist from the Portal franchise. It also mentions the Aperture Science facilities.
Gallery
See also
|