Difference between revisions of "Righteous Bison"

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{{Redirects here|Bison|Team Captain}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| image            = Righteous Bison.png
 
| image            = Righteous Bison.png
| used-by          = [[Soldier]]
+
| used-by          = {{used by|Soldier}}
 
| slot            = secondary
 
| slot            = secondary
 
| released        = {{Patch name|7|20|2011}}
 
| released        = {{Patch name|7|20|2011}}
| availability    = {{avail|promotional|drop|craft|purchase|collectors}}
+
| released-major  = Dr. Grordbort's Victory Pack Update
 +
| availability    = {{avail|drop|craft|purchase|promotional-expired-codes|collectors}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| rename          = yes
 
| rename          = yes
 
| numbered        = no
 
| numbered        = no
Line 15: Line 18:
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | level          = Level 30 Indivisible Particle Smasher
+
   | item-kind      = {{item kind|Indivisible Particle Smasher}}
   | att-1-positive = Does not require ammo
+
  | item-level    = 30
   | att-2-positive = Projectile penetrates enemy targets
+
   | att-1-positive = {{attribute|EnergyWeaponNoAmmo}}
   | att-3-positive = Projectile cannot be deflected
+
   | att-2-positive = {{attribute|EnergyWeaponPenetration}}
   | att-4-negative = Deals only 20% damage to buildings
+
   | att-3-positive = {{attribute|EnergyWeaponNoDeflect}}
 +
   | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}}
 
}}
 
}}
  
{{Quotation|'''The Soldier''' on the space marines|Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!|sound=Soldier_robot24.wav}}
+
{{Quotation|'''The Soldier''' on the space marines and futuristic robots|Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!|sound=Soldier robot24.wav}}
  
The '''Righteous Bison''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a handheld retro-futuristic or steampunk styled ray gun.
+
The '''Righteous Bison''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a handheld [[w:Retrofuturism|retrofuturistic]] [[w:Raygun|raygun]].
  
The weapon fires an [[Compression blast|unreflectable]] [[projectile]] beam that is capable of piercing through multiple targets in a straight line but at the cost of dealing heavily reduced damage to buildings. The beam deals damage to any enemies that are touching it every 45 milliseconds and can hit the same target repeatedly. In addition, the beam can be used to ignite [[Huntsman]] arrows held by a friendly [[Sniper]]. Critical hits fired by the Righteous Bison will suffer damage falloff over distance.
+
The weapon fires an [[Compression blast|unreflectable]], [[Short Circuit|indestructible]] energy bolt [[Projectiles|projectile]] that pierces targets in a straight line. These energy bolts only do 20% damage to [[buildings]], a feature shared across the game's other laser weapons. Each bolt is able to hit an infinite amount of targets and deals 20 damage per tick.
  
Like the [[Cow Mangler 5000]], the Righteous Bison features a "Bison" bar in the [[HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.   
+
Like the [[Cow Mangler 5000]], the Righteous Bison features a "Bison" bar in the [[Heads-up display|HUD]] which serves as an indication of its [[ammo]] clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.   
  
Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while performing a specific disintegration animation surrounded by team-colored particles, and then disappear into ashes.
+
Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[Particle effects|particles]], and then disappear into ashes while a loud, distinct vaporization sound plays. Like [[backstabs]] and [[headshot]]s, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the [[energy weapons]].
  
Weta Workshop held a panel at {{W|San Diego Comic-Con}} 2011 and handed out coupon codes to visitors that can be redeemed in ''Team Fortress 2'' for a [[Genuine]] quality Righteous Bison.<ref>[http://www.drgrordborts.com/news-reel/get-your-free-tf2-righteous-bison-at-comic-con News Reel - drgrordborts.com]</ref>
+
[[w:Wētā Workshop|Weta Workshop]] held a panel at [[w:San Diego Comic-Con|San Diego Comic-Con]] 2011 and handed out coupon codes to visitors that can be redeemed in ''Team Fortress 2'' for a [[Genuine]] quality Righteous Bison.<ref>[https://www.drgrordborts.com/news-reel/get-your-free-tf2-righteous-bison-at-comic-con News Reel - drgrordborts.com]</ref>
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type             =  
+
| type             = [[Projectiles|Projectile]]
| damage           = yes
+
| damagetype      = Bullet
pellet count = 4
+
| rangetype        = Ranged
|  base             = <div style="float:left">Players:</div> 16<br/><div style="float:left">[[Buildings]]:</div> 4
+
 
