Difference between revisions of "Scout Update"

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(Update Gallery: Periods + no real reason to refer to them by their filenames here, that's usually only done in patch notes)
 
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[[Image:Update_Pyro_Titlecard.png|right|x150px|link=http://steamgames.com/tf2/pyro/]]
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{{patch info|2|24|2009}}
{{Quotation|'''The Pyro'''|Kahmahh!|sound=Pyro_incoming01.wav}}
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/scoutupdate/]]
The <span class="plainlinks">'''[http://steamgames.com/tf2/pyro/ Pyro Update]'''</span>, is a patch for the [[Pyro]], the second class to have a major content pack released, as well as the first shipment of community-made maps, [[Fastlane]] and [[Turbine]]. [[Meet the Sniper]] was released alongside the update, although listed at the bottom of the page rather than as a major part of the update, much like with the previously released [[Gold Rush Update]]. The update was released on [[June 19, 2008 Patch|June 19th, 2008]]. The update page also had a link leading to the Valve Developer Wiki, which detailed the design of Team Fortress 2 maps.
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{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
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The <span class="plainlinks">'''[https://www.teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.
  
The arrival of the [[Pyro Update]] also heralded the arrival of the first taunt kill, the Pyro's [[Hadouken]] taunt, which instantly kills players in it's radius. The update also added the [[Compression Blast]] to the original [[Flamethrower]], something that soon after became the core of the [[Pyro]] skill set.
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The update was mainly focused on the [[Scout]]. In addition to three new weapons, the class gained several unique [[Scout responses|voice responses]] to his new weapons and gameplay events, adding further immersion for players.  
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Three community-created maps ([[Egypt]], [[Watchtower]], and [[Junction]]) were established as official due to their outstanding quality. A large patch was also made to the existing map [[Fastlane]]. A further map, [[Pipeline]], was teased on Day 3 of the update as the backdrop, but would not be released until [[Sniper vs. Spy Update|later]].
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The Scout Update was released in the {{Patch name|2|24|2009}}.
  
 
== Additions ==
 
== Additions ==
 
=== Maps ===
 
=== Maps ===
 
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{{main|List of maps}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" | Name
 +
! class="header" | Picture
 +
! class="header" | Game mode
 +
! class="header" | File name
 
|-
 
|-
!class="header" style="width: 20%" | Game Mode
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| width="75px" style="background-color:#F9D483;" | '''[[Watchtower]]'''
!class="header" style="width: 40%" |  
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| [[File:Watch_01.png|160px|link=Watchtower]]
!class="header" style="width: 20%" | Map Name
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| '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
!class="header" style="width: 20%" | File Name
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| {{code|arena_watchtower}}
 
|-
 
|-
| rowspan="1" | <center>[[Capture the Flag]]</center>
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| style="background-color:#F9D483;" | '''[[Junction]]'''
| [[File:CTF_Turbine_Center.png|150px|link=Turbine]]
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| [[File:Junct_01.png|160px|link=Junction]]
| '''[[Turbine]]'''
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| ctf_turbine
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| {{code|cp_junction}}
 
|-
 
|-
| rowspan="1" | <center>[[Control Points]]</center>
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| style="background-color:#F9D483;" | '''[[Egypt]]'''
| [[File:Cpfastlane.jpg|150px|link=Fastlane]]
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| [[File:Egypt_01.png|160px|link=Egypt]]
| '''[[Fastlane]]'''
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| cp_fastlane
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| {{code|cp_egypt}}
 
|}
 
|}
  
 
=== Weapons ===
 
=== Weapons ===
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{{main|Weapons}}
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
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| width="75px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
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| wifth="75px" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
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| '''{{item link|Force-A-Nature}}'''
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|-
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| style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
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| '''{{item link|Bonk! Atomic Punch}}'''
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|-
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| style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
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| '''{{item link|Sandman}}'''
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|}
  
