Difference between revisions of "Crusader's Crossbow"

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| skin-image-blu    = BLU Crusader's Crossbow.png
 
| skin-image-blu    = BLU Crusader's Crossbow.png
 
| kill-icon-1        = crusader's crossbow
 
| kill-icon-1        = crusader's crossbow
| used-by            = [[Medic]]
+
| used-by            = {{used by|Medic}}
 
| slot              = primary
 
| slot              = primary
 
| weapon-script      = tf_weapon_crossbow
 
| weapon-script      = tf_weapon_crossbow
 
| contributed-by    = {{Backpack Item Link|76561197998264485|228277426}}
 
| contributed-by    = {{Backpack Item Link|76561197998264485|228277426}}
| released          = {{Patch name|12|17|2010}}<br />([[Australian Christmas]])
+
| released          = {{Patch name|12|17|2010}}
 +
| released-major    = Australian Christmas
 
| availability      = {{avail|drop|craft|purchase|crate11|crate26-strange|crate78-festive|collectors|warpaint}}
 
| availability      = {{avail|drop|craft|purchase|crate11|crate26-strange|crate78-festive|collectors|warpaint}}
 
| trade              = yes
 
| trade              = yes
Line 38: Line 39:
 
| loadout            = yes
 
| loadout            = yes
 
   | loadout-prefix  = none
 
   | loadout-prefix  = none
   | item-kind        = Crossbow
+
   | item-kind        = {{item kind|Crossbow}}
   | level           = 15
+
   | item-level       = 15
   | item-description = Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
+
   | item-description = {{item description|Crusader's Crossbow}}
   | att-1-negative  = No headshots
+
   | att-1-negative  = {{attribute|SniperNoHeadshots}}
   | att-2-negative  = -75% max primary ammo on wearer
+
   | att-2-negative  = {{attribute|MaxammoPrimary_Reduced|-75}}
 
}}
 
}}
  
{{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!}}
+
{{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before.{{sic}}<!--It's ambiguous whether this is a typo for "of yore" or trying to be humorous, but marking it with {{sic}} nonetheless for clarity.--> However, it's nothing more than a regular syringe gun!}}
  
The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow.
+
The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the {{cl|Medic}}. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow.
  
The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect. The sound effect from hitting a teammate is different to that of hitting an enemy, indicating what the result of that bolt was to the player.
+
The Crusader's Crossbow fires a [[Projectiles|syringe]] at 2,400 [[Hammer unit]]s per second (approximately 45.72 m/s or 150 ft/s) that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the [[Huntsman]]; however, unlike with the Huntsman, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow [[damage]] enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances (although it cannot [[Healing#Overheal|overheal]] teammates). Syringes are unable to destroy [[stickybomb]]s. Successfully healing a teammate with a bolt causes a distinct, angelic sound effect to play. Disguised enemy [[Spy|Spies]] are damaged by syringes, playing a distinct meat impact sound. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, appears to have a syringe sticking out of their body as a cosmetic effect.
  
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter. Critical hits do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, it is based on the last time the target was in combat. The ÜberCharge gain rate is reduced by a third when between 1 to 10 seconds outside of combat, and scales back to normal over 10 to 15 seconds.
+
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it causes — at any distance, bolts heal teammates double the damage they deal to enemies. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing a teammate with a syringe fired from the Crusader's Crossbow also contributes a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter, but contributes less charge than healing the equivalent amount of health with any Medi Gun. [[Critical hits]] do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.
  
Unlike other types of the syringe, a [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy [[Spy|Spies]] are damaged by reflected syringes, rather than healed. It also cannot destroy [[stickybomb]]s.
+
The Crusader's Crossbow is automatically reloaded after being fired, even when it is not the active weapon. Its reload time of 1.5 seconds persists, however, preventing the player from spamming syringes by rapidly swapping away from and back to the weapon.
 +
 
 +
The Crusader's Crossbow has an added cosmetic effect; enemies killed with a syringe near a map object are pinned to it via the syringe. The syringes can also clash with hostile projectiles or throwable items. If a syringe passes within 120 Hammer units<ref>game\client\tf\c_tf_projectile_arrow.cpp:L36</ref>, it makes a woosh sound. <!-- NOTE: 4 different wooshing sounds are used, so adding one to the article would be too little, it's best to leave it out -->
 +
 
 +
Unlike with the Medic's other primary weapons, a [[Pyro]] can [[Compression blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.
  
