Difference between revisions of "Beta Split Equalizer"

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{{Beta}}
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{{beta|beta}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| beta            = yes
 
| beta            = yes
| image            = Equalizer.png
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| image            = Escape_Plan.png
 
| kill-icon-1      = shovel
 
| kill-icon-1      = shovel
 
| used-by          = [[Soldier]]
 
| used-by          = [[Soldier]]
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| loadout          = yes
 
| loadout          = yes
 
   | item-kind      = Pickaxe
 
   | item-kind      = Pickaxe
   | level         = 10
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   | item-level     = 10
 
   | att-1-positive = Move speed increases as the user becomes injured
 
   | att-1-positive = Move speed increases as the user becomes injured
 
   | att-2-negative = Blocks healing while in use
 
   | att-2-negative = Blocks healing while in use
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   }}
 
   }}
 
}}
 
}}
{{Quotation|The '''Soldier'''|If you know what's good for ya, you will run!|sound=Soldier_taunts03.wav}}
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{{Quotation|'''The Soldier'''|If you know what's good for ya, you will run!|sound=Soldier taunts03.wav}}
  
The '''Beta Split Equalizer''' is a [[melee]] weapon for the [[Soldier]] that is currently undergoing testing in ''[[Team Fortress 2 Beta]]''. It uses the [[Escape Plan]] model.
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The '''Beta Split Equalizer''' is a [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]] that underwent testing in ''[[Team Fortress 2 Beta]]''. Its model was later recycled for the [[Escape Plan]].
  
There exist two variants of this weapon, though both share the disadvantage of being unable to call for or be healed by [[Medic]]s whilst it is active. For the '''Beta Split Equalizer 1''', the [[movement speed]] of the player increases as their [[health]] diminishes, yet it delivers uniform damage regardless. For the '''Beta Split Equalizer 2''', the damage dealt by the player increases as their health diminishes, yet does not provide any speed boosts.
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There exist two variants of this weapon, though both share the disadvantage of being unable to call for or be healed by [[Medic]]s whilst active. For the '''Beta Split Equalizer 1''', the [[movement speed]] of the player increases as their [[health]] diminishes, yet it delivers uniform damage regardless. For the '''Beta Split Equalizer 2''', the damage dealt by the player increases as their health diminishes, yet does not provide any speed boosts.
  
 
Both variants of this weapon were removed from players' backpacks as of the {{Patch name|11|9|2011|beta}}, but have been given out again as a part of the {{Patch name|6|1|2012|beta}}.
 
Both variants of this weapon were removed from players' backpacks as of the {{Patch name|11|9|2011|beta}}, but have been given out again as a part of the {{Patch name|6|1|2012|beta}}.
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== Damage and function times ==
 
== Damage and function times ==
===Beta Split Equalizer 1===
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=== Beta Split Equalizer 1 ===
 
{{Damage table
 
{{Damage table
| identical = [[Shovel]]
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| identical       = [[Shovel]]
| damage = yes
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| damage         = yes
| base   = 65
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| point blank = 56-74
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| base           = 65
| minicrit = 75-101
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| point blank     = 56-74
| crit = 195
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| minicrit       = 75-101
| function times = yes
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| crit           = 195
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| function times = yes
 
| attack interval = 0.8 s
 
| attack interval = 0.8 s
 
}}
 
}}
====Speed====
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==== Speed ====
 
[[File:Escape Plan Speed.png|thumb|250px|right|Equalizer speed and comparisons]]
 
[[File:Escape Plan Speed.png|thumb|250px|right|Equalizer speed and comparisons]]
 
{{Main|Speed}}
 
{{Main|Speed}}
Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 velocity units per second — the speed of the [[Sniper]], [[Engineer]] and [[Pyro]] — whilst the [[Scout]] moves at 400v, 33% above the standard movement speed.
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Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 velocity units per second — the speed of the [[Pyro]], [[Engineer]], and [[Sniper]] — whilst the [[Scout]] moves at 400v, 33% above the standard movement speed.
 +
 
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
 
|-
 
|-
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|}
 
|}
  
===Beta Split Equalizer 2===
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=== Beta Split Equalizer 2 ===
 
{{See also|Damage}}
 
{{See also|Damage}}
Scales inversely with health. Approximately '''107.25 − 0.375 × ''H''''' (107.25 minus 0.375 multiplied ''H''), where ''H'' is player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107 (before [[Damage#Random Modifier|random damage and critical hits]]).
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Scales inversely with health. Approximately '''107.25 − 0.375 × ''H''''' (107.25 minus 0.375 multiplied ''H''), where ''H'' is player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107 (before [[Damage#Splash modifier|damage modifiers and critical hits]]).
  
