Difference between revisions of "Beta Split Equalizer"
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− | {{ | + | {{beta|beta}} |
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
| beta = yes | | beta = yes | ||
− | | image = | + | | image = Escape_Plan.png |
| kill-icon-1 = shovel | | kill-icon-1 = shovel | ||
| used-by = [[Soldier]] | | used-by = [[Soldier]] | ||
Line 12: | Line 12: | ||
| loadout = yes | | loadout = yes | ||
| item-kind = Pickaxe | | item-kind = Pickaxe | ||
− | | level | + | | item-level = 10 |
| att-1-positive = Move speed increases as the user becomes injured | | att-1-positive = Move speed increases as the user becomes injured | ||
| att-2-negative = Blocks healing while in use | | att-2-negative = Blocks healing while in use | ||
Line 26: | Line 26: | ||
}} | }} | ||
}} | }} | ||
− | {{Quotation| | + | {{Quotation|'''The Soldier'''|If you know what's good for ya, you will run!|sound=Soldier taunts03.wav}} |
− | The '''Beta Split Equalizer''' is a [[melee]] | + | The '''Beta Split Equalizer''' is a [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]] that underwent testing in ''[[Team Fortress 2 Beta]]''. Its model was later recycled for the [[Escape Plan]]. |
− | There exist two variants of this weapon, though both share the disadvantage of being unable to call for or be healed by [[Medic]]s whilst | + | There exist two variants of this weapon, though both share the disadvantage of being unable to call for or be healed by [[Medic]]s whilst active. For the '''Beta Split Equalizer 1''', the [[movement speed]] of the player increases as their [[health]] diminishes, yet it delivers uniform damage regardless. For the '''Beta Split Equalizer 2''', the damage dealt by the player increases as their health diminishes, yet does not provide any speed boosts. |
Both variants of this weapon were removed from players' backpacks as of the {{Patch name|11|9|2011|beta}}, but have been given out again as a part of the {{Patch name|6|1|2012|beta}}. | Both variants of this weapon were removed from players' backpacks as of the {{Patch name|11|9|2011|beta}}, but have been given out again as a part of the {{Patch name|6|1|2012|beta}}. | ||
Line 37: | Line 37: | ||
== Damage and function times == | == Damage and function times == | ||
− | ===Beta Split Equalizer 1=== | + | === Beta Split Equalizer 1 === |
{{Damage table | {{Damage table | ||
− | | identical = [[Shovel]] | + | | identical = [[Shovel]] |
− | | damage = yes | + | | damage = yes |
− | | base | + | |
− | | point blank = 56-74 | + | | base = 65 |
− | | minicrit = 75-101 | + | | point blank = 56-74 |
− | | crit = 195 | + | | minicrit = 75-101 |
− | | function times = yes | + | | crit = 195 |
+ | | function times = yes | ||
| attack interval = 0.8 s | | attack interval = 0.8 s | ||
}} | }} | ||
− | ====Speed==== | + | ==== Speed ==== |
[[File:Escape Plan Speed.png|thumb|250px|right|Equalizer speed and comparisons]] | [[File:Escape Plan Speed.png|thumb|250px|right|Equalizer speed and comparisons]] | ||
{{Main|Speed}} | {{Main|Speed}} | ||
− | Speed values are based on player's current health. | + | Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 velocity units per second — the speed of the [[Pyro]], [[Engineer]], and [[Sniper]] — whilst the [[Scout]] moves at 400v, 33% above the standard movement speed. |
+ | |||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
Line 70: | Line 72: | ||
|} | |} | ||
− | ===Beta Split Equalizer 2=== | + | === Beta Split Equalizer 2 === |
{{See also|Damage}} | {{See also|Damage}} | ||
− | Scales inversely with health. | + | Scales inversely with health. Approximately '''107.25 − 0.375 × ''H''''' (107.25 minus 0.375 multiplied ''H''), where ''H'' is player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107 (before [[Damage#Splash modifier|damage modifiers and critical hits]]). |
{| class="wikitable" style="text-align: right" | {| class="wikitable" style="text-align: right" | ||
|- | |- | ||
− | ! class="header" | Health | + | ! class="header" | Health |
! class="header" | Damage | ! class="header" | Damage | ||
! class="header" | Notes | ! class="header" | Notes | ||
Line 84: | Line 86: | ||
| 114 || 65 || align="left" | Base damage of [[Shovel]] | | 114 || 65 || align="left" | Base damage of [[Shovel]] | ||
|- | |- | ||
− | | 52 || 88 || [[Critical hits#Mini-Crits|Mini-Crit]] damage of Shovel | + | | 52 || 88 || [[Critical hits#Mini-Crits|Mini-Crit]] damage of Shovel |
|- | |- | ||
| 1 || 107 || | | 1 || 107 || | ||
Line 92: | Line 94: | ||
'''{{Patch name|4|26|2011|beta}} | '''{{Patch name|4|26|2011|beta}} | ||
* The item was added with the following stats | * The item was added with the following stats | ||
− | **Beta Split Equalizer 1 | + | ** Beta Split Equalizer 1 |
− | ***Damage increases as the user becomes injured | + | *** Damage increases as the user becomes injured |
− | ***Blocks healing while in use | + | *** Blocks healing while in use |
− | **Beta Split Equalizer 2 | + | ** Beta Split Equalizer 2 |
− | ***Move speed increases as the user becomes injured | + | *** Move speed increases as the user becomes injured |
− | ***Blocks healing while in use | + | *** Blocks healing while in use |
:<small>Note: These stats are reversed from the actual in-game stats</small> | :<small>Note: These stats are reversed from the actual in-game stats</small> | ||
+ | |||
'''{{Patch name|11|9|2011|beta}} | '''{{Patch name|11|9|2011|beta}} | ||
− | *{{ | + | * {{Undocumented}} Removed the Beta Split Equalizers from players' backpacks. |
+ | |||
'''{{Patch name|6|1|2012|beta}} | '''{{Patch name|6|1|2012|beta}} | ||
− | *{{ | + | * {{Undocumented}} The Beta Split Equalizers were given to players again. |
− | ==Bugs== | + | == Bugs == |
* The weapon has the taunt and kill icon of the [[Shovel]]. | * The weapon has the taunt and kill icon of the [[Shovel]]. | ||
* The Beta Split Equalizer 1 does not prevent healing from Medics, nor does it suppress the Medic call, contrary to its description. | * The Beta Split Equalizer 1 does not prevent healing from Medics, nor does it suppress the Medic call, contrary to its description. | ||
− | + | ||
− | {{ | + | {{Unused Content Nav}} |
{{Soldier Nav}} | {{Soldier Nav}} |
Latest revision as of 21:13, 24 March 2023
“Ok guys, bad news: we lost that last one.” This article documents experimental content that was tested in the Team Fortress 2 Open or Closed Beta. |
“ | If you know what's good for ya, you will run!
Click to listen
— The Soldier
|
” |
The Beta Split Equalizer is a melee weapon for the Soldier that underwent testing in Team Fortress 2 Beta. Its model was later recycled for the Escape Plan.
There exist two variants of this weapon, though both share the disadvantage of being unable to call for or be healed by Medics whilst active. For the Beta Split Equalizer 1, the movement speed of the player increases as their health diminishes, yet it delivers uniform damage regardless. For the Beta Split Equalizer 2, the damage dealt by the player increases as their health diminishes, yet does not provide any speed boosts.
Both variants of this weapon were removed from players' backpacks as of the November 9, 2011 Patch (Beta), but have been given out again as a part of the June 1, 2012 Patch (Beta).
In the June 27, 2012 Patch, the Beta Split Equalizer 2's attributes replaced those of the Equalizer, while the Beta Split Equalizer 1 was added to the game as the Escape Plan.
Contents
Damage and function times
Beta Split Equalizer 1
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 56-74 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Speed
Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 velocity units per second — the speed of the Pyro, Engineer, and Sniper — whilst the Scout moves at 400v, 33% above the standard movement speed.
Health range | Speed (units per second) | Relative speed increase | Notes |
---|---|---|---|
161-300 | 240 | 0% | |
121-160 | 264 | 10% | |
81-120 | 288 | 20% | Faster than Demoman |
41-80 | 336 | 40% | Faster than Medic |
1-40 | 384 | 60% |
Beta Split Equalizer 2
Scales inversely with health. Approximately 107.25 − 0.375 × H (107.25 minus 0.375 multiplied H), where H is player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107 (before damage modifiers and critical hits).
Health | Damage | Notes |
---|---|---|
200+ | 33 | |
114 | 65 | Base damage of Shovel |
52 | 88 | Mini-Crit damage of Shovel |
1 | 107 |
Update history
- The item was added with the following stats
- Beta Split Equalizer 1
- Damage increases as the user becomes injured
- Blocks healing while in use
- Beta Split Equalizer 2
- Move speed increases as the user becomes injured
- Blocks healing while in use
- Beta Split Equalizer 1
- Note: These stats are reversed from the actual in-game stats
- [Undocumented] Removed the Beta Split Equalizers from players' backpacks.
- [Undocumented] The Beta Split Equalizers were given to players again.
Bugs
- The weapon has the taunt and kill icon of the Shovel.
- The Beta Split Equalizer 1 does not prevent healing from Medics, nor does it suppress the Medic call, contrary to its description.
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