Difference between revisions of "Medic"

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{{infobox class
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{{Featured article tag}}<!--
 +
-->{{Class infobox
 
| image  = Medic.png
 
| image  = Medic.png
| class  = [[Image:Leaderboard class medic.png|40px]]
+
| class  = [[File:Leaderboard class medic.png|40px]]
| type  = [[Support]]
+
| type  = [[Classes#Support|Support]]
| health = '''150'''<small> / {{tooltip|225|Overhealed by another Medic}}</small><br/>140<small> / {{tooltip|210|Overhealed by another Medic}} with the [[Vita-Saw]] equipped</small>
+
| health = '''{{Metrics/Health|C=medic}}''' {{overheal tool|{{Metrics/Health|C=medic}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
| speed  = '''107%'''
+
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=medic}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Medic'''|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
 
  
A Teutonic man of medicine with a tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. As the Medic does not possess the best arsenal for direct combat, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his [[Medi Gun]] or [[Kritzkrieg]] is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates will have their health [[Overheal|buffed]] beyond its normal limit. While healing, the Medic's [[ÜberCharge]] bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% [[Crit]]ical shots for up to 10 seconds.
+
{{Quotation|'''The Medic''', [[Meet the Medic]]|... Let's go practice medicine.}}
  
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3-6 to 1-4).
+
The '''Medic''' is a German man of questionable medical practices from [[w:Stuttgart|Stuttgart]], [[w:Germany|Germany]]. As the only [[Classes|class]] with a consistent [[healing]] source, he is often found near the front lines bolstering his teammates. Although the Medic's [[Syringe Gun]] and [[Bonesaw]] aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.
  
The Medic is voiced by [http://www.imdb.com/name/nm0235960/ Robin Atkin Downes].
+
When the Medic focuses his [[Medi Gun]] on a nearby teammate, they will gradually regain [[health]]; patients who are already at full health have their health temporarily [[Overheal|increased]] up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken [[damage]] recently are healed faster, encouraging other players withdrawals when injured.
 +
 
 +
When healing, the Medic gradually fills a unique [[ÜberCharge]] bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|Medi Gun]] begins to crackle, accompanied by small electric team-colored [[Particle effects|particles]] at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the [[Kritzkrieg]] grants guaranteed [[Critical hits]] to your heal target; the [[Quick-Fix]] grants rapid healing, along with immunity to [[knockback]] and [[compression blast]]s from [[Pyro]]s; and the [[Vaccinator]] grants enhanced damage resistance to a specific damage type ([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]). 
 +
 
 +
Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's [[Oktoberfest]] taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the [[Amputator]] and is reduced if the [[Blutsauger]] is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients.
 +
 
 +
The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger.
 +
 
 +
The Medic is [[Voice actors|voiced]] by [[Robin Atkin Downes]].
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name        = N/A
+
| name        = Mr. Ludwig<ref name="Naked">[[:File:TheNakedandtheDead208.png|The Naked and the Dead, page 208]].</ref>
| birthplace = {{w|Stuttgart|Stuttgart, '''Germany'''}}
+
| birthplace = [[w:Stuttgart|Stuttgart, Germany]]
 
| job        = Doctor Assisted Homicide
 
| job        = Doctor Assisted Homicide
 
| motto      = "Prepare for your examination"
 
| motto      = "Prepare for your examination"
Line 24: Line 32:
 
}}
 
}}
  
== Basic Strategy ==
+
== Health ==
{{Basic strategy}}
+
{{main|Health|Overheal|l1=Health|l2=Overheal}}
{{clr}}
+
 
 +
{{Class health pack and overheal table|overheal|medic=yes}}
 +
 
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 
 +
{{Class speed table|medic}}
 +
 
 +
'''''Note''': If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.''
 +
 
 +
== Basic strategy ==
 +
{{main|Tips#_Medic|l1=Medic tips|Basic Medic strategy|Community Medic strategy}}
 +
[[File:Icon medic.jpg|right|150px]]
 +
 
 +
* Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
 +
* Fill your ÜberCharge by healing teammates. Then hit secondary fire ([[List of default keys|Default]]: {{Key|Mouse2}}) to activate.
 +
* Your ÜberCharge makes both you and your [[Medi Gun]] target invulnerable for a short time.
 +
* You fill your ÜberCharge faster by healing teammates who are more hurt.
 +
* Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
  
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Medic strategy]] or [[Community Medic strategy]] instead.
 +
    -->
 
