Difference between revisions of "Force-A-Nature"
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− | {{ | + | {{Item infobox |
− | | weapon- | + | | type = weapon |
− | | | + | | image = Force-A-Nature.png |
− | | | + | | 3d-image-1 = Force-A-Nature |
− | | | + | | 3d-image-2 = Force-A-Nature Festive |
− | | ammo-loaded = 2 | + | | 3d-image-4 = Force-A-Nature Australium |
− | | ammo-carried = 32 | + | | 3d-button-1 = default |
− | | reload = Clip | + | | 3d-button-2 = colored_pair |
− | | | + | | 3d-button-4 = australium |
− | | | + | | 3d-viewname-1 = Default |
− | | positive | + | | 3d-viewname-2 = Festive |
− | | | + | | 3d-viewname-4 = Australium |
− | | | + | | used-by = {{used by|Scout}} |
− | | | + | | slot = primary |
+ | | released = {{Patch name|2|24|2009}} | ||
+ | | released-major = Scout Update | ||
+ | | availability = {{avail|unlock|drop|craft|purchase|crate8|crate47-strange|crate78-festive|collectors|australium}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | medieval = no | ||
+ | | ammo-loaded = 2 | ||
+ | | ammo-carried = 32 | ||
+ | | reload = Clip | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Scattergun}} | ||
+ | | item-level = 10 | ||
+ | | item-description = {{item description|Force-A-Nature}} | ||
+ | | att-1-positive = {{attribute|FireRate_Positive|50}} | ||
+ | | att-2-positive = {{attribute|Scattergun_HasKnockback}} | ||
+ | | att-3-positive = {{attribute|BulletsPerShot_Bonus|20}} | ||
+ | | att-4-negative = {{attribute|DamageDone_Negative|-10}} | ||
+ | | att-5-negative = {{attribute|ClipSize_Negative|-66}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''Force-A-Nature''' publicity blurb|Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply '''FALLS DOWN''' when shot, and doesn't '''FLY BACKWARD''' into the forest. Those days are over. Anything this baby hits better '''PACK A LUNCH''', 'cause it is going for a ride!}} | |
− | + | The '''Force-A-Nature''', also known as the '''FaN''', is an unlockable [[Weapons#scoutprimary|primary weapon]] for the {{cl|Scout}}. It is a large [[w:Double-barreled shotgun|double-barreled hunting shotgun]] with sawn-off barrels and a wooden stock and foregrip. | |
− | + | Compared to the {{item link|Scattergun}}, the Force-A-Nature's [[Ammo|ammo capacity]] is significantly smaller, only being able to hold two shots at a time. However, it can fire twice as fast as the Scattergun and causes opponents to suffer [[knockback]] inversely proportionate to the distance between them and the Scout on hit (with extremely high knockback at point-blank range and no knockback at all at long distance). If the user fires the weapon while airborne, the recoil propels them opposite of the direction they aim. This can be used to perform a [[Jumping#Force Jump|third jump]] in midair, opening up alternate routes for the Scout to take. Knockback is only delivered by the first shot on a target; after shooting, there is a delay of 1.5 seconds where the affected parties cannot be knocked back by a second shot. | |
− | + | The Force-A-Nature shares the Scattergun's increased positive damage ramp up of 175%. Overall, it deals slightly more damage than the Scattergun, spread over a greater number of pellets; 0.9× damage per pellet times 1.2× amount of pellets equals 1.08 times normal damage. However, the low ammo capacity results in more frequent reloads and a lower total damage per clip, making the Force-A-Nature struggle in extended firefights or against tankier classes like [[Soldier]]s and [[Heavy|Heavies]]. When reloading, two shells are always consumed, even if only one shot was fired. | |
