Difference between revisions of "Mad Milk"

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(Then how does he refill soda too?)
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{{Recent addition}}
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{{Item infobox
{{Weapon infobox
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| type              = weapon
| weapon-slot = [[Secondary]]
+
| image              = Mad Milk.png
| used-by = [[Scout]]
+
| hide-kill-icon    = yes
| level-and-type = Level 5 Non-milk substance
+
| used-by           = {{used by|Scout}}
| weapon-image = Mad_Milk.png
+
| slot              = secondary
| ammo-loaded = 1
+
| weapon-script      = tf_weapon_jar_milk
| ammo-carried =
+
| contributed-by    = {{Backpack Item Link|76561197998113407|143016276}}
| display-loadout-stats = yes
+
| released          = {{Patch name|9|30|2010}}
| backpack-image = mad milk
+
| released-major    = Mann-Conomy Update
| neutral-attributes = Players heal 75% of the damage done to an enemy covered with milk.
+
| availability      = {{avail|drop|craft|purchase|crate16|crate31-strange|collectors}}
| availability = Craft
+
| marketable        = yes
| contributed-by = [http://steamcommunity.com/profiles/76561197998113407 Shawn "5p3tch" Spetch]
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| numbered          = no
| neutral-attributes = Players heal 75% of the damage done to an enemy covered with milk.
+
| medieval          = yes
 +
| show-ammo         = off
 +
| reload            = Recharge <small>(20 seconds)</small>
 +
| loadout           = yes
 +
  | prefix          = none
 +
  | item-kind        = {{item kind|Non-Milk Substance}}
 +
  | item-level      = 5
 +
  | item-description = {{item description|Mad Milk}}
 +
  | att-1-positive  = {{attribute|ExtinguishReducesCooldown|-20}}
 
}}
 
}}
{{Quotation|'''The Scout''' while serving this non-protein filled drink|Drink it in pal! That's how failure tastes! '''|sound=Scout_domination08.wav}}
 
The '''Mad Milk''' is a [[secondary]] weapon for the [[Scout]] class. It appears as a nondescript bottle of milk with no cap.
 
  
Functioning similarly to [[Jarate]], this weapon can be thrown by the player at enemies. Once a target is covered in milk, 75% of the damage done to them is returned as health to whoever damages them, be they the Scout that threw the milk or his teammates. Mad Milk has the added benefits of extinguishing teammates on [[fire]], and shorting out [[Cloak]]ing devices.
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{{Quotation|'''Mad Milk''' publicity blurb|They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!}}
  
Players under the effects of Mad Milk will not have blurred vision, but will have a white droplet icon next to their health meter on the [[HUD]], similar to that of the [[bleed]] effect.
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'''Mad Milk''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a generic glass bottle of a non-milk substance with no cap. The liquid inside [[Jiggle bones|sloshes]] with the player's movements.
  
==Damage==
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Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a [[Projectiles|projectile]], and, much like other throwables (such as [[Jarate]]), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the [[Heads-up display|HUD]], next to their [[health]] meter. It is possible for a player to throw a "[[Critical hits|critical]]" Mad Milk with a team-colored effect, but the effect is purely cosmetic.
None.
 
  
==Function times==
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Enemies caught within the 200 [[Hammer unit]]s splash radius are [[soaked]] in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an [[Engineer]]'s [[Sentry Gun]] and [[afterburn]] damage. The healing provided by Mad Milk does '''not''' [[overheal]] players.
*Mad Milk Recharge: 24 seconds, same as [[Bonk! Atomic Punch]].
 
*Mad Milk 'Effects' Duration: 6 seconds, as an approximation.
 
  
All times are in seconds, and determined by community testing.
+
Mad Milk can also extinguish teammates on [[fire]] (as well as its user) and reveal enemy [[Spy|Spies]]. Unlike Jarate, however, it does not short out the Spy's [[Cloak]]ing device; invisible Spies under the effects of Mad Milk remain invisible and do not have their [[disguise]]s or [[team]] colors revealed, but the dripping white beads make them easy to locate.
  