== Weapons ==
 
== Weapons ==
{{main|Weapons}}
+
{{main|Weapons#Medic|l1=Weapons}}
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
  
=== Primary ===
+
{{Class weapons table medic primary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="16%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Syringe gun|icon-size=100x100px}}<br/><small>Stock</small>
 
| '''[[Syringe Gun]]'''
 
| 40
 
| 150
 
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
 
|
 
|-
 
! {{Icon weapon|weapon=Blutsauger|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Blutsauger]]'''
 
| 40
 
| 150
 
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
 
|
 
{{Pro}}Heals 3 health points on hit.<br/>
 
{{Con}}Health regeneration lowered by 2 HP/sec. (1&ndash;4 HP/sec)<br/>
 
|}
 
  
=== Secondary ===
+
{{Class weapons table medic secondary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="16%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br/><small>Stock</small>
 
| '''[[Medi Gun]]'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}[[ÜberCharge]] grants Medic and patient 10 seconds of guaranteed invulnerability.
 
|-
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Kritzkrieg]]'''
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br/>
 
{{Pro}}Has 25% faster charge rate.<br/>
 
|}
 
  
=== Melee ===
+
{{Class weapons table medic melee}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br/>Loaded
 
! class="header" width="7%"  | Ammo<br/>Carried
 
! class="header" width="16%" | Damage Range
 
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
! {{Icon weapon|weapon=Bonesaw|icon-size=100x100px}}<br/><small>Stock</small>
 
| '''[[Bonesaw]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
|-
 
! {{Icon weapon|weapon=Ubersaw|icon-size=100x100px}}<br/><small>Unlock</small>
 
| '''[[Übersaw]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
{{Pro}}On hit adds 25% to ÜberCharge meter.<br/>
 
{{Con}}Has 20% slower swing rate.<br/>
 
|-
 
! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}<br/><small>Craft</small>
 
| '''[[Vita-Saw]]'''
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.<br/>
 
{{Con}}Lowers max health by 10 points (140 total) on wearer.<br/>
 
|}
 
  
===Taunt Attacks===
+
=== Special Taunts ===
 
{{Taunt
 
{{Taunt
 
| image = Medictaunt06.PNG
 
| image = Medictaunt06.PNG
 
| weapon-1 = Kritzkrieg
 
| weapon-1 = Kritzkrieg
| description = {{See Also|Oktoberfest}}
+
| description = {{Main|Oktoberfest}}
The Medic puts his face to the barrel of the Kritzkrieg and takes a deep breath. The Medic relaxes momentarily, then shakes his head and refocuses.
+
The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.
The Medic gains 11 health for performing this taunt.
+
This taunt heals the Medic for 11 health.
 
}}
 
}}
  
 
{{Taunt
 
{{Taunt
 
| image = Medicuberkill.png
 
| image = Medicuberkill.png
| weapon-1 = Ubersaw <!-- APPARENTLY THE "Ü" CANNOT BE USED IN TEMPLATE ICON_ITEM -->
+
| weapon-1 = Ubersaw
| special = Spinal tap
+
| special = Uberslice
| description = {{See also|Spinal Tap}}
+
| description = {{Main|Uberslice}}
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it, stunning and killing any enemies in the way.
+
The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way.
If the retraction kills an enemy, the [[ÜberCharge]] meter gains 50% charge.
+
If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge.
 +
}}
 +
 
 +
{{Taunt
 +
| image = Medicamputatortaunt.png
 +
| weapon-1 = Amputator
 +
| special =
 +
| description = {{Main|Medicating Melody}}
 +
The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet.
 
}}
 
}}
  
== Hats ==
+
== Item sets ==
{{Main|Hats}}
+
{{Set|The Medieval Medic}}
{{Medic class hat table}}
+
 
{{All class hat table}}
+
{{Set|The Clinical Trial|main=no}}
  
== Miscellaneous items ==
+
{{Set|The Mad Doktor|main=no}}
{{main|Miscellaneous items}}
+
 
{{Medic misc item table}}
+
{{Set|Eliminating The Impossible|main=no}}
 +
 
 +
{{Set|Doctor Galactic|main=no}}
 +
 
 +
{{Set|Sun King|main=no}}
 +
 
 +
{{Set|Canis Ex Machina|main=no}}
 +
 
 +
{{Set|Dr. Acula|main=no}}
 +
 
 +
{{Set|The Templar|main=no}}
 +
 
 +
== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Medic cosmetics|l2=List of Medic cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
 
== Official class avatars ==
 
== Official class avatars ==
Line 154: Line 127:
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Medic achievements}}
 
| {{Main|Medic achievements}}
* '''Medic pack''': 36 achievements, 3 [[Medic achievements#milestones|milestones]].
+
* '''Medic pack''': 39 achievements, 3 [[Medic achievements#milestones|milestones]].
 
