Difference between revisions of "Medicating Melody"

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m (Filtered Medicating Melody: Built-in filters (Review RC#459830))
(Bugs: Not relevant for the Amputator.)
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== Bugs ==
 
== Bugs ==
 
* The [[taunt]] will nullify [[crit boost]] effects on teammates.
 
* The [[taunt]] will nullify [[crit boost]] effects on teammates.
* Upon taunting with the [[Vita-Saw]], the needle of the weapon will noticably clip with the Medic's neck.
 
  
 
== References ==
 
== References ==

Revision as of 05:01, 25 April 2011

Danke schön, danke schön...
The Medic

Upon taunting with the Amputator equipped, the Medic bring his weapon up to his shoulder and plays a soothing melody, healing all allies within a certain radius while causing them to emit a team colored glow around their feet.

The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies, and does not overheal. In addition, Soldiers equipping Equalizers will not be healed, while Pyros wielding Back Scratchers will receive diminished healing. The healing effect requires a line of effect to all targets, and therefore cannot heal teammates who are on the opposite side of an obstacle. Teammates who kill opposing players will give the taunting Medic an assist in the kill.

Taunting with the Bonesaw or Vita-Saw will yield the same action from the Medic, but without the healing benefit. In addition, the Vita-Saw will play a deeper cello tone instead of the light melody the Bonesaw and Amputator play.

Healing and function times

Example of taunt healing range.
Healing and function times
Effect range 450 units
Healing
Healing (in combat) 100% 25
Healing (out of combat) 300% 75
Function times
Taunt duration 4.2
Values are approximate and determined by community testing.

Update history

January 3, 2011 Patch

  • Fixed an exploit related to The Amputator.[1]

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.

Bugs

References

  1. In mid taunt with the Amputator, the player could disconnect from the server, but the healing effect would remain for surrounding injured players, giving them infinitely regenerating health, even after death, until they disconnected or the map changed.