− | + | The Force-A-Nature's shells always fire at least one pellet straight down the [[Heads-up display|crosshair]], while the other bullets are spread out. Random bullet spread, enabled in [[Casual Mode]], causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three-by-three grid pattern: each grid point receives one pellet, with the middle row receiving two extra pellets on its centermost point and one extra pellet on its rightmost point. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The Force-A-Nature is automatically given to any player who obtains 10 [[Scout achievements]]. | |
− | + | The [[kill icon]] for the Force-A-Nature was contributed by {{Steamid|76561197972481083}}. | |
− | |||
− | |||
− | |||
− | == | + | == Damage and function times == |
− | { | + | {{Damage table |
− | |[[ | + | | type = [[Hitscan]] |
− | | | + | | damagetype = {{common string|Bullet}} |
− | + | | rangetype = {{common string|Ranged}} | |
− | | | + | | damage = yes |
− | | | + | | ramp up = 9.45 / pellet |
− | + | | base = 5.4 / pellet | |
− | |} | + | | fall off = 2.85 / pellet |
+ | | ramp up % = 175 | ||
+ | | pellet count = 12 | ||
+ | | point blank = 9-113 | ||
+ | | medium range = 5-65 | ||
+ | | long range = 3-34 | ||
+ | | pellet spread = 30 | ||
+ | | crit = 16.2 / pellet | ||
+ | | minicrit = {{tooltip|7.29|Long range}} - {{tooltip|12.76|Point blank}} / pellet | ||
− | ==Demonstration== | + | | function times = yes |
− | {{ | + | | attack interval = 0.3125 s |
− | == | + | | reload = 1.4333 s |
− | + | }} | |
− | *The Force-A-Nature | + | |
− | *[[ | + | {{Weapon Demonstration}} |
− | * | + | |
− | * | + | == Crafting == |
− | * | + | {{See also|Crafting}} |
− | * | + | |
− | * | + | === Blueprint === |
− | *The Force-A-Nature's name is | + | {{Blueprint | autoresult = Scout primary}} |
− | * | + | |
− | * | + | === As a crafting ingredient === |
+ | {{Blueprint | ||
+ | | ingredient-1 = Force-A-Nature | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | result = Shortstop | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Force-A-Nature | ||
+ | | ingredient-2 = Bonk! Atomic Punch | ||
+ | | ingredient-3 = Reclaimed Metal | ||
+ | | result = Soda Popper | ||
+ | }} | ||
+ | |||
+ | == {{common string|Strange variant}} == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Scattergun}} | ||
+ | | rankson = kills | ||
+ | | item-description = {{item description|Force-A-Nature}} | ||
+ | | att-1-positive = {{attribute|FireRate_Positive|50}} | ||
+ | | att-2-positive = {{attribute|Scattergun_HasKnockback}} | ||
+ | | att-3-positive = {{attribute|BulletsPerShot_Bonus|20}} | ||
+ | | att-4-negative = {{attribute|DamageDone_Negative|-10}} | ||
+ | | att-5-negative = {{attribute|ClipSize_Negative|-66}} | ||
+ | | festive = yes | ||
+ | | australium = yes | ||
+ | | can deal long range damage = yes | ||
+ | }} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Class link|Scout}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Scout|Caught Napping}} | ||
+ | {{Show achievement|Scout|Fall Classic}} | ||
+ | | 2 = {{Show achievement|Scout|Milestone 1}} | ||
+ | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}}) | ||
+ | * The Force-A-Nature was added to the game. | ||
+ | |||
+ | '''{{Patch name|2|25|2009}}''' | ||
+ | * Fixed the Force-A-Nature's description not fitting inside the item window. | ||
+ | |||
+ | '''{{Patch name|5|26|2009}}''' | ||
+ | * Fixed kill description for Force-A-Nature, so server logs can distinguish them | ||
+ | |||
+ | '''{{Patch name|6|8|2009}}''' | ||
+ | * The Force-A-Nature's damage was increased by 10%. | ||
+ | |||
+ | '''{{Patch name|6|23|2009}}''' | ||
+ | * The knockback effect no longer affects Disguised [[Spy|Spies]]. | ||
+ | |||
+ | '''{{Patch name|6|25|2009}}''' | ||
+ | * The previous patch was reverted; knockback now affects Disguised Spies again. | ||
+ | |||
+ | '''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}}) | ||
+ | * Corrections were made to the knockback dealt. | ||
+ | ** Knockback now only works in close range, similar to the [[compression blast]]. | ||
+ | ** The effect can no longer be used to [[juggle]] enemies; knockback is now only dealt by the first shot. | ||
+ | ** Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards. | ||
+ | ** Knockback became scaled by an indeterminate amount of damage done. | ||
+ | |||
+ | '''{{Patch name|1|6|2010}}''' | ||
+ | * Further corrections made to the knockback. | ||
+ | ** Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range. | ||
+ | ** The angle of the Force-A-Nature when fired determines the knockback. | ||
+ | ** It no longer affects grounded targets as much. | ||
+ | |||
+ | '''{{Patch name|1|7|2010}}''' | ||
+ | * Fixed grounded players receiving falling damage from shots fired directly above them. | ||
+ | * Fixed the Force-A-Nature firing fewer pellets when <code><nowiki>tf_use_fixed_weaponspreads</nowiki></code> was 1. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
+ | * The Force-A-Nature now correctly knocks back players on the ground. | ||
+ | * The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40. | ||
+ | |||
+ | '''{{Patch name|7|8|2010}}''' | ||
+ | * {{Undocumented}} The Force-A-Nature received its own [[Kill icons|kill icon]]. | ||
+ | |||
+ | '''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}}) | ||
+ | * The Force-A-Nature was added in the [[Shortstop]]'s [[crafting]] blueprint. | ||
+ | |||
+ | '''{{Patch name|2|3|2011}}''' | ||
+ | * Fixed the Force-A-Nature not drawing correctly in the character loadout screen. | ||
+ | |||
+ | '''{{Patch name|2|14|2011}}''' | ||
+ | * {{Undocumented}} The Force-A-Nature no longer clips into itself or shows shells hovering outside. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' ({{update link|Über Update}}) | ||
+ | * {{Undocumented}} The Force-A-Nature was added in the {{item link|Soda Popper}}'s crafting blueprint. | ||
+ | |||
+ | '''{{Patch name|7|22|2011}}''' | ||
+ | * {{Undocumented}} The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty". | ||
+ | |||
+ | '''{{Patch name|9|4|2012}}''' | ||
+ | * Changed attribute: | ||
+ | ** Increased the clip size penalty from -60% to -66%. | ||
+ | ** Weapon functionality is unchanged. | ||
+ | * {{Undocumented}} Added [[Strange]] variant. | ||
+ | |||
+ | '''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}}) | ||
+ | * Made Force-A-Nature pushback more consistent. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}}) | ||
+ | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. | ||
+ | |||
+ | '''{{Patch name|11|26|2013}}''' | ||
+ | * Fixed missing backpack material for the Australium Force-A-Nature. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}}) | ||
+ | * {{Undocumented}} Added [[Festive weapons|Festive]] variant. | ||
+ | |||
+ | '''{{Patch name|9|10|2014}}''' | ||
+ | * Fixed the Festive Force-A-Nature using the wrong taunt animation. | ||
+ | * {{Undocumented}} Fixed Scout not using specific voice responses while "force jumping" with Festive Force-A-Nature. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) | ||
+ | * Updated description to better detail the weapon's features. | ||
+ | }} | ||
+ | |||
+ | == Notes == | ||
+ | * [[Jumping|Double jumping]] and then performing a successful "force jump" may cause the Scout to yell one of four [[Scout responses|voice responses]]. | ||
+ | |||
+ | == Trivia == | ||
+ | * The Force-A-Nature's name is based on one of the Scout's lines in [[Meet the Scout]]. | ||
+ | * According to the Force-A-Nature's [https://www.teamfortress.com/scoutupdate/force-a-nature.htm poster] on the {{update link|Scout Update}} page, the Force-A-Nature was manufactured in Portugal. | ||
+ | ** The phrase "Buena garantia!" is actually Spanish (with the orthographical error of the missing inverted exclamation mark and missing tittle in "garantia"), a language Portuguese is commonly confused for. It roughly translates to "Good warranty!". | ||
+ | * The sound effects for the [[Scattergun]]'s unused "double shot" function were recycled into the Force-A-Nature. | ||
+ | * According to the [[Comics|comic]] ''[[The Contract]]'', [[Saxton Hale]] accidentally ordered 9 million Force-A-Natures to be made. The excess guns have been used for other things, such as creating a chair for Saxton Hale's office, welding two together to create a club, or simply dumping them. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Force-A-Nature 1st person | + | File:Force-A-Nature 1st person.png|First-person view. |
− | File:Force- | + | File:Festive Force-a-Nature 1st Person RED.png|[[RED]] [[Festive weapons|Festive variant]]. |
+ | File:Festive Force-a-Nature 1st Person BLU.png|[[BLU]] Festive variant. | ||
+ | File:Australium Force-a-Nature.png|[[Australium weapons|Australium variant]]. | ||
+ | File:Force-A-Nature Chair.png|The chair made out of Force-A-Natures. | ||
+ | File:Force-A-Nature Club.png|Two Force-A-Natures welded together to make a club. | ||
</gallery> | </gallery> | ||
− | == | + | == {{common string|Related Merchandise}} == |
− | + | <gallery> | |
− | + | File:Merch TF2 Poster FAN.jpg|[https://store.valvesoftware.com/product.php?i=P0130 Force-A-Nature Poster]. | |
− | *[[Scout strategy#Force-A-Nature|Force-A-Nature | + | </gallery> |
+ | |||
+ | == See also == | ||
+ | * [[Basic Scout strategy#Force-A-Nature + reskins|Force-A-Nature strategy]] | ||
+ | * [[Jumping#Force Jump|Force jump]] | ||
+ | * [[Festive weapons]] | ||
+ | * [[Australium weapons]] | ||
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/scoutupdate/force-a-nature.htm The Scout Update - Force-A-Nature] |
− | {{Allweapons Nav}} | + | {{Scout Update Nav}} |
+ | {{Allweapons Nav}} | ||
{{Scout Nav}} | {{Scout Nav}} | ||
− | |||
− |
Latest revision as of 08:53, 19 November 2024
“ | Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARD into the forest. Those days are over. Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!
— Force-A-Nature publicity blurb
|
” |
The Force-A-Nature, also known as the FaN, is an unlockable primary weapon for the Scout. It is a large double-barreled hunting shotgun with sawn-off barrels and a wooden stock and foregrip.
Compared to the Scattergun, the Force-A-Nature's ammo capacity is significantly smaller, only being able to hold two shots at a time. However, it can fire twice as fast as the Scattergun and causes opponents to suffer knockback inversely proportionate to the distance between them and the Scout on hit (with extremely high knockback at point-blank range and no knockback at all at long distance). If the user fires the weapon while airborne, the recoil propels them opposite of the direction they aim. This can be used to perform a third jump in midair, opening up alternate routes for the Scout to take. Knockback is only delivered by the first shot on a target; after shooting, there is a delay of 1.5 seconds where the affected parties cannot be knocked back by a second shot.
The Force-A-Nature shares the Scattergun's increased positive damage ramp up of 175%. Overall, it deals slightly more damage than the Scattergun, spread over a greater number of pellets; 0.9× damage per pellet times 1.2× amount of pellets equals 1.08 times normal damage. However, the low ammo capacity results in more frequent reloads and a lower total damage per clip, making the Force-A-Nature struggle in extended firefights or against tankier classes like Soldiers and Heavies. When reloading, two shells are always consumed, even if only one shot was fired.
The Force-A-Nature's shells always fire at least one pellet straight down the crosshair, while the other bullets are spread out. Random bullet spread, enabled in Casual Mode, causes the bullets to spread out in a random pattern. When random bullet spread is disabled, the pellets spread in a fixed three-by-three grid pattern: each grid point receives one pellet, with the middle row receiving two extra pellets on its centermost point and one extra pellet on its rightmost point.
The Force-A-Nature is automatically given to any player who obtains 10 Scout achievements.
The kill icon for the Force-A-Nature was contributed by NeoDement .
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 9.45 / pellet |
Base damage | 100% | 5.4 / pellet |
Maximum fall-off | 52.8% | 2.85 / pellet |
Pellet count | 12 | |
Point blank | 9-113 | |
Medium range | 5-65 | |
Long range | 3-34 | |
Pellet spread | 30:1 | |
Critical | 16.2 / pellet | |
Mini-crit | 7.29 - 12.76 / pellet | |
Function times | ||
Attack interval | 0.3125 s | |
Reload | 1.4333 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Force-A-Nature | Reclaimed Metal | Shortstop | ||
+ | = |
Force-A-Nature | Bonk! Atomic Punch | Reclaimed Metal | Soda Popper | |||
+ | + | = |
Strange Variant
Related achievements
Scout
|
|
Update history
- The Force-A-Nature was added to the game.
- Fixed the Force-A-Nature's description not fitting inside the item window.
- Fixed kill description for Force-A-Nature, so server logs can distinguish them
- The Force-A-Nature's damage was increased by 10%.
- The knockback effect no longer affects Disguised Spies.
- The previous patch was reverted; knockback now affects Disguised Spies again.
August 13, 2009 Patch (Classless Update)
- Corrections were made to the knockback dealt.
- Knockback now only works in close range, similar to the compression blast.
- The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
- Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
- Knockback became scaled by an indeterminate amount of damage done.
- Further corrections made to the knockback.
- Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
- The angle of the Force-A-Nature when fired determines the knockback.
- It no longer affects grounded targets as much.
- Fixed grounded players receiving falling damage from shots fired directly above them.
- Fixed the Force-A-Nature firing fewer pellets when
tf_use_fixed_weaponspreads
was 1.
- The Force-A-Nature now correctly knocks back players on the ground.
- The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.
- [Undocumented] The Force-A-Nature received its own kill icon.
September 30, 2010 Patch (Mann-Conomy Update)
- Fixed the Force-A-Nature not drawing correctly in the character loadout screen.
- [Undocumented] The Force-A-Nature no longer clips into itself or shows shells hovering outside.
June 23, 2011 Patch (Über Update)
- [Undocumented] The Force-A-Nature was added in the Soda Popper's crafting blueprint.
- [Undocumented] The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty".
- Changed attribute:
- Increased the clip size penalty from -60% to -66%.
- Weapon functionality is unchanged.
- [Undocumented] Added Strange variant.
December 20, 2012 Patch (Mecha Update)
- Made Force-A-Nature pushback more consistent.
- [Undocumented] Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
- Fixed missing backpack material for the Australium Force-A-Nature.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
- Fixed the Festive Force-A-Nature using the wrong taunt animation.
- [Undocumented] Fixed Scout not using specific voice responses while "force jumping" with Festive Force-A-Nature.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
Notes
- Double jumping and then performing a successful "force jump" may cause the Scout to yell one of four voice responses.
Trivia
- The Force-A-Nature's name is based on one of the Scout's lines in Meet the Scout.
- According to the Force-A-Nature's poster on the Scout Update page, the Force-A-Nature was manufactured in Portugal.
- The phrase "Buena garantia!" is actually Spanish (with the orthographical error of the missing inverted exclamation mark and missing tittle in "garantia"), a language Portuguese is commonly confused for. It roughly translates to "Good warranty!".
- The sound effects for the Scattergun's unused "double shot" function were recycled into the Force-A-Nature.
- According to the comic The Contract, Saxton Hale accidentally ordered 9 million Force-A-Natures to be made. The excess guns have been used for other things, such as creating a chair for Saxton Hale's office, welding two together to create a club, or simply dumping them.
Gallery
BLU Festive variant.
Related Merchandise
See also
External links
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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