Difference between revisions of "Blutsauger"

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{{Item infobox
 
{{Item infobox
| type = weapon
+
| type             = weapon
| team-colors = yes
+
| 3d-image-1      = Blutsauger
| slot = primary
+
| 3d-image-3      = Syringe
| used-by = [[Medic]]
+
| 3d-image-5      = Blutsauger Australium
| level = Level 5 Syringe Gun
+
| 3d-button-1      = colored_pair
| skin-image-red = RedBlutsauger.png
+
| 3d-button-3      = colored_pair
| skin-image-blu = BluBlutsauger.png
+
| 3d-button-5     = australium
| ammo-loaded = 40
+
| 3d-viewname-1    = Default
| ammo-carried = 150
+
| 3d-viewname-3    = Syringe
| reload = Clip
+
| 3d-viewname-5    = Australium
| loadout = yes
+
| team-colors      = yes
| positive-attributes = On Hit: +3 health
+
| skin-image-red   = RedBlutsauger.png
| negative-attributes = -2 health drained per second on wearer
+
| skin-image-blu   = BluBlutsauger.png
| availability = Unlock, Drop, Craft, Purchase
+
| used-by          = {{used by|Medic}}
 +
| slot            = primary
 +
| released        = {{Patch name|4|29|2008}}
 +
| released-major  = Gold Rush Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate37-strange|collectors|australium}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded     = 40
 +
| ammo-carried     = 150
 +
| reload           = Clip
 +
| loadout         = yes
 +
  | item-kind      = {{item kind|Syringe Gun}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|HealOnHit_Positive|3}}
 +
  | att-2-negative = {{attribute|HealthDrainMedic|-2}}
 
}}
 
}}
{{Quotation|'''The Medic'''|Haha! Vat a bloodbasz!|sound=Medic_specialcompleted12.wav}}
 
  
The '''Blutsauger''' (meaning 'Bloodsucker' or 'Vampire' in German) is an unlockable [[primary]] weapon for the [[Medic]] class. It is similar in appearance to the [[Syringe Gun]] but with a solid, partially team-colored, pill-shaped tank in place of the syringe canister. A heartbeat monitor line is painted on the side.
+
{{Quotation|'''Blutsauger''' publicity blurb|This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.}}
  
This gun fires syringe projectiles similarly to the default Syringe Gun. Whenever a projectile hits an enemy, however, three health is replenished to the player, indicated by a team colored plus sign appearing over the Medic. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that recently took damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance.
+
The '''Blutsauger''' is an unlockable [[Weapons#medicprimary|primary weapon]] for the {{cl|Medic}}. It is similar in appearance to the [[Syringe Gun]], but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly [[Self-illumination|glowing]].
  
==Damage==
+
This gun fires syringe [[projectiles]] at a speed of 990 [[Hammer unit]]s per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the [[Heads-up display|HUD]] (however, successful hits on a disguised {{cl|Spy}} do not display the '+3').
{{See also|Damage}}
 
* Base: 10
 
* Max Ramp Up: 120% (12 damage)
 
* Max Fall Off: 50% (5 damage)
 
* Point Blank: 10-15 (100-150/sec)
 
* Medium Range: 5-10 (50-100/sec)
 
* Long Range: 5-6 (50-60/sec)
 
* [[Mini-Crit]]: 14
 
* [[Critical hit]]: 30
 
(same as the [[Syringe Gun]])
 
* Health gain: 3 (30/sec)
 
  
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
+
As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.
  
==Function times==
+
The Blutsauger is automatically given to any player who obtains 10 [[Medic achievements]].
* Attack Interval: 0.1
 
* Reload: 1.6
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Projectile Speed==
+
The kill icon for the Blutsauger was contributed by Shugo.
*990 [[Hammer unit]]s/61.88 feet per second.
 
  
==Special==
+
== Damage and function times ==
*Restores 3 HP to the user upon each projectile hitting an enemy player. The user cannot [[overheal]] himself in this way.
+
{{Damage table
 +
| identical        = {{item link|Syringe Gun}}
 +
| type            = [[Projectiles|Projectile]]
 +
| damagetype      = {{common string|Bullet}}
 +
| rangetype        = {{common string|Ranged}}
  
==Related Achievements==
+
| damage          = yes
 +
|  base            = 10
 +
|  fall off        = {{tooltip|5|Long range}}
 +
|  ramp up        = {{tooltip|12|Point blank}}
 +
|  ramp up %      = 120
 +
|  crit            = 30
 +
|  minicrit        = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}}
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.105 s
 +
|  reload          = 1.305 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Medic primary}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Syringe Gun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| australium = yes
 +
  | att-1-positive = {{attribute|HealOnHit_Positive|3}}
 +
  | att-2-negative = {{attribute|HealthDrainMedic|-2}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Medic}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 +
| 2 = {{Show achievement|Medic|Milestone 1}}
 
}}
 
}}
  
==Previous Changes==
+
== Update history ==
'''[[September 15, 2009 Patch]]'''
+
{{Update history | '''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
*Medic base regeneration rate is raised by 2 hp/sec
+
* The Blutsauger was added to the game.
*Replaced "No critical hits" negative attribute with "-2 health drained per second on wearer"
+
 