* 1 [[General achievements|General achievement]]
 
* 1 [[General achievements|General achievement]]
 
|}
 
|}
 +
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|1|14|2008}}'''
 +
* Added option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
 +
 +
'''{{Patch name|2|28|2008}}'''
 +
* {{Undocumented}} Fixed potential client crash for players being healed by a Medic or [[Dispenser]].
 +
 +
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 +
* Added 39 Medic achievements.
 +
 +
'''{{Patch name|8|20|2008}}'''
 +
* Fixed a viewmodel related crash when switching classes away from Medic.
 +
 +
'''{{Patch name|12|11|2008}}'''
 +
* The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).
 +
 +
'''{{Patch name|1|28|2009}}'''
 +
* Added percentage to [[ÜberCharge]] [[Heads-up display|HUD]] panel for the Medic.
 +
 +
'''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}})
 +
* Added sound for a fully charged Medic dying.
 +
 +
'''{{Patch name|9|15|2009}}'''
 +
* Medic regeneration changes.
 +
** Base regeneration amount increased from 1/sec to 3/sec.
 +
** Regen amount increase since time of last damage decreased from 3x to 2x.
 +
** End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
 +
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.
 +
 +
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
 +
* Added options to the Multiplayer->Advanced dialog:
 +
** Medic auto caller, which automatically shows you nearby friends at low health.
 +
** Heal target marker, which better highlights the target your Medi Gun is locked onto.
 +
* Added headshot death animation.
 +
 +
'''{{Patch name|1|13|2010}}'''
 +
* Added backstab death animation.
 +
 +
'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
 +
* {{Undocumented}} Added Medic companionship lines when calling for a [[Medic]] while targeting one.
 +
 +
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 +
* {{Undocumented}} Added unused "Hi-five" animation.
 +
 +
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})
 +
* Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.
 +
 +
'''{{Patch name|6|8|2011}}'''
 +
* {{Undocumented}} Laughing taunt animations have been added but are currently unused.
 +
 +
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
 +
* {{Undocumented}} Added backpack bodygroup to the Medic model.
 +
 +
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
 +
* Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
 +
* Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.
 +
 +
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)|}})
 +
* {{Undocumented}} Added voice lines to Medic.
 +
 +
'''{{Patch name|10|26|2012}}''' ({{update link|Spectral Halloween Special}})
 +
* {{Undocumented}} Added voice lines.
 +
 +
'''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}})
 +
* In PvP Medics can now see the clip status of a patient’s active weapon
 +
 +
'''{{Patch name|2|7|2014}}'''
 +
* Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.
 +
 +
'''{{Patch name|3|5|2014}}'''
 +
* Fixed a bug where Medics would be unable to deploy their ÜberCharge.
 +
 +
'''{{Patch name|1|15|2015}} #1'''
 +
* Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the [[Capture the Flag#Intelligence|flag]].
 +
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* Medics now have slightly higher health regeneration when healing a hurt patient
 +
* During setup time, ÜberCharge build rate is now increased by 3x
 +
 +
'''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}})
 +
* All Mediguns allow the Medic to match the speed of their heal target.
 +
** Previously only available on The Quick-Fix.
 +
 +
'''{{Patch name|7|7|2016|no-link=yes}} #2'''
 +
* Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.
 +
 +
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
 +
* Added a disconnect sound when the Medic stops healing their target.
 +
 +
'''{{Patch name|4|12|2018}}'''
 +
* Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team.
 +
}}
 +
 +
== Unused content ==
 +
* In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as <code>medic_head_red</code>. Both teams in-game use the same head texture.
 +
 +
== Bugs ==
 +
* The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the [[Vaccinator]] has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the [[Medic Mech-bag]] or the [[Scrap Pack]] cosmetic items.
 +
* During [[humiliation]], the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.<ref>[https://youtu.be/DzOl4S_A6ao?t=75 Hand bug]<!-- Intentionally starts at the end, don't remove. Timestamp is in the description. Please do not remove unless patch notes/developers say it's fixed, it doesn't always happen and doesn't always happen under the same circumstances. --></ref>
  