ramp up %       = 125
+
| damage           = yes
|  ramp up          = 20
+
ramp up %      = 120
|  fall off        = 12
+
| ramp up        = <div style="float:left">Players:</div> 24<br/>
|  fall off %       = 75
+
|  base           = <div style="float:left">Players:</div> 20<br/><div style="float:left">[[Buildings]]:</div> 4
|  point blank     = 20 / particle
+
fall off       = <div style="float:left">Players:</div> 11<br/>
|  medium range    = 12 / particle
+
|  fall off %      = 53
|  long range      = 12 / particle
+
|  minicrit       = 27-32
|  minicrit         = 16-30 / particle
+
|  crit           = 60
|  crit             = 36-60 / particle
 
 
| function times  = yes
 
| function times  = yes
 
|  attack interval = 0.8 s
 
|  attack interval = 0.8 s
Line 55: Line 58:
 
|  reload more    = 0.4 s
 
|  reload more    = 0.4 s
 
}}
 
}}
 
'''''Note:''' Damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.''
 
  
 
== Item set ==
 
== Item set ==
Line 64: Line 65:
  
 
== Crafting ==
 
== Crafting ==
{{main|Crafting}}
+
{{See also|Crafting}}
  
 
=== Blueprint ===
 
=== Blueprint ===
Line 89: Line 90:
 
| ingredient-3 = Short Circuit
 
| ingredient-3 = Short Circuit
 
| result = Pomson 6000
 
| result = Pomson 6000
 +
}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Indivisible Particle Smasher}}
 +
  | att-1-positive = {{attribute|EnergyWeaponNoAmmo}}
 +
  | att-2-positive = {{attribute|EnergyWeaponPenetration}}
 +
  | att-3-positive = {{attribute|EnergyWeaponNoDeflect}}
 +
  | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}}
 +
| rankson = kills
 +
| can deal damage = yes
 +
| can deal critical damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
| can deal posthumous damage = yes
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''July 19, 2011''' {{Item server}}
+
{{Update history | '''{{Item schema|7|19|2011}}'''
* The item was added to the item schema as 'Mystery Item'.<ref>[http://git.optf2.com/schema-tracking/commit/?id=85d48e33d4a82ffac645190a809549abdfbc30f0&context=5 Team Fortress 2 Schema diff] (commit {{code|85d48e33…}}) on [[OPTF2]] [http://git.optf2.com/ Wiki Schema Tracker], 21:35:04 UTC, July 19, 2011. Accessed July 19, 2011.</ref>
+
* The Righteous Bison was added to the item schema as 'Mystery Item'.
  
'''{{Patch name|7|20|2011}}''' ([[Dr. Grordbort's Victory Pack]])
+
'''{{Patch name|7|20|2011}}''' ([[Dr. Grordbort's Victory Pack Update]])
 
* The Righteous Bison was added to the game.
 
* The Righteous Bison was added to the game.
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
* Optimized many particle effects related to the Righteous Bison.
+
* Optimized many [[particle effects]] related to the Righteous Bison.
* Added recoil/draw/crit/reload forces for the Righteous Bison.
+
* Added recoil/draw/Crit/reload forces for the Righteous Bison.
  
 
'''{{Patch name|8|2|2011}}'''
 
'''{{Patch name|8|2|2011}}'''
* Fix a crash bug related to the Righteous Bison.
+
* Fixed a crash bug related to the Righteous Bison.
  
