Difference between revisions of "Blutsauger"

From Team Fortress Wiki
Jump to: navigation, search
(See also)
m (Auto: templateParamFilter (Review RC#3573069))
 
(111 intermediate revisions by 57 users not shown)
Line 1: Line 1:
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 +
| 3d-image-1      = Blutsauger
 +
| 3d-image-3      = Syringe
 +
| 3d-image-5      = Blutsauger Australium
 +
| 3d-button-1      = colored_pair
 +
| 3d-button-3      = colored_pair
 +
| 3d-button-5      = australium
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-3    = Syringe
 +
| 3d-viewname-5    = Australium
 
| team-colors      = yes
 
| team-colors      = yes
 
| skin-image-red  = RedBlutsauger.png
 
| skin-image-red  = RedBlutsauger.png
 
| skin-image-blu  = BluBlutsauger.png
 
| skin-image-blu  = BluBlutsauger.png
| used-by          = [[Medic]]
+
| used-by          = {{used by|Medic}}
 
| slot            = primary
 
| slot            = primary
| released        = [[Gold Rush Update]]
+
| released        = {{Patch name|4|29|2008}}
| availability    = {{avail|unlock|drop|craft|purchase|Crate37-strange}}
+
| released-major  = Gold Rush Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate37-strange|collectors|australium}}
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 40
 
| ammo-loaded      = 40
Line 13: Line 24:
 
| reload          = Clip
 
| reload          = Clip
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 5 Syringe Gun
+
   | item-kind      = {{item kind|Syringe Gun}}
   | att-1-positive = On Hit: +3 health
+
  | item-level     = 5
   | att-2-negative = -2 health drained per second on wearer
+
   | att-1-positive = {{attribute|HealOnHit_Positive|3}}
 +
   | att-2-negative = {{attribute|HealthDrainMedic|-2}}
 
}}
 
}}
  
 
{{Quotation|'''Blutsauger''' publicity blurb|This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.}}
 
{{Quotation|'''Blutsauger''' publicity blurb|This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.}}
  
The '''Blutsauger''' is an unlockable [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. It is similar in appearance to the [[Syringe Gun]], but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides.
+
The '''Blutsauger''' is an unlockable [[Weapons#medicprimary|primary weapon]] for the {{cl|Medic}}. It is similar in appearance to the [[Syringe Gun]], but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly [[Self-illumination|glowing]].
  
This gun fires syringe projectiles at a speed of 990 [[Hammer unit]]s/61.88 feet per second, similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the [[HUD]]. (However, successful hits on a disguised [[Spy]] do not display the '+3'.)
+
This gun fires syringe [[projectiles]] at a speed of 990 [[Hammer unit]]s per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the [[Heads-up display|HUD]] (however, successful hits on a disguised {{cl|Spy}} do not display the '+3').
  
As compensation, the Blutsauger reduces a Medic's passive healing ability by 2 HP per second, so a Medic that has recently taken damage will regenerate 1 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.  
+
As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.
  
The Blutsauger is automatically given to any player who obtains 10 [[Medic achievement]]s.
+
The Blutsauger is automatically given to any player who obtains 10 [[Medic achievements]].
  
The kill icon for the Blutsauger was contributed by [http://steamcommunity.com/id/shugotakahashi Shugo].
+
The kill icon for the Blutsauger was contributed by Shugo.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical         = [[Syringe Gun]]
+
| identical       = {{item link|Syringe Gun}}
| type               = [[Projectile]]
+
| type             = [[Projectiles|Projectile]]
| damage            = yes
+
| damagetype       = {{common string|Bullet}}
|  base              = 10
+
| rangetype       = {{common string|Ranged}}
|  fall off          = 5
 
|  ramp up          = 12
 
|  ramp up %        = 120
 
|  point blank       = {{tooltip|10-13|100-130 / s}}
 
| medium range      = {{tooltip|5-10|50-100 / s}}
 
|  long range       = {{tooltip|5-6|50-60 / s}}
 
|  crit              = {{tooltip|30|300 / s}}
 
|  minicrit          = 14
 
  
| function times     = yes
+
| damage          = yes
|  attack interval   = 0.1 s
+
|  base            = 10
|  reload           = 1.6 s
+
|  fall off        = {{tooltip|5|Long range}}
 +
|  ramp up        = {{tooltip|12|Point blank}}
 +
|  ramp up %      = 120
 +
|  crit            = 30
 +
|  minicrit        = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}}
 +
 
 +
| function times   = yes
 +
|  attack interval = 0.105 s
 +
|  reload         = 1.305 s
 
}}
 
}}
  
Line 55: Line 67:
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint | autoresult = Medic primary}}
 
{{Blueprint | autoresult = Medic primary}}
  
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Syringe Gun
+
  | item-type = {{item kind|Syringe Gun}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =
 
  | rankson2 =
  | festive =
+
  | australium = yes
   | att-1-positive = On Hit: +3 health
+
   | att-1-positive = {{attribute|HealOnHit_Positive|3}}
   | att-2-negative = -2 health drained per second on wearer
+
   | att-2-negative = {{attribute|HealthDrainMedic|-2}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 72: Line 84:
 
  | can deal posthumous damage = yes
 
  | can deal posthumous damage = yes
 
  | can extinguish = no
 
  | can extinguish = no
 +
| can deal long range damage = yes
 
  | notes =
 
  | notes =
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
=== {{class link|Medic}} ===
+
=== {{Class link|Medic}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 +
| 2 = {{Show achievement|Medic|Milestone 1}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
+
{{Update history | '''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 
* The Blutsauger was added to the game.
 