==Item set==
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Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a [[Respawn#Resupply|Resupply]] locker, [[Charging]], being submerged in [[water]], or being [[Healing|healed]] for an extended period of time.
This item is part of the ''Special Delivery'' set. When the entire set is worn, the set provides this additional bonus:
 
*'''+25 max health'''
 
The other set items are:
 
*[[Shortstop]]
 
*[[Holy Mackerel]]
 
*[[Milkman]]
 
  
==Blueprint==
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If the [[Scout]] wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer).
 +
 
 +
If an enemy [[Pyro]] manages to [[Compression blast|deflect]] the Mad Milk back at the Scout or any of his teammates, the enemy team can use the deflected milk to restore health by doing damage. Similarly, a deflected Mad Milk is also able to extinguish any burning enemies within range.
 +
 
 +
While playing in [[Multiplayer options#Advanced multiplayer options|colorblind mode]], a white raindrop icon appears above any players sodden with the weapon.
 +
 
 +
== Function times ==
 +
{{Damage table
 +
| effect        = 60% of any damage dealt to affected enemies<br>is returned to the attacker as health.
 +
| function times = yes
 +
| recharge      = 20 s / {{tooltip|16 s|If a teammate was extinguished}}
 +
| effect time    = 10 s / {{tooltip|2.5 s|On a continuously healed target by any type of Medi Gun or Dispenser}}
 +
}}
 +
 
 +
== Item set ==
 +
{{set|The Special Delivery}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Jarate
 
| ingredient-1 = Jarate
 
| ingredient-2 = Reclaimed Metal
 
| ingredient-2 = Reclaimed Metal
 
| result = Mad Milk
 
| result = Mad Milk
 +
}}
 +
{{Blueprint | autoresult = Scout secondary}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Special Delivery}}
 +
{{Blueprint
 +
| ingredient-1 = Mad Milk
 +
| ingredient-2 = Scrap Metal
 +
| result = Fan O'War
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Mad Milk
 +
| ingredient-3 = Kritzkrieg
 +
| result = Quick-Fix
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Mad Milk
 +
| ingredient-3 = Winger
 +
| result = Pretty Boy's Pocket Pistol
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Mad Milk
 +
| ingredient-1-amount = 3
 +
| ingredient-2 = Reclaimed Metal
 +
| result = Flying Guillotine
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Non-Milk Substance}}
 +
| rankson = sodden victims
 +
| rankson2 =
 +
| festive =
 +
  | att-1-positive  = {{attribute|ExtinguishReducesCooldown|-20}}
 +
  | item-description = {{item description|Mad Milk}}
 +
| can deal damage = no
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = yes
 +
| notes =
 +
}}
 +
 +
== Related achievements ==
 +
=== {{class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Jarring Transition}}
 +
| 2 = {{Show achievement|Sniper|Number One Assistant}}
 +
}}
 +
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* The Mad Milk was added to the game.
 +
 +
'''{{Patch name|10|6|2010}}'''
 +
* Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.
 +
 +
'''{{Patch name|10|8|2010}}'''
 +
* {{Undocumented}} The Mad Milk was added to the crafting blueprint for the Milkman.
 +
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* Throwing Mad Milk now returns you to your previous weapon, instead of your primary.
 +
 +
'''{{Patch name|1|19|2011}}'''
 +
* Fixed the Mad Milk's effect not being washed off when a player goes underwater.
 +
* {{Undocumented}} A team-colored glow was added to the Mad Milk when thrown.
 +
 +
'''{{Patch name|2|14|2011}}'''
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* Fixed players getting set bonuses applied on tournament servers when the server restricts the player's weapons using the item_whitelist.
 +
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
 +
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The Mad Milk was added to the crafting blueprint for the [[Fan O'War]].
 +
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* The Mad Milk's heal rate for damage done was reduced from 75% to 60%.
 +
 +
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 +
* Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge.
 +
 +
'''{{Patch name|6|3|2011}}'''
 +
* Added community contributed throwing responses to the Mad Milk.
 +
* Added community contributed voice responses for Scout, Engineer, and Sniper when coated in Mad Milk.
 +
 +
'''{{Patch name|8|18|2011}}''' ([[Manno-Technology Bundle]])
 +
* {{undocumented}} Fixed the particle effect on the draw animation for the Mad Milk not showing in censored version.
 +
 +
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 +
'''[Unknown Date]'''
 +
* Mad Milk now counts kill assist when soaked enemies.
 +
 +
'''{{Patch name|8|27|2013}}'''
 +
* Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 +
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 +
* Throwables (Jarate, Mad Milk, [[Flying Guillotine]]) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]].
 +
 +
'''{{Patch name|10|8|2015}}'''
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* Jarate and Mad Milk will collide with friendly teammates that are on fire at close range.
 +
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Extinguishing an ally will now reduce the cool down by 20%.
 +
 +
'''{{Patch name|1|7|2016}}'''
 +
* Changed attribute:
 +
** Updated Mad Milk so it grants a 20% cooldown reduction when used to extinguish a burning teammate.
 +
 +
'''{{Patch name|1|12|2016}}'''
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* {{Undocumented}} Fixed Mad Milk attribute listed with incorrect cooldown rate.
 +
 +
'''{{Patch name|12|16|2020}}'''
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* Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk.
 
}}
 
}}
  
==Trivia==
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== Bugs ==
*Following the trend of  highly dangerous drinks, like the [[Bonk! Atomic Punch]] and [[Crit-a-Cola]], the milk came from cows infused with "sweet wholesome thermonuclear radiation."
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* When throwing the Mad Milk on the ground, on a ramped surface or while the Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it.
*Spies under the effect of Mad Milk will still exclaim a Jarate line.
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* Two Sniper achievements can be obtained with the Mad Milk.
*The milk within the bottle appears to have jigglebones and reflects movements made by the player.
 
*With the addition of the Mann-conomy update, six classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Engineer (with a Dispenser), and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).
 
*If a Spy backstabs an enemy coated in Mad Milk, he can gain a ridiculous amount of health. If he were to backstab a fully overhealed Heavy coated in Mad Milk, he could gain 2,025 hp in an instant. Similarly, a Sniper could gain 337.5 HP by killing an overhealed Heavy with a full charged Headshot, or a Demoman could gain the same amount with a detonation of Sticky Bombs next to the Heavy.
 
*It is unknown if Sentry Guns contribute health to an Engineer if it is attacking an enemy coated in Mad Milk.
 
*Throwing Mad Milk on someone who is already jarated cancels out the the visual effect of the Jarate but keeps the effects of both and vice versa.
 
  
==See also==
+
== Gallery ==
*[[Scout strategy#Mad Milk|Milk Strategy]]
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<gallery class=dark>
 +
File:Mad Milk 1st person.png|First-person view.
 +
File:Mad Milk Icon.png|Icon displayed when under the effects of Mad Milk.
 +
File:Mad Milk Coated.png|A [[Spy]] player coated in Mad Milk.
 +
File:Mad Milk Cloaked.png|A [[Cloak|cloaked]] Spy soaked in Mad Milk.
 +
File:Galleria Movie Poster 3.png|A movie poster referencing Mad Milk, as seen on [[Galleria]] map.
 +
</gallery>
  
 +
== See also ==
 +
* [[Basic Scout strategy#Mad Milk + reskins|Mad Milk strategy]]
 +
* [[Soaked]]
 +
* [[Mutated Milk]]
 +
 +
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
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| contents = <span style="font-size:200%;" class="plainlinks">'''This wiki is now old & outdated'''</span><br /><span style="font-size:150%;">
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[[Category:Jiggleboned]]
The new [http://wiki.teamfortress.com/wiki/Main_Page Official Team Fortress Wiki] is ad-free & hosted on Valve's servers. [http://wiki.teamfortress.com/wiki/Main_Page Check it out now.]</span>}}||<!-- null -->}}
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[[Category:The Special Delivery]]
[[Category:Secondary weapons]]
 

Latest revision as of 17:24, 3 June 2024

They always say that milk does a body good. What they don't know is that we've carefully infused our cows with some sweet wholesome thermonuclear radiation. Our milk tastes great and it will also give you the strength to kick ass!
Mad Milk publicity blurb

Mad Milk is a community-created secondary weapon for the Scout. It is a generic glass bottle of a non-milk substance with no cap. The liquid inside sloshes with the player's movements.

Unlike the other drinks available to the Scout, Mad Milk can be thrown at enemies as a projectile, and, much like other throwables (such as Jarate), explodes if left in the air for too long. Victims continually drip white beads of substance and are notified by a corresponding white droplet on the HUD, next to their health meter. It is possible for a player to throw a "critical" Mad Milk with a team-colored effect, but the effect is purely cosmetic.