 
The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}.
 
The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}.
  
== Damage, healing and function times ==
+
== Damage, healing, and function times ==
 
{{Damage table
 
{{Damage table
| type               = Projectile
+
| type             = [[Projectiles|Projectile]]
| damagetype         = Bullet
+
| damagetype       = {{common string|Bullet}}
| rangetype         = Ranged
+
| rangetype         = {{common string|Ranged}}
  
| damage             = yes
+
| damage           = yes
|  base       = {{tooltip|38|Point blank}} - {{tooltip|75|Long range}}
+
|  base             = {{tooltip|38|Point blank}} - {{tooltip|75|Long range (1500 HU distance and above)}}
|  crit             = {{tooltip|113|Point blank}} - {{tooltip|225|Long range}}
+
|  crit             = {{tooltip|113|Point blank}} - {{tooltip|225|Long range (1500 HU distance and above)}}
|  minicrit         = {{tooltip|51|Point blank}} - {{tooltip|101|Long range}}
+
|  minicrit         = {{tooltip|51|Point blank}} - {{tooltip|101|Long range (1500 HU distance and above)}}
  
| healing           = yes
+
| healing           = yes
|  heal amt         = {{tooltip|75|Point blank}} - {{tooltip|150|Long range}}
+
|  heal amt         = {{tooltip|75|Point blank}} - {{tooltip|150|Long range (1500 HU distance and above)}}
  
| function times     = yes
+
| function times   = yes
| reload   = 1.6 s
+
| attack interval  = 0.24 s ({{tooltip|1.75 s|Full attack and reload cycle with the default clip size of 1}})
| charge fill speed = {{tooltip|16|Out of combat}} - {{tooltip|48|In combat}} {{tooltip|<small>HP/%</small>|Healing amount per 1%}}
+
| reload           = 1.5 s
 +
| charge fill speed = <!--
 +
-->{{tooltip|2.1|In combat (target has taken damage in the past 10 seconds)}} - <!--
 +
-->{{tooltip|6.3|Out of combat (target has not taken damage for at least 15 seconds)}} <!--
 +
-->{{tooltip|<small>%/100 HP</small>|Über % per 100 health points healed}}<br><!--
 +
-->{{tooltip|16|Out of combat (target has not taken damage for at least 15 seconds)}} - <!--
 +
-->{{tooltip|48|In combat (target has taken damage in the past 10 seconds)}} <!--
 +
-->{{tooltip|<small>HP/1%</small>|Amount of healing required to gain 1% Über}}
 
}}
 
}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
Line 102: Line 115:
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Crossbow
+
  | item-type = {{item kind|Crossbow}}
 
  | rankson = kills
 
  | rankson = kills
   | att-1-negative  = No headshots
+
  | item-description = {{item description|Crusader's Crossbow}}
   | att-2-negative  = -75% max primary ammo on wearer
+
   | att-1-negative  = {{attribute|SniperNoHeadshots}}
  | item-description = Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
+
   | att-2-negative  = {{attribute|MaxammoPrimary_Reduced|-75}}
 
  | festive = yes
 
  | festive = yes
 
  | can deal damage = yes
 
  | can deal damage = yes
Line 120: Line 133:
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
+
=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
|1 = {{Show achievement|General|Team Doctor}}
+
| 1 = {{Show achievement|General|Team Doctor}}
 
}}
 
}}
 +
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
Line 136: Line 150:
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
+
{{Update history | '''{{Patch name|12|17|2010}}''' ({{update link|Australian Christmas}})
* The Crusader's Crossbow was added to the game.
+
* The Crusader's Crossbow was added to the game
  