'''August 3, 2011''' {{Item server}}
+
'''{{Item schema|8|3|2011}}'''
* All previous promotional Righteous Bisons are now Genuine quality.
+
* All previous promotional Righteous Bisons are now [[Genuine]] quality.
* Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
+
* Fixed [[Gift Wrap]]ped Righteous Bisons losing Genuine quality.
* Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like [[tools]] bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable.
+
* Made Genuine Righteous Bisons [[Trading|tradable]] after a period of time. This is based on when the code was redeemed, and works like [[tools]] bought in the [[Mann Co Store]]. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable.
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
* Added the Righteous Bison to the crafting recipe for the [[Machina]].
+
* Added the Righteous Bison to the [[crafting]] recipe for the [[Machina]].
  
 
'''{{Patch name|9|15|2011}}'''
 
'''{{Patch name|9|15|2011}}'''
Line 120: Line 136:
  
 
'''{{Patch name|1|11|2012}}'''
 
'''{{Patch name|1|11|2012}}'''
* {{Undocumented}} This item was added to the crafting blueprint for the [[Pomson 6000]].}}
+
* {{Undocumented}} The Righteous Bison was added to the crafting blueprint for the [[Pomson 6000]].
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|3|12|2015}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|7|3|2015}}'''
 +
* Fixed dropped energy weapons not being able to fire after being picked up.
 +
 
 +
'''{{Patch name|5|31|2016}}'''
 +
* Fixed energy weapons not reloading when using {{cvar|cl_autoreload}}.
 +
 
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly.
 +
* Per-shot damage has been increased to compensate, resulting in slightly more damage on average:
 +
** Point-blank deals 54 damage (previously 20-80).
 +
** Maximum range deals 24 damage (previously 14-26).
 +
* Slowed projectile by 30%
 +
* Projectile damage reduced by 25% for each enemy penetrated.
 +
* Updated projectile impact sound.
 +
 
 +
'''{{Patch name|7|8|2016}} #2'''
 +
* Fixed a dedicated server crash caused by projectiles from the Righteous Bison.
 +
 
 +
'''{{Patch name|8|16|2016}}'''
 +
* Fixed an issue with the Righteous Bison hit detection where projectiles were being removed when colliding with invisible entities.
 +
 
 +
'''{{Patch name|9|9|2016}}'''
 +
* Fixed the Righteous Bison projectiles colliding with, but not impacting on some doors. (ex. the BLU spawn doors of cp_mountainlab)
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* This weapon has been reverted to its previous design.
 +
* Changed attributes:
 +
** Deals 20 damage per tick.
 +
** Projectiles are no longer limited on the number of times they can hit the same target.
 +
** Projectile velocity increased to 1200.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed projectiles from The Righteous Bison pushing players around.
 +
 
 +
'''{{Patch name|11|15|2021}}'''
 +
* Fixed [[Dragon's Fury]], [[Short Circuit]], and {{code|tf_projectile_energy_ring}} projectiles colliding with {{code|func_lod}} entities.}}
  
 
== Unused content ==
 
== Unused content ==
* There is a set of additional projectile particles, that are not used.
+
* {{Painted variants unused/Notes|plural|The particle effects for the Righteous Bison}}
 +
* There is a set of additional projectile particles that are not used.
 +
** There is also an impact particle, though since the projectile passes through the enemies, it is never seen.
 +
* This weapon has an unused idle sound and an alternative projectile shot sound.
  
 
== Bugs ==
 
== Bugs ==
* This weapon's projectile can pass through doors and deal damage.
+
* The attribute '''-34% clip size''' is missing from the item description.
* If aimed at the correct angle while pressed up against the pre-round setup gates (it is not known what makes some angles work and other angles fail), the projectile can pass through these gates, but will not do damage to enemy players. This is not a client-side bug, as the other players can see these 'ghost' projectiles, too.
+
* Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
* Rarely, after a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's [[multiplayer options|auto-reload]] setting.
+
* In the client view, while crouching, the projectile appears to fire much higher than the weapon model.
* In the client view, while crouching, the projectile will appear to fire much higher than the weapon model.
+
* When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear.  
* When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Looking at the scoreboard may fix this.
+
** Looking at the scoreboard or typing <code>hud_reloadscheme</code> into [[console]] may fix this.
 +
* Hitting an enemy at certain angles at certain distances causes the penetration to trigger twice on the same target, effectively doing double damage.<ref>[https://www.youtube.com/watch?v=xLnC4TPfQ7Y Demonstration of Righteous Bison double damage penetration bug.]</ref>
 +
* The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear out of thin air in some map locations. Examples include almost the entirety of [[Watchtower]] and the stairs leading up to the top tower in [[Hightower]].
 +
* The projectile hitbox is still smaller than before even though a full revert of the weapon has been done.
  
