Difference between revisions of "Scout Update"

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(Trivia)
(Update Gallery: Periods + no real reason to refer to them by their filenames here, that's usually only done in patch notes)
 
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[[Image:Update_goldrush.jpg|right|x150px|link=http://www.teamfortress.com/goldrush/]]
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{{patch info|2|24|2009}}
{{Quotation|'''The Medic'''|All I can tell you about this next procedure is that it will be... excruciating!|sound=Medic_taunts13.wav}}
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/scoutupdate/]]
The <span class="plainlinks">'''[http://steamgames.com/tf2/goldrush/ Goldrush Update]'''</span>, also referred to as the Medic Update, is a patch for the [[Medic]], the first class to have a major content pack released, as well as the release of the [[Payload]] gamemode and the release of the Team Fortress 2 [[Character Info]] and [[Loadout]] system, allowing players to equip different Primary, Secondary, and Melee weapons. [[Meet the Scout]] was released alongside the update, although listed at the bottom of the page rather than as a major part of the update. The update was released on [[April 29, 2008 Patch|April 29th, 2008]].
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{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
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The <span class="plainlinks">'''[https://www.teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.
  
__TOC__
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The update was mainly focused on the [[Scout]]. In addition to three new weapons, the class gained several unique [[Scout responses|voice responses]] to his new weapons and gameplay events, adding further immersion for players.
== Maps ==
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{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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Three community-created maps ([[Egypt]], [[Watchtower]], and [[Junction]]) were established as official due to their outstanding quality. A large patch was also made to the existing map [[Fastlane]]. A further map, [[Pipeline]], was teased on Day 3 of the update as the backdrop, but would not be released until [[Sniper vs. Spy Update|later]].
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The Scout Update was released in the {{Patch name|2|24|2009}}.
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== Additions ==
 +
=== Maps ===
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{{main|List of maps}}
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{| class="wikitable" cellpadding=2 style="text-align:center;"
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|- style="height: 20px;"
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! class="header" | Name
 +
! class="header" | Picture
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! class="header" | Game mode
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! class="header" | File name
 +
|-
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| width="75px" style="background-color:#F9D483;" | '''[[Watchtower]]'''
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| [[File:Watch_01.png|160px|link=Watchtower]]
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| '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
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| {{code|arena_watchtower}}
 
|-
 
|-
!class="header" style="width: 20%" | Game Mode
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| style="background-color:#F9D483;" | '''[[Junction]]'''
!class="header" style="width: 40%" |  
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| [[File:Junct_01.png|160px|link=Junction]]
!class="header" style="width: 20%" | Map Name
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
!class="header" style="width: 20%" | File Name
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| {{code|cp_junction}}
 
|-
 
|-
| rowspan="1" | <center>[[Payload]]</center>
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| style="background-color:#F9D483;" | '''[[Egypt]]'''
| [[File:Goldrush.jpg|150px|link=Goldrush]]
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| [[File:Egypt_01.png|160px|link=Egypt]]
| '''[[Goldrush]]'''
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| pl_goldrush
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| {{code|cp_egypt}}
 
|}
 
|}
  
== Announcements ==
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=== Weapons ===
The Engineer Update page officially begun on July 5, 2010, as announced on the [[TF2 Official Blog]] post "[http://www.teamfortress.com/post.php?id=4026 Engineer Update: Day One]". The update was released on July 8th.
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{{main|Weapons}}
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
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| width="75px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
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| wifth="75px" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
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| '''{{item link|Force-A-Nature}}'''
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|-
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| style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
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| '''{{item link|Bonk! Atomic Punch}}'''
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|-
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| style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
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| '''{{item link|Sandman}}'''
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|}
  
*Day one: The Golden Wrenches and the [[Frontier Justice]] were announced.
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=== Tweaked Classes ===
*Day two: The [[Wrangler]] and the map [[Upward]] were announced. The [[Engineer achievements]] were also later added to the update page.
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{| class="wikitable"
*Day three: The map [[Hightower]] was announced. The [[Southern Hospitality]] was mentioned, but with no details. Also, the [[Gunslinger]] and the ability to move [[buildings]] were both teased through hidden pages.
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! width="75px" class="header" | Class
*Day four: The [[Gunslinger]] and the map [[Thunder Mountain]] were announced.
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! class="header" | Changes
 +
|-
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! style="background: #F9D483;" rowspan="3" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
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| {{c|+|Added:}} Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
 +
|-
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| {{c|+|Added:}} Spies disguised as enemy team can now see player IDs for enemies.
 +
|-
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| {{c|-|Changed:}} Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range.<sup>†</sup> Made backstabs quicker.
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|-
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! style="background: #F9D483;" rowspan="1" | Notes
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| <sup>†</sup>This has since been reverted.
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|}
  
The community-made map [[Coldfront]] was also added in the patch, but not mentioned by Valve.
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== Update progress ==
 
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While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.
== Pre-announcement references ==
 
While officially announced on July 5, 2010, numerous references have been made by Valve prior to the release.
 
=== Repair Node (scrapped) ===
 
[[Image:Repnode.png|100px|right|Repair Node]]
 
On March 2, 2010, Valve published a post on the [[TF2 Official Blog]], [http://www.tf2.com/post.php?id=3539 Dammit dammit dammit dammit!], describing an idea for a new Engineer building, the ''[[Repair Node]]''. The idea was rejected after playtesting.
 
 
 
The Repair Node reappeared in the video which accompanied the 119th update.
 
 
 
A blueprint of the [[Repair Node]] appears on the [http://www.teamfortress.com/engineerupdate/v00.php Engineer Update site], with the text "...R WORK" visibly written over it, and then a different view of the same blueprint, on the hidden [http://www.teamfortress.com/engineerupdate/radigan/ Radigan] page, saying "..LL NEVER W...".  It seems likely the full text reads "WILL NEVER WORK" or "IT'LL NEVER WORK".
 
<div style="clear:both;"></div>
 
 
 
=== 119th Update ===
 
{{youtube|_5tM-eW1vDU}}
 
On May 5, 2010, as part of the [http://www.teamfortress.com/119/ 119th update], Valve released [http://www.teamfortress.com/119/comingsoon.html a 27-second teaser] for the Engineer update. [[Engineer update (teaser)|The teaser]] contains many things that may be hints about the Engineer's unlockable weapons.
 
<br clear="all">
 
 
 
=== Instant teleport (scrapped) ===
 
In an [http://www.kritzkast.com/?page_id=521 interview], Robin Walker discussed a cut and unnamed Engineer building, referred to by the community as the '''[[Instant teleport]]''', that would immediately teleport the Engineer back to his teleporter exit.
 
 
 
=== Mac Update ===
 
[[Image:Newshotgun.jpg|150px|right|thumb|The Engineer, holding the [[Frontier Justice]]]]
 
{{youtube|wX7ZUEpkA00}}
 
On June 11, 2010, Valve released the [[Mac Update]], accompanied by a video showing the Engineer holding the [[Frontier Justice]] in the [[Mac update trailer|video]], which had not yet been announced at the time.
 
<br clear="all">
 
 
 
=== Screenshot from Robin Walker ===
 
[[Image:Engineer_Update_Teaser_New_Map.jpg|150px|right|thumb|[[Upward]]]]
 
On June 27, 2010, [http://www.agcommunity.org/?q=node/508 Valve sent an in-game screenshot to the Apocalypse Gaming Community] as a thank-you present for hosting the [[Battle of Both Worlds]] event. The screenshot was accompanied by the following message by Robin Walker: "We didn't give you a photo of us signing. After some conversation here, we decided that a more fun way to prove that you did get the shirts from us is to give you something about the upcoming Engineer Update that could only have come from us. Please find this something attached."
 
 
 
This picture teased what could be a new map, later revealed to be [[Upward]]. It also shows the Engineer with his toolcase on his shoulder, teasing the building-moving mechanic.
 
 
 
=== Golden Wrench ===
 
On July 1, 2010, Valve released [[July 1, 2010 Patch|a patch]] adding a new melee weapon for the Engineer: the [[Golden Wrench]].
 
 
 
=== Loose Canon ===
 
On July 2, 2010, the [[Loose Canon]] comic was published, sparking speculation that the start of the Engineer Update had begun.
 
  
== Trivia ==
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==Trivia==
* Soon after the update, players could use console commands to automatically unlock all of the [[Medic#Weapons|Medic Weapons]] without unlocking any achievements. This was soon patched out.
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* Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.
* The [[Blutsauger]] originally had "''no critical hits''" as it's negative attribute.
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** The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming Sniper vs. Spy Update.
* The [[Kritzkrieg]] initially charged only 10% faster than the [[Medigun]].
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* The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[Hitscan|pellets connected]], and disguised enemy Spies were affected.
* The [[Ubersaw]] was previously only unlocked after completing all 39 [[Medic achievements]].
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* Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement as well.
 +
* The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun [[ÜberCharge]]d enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.
  
== Update progress ==
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== Update Gallery ==
 
<gallery>
 
<gallery>
File:Engineer_Update_Page0.jpg|Initial update page
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File:Scout_Update_HUB.png|The Hub of the Scout Update.
File:Engineer_Update_Page1.jpg|Release of the [[Frontier Justice]]
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File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced.
File:Engineer_Update_Page2.jpg|Release of the [[Wrangler]], [[Upward]], and Engineer achievements
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File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower]] and [[Junction]] were announced.
File:Engineer_Update_Page3.jpg|Release of [[Hightower]], and the [[Southern Hospitality]]
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File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
File:Engineer_Update_Page4.jpg|Release of [[Thunder Mountain]], and the [[Gunslinger]]
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File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt]] and [[Fastlane]] were announced.
 +
File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced.
 +
File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released.
 
</gallery>
 
</gallery>
  
 
== External links ==
 
== External links ==
* [http://steamgames.com/tf2/goldrush/ Gold Rush Update page]
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* [https://www.teamfortress.com/scoutupdate/ Scout Update Hub]
 +
 
 +
{{Scout Update Nav}}
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{{Major Updates Nav}}
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{{Scout Nav}}
  
{{GoldrushUpdateNav}}
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[[Category:Major updates]]
{{Medic Nav}}
 

Latest revision as of 16:00, 29 November 2024

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps (Egypt, Watchtower, and Junction) were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Watchtower Watch 01.png Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.png Control Point
Controlpoint.png
cp_junction
Egypt Egypt 01.png Control Point
Controlpoint.png
cp_egypt

Weapons

Main article: Weapons
Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Tweaked Classes

Class Changes
Leaderboard class spy.png
Spy
Pictogram plus.png Added: Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
Pictogram plus.png Added: Spies disguised as enemy team can now see player IDs for enemies.
Pictogram minus.png Changed: Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range. Made backstabs quicker.
Notes This has since been reverted.

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
    • The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of Mann Co. products. This was another of several hints to the upcoming Sniper vs. Spy Update.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun ÜberCharged enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links