 +
'''{{Patch name|9|15|2009}}'''
 +
* Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer".
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Blutsauger was given a unique [[kill icon]].
 +
 
 +
'''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}})
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* {{Item server}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|4|17|2012}}'''
 +
* {{Undocumented}} The Blutsauger now grants health when striking {{cl|Engineer}} [[buildings]].
 +
 
 +
'''{{Patch name|4|27|2012}}'''
 +
* Fixed damage to buildings applying on-hit effects.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
  
==Trivia==
+
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
*The filename for the Blutsauger model is 'leechgun'.
+
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
*A ''Blutsauger Beta 1'' exists with the effects of 3 health added for a successful hit, but less 25 max health on the wearer.
 
*A further ''Blutsauger Beta 2'' exists with the effects of 3 health added for a hit but 25% less damage done.
 
*Despite having a unique Syringe projectile in the game files, the Blutsauger still fires normal syringes.
 
*Blutsauger is German for vampire, appropriate for the nature of this weapon.
 
  
==Gallery==
+
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|12|2|2021}}''' ({{update link|Smissmas 2021}})
 +
* Updated the description for the Blutsauger to clarify its attributes.
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed a memory leak when firing syringes as Medic
 +
* Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
 +
* Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}}
 +
 
 +
== Unused content ==
 +
* Two team-colored needle models exist for the Blutsauger.
 +
* An unused alternative backpack icon exists in the game files, strangely under the filename and path: {{code|backpack/weapons/flaregun.vtf}} and {{code|backpack/weapons/flaregun_large.vtf}}. The used variant is located at {{code|backpack/weapons/c_models/c_leechgun}}.
 +
 
 +
== Bugs ==
 +
* The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref>
 +
 
 +
== Trivia ==
 +
* Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the {{botignore|blutsauger}} was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave.
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:Blutsauger 1st person red cropped.png|RED 1st person view.
+
File:BLU Blutsauger.png|BLU variant of the weapon.
File:Blutsauger 1st person blu cropped.png|BLU 1st person view.
+
File:Blutsauger 1st person red.png|[[RED]] first-person view.
File:RED Syringe_Gun_Ammo.png|RED syringe
+
File:Blutsauger 1st person blu.png|[[BLU]] first-person view.
File:BLU Syringe_Gun_Ammo.png|BLU syringe
+
File:Australium Blutsauger RED.png|RED [[Australium weapons|Australium variant]].
File:RED Blutsauger Ammo.png|RED unused Blutsauger projectile
+
File:Australium Blutsauger BLU.png|BLU Australium variant.
File:BLU Blutsauger Ammo.png|BLU unused Blutsauger projectile
+
File:RED Syringe Gun Ammo.png|RED syringe.
 +
File:BLU Syringe Gun Ammo.png|BLU syringe.
 +
File:RED Blutsauger Ammo.png|Unused RED Blutsauger projectile.
 +
File:BLU Blutsauger Ammo.png|Unused BLU Blutsauger projectile.
 +
File:Unused Backpack Blutsauger flaregun.png|Unused {{code|flaregun}} backpack icon.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Syringe Gun]]
+
* [[Basic Medic strategy#Blutsauger + reskins|Blutsauger strategy]]
*[[Medic strategy#Blutsauger|Blutsauger strategy]]
+
* [[Australium weapons]]
  
 +
== {{common string|References}} ==
 +
<references/>
  
 +
{{Goldrush Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Medic Nav}}
 
{{Medic Nav}}
 +
 +
[[Category:Self-illuminated]]

Latest revision as of 14:02, 22 December 2024

This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
Blutsauger publicity blurb

The Blutsauger is an unlockable primary weapon for the Medic. It is similar in appearance to the Syringe Gun, but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly glowing.

This gun fires syringe projectiles at a speed of 990 Hammer units per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the HUD (however, successful hits on a disguised Spy do not display the '+3').

As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.

The Blutsauger is automatically given to any player who obtains 10 Medic achievements.

The kill icon for the Blutsauger was contributed by Shugo.

Damage and function times

See also: Damage
Identical to: Syringe Gun
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14 - 16
Function times
Attack interval 0.105 s
Reload 1.305 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.
Medic Milestone 1
Medic Milestone 1
Achieve 10 of the achievements in the Medic pack.

Reward: Blutsauger

Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Blutsauger was added to the game.

September 15, 2009 Patch

  • Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer".

January 7, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

January 11, 2012 Patch

April 17, 2012 Patch

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 2, 2021 Patch (Smissmas 2021)

  • Updated the description for the Blutsauger to clarify its attributes.

January 5, 2023 Patch

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set

Unused content

  • Two team-colored needle models exist for the Blutsauger.
  • An unused alternative backpack icon exists in the game files, strangely under the filename and path: backpack/weapons/flaregun.vtf and backpack/weapons/flaregun_large.vtf. The used variant is located at backpack/weapons/c_models/c_leechgun.

Bugs

  • The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]

Trivia

  • Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the blutsauger was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave.

Gallery

See also

References

  1. Video showing syringe hitting physically, but not doing damage.