 
== Trivia ==
 
== Trivia ==
[[Image:Medic mm.jpg|right|175px]]
+
* The Medic's glasses and hair make an appearance in ''[[Worms: Reloaded]]'' as one of the selectable hats for the player's worms.
* The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
+
* The Support class of ''[[Monday Night Combat]]'' had a promotional item of the Medic's backpack and the [[Engineer]]'s hardhat named "Doctor Dispenser."
* Although he lived through the Second World War, and his bio hints at a dark past, Valve has stated that the Medic is '''not''' a former Nazi. {{cite}}
+
* The Medic was originally going to have an oversized needle presumably instead of the [[Bonesaw]], as referenced to in a 2006 trailer.
* The Medic has not received any new lines, either in-game or in the [[Meet the Team]] videos, since the game was released.
+
* The [[Non-player characters#BLU team (original)|first BLU team]] Medic resembled [[w:Sigmund Freud|Sigmund Freud]].
* Valve's tips on the loading screens stated that the Kritzkrieg's taunt heals 10 health. Community testing proved the Kritzkrieg heals 11 health.
+
* Just like the rest of the classes, the Medic makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 +
* The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named [[Archimedes]], who is easily noted by having blood stains, unlike the other doves.  
 +
** Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the [[Heavy]] and [[Scout]] learned).
 +
** According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding.
 +
* The Medic, alongside the [[Pyro]], [[Heavy]], and [[Engineer]], appears as a familiar in the game [[w:Dungeon Defenders|Dungeon Defenders]].
 +
* The Medic was briefly given the name of ''Joseph Heilburger'' by ''Gaming Heads'', a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
 +
* Medic's last name "Ludwig" was first used in [[:File:TheNakedandtheDead208.png|The Naked and the Dead, page 208]].
 +
* Medic's design is repurposed from the pre-release design concept known as [[Invasion]].  
 +
** This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with.
 +
 
 +
== Gallery ==
 +
{{Related images|Medic images}}
 +
<gallery widths=150px heights=150px>
 +
File:Medicprofileconcept.png|Concept art of the Medic.
 +
File:620medic.png|Concept art of the Medic.
 +
File:Medic concept2.jpg|Concept art of the Medic, without glasses.
 +
File:Medic concept.jpg|Concept art of the Medic.
 +
File:Medic conecpt3.jpg|Concept art of the Medic.
 +
File:Medic concept4.jpg|Concept art of the Medic.
 +
File:Medic concept5.png|Concept art of the Medic.
 +
File:Medicconceptold.png|Concept art of the Medic.
 +
File:Human medic concept.jpg|Concept art of the Medic.
 +
File:Tf2sketches1.png|Concept art of the Medic.
 +
File:Medic card back.jpg|[[Trading card|Trading card]] (front).
 +
File:Medic card front.jpg|Trading card (back).
 +
File:Medic doves.png|Artwork of the Medic with [[Doves]].
 +
File:Steam Game Card Medic.png|Steam Trading Card.
 +
File:Steam Profile Background Medic.png|Steam Profile Background.
 +
File:Icon medic blue.jpg|Updated Class Portrait BLU.
 +
File:Icon medic.jpg| Updated Class Portrait.
 +
File:Main menu medic.png|Medic's Appearance in the Main Menu.
 +
File:Main menu zombie medic.png|Medic's Appearance as a Zombie in the Main Menu.
 +
File:Class card medic.jpg|Medic's Class Card.
 +
File:Arsenal medic.jpg|Medic's Arsenal.
 +
File:Medic contract drawer.png|[[Contract drawer]] photo.
 +
</gallery>
 
{{clr}}
 
{{clr}}
 +
== Related merchandise ==
 +
{|
 +
<gallery>
 +
File:Merch Medic Portrait.png|[https://store.valvesoftware.com/product.php?i=P3443 Medic Poster As Shown In The Valve Store]
 +
File:Medic Decal Black.png|[https://store.valvesoftware.com/product.php?i=STF209 Medic Class Decal, Black]
 +
File:GamingHeadsMedicRED.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=96 The Medic RED Figurine]
 +
File:GamingHeadsMedicBLU.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=98 The Medic BLU Figurine]
 +
</gallery>
 +
|}
  
 
== See also ==
 
== See also ==
* [[Medic match-ups]]
+
* [[Healing]]
* [[Medic buddy]]
+
* [[ÜberCharge]]
 +
* [[ÜberCharge strategy]]
 