* The Blutsauger was added to the game.
  
 
'''{{Patch name|9|15|2009}}'''
 
'''{{Patch name|9|15|2009}}'''
* Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer".
+
* Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer".
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* This weapon was given a unique [[kill icon]].
+
* The Blutsauger was given a unique [[kill icon]].
  
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
+
'''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}})
* Updated model with optimizations and new [[LOD]]s.
+
* Updated model with optimizations and [[Level of detail|LODs]].
  
 
'''{{Patch name|1|11|2012}}'''
 
'''{{Patch name|1|11|2012}}'''
* {{item server}} Added [[Strange]] Quality.
+
* {{Item server}} Added [[Strange]] Quality.
  
 
'''{{Patch name|4|17|2012}}'''
 
'''{{Patch name|4|17|2012}}'''
* {{undocumented}} The Blutsauger will now grant health when striking an [[Engineer]] [[Building]].
+
* {{Undocumented}} The Blutsauger now grants health when striking {{cl|Engineer}} [[buildings]].
  
 
'''{{Patch name|4|27|2012}}'''
 
'''{{Patch name|4|27|2012}}'''
* Fixed damage to buildings applying on-hit effects
+
* Fixed damage to buildings applying on-hit effects.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|12|2|2021}}''' ({{update link|Smissmas 2021}})
 +
* Updated the description for the Blutsauger to clarify its attributes.
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed a memory leak when firing syringes as Medic
 +
* Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
 +
* Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}}
  
 
== Unused content ==
 
== Unused content ==
* Two team-colored needle models exist for the Blutsauger; they remain unused.
+
* Two team-colored needle models exist for the Blutsauger.
 +
 
 +
== Bugs ==
 +
* The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref>
  
==Trivia==
+
== Trivia ==
* Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the Blutsauger was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from the Blutsauger's grave.
+
* Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the {{botignore|blutsauger}} was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave.
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Blutsauger 1st person red.png|RED first-person view.
+
File:BLU Blutsauger.png|BLU variant of the weapon.
File:Blutsauger 1st person blu.png|BLU first-person view.
+
File:Blutsauger 1st person red.png|[[RED]] first-person view.
File:RED Syringe_Gun_Ammo.png|RED syringe.
+
File:Blutsauger 1st person blu.png|[[BLU]] first-person view.
File:BLU Syringe_Gun_Ammo.png|BLU syringe.
+
File:Australium Blutsauger RED.png|RED [[Australium weapons|Australium variant]].
 +
File:Australium Blutsauger BLU.png|BLU Australium variant.
 +
File:RED Syringe Gun Ammo.png|RED syringe.
 +
File:BLU Syringe Gun Ammo.png|BLU syringe.
 
File:RED Blutsauger Ammo.png|Unused RED Blutsauger projectile.
 
File:RED Blutsauger Ammo.png|Unused RED Blutsauger projectile.
 
File:BLU Blutsauger Ammo.png|Unused BLU Blutsauger projectile.
 
File:BLU Blutsauger Ammo.png|Unused BLU Blutsauger projectile.
Line 120: Line 157:
  
 
== See also ==
 
== See also ==
* [[Medic strategy#Blutsauger|Blutsauger strategy]]
+
* [[Basic Medic strategy#Blutsauger + reskins|Blutsauger strategy]]
* [[Syringe Gun]]
+
* [[Australium weapons]]
* [[Overdose]]
+
 
 +
== {{common string|References}} ==
 +
<references/>
  
{{GoldrushUpdateNav}}
+
{{Goldrush Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}
 +
 +
[[Category:Self-illuminated]]

Latest revision as of 16:30, 15 July 2024

This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
Blutsauger publicity blurb

The Blutsauger is an unlockable primary weapon for the Medic. It is similar in appearance to the Syringe Gun, but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly glowing.

This gun fires syringe projectiles at a speed of 990 Hammer units per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the HUD (however, successful hits on a disguised Spy do not display the '+3').

As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.

The Blutsauger is automatically given to any player who obtains 10 Medic achievements.

The kill icon for the Blutsauger was contributed by Shugo.

Damage and function times

See also: Damage
Identical to: Syringe Gun
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14 - 16
Function times
Attack interval 0.105 s
Reload 1.305 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.
Medic Milestone 1
Medic Milestone 1
Achieve 10 of the achievements in the Medic pack.

Reward: Blutsauger

Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Blutsauger was added to the game.

September 15, 2009 Patch

  • Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer".

January 7, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

January 11, 2012 Patch

April 17, 2012 Patch

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 2, 2021 Patch (Smissmas 2021)

  • Updated the description for the Blutsauger to clarify its attributes.

January 5, 2023 Patch

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set

Unused content

  • Two team-colored needle models exist for the Blutsauger.

Bugs

  • The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]

Trivia

  • Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the blutsauger was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave.

Gallery

See also

References

  1. Video showing syringe hitting physically, but not doing damage.