 
== Trivia ==
 
== Trivia ==
* The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from the [http://www.wetanz.com/the-righteous-bison-indivisible-particle-smasher/ online store] at Weta Workshop.
+
* The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from Weta Workshop's [https://www.wetanz.com/us/the-righteous-bison online shop].
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! -->
+
* This weapon is described as an "Indivisible Particle Smasher". "Indivisible particle" is an archaic definition of the atom; thus, its item type could be read as "atom smasher". The phrase "atom smasher" is a colloquial term for a [[w:Particle accelerator|particle accelerator]], implying that this item is a handheld particle accelerator.
 +
<!--
 +
Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you!
 +
-->
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Righteous Bison 1st person RED.png|RED first-person view.
+
File:Righteous Bison 1st person RED.png|[[RED]] first-person view.
File:Righteous Bison 1st person BLU.png|BLU first-person view.
+
File:Righteous Bison 1st person BLU.png|[[BLU]] first-person view.
 
File:RED Righteous Bison Beam.png|RED projectile.
 
File:RED Righteous Bison Beam.png|RED projectile.
 
File:BLU Righteous Bison Beam.png|BLU projectile.
 
File:BLU Righteous Bison Beam.png|BLU projectile.
 
File:Righteous Bison WETA Store.jpg|The Righteous Bison promotional image in the Weta Store.
 
File:Righteous Bison WETA Store.jpg|The Righteous Bison promotional image in the Weta Store.
File:Righteous_Bison_Lifesize.jpg|An image of a life size Righteous Bison.
+
File:Righteous_Bison_Lifesize.jpg|An image of a life-sized Righteous Bison.
File:Righteous Bison Comic Con Voucher.png|San Diego Comic-Con Righteous Bison voucher.
+
File:Righteous Bison Comic Con Voucher.png|A Righteous Bison voucher from San Diego Comic-Con.
 +
File:Grord 3.jpg|The Righteous Bison in [[Grordbort's Crash]].
 +
File:Righteous Bison early particle effect.jpg|Early particle effect concept for the Righteous Bison.
 
</gallery>
 
</gallery>
 +
 +
== See also ==
 +
* [[Basic Soldier strategy#Righteous Bison|Righteous Bison strategy]]
  
 
== References ==
 
== References ==
<references />
+
<references/>
  
== See also ==
+
{{Dr. Grordbort's Victory Pack Nav}}
*[[Soldier strategy#Righteous Bison|Righteous Bison strategy]]
+
{{Allweapons Nav}}
 +
{{Soldier Nav|state=collapsed}}
  
{{Dr.Grordbort'sVictoryPackNav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 00:30, 13 November 2024

"Bison" redirects here. You may have been looking for Team Captain.
Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!
The Soldier on the space marines and futuristic robots

The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retrofuturistic raygun.

The weapon fires an unreflectable, indestructible energy bolt projectile that pierces targets in a straight line. These energy bolts only do 20% damage to buildings, a feature shared across the game's other laser weapons. Each bolt is able to hit an infinite amount of targets and deals 20 damage per tick.

Like the Cow Mangler 5000, the Righteous Bison features a "Bison" bar in the HUD which serves as an indication of its ammo clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.

Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons.

Weta Workshop held a panel at San Diego Comic-Con 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine quality Righteous Bison.[1]

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120%
Players:
24
Base damage 100%
Players:
20
4
Maximum fall-off 53%
Players:
11
Critical 60
Mini-crit 27-32
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.4 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Battalion's Backup Righteous Bison
Item icon Reclaimed Metal.png + Item icon Battalion's Backup.png = Item icon Righteous Bison.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Victory Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Cow Mangler 5000.pngItem icon Righteous Bison.png =
Item icon Lord Cockswain's Pith Helmet.png Item icon Lord Cockswain's Novelty Mutton Chops and Pipe.png
Reclaimed Metal Righteous Bison Sydney Sleeper Machina
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Sydney Sleeper.png = Item icon Machina.png
Reclaimed Metal Righteous Bison Short Circuit Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png

Strange variant


Update history

July 19, 2011 [Item schema update]
  • The Righteous Bison was added to the item schema as 'Mystery Item'.

July 20, 2011 Patch (Dr. Grordbort's Victory Pack Update)

  • The Righteous Bison was added to the game.

July 22, 2011 Patch

  • Optimized many particle effects related to the Righteous Bison.
  • Added recoil/draw/Crit/reload forces for the Righteous Bison.

August 2, 2011 Patch

  • Fixed a crash bug related to the Righteous Bison.

August 3, 2011 [Item schema update]

  • All previous promotional Righteous Bisons are now Genuine quality.
  • Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
  • Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like tools bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable.

August 18, 2011 Patch

September 15, 2011 Patch

  • Updated the particle effects for the Righteous Bison.

October 13, 2011 Patch (Manniversary Update & Sale)

January 11, 2012 Patch

  • [Undocumented] The Righteous Bison was added to the crafting blueprint for the Pomson 6000.

November 12, 2013 Patch

March 12, 2015 Patch

  • [Undocumented] Added Strange quality.

July 3, 2015 Patch

  • Fixed dropped energy weapons not being able to fire after being picked up.

May 31, 2016 Patch

  • Fixed energy weapons not reloading when using cl_autoreload.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly.
  • Per-shot damage has been increased to compensate, resulting in slightly more damage on average:
    • Point-blank deals 54 damage (previously 20-80).
    • Maximum range deals 24 damage (previously 14-26).
  • Slowed projectile by 30%
  • Projectile damage reduced by 25% for each enemy penetrated.
  • Updated projectile impact sound.

July 8, 2016 Patch #2

  • Fixed a dedicated server crash caused by projectiles from the Righteous Bison.

August 16, 2016 Patch

  • Fixed an issue with the Righteous Bison hit detection where projectiles were being removed when colliding with invisible entities.

September 9, 2016 Patch

  • Fixed the Righteous Bison projectiles colliding with, but not impacting on some doors. (ex. the BLU spawn doors of cp_mountainlab)

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • This weapon has been reverted to its previous design.
  • Changed attributes:
    • Deals 20 damage per tick.
    • Projectiles are no longer limited on the number of times they can hit the same target.
    • Projectile velocity increased to 1200.

March 28, 2018 Patch #1

  • Fixed projectiles from The Righteous Bison pushing players around.

November 15, 2021 Patch

Unused content

  • The particle effects for the Righteous Bison are set up for paint to be applied, but the ability to do so is disabled.
  • There is a set of additional projectile particles that are not used.
    • There is also an impact particle, though since the projectile passes through the enemies, it is never seen.
  • This weapon has an unused idle sound and an alternative projectile shot sound.

Bugs

  • The attribute -34% clip size is missing from the item description.
  • Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
  • In the client view, while crouching, the projectile appears to fire much higher than the weapon model.
  • When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear.
    • Looking at the scoreboard or typing hud_reloadscheme into console may fix this.
  • Hitting an enemy at certain angles at certain distances causes the penetration to trigger twice on the same target, effectively doing double damage.[2]
  • The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear out of thin air in some map locations. Examples include almost the entirety of Watchtower and the stairs leading up to the top tower in Hightower.
  • The projectile hitbox is still smaller than before even though a full revert of the weapon has been done.

Trivia

  • The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from Weta Workshop's online shop.
  • This weapon is described as an "Indivisible Particle Smasher". "Indivisible particle" is an archaic definition of the atom; thus, its item type could be read as "atom smasher". The phrase "atom smasher" is a colloquial term for a particle accelerator, implying that this item is a handheld particle accelerator.

Gallery

See also

References