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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=== Tweaked Classes ===
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{| class="wikitable"
 +
! width="75px" class="header" | Class
 +
! class="header" | Changes
 
|-
 
|-
!class="header" style="width: 10%" | Class
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! style="background: #F9D483;" rowspan="3" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
!class="header" style="width: 15%" | Item Icon
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| {{c|+|Added:}} Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
!class="header" style="width: 35%" | Item Name
 
 
|-
 
|-
| rowspan="3" | {{Icon class|class=Pyro|link=Pyro}} <br/> [[Pyro]]
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| {{c|+|Added:}} Spies disguised as enemy team can now see player IDs for enemies.
| {{item icon|size=76px|Backburner}}
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|-
| '''[[Backburner]]'''
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| {{c|-|Changed:}} Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range.<sup>†</sup> Made backstabs quicker.
 
|-
 
|-
| {{item icon|size=76px|Flare Gun}}
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! style="background: #F9D483;" rowspan="1" | Notes
| '''[[Flare Gun]]'''
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| <sup>†</sup>This has since been reverted.
|-
 
| {{item icon|size=76px|Axtinguisher}}
 
| '''[[Axtinguisher]]'''
 
 
|}
 
|}
  
=== Meet the Sniper ===
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== Update progress ==
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While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.
  
{{main|Meet the Sniper}}
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==Trivia==
 +
* Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.
 +
** The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming Sniper vs. Spy Update.
 +
* The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[Hitscan|pellets connected]], and disguised enemy Spies were affected.
 +
* Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement as well.
 +
* The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun [[ÜberCharge]]d enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.
  
{{youtube|9NZDwZbyDus}}
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== Update Gallery ==
 
 
== Update Progress ==
 
The Pyro Update was the first update released by Valve that utilized the technique of slowly revealing content. A store promotional message released 13 days before the update first hinted at the coming changes, along with [[Meet the Sniper]]. The page contained a link leading to the [http://storefront.steampowered.com/Steam/Marketing/message/1608/img/axtinguisher.jpg/ concept art] for the [[Axtinguisher]].
 
 
 
Upon the release of the [[Meet the Sniper]], the [[Flare Gun]] was teased in the final frames as the starring [[Sniper]] killed a [[Pyro]] wielding it. Soon after, all three weapons were revealed in their entirety, and the following day the 35 achievements were revealed.
 
 
 
== Other aditions ==
 
* '''Classes''':
 
** Added 35 new [[Pyro achievements]].
 
 
 
== Gallery ==
 
 
<gallery>
 
<gallery>
File:Pyro_Update.png|The official page of the Pyro Update.
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File:Scout_Update_HUB.png|The Hub of the Scout Update.
File:Steam_News_June-06-2008.png|A news on Steam Store on June 06 2008.
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File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced.
 +
File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower]] and [[Junction]] were announced.
 +
File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
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File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt]] and [[Fastlane]] were announced.
 +
File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced.
 +
File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released.
 
</gallery>
 
</gallery>
  
== Trivia ==
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== External links ==
* To date, the [[Pyro Update]] was the only update to include a press release before it's insertion into the game.
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* [https://www.teamfortress.com/scoutupdate/ Scout Update Hub]
* The [[Backburner]] originally had gave an extra +25 to [[Pyros]].
 
  
== External links ==
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{{Scout Update Nav}}
* [http://steamgames.com/tf2/pyro/ Pyro Update page]
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{{Major Updates Nav}}
* [http://tf2.com/sniper.htm/ Meet the Sniper]
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{{Scout Nav}}
* [http://storefront.steampowered.com/Steam/Marketing/message/1608/ The original press release]
 
  
{{PyroUpdateNav}}
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[[Category:Major updates]]
{{Pyro Nav}}
 

Latest revision as of 16:00, 29 November 2024

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps (Egypt, Watchtower, and Junction) were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Watchtower Watch 01.png Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.png Control Point
Controlpoint.png
cp_junction
Egypt Egypt 01.png Control Point
Controlpoint.png
cp_egypt

Weapons

Main article: Weapons
Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Tweaked Classes

Class Changes
Leaderboard class spy.png
Spy
Pictogram plus.png Added: Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
Pictogram plus.png Added: Spies disguised as enemy team can now see player IDs for enemies.
Pictogram minus.png Changed: Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range. Made backstabs quicker.
Notes This has since been reverted.

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
    • The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of Mann Co. products. This was another of several hints to the upcoming Sniper vs. Spy Update.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun ÜberCharged enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links