* [[Medic taunts]]
 
* [[Medic taunts]]
 
* [[Medic responses]]
 
* [[Medic responses]]
Line 174: Line 293:
 
* [[Basic Medic strategy]]
 
* [[Basic Medic strategy]]
 
* [[Community Medic strategy]]
 
* [[Community Medic strategy]]
* [[ÜberCharge]]
+
* [[Medic match-ups]]
* [[Healing]]
+
* [[Anti-Medic strategy]]
* [[:Category:Medic User Guides|Medic User Guides]]
 
* [[Chain ÜberCharge]]
 
* [[List of references (Medic)]]
 
 
* [[Medic (Classic)]]
 
* [[Medic (Classic)]]
 +
 +
== References ==
 +
<references/>
  
 
== External links ==
 
== External links ==
* [http://steamgames.com/tf2/goldrush/ Gold Rush Update]
+
* [https://www.teamfortress.com/classes.php?class=medic Medic page on the Official TF2 Website]
 
+
* [https://www.teamfortress.com/goldrush/ Gold Rush Update]
 +
* [https://www.teamfortress.com/uberupdate/day_01.html Uber Update]
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Latest revision as of 22:52, 20 August 2024

Medic
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
Medic.png
Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 /Medic emblem RED.png225
(See Health below for further details)
Speed: 107%
(See Speed below for further details)
Meet the Medic
MedicVidSplash.png
... Let's go practice medicine.
The Medic, Meet the Medic

The Medic is a German man of questionable medical practices from Stuttgart, Germany. As the only class with a consistent healing source, he is often found near the front lines bolstering his teammates. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.

When the Medic focuses his Medi Gun on a nearby teammate, they will gradually regain health; patients who are already at full health have their health temporarily increased up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken damage recently are healed faster, encouraging other players withdrawals when injured.

When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed Critical hits to your heal target; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).

Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's Oktoberfest taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the Amputator and is reduced if the Blutsauger is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients.

The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger.

The Medic is voiced by Robin Atkin Downes.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class medic.png Medic
107 %
96 %
36 %
85 %
Wielding the Overdose at 100% ÜberCharge
128 %
115 %
43 %
102 %
Healing a Scout
133 %
120 %
44 %
107 %

Note: If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.

Basic strategy

Main articles: Medic tips, Basic Medic strategy, Community Medic strategy
Icon medic.jpg
  • Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
  • Fill your ÜberCharge by healing teammates. Then hit secondary fire (Default: Mouse2) to activate.
  • Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
  • You fill your ÜberCharge faster by healing teammates who are more hurt.
  • Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Pictogram plus.png Heals 3 health points on hit.

Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Base: 38-75

Crit: 113-225

Healing: 75-150

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.
Pictogram plus.png +280% damage (point blank) to +650% damage (long range) per bolt.
Pictogram plus.png Heals allies 75 health (point blank) to 150 health (long range) per bolt.

Pictogram info.png This weapon reloads automatically when not active.
Pictogram minus.png No headshots.
Pictogram minus.png –75% max primary ammo on wearer.
Pictogram minus.png -97.5% clip size.

Overdose
Craft
Overdose
Killicon overdose.png 40 150 Base: 9

Crit: 26

[10 syringes / sec.]

Pictogram plus.png When active, ÜberCharge percentage increases movement speed by up to 20%.

Pictogram minus.png –15% damage penalty.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Medi Gun
Stock
Medi Gun
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.

Pictogram plus.png Match the speed of any faster heal target.
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to capture a point, push the cart, or carry the intelligence.

Kritzkrieg
Unlock
Kritzkrieg
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.

Pictogram plus.png While ÜberCharge is active, Medic and Patient are able to defend/capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Has 25% faster charge rate.
Pictogram plus.png Match the speed of any faster heal target.

Quick-Fix
Craft
Quick-Fix
N/A N/A N/A N/A Pictogram info.png Über effect: Megaheal
Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%.
Pictogram plus.png ÜberCharge rate increased 10%.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png Medic mirrors blast jump and shield charge of their heal target
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.
Pictogram minus.png -50% overheal.

Vaccinator
Craft
Vaccinator
N/A N/A N/A N/A Pictogram info.png Reload: Cycle through resist types.
While healing, provides Medic and patient with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
Pictogram plus.png While ÜberCharge is active, Medic and patient are able to defend/capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png +67% Übercharge rate.
Pictogram minus.png -33% ÜberCharge rate on overhealed patients.
Pictogram minus.png -66% overheal build rate.



Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Hit: 25% ÜberCharge added.

Pictogram minus.png 20% slower firing speed.

Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Amputator
Craft
Amputator
Killicon amputator.png N/A N/A Base: 52

Crit: 156

Pictogram plus.png When active, +3 health regenerated per second on wearer.

Pictogram plus.png On taunt: Applies a healing effect to all nearby teammates.

Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). This is dependent on if the ally is in combat or not.

Pictogram minus.png Deals 20% less damage.

Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Allows the Medic to see an enemy's health.

Pictogram minus.png 10% slower firing speed


Special Taunts

Medictaunt06.PNG Associated item Description
Main article: Oktoberfest

The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.

This taunt heals the Medic for 11 health.
Medicuberkill.png Associated item DescriptionKill Icon
Main article: Uberslice

The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way.

If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge.
  • Killicon uberslice.png
Medicamputatortaunt.png Associated item Description
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet.

Item sets

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect


Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect


The Mad Doktor
Item icon Mad Doktor.png
Effect

No effect


Eliminating The Impossible
Item icon Nine-Pipe Problem.png
Effect

Reduces mystery solving time by up to 88%.


Doctor Galactic
Item icon Surgeon's Space Suit.png
Effect

No effect


The Sun King
Item icon Teutonkahmun.png
Effect

No effect


Canis Ex Machina
Item icon Hundkopf.png
Effect

No effect


Dr. Acula
Item icon Vampire Makeover.png
Effect

No effect


The Templar
Item icon Templar's Spirit.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Medic cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Medic achievements

Update history

January 14, 2008 Patch
  • Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.

February 28, 2008 Patch

  • [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.

April 29, 2008 Patch (Gold Rush Update)

  • Added 39 Medic achievements.

August 20, 2008 Patch

  • Fixed a viewmodel related crash when switching classes away from Medic.

December 11, 2008 Patch

  • The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).

January 28, 2009 Patch

February 24, 2009 Patch (Scout Update)

  • Added sound for a fully charged Medic dying.

September 15, 2009 Patch

  • Medic regeneration changes.
    • Base regeneration amount increased from 1/sec to 3/sec.
    • Regen amount increase since time of last damage decreased from 3x to 2x.
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.

December 17, 2009 Patch (WAR! Update)

  • Added options to the Multiplayer->Advanced dialog:
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your Medi Gun is locked onto.
  • Added headshot death animation.

January 13, 2010 Patch

  • Added backstab death animation.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" animation.

May 5, 2011 Patch (Replay Update)

  • Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.

June 8, 2011 Patch

  • [Undocumented] Laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added backpack bodygroup to the Medic model.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
  • Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added voice lines to Medic.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added voice lines.

October 29, 2013 Patch (Scream Fortress V)

  • In PvP Medics can now see the clip status of a patient’s active weapon

February 7, 2014 Patch

  • Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.

March 5, 2014 Patch

  • Fixed a bug where Medics would be unable to deploy their ÜberCharge.

January 15, 2015 Patch #1

  • Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag.

December 17, 2015 Patch (Tough Break Update)

  • Medics now have slightly higher health regeneration when healing a hurt patient
  • During setup time, ÜberCharge build rate is now increased by 3x

July 7, 2016 Patch #1 (Meet Your Match Update)

  • All Mediguns allow the Medic to match the speed of their heal target.
    • Previously only available on The Quick-Fix.

July 7, 2016 Patch #2

  • Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added a disconnect sound when the Medic stops healing their target.

April 12, 2018 Patch

  • Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team.

Unused content

  • In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as medic_head_red. Both teams in-game use the same head texture.

Bugs

  • The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the Vaccinator has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the Medic Mech-bag or the Scrap Pack cosmetic items.
  • During humiliation, the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.[2]

Trivia

  • The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
  • The Support class of Monday Night Combat had a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser."
  • The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
  • The first BLU team Medic resembled Sigmund Freud.
  • Just like the rest of the classes, the Medic makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes, who is easily noted by having blood stains, unlike the other doves.
    • Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout learned).
    • According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding.
  • The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
  • The Medic was briefly given the name of Joseph Heilburger by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
  • Medic's last name "Ludwig" was first used in The Naked and the Dead, page 208.
  • Medic's design is repurposed from the pre-release design concept known as Invasion.
    • This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with.

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

External links