 
'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
* The Crusader's Crossbow was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].
+
* The Crusader's Crossbow was added to the [[Mann Co. Store]], made [[Crafting|craftable]], and included in [[Item drop system|random drops]]
  
 
'''{{Patch name|12|23|2010}}'''
 
'''{{Patch name|12|23|2010}}'''
* {{Undocumented}} Updated the textures of the Crusader's Crossbow.
+
* {{Undocumented}} Updated the textures of the Crusader's Crossbow
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* The Crusader's Crossbow was given a unique [[kill icon]].
+
* The Crusader's Crossbow was given a unique [[kill icon]]
  
 
'''{{Patch name|1|19|2011}}'''
 
'''{{Patch name|1|19|2011}}'''
* Fixed being able to attack teammates using pumpkin bombs and arrows fired.
+
* Fixed being able to attack teammates using [[pumpkin bomb]]s and arrows fired
  
 
'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the {{cvar|item_whitelist.txt}} file.
+
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the {{cvar|item_whitelist.txt}} file
  
 
'''{{Patch name|2|22|2011}}'''
 
'''{{Patch name|2|22|2011}}'''
* Fixed being able to heal players with the Equalizer as their active weapon.
+
* Fixed being able to heal players with the [[Equalizer]] as their active weapon
  
 
'''{{Patch name|3|15|2011}}'''
 
'''{{Patch name|3|15|2011}}'''
* The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
+
* The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman
* All Crusader's Crossbows crafted before this patch were upgraded to [[Vintage]] quality.
+
* All Crusader's Crossbows crafted before this patch were upgraded to [[Vintage]] quality
  
 
'''{{Patch name|8|18|2011}}'''
 
'''{{Patch name|8|18|2011}}'''
* {{Undocumented}} Added [[Strange]] Quality.
+
* {{Undocumented}} Added [[Strange]] Quality
  
 
'''{{Patch name|9|15|2011}}'''
 
'''{{Patch name|9|15|2011}}'''
* Updated the shading on the Crusader's Crossbow.
+
* Updated the shading on the Crusader's Crossbow
  
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
+
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
* The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt.
+
* The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt
  
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
'''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}})
* Reload speed time reduced by +40%.
+
* Reload speed time reduced by +40%
  
 
'''{{Patch name|9|21|2012}}'''
 
'''{{Patch name|9|21|2012}}'''
* Added the ability to buy projectile penetration for the Crusader's Crossbow in [[Mann vs. Machine (game mode)|Mann vs. Machine]].
+
* Added the ability to buy projectile penetration for the Crusader's Crossbow in [[Mann vs. Machine]]
  
 
'''{{Patch name|10|17|2012}}'''
 
'''{{Patch name|10|17|2012}}'''
* Fixed floating arrows on carried objects.
+
* Fixed floating arrows on carried objects
  
 
'''{{Patch name|2|14|2013}}'''
 
'''{{Patch name|2|14|2013}}'''
* Fixed a teamkill exploit that used the Crusader's Crossbow.
+
* Fixed a teamkill exploit that used the Crusader's Crossbow
  
 
'''{{Patch name|7|10|2013}}'''
 
'''{{Patch name|7|10|2013}}'''
* Changed arrow projectile to a large syringe.
+
* Changed arrow projectile to a large syringe
* Changed trail effects.
+
* Changed trail effects
* Smoothed out reload animation (DPS unchanged).
+
* Smoothed out reload animation (DPS unchanged)
* Fixed being able to heal players that are using items that block healing.
+
* Fixed being able to heal players that are using items that block healing
  
 
'''{{Patch name|9|16|2013}}'''
 
'''{{Patch name|9|16|2013}}'''
* Fixed the Crusader's Crossbow healing teammates with the [[Equalizer]] or the [[Escape Plan]] deployed.
+
* Fixed the Crusader's Crossbow healing teammates with the [[Equalizer]] or the [[Escape Plan]] deployed
  
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
+
'''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}})
* Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]].
+
* Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]]
 
* {{Undocumented}} Increased the size of the Crusader's Crossbow projectile.
 