 
{| class="wikitable" style="text-align: right"
 
{| class="wikitable" style="text-align: right"
 
|-
 
|-
! class="header" | Health  
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! class="header" | Health
 
! class="header" | Damage
 
! class="header" | Damage
 
! class="header" | Notes
 
! class="header" | Notes
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| 114  || 65  || align="left" | Base damage of [[Shovel]]
 
| 114  || 65  || align="left" | Base damage of [[Shovel]]
 
|-
 
|-
| 52  || 88  || [[Critical hits#Mini-Crits|Mini-Crit]] damage of Shovel  
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| 52  || 88  || [[Critical hits#Mini-Crits|Mini-Crit]] damage of Shovel
 
|-
 
|-
 
| 1    || 107 ||
 
| 1    || 107 ||
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'''{{Patch name|4|26|2011|beta}}
 
'''{{Patch name|4|26|2011|beta}}
 
* The item was added with the following stats
 
* The item was added with the following stats
**Beta Split Equalizer 1
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** Beta Split Equalizer 1
***Damage increases as the user becomes injured
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*** Damage increases as the user becomes injured
***Blocks healing while in use  
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*** Blocks healing while in use
**Beta Split Equalizer 2
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** Beta Split Equalizer 2
***Move speed increases as the user becomes injured
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*** Move speed increases as the user becomes injured
***Blocks healing while in use
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*** Blocks healing while in use
 
:<small>Note: These stats are reversed from the actual in-game stats</small>
 
:<small>Note: These stats are reversed from the actual in-game stats</small>
 +
 
'''{{Patch name|11|9|2011|beta}}
 
'''{{Patch name|11|9|2011|beta}}
*{{undocumented}} Removed the Beta Split Equalizers from players' backpacks.
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* {{Undocumented}} Removed the Beta Split Equalizers from players' backpacks.
 +
 
 
'''{{Patch name|6|1|2012|beta}}
 
'''{{Patch name|6|1|2012|beta}}
*{{undocumented}} The Beta Split Equalizers were given to players again.
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* {{Undocumented}} The Beta Split Equalizers were given to players again.
  
==Bugs==
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== Bugs ==
 
* The weapon has the taunt and kill icon of the [[Shovel]].
 
* The weapon has the taunt and kill icon of the [[Shovel]].
 
* The Beta Split Equalizer 1 does not prevent healing from Medics, nor does it suppress the Medic call, contrary to its description.
 
* The Beta Split Equalizer 1 does not prevent healing from Medics, nor does it suppress the Medic call, contrary to its description.
<br>
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{{Scrappedweapons Nav}}
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{{Unused Content Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}

Latest revision as of 21:13, 24 March 2023

If you know what's good for ya, you will run!
The Soldier

The Beta Split Equalizer is a melee weapon for the Soldier that underwent testing in Team Fortress 2 Beta. Its model was later recycled for the Escape Plan.

There exist two variants of this weapon, though both share the disadvantage of being unable to call for or be healed by Medics whilst active. For the Beta Split Equalizer 1, the movement speed of the player increases as their health diminishes, yet it delivers uniform damage regardless. For the Beta Split Equalizer 2, the damage dealt by the player increases as their health diminishes, yet does not provide any speed boosts.

Both variants of this weapon were removed from players' backpacks as of the November 9, 2011 Patch (Beta), but have been given out again as a part of the June 1, 2012 Patch (Beta).

In the June 27, 2012 Patch, the Beta Split Equalizer 2's attributes replaced those of the Equalizer, while the Beta Split Equalizer 1 was added to the game as the Escape Plan.

Damage and function times

Beta Split Equalizer 1

See also: Damage
Identical to: Shovel
Damage and function times
Damage
Base damage 100% 65
Point blank 56-74
Critical 195
Mini-crit 75-101
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Speed

Equalizer speed and comparisons
Main article: Speed

Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 velocity units per second — the speed of the Pyro, Engineer, and Sniper — whilst the Scout moves at 400v, 33% above the standard movement speed.

Health range Speed (units per second) Relative speed increase Notes
161-300 240 0%
121-160 264 10%
81-120 288 20% Faster than Demoman
41-80 336 40% Faster than Medic
1-40 384 60%

Beta Split Equalizer 2

See also: Damage

Scales inversely with health. Approximately 107.25 − 0.375 × H (107.25 minus 0.375 multiplied H), where H is player's current health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 107 (before damage modifiers and critical hits).

Health Damage Notes
200+ 33
114 65 Base damage of Shovel
52 88 Mini-Crit damage of Shovel
1 107

Update history

April 26, 2011 Patch (Beta)

  • The item was added with the following stats
    • Beta Split Equalizer 1
      • Damage increases as the user becomes injured
      • Blocks healing while in use
    • Beta Split Equalizer 2
      • Move speed increases as the user becomes injured
      • Blocks healing while in use
Note: These stats are reversed from the actual in-game stats

November 9, 2011 Patch (Beta)

  • [Undocumented] Removed the Beta Split Equalizers from players' backpacks.

June 1, 2012 Patch (Beta)

  • [Undocumented] The Beta Split Equalizers were given to players again.

Bugs

  • The weapon has the taunt and kill icon of the Shovel.
  • The Beta Split Equalizer 1 does not prevent healing from Medics, nor does it suppress the Medic call, contrary to its description.