Enemies caught within the 200 Hammer units splash radius are soaked in the contents of the jar for 10 seconds. When a target is soaked in Mad Milk, 60% of all damage taken is returned as health to any attacker, with the only exceptions being damage done by an Engineer's Sentry Gun and afterburn damage. The healing provided by Mad Milk does not overheal players.

Mad Milk can also extinguish teammates on fire (as well as its user) and reveal enemy Spies. Unlike Jarate, however, it does not short out the Spy's Cloaking device; invisible Spies under the effects of Mad Milk remain invisible and do not have their disguises or team colors revealed, but the dripping white beads make them easy to locate.

Aside from dying, the only ways to prematurely remove the effects of Mad Milk are visiting a Resupply locker, Charging, being submerged in water, or being healed for an extended period of time.

If the Scout wielding the Mad Milk extinguishes a teammate with the item, the cooldown timer is instantly filled by 20% (leaving only a 16-second time period to recharge as opposed to the normal 20-second timer).

If an enemy Pyro manages to deflect the Mad Milk back at the Scout or any of his teammates, the enemy team can use the deflected milk to restore health by doing damage. Similarly, a deflected Mad Milk is also able to extinguish any burning enemies within range.

While playing in colorblind mode, a white raindrop icon appears above any players sodden with the weapon.

Function times

Function times (in seconds)
Effect 60% of any damage dealt to affected enemies
is returned to the attacker as health.
Recharge time 20 s / 16 s
Effect duration 10 s / 2.5 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Jarate Reclaimed Metal Mad Milk
Item icon Jarate.png + Item icon Reclaimed Metal.png = Item icon Mad Milk.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Mad Milk Scrap Metal Fan O'War
Item icon Mad Milk.png + Item icon Scrap Metal.png = Item icon Fan O'War.png
Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png
Reclaimed Metal Mad Milk Winger Pretty Boy's Pocket Pistol
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Winger.png = Item icon Pretty Boy's Pocket Pistol.png
Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png

Strange variant


Related achievements

Leaderboard class sniper.png Sniper

Jarring Transition
Jarring Transition
Use Jarate to reveal a cloaked Spy.
Number One Assistant
Number One Assistant
Score 5 Assists with the Jarate in a single round.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Mad Milk was added to the game.

October 6, 2010 Patch

  • Milk will no longer spray from the barrels of other Scout weapons when switching from the Mad Milk.

October 8, 2010 Patch

  • [Undocumented] The Mad Milk was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • Throwing Mad Milk now returns you to your previous weapon, instead of your primary.

January 19, 2011 Patch

  • Fixed the Mad Milk's effect not being washed off when a player goes underwater.
  • [Undocumented] A team-colored glow was added to the Mad Milk when thrown.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server restricts the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • [Undocumented] The Mad Milk was added to the crafting blueprint for the Fan O'War.

April 14, 2011 Patch (Hatless Update)

  • The Mad Milk's heal rate for damage done was reduced from 75% to 60%.

May 5, 2011 Patch (Replay Update)

  • Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge.

June 3, 2011 Patch

  • Added community contributed throwing responses to the Mad Milk.
  • Added community contributed voice responses for Scout, Engineer, and Sniper when coated in Mad Milk.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed the particle effect on the draw animation for the Mad Milk not showing in censored version.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] Added Strange quality.

[Unknown Date]

  • Mad Milk now counts kill assist when soaked enemies.

August 27, 2013 Patch

  • Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range.

November 12, 2013 Patch

October 6, 2015 Patch (Invasion Community Update)

October 8, 2015 Patch

  • Jarate and Mad Milk will collide with friendly teammates that are on fire at close range.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Extinguishing an ally will now reduce the cool down by 20%.

January 7, 2016 Patch

  • Changed attribute:
    • Updated Mad Milk so it grants a 20% cooldown reduction when used to extinguish a burning teammate.

January 12, 2016 Patch

  • [Undocumented] Fixed Mad Milk attribute listed with incorrect cooldown rate.

December 16, 2020 Patch

  • Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk.

Bugs

  • When throwing the Mad Milk on the ground, on a ramped surface or while the Scout is running, there is a possibility that the Mad Milk will roll first before shattering, thus delaying the effects that come with it.
  • Two Sniper achievements can be obtained with the Mad Milk.

Gallery

See also