* {{Undocumented}} Increased the size of the Crusader's Crossbow projectile.
  
 
'''{{Patch name|11|1|2013}}'''
 
'''{{Patch name|11|1|2013}}'''
* Fixed an exploit related to switching weapons.
+
* Fixed an exploit related to switching weapons
 
* Changed attributes:
 
* Changed attributes:
** Reduced damage from 75 to 50.
+
** Reduced damage from 75 to 50
** Lower reload time from 3 seconds to 1.5 seconds.
+
** Lower reload time from 3 seconds to 1.5 seconds
  
 
'''{{Patch name|11|12|2013}}'''
 
'''{{Patch name|11|12|2013}}'''
* Added [[Collector's]] quality.
+
* Added [[Collector's]] quality
  
 
'''{{Patch name|11|21|2013}}'''
 
'''{{Patch name|11|21|2013}}'''
* Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
+
* Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
  
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
+
'''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}})
* {{Undocumented}} Added [[Festive]] variant.
+
* {{Undocumented}} Added [[Festive weapons|Festive]] variant.
  
 
'''{{Patch name|1|9|2014}}'''
 
'''{{Patch name|1|9|2014}}'''
* Fixed not being able to use the Festive Crusader's Crossbow in [[Medieval mode]].
+
* Fixed not being able to use the Festive Crusader's Crossbow in [[Medieval Mode|Medieval mode]]
  
 
'''{{Patch name|3|5|2014}}'''
 
'''{{Patch name|3|5|2014}}'''
* Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.
+
* Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman
  
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
+
'''{{Patch name|12|22|2014}}''' ({{update link|Smissmas 2014}})
 
* {{Undocumented}} Removed bolts stat for Crusader's Crossbow.
 
* {{Undocumented}} Removed bolts stat for Crusader's Crossbow.
** This only removed the stat from appearing in the loadout, the weapon's function is unchanged.
+
** {{Undocumented}} This only removed the stat from appearing in the loadout, the weapon's function is unchanged
  
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
+
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
* Updated description to better detail the weapon's features.
+
* Updated description to better detail the weapon's features
  
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
+
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 
* Changed attribute:
 
* Changed attribute:
** Healing a player with a syringe now grants a small amount of ÜberCharge.
+
** Healing a player with a syringe now grants a small amount of ÜberCharge
  
 
'''{{Patch name|2|29|2016}}'''
 
'''{{Patch name|2|29|2016}}'''
* Updated the shoot sound.
+
* Updated the shoot sound
* Updated the impact/heal sound when a teammate is healed.
+
* Updated the impact/heal sound when a teammate is healed
  
 
'''{{Patch name|3|1|2016}}'''
 
'''{{Patch name|3|1|2016}}'''
* Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
+
* Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow
* Fixed missing Crusader's Crossbow crit sound.
+
* Fixed missing Crusader's Crossbow Crit sound
  
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
 
* Changed attribute:
 
* Changed attribute:
** ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is - it is based on the last time the target was in combat.
+
** Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat
*** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.
+
*** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds
  
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
+
'''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}})
* Added [[Festivizer|Festivized]] variant.
+
* Added [[Festivizer|Festivized]] variant
}}
+
 
 +
'''{{Patch name|6|21|2022}}'''
 +
* Fixed projectiles sometimes colliding with teammates too early/late}}
  
 
== Bugs ==
 
== Bugs ==
* The bolts' particle effect appear at the back of the weapon instead of the crossbow's tip.
+
* The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
* [[Reflect]]ed bolts may retain the particle effect team color of the Medic's team.
+
* [[Compression blast|Reflected]] bolts may retain the particle effect team color of the Medic's team.
* The Crossbow's projectiles can pass through teammates at close range.
+
* The Crusader's Crossbow does not heal invincible teammates, which includes ÜberCharged players, players taunting with the [[Phlogistinator]], or the ÜberCharge [[Power Up Canteen]].
  
 
== Trivia ==
 
== Trivia ==
* The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.
+
* The curved metal "bow" at the front of the Crusader's Crossbow appears to be entirely cosmetic, with no known function - no string is drawn and it is not bent as part of the firing motion.
  
==Gallery==
+
== Gallery ==
 
<gallery>  
 
<gallery>  
 +
File:BLU Crusader's Crossbow.png|[[BLU]] variant of the weapon.
 
File:Crusader's Crossbow 1st person red.png|[[RED]] first-person view.
 
File:Crusader's Crossbow 1st person red.png|[[RED]] first-person view.
File:Crusader's Crossbow 1st person blu.png|[[BLU]] first-person view.
+
File:Crusader's Crossbow 1st person blu.png|BLU first-person view.
 
File:Festive Crusader's Crossbow 1st Person RED.png|RED [[Festive weapons|Festive]] variant.
 
File:Festive Crusader's Crossbow 1st Person RED.png|RED [[Festive weapons|Festive]] variant.
 
File:Festive Crusader's Crossbow 1st Person BLU.png|BLU Festive variant.
 
File:Festive Crusader's Crossbow 1st Person BLU.png|BLU Festive variant.
Line 271: Line 288:
  
 
== See also ==
 
== See also ==
* [[Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]]
+
* [[Basic Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]]
 +
* [[Festive weapons]]
 +
 
 +
== {{common string|References}} ==
 +
<references/>
  
{{AustralianChristmasNav}}
+
{{Australian Christmas Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Latest revision as of 16:47, 13 August 2024

This thing might look like an old crossbow of before.(sic) However, it's nothing more than a regular syringe gun!
Crusader's Crossbow publicity blurb

The Crusader's Crossbow is a community-created primary weapon for the Medic. It is a wooden crossbow with a metal barrel attached to a canister housing a syringe. The Medic's class icon is present on both the canister and the frame of the Crusader's Crossbow.

The Crusader's Crossbow fires a syringe at 2,400 Hammer units per second (approximately 45.72 m/s or 150 ft/s) that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, unlike with the Huntsman, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow damage enemies and heal teammates, allowing a player to deal damage to an enemy or heal a teammate from great distances (although it cannot overheal teammates). Syringes are unable to destroy stickybombs. Successfully healing a teammate with a bolt causes a distinct, angelic sound effect to play. Disguised enemy Spies are damaged by syringes, playing a distinct meat impact sound. Any player hit with a syringe fired from the Crusader's Crossbow, regardless of team, appears to have a syringe sticking out of their body as a cosmetic effect.

Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage (or healing) it causes — at any distance, bolts heal teammates double the damage they deal to enemies. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing a teammate with a syringe fired from the Crusader's Crossbow also contributes a small amount of charge to the Medic's ÜberCharge meter, but contributes less charge than healing the equivalent amount of health with any Medi Gun. Critical hits do not affect the amount of healing done or amount of charge gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, the ÜberCharge gain rate is reduced by a third when the target has been damaged within the past 10 seconds, and scales back to normal over 10 to 15 seconds.

The Crusader's Crossbow is automatically reloaded after being fired, even when it is not the active weapon. Its reload time of 1.5 seconds persists, however, preventing the player from spamming syringes by rapidly swapping away from and back to the weapon.

The Crusader's Crossbow has an added cosmetic effect; enemies killed with a syringe near a map object are pinned to it via the syringe. The syringes can also clash with hostile projectiles or throwable items. If a syringe passes within 120 Hammer units[1], it makes a woosh sound.

Unlike with the Medic's other primary weapons, a Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost.

The kill icon for the Crusader's Crossbow was contributed by Psyke .

Damage, healing, and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 38 - 75
Critical 113 - 225
Mini-crit 51 - 101
Healing
Healing amount 75 - 150
Function times
Attack interval 0.24 s (1.75 s)
Reload 1.5 s
Charge fill speed 2.1 - 6.3 %/100 HP
16 - 48 HP/1%
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Demonstration

Note: This demonstration has been out of date since October 20, 2017 Patch.

Crafting

See also: Crafting

Blueprint

Scrap Metal Huntsman Crusader's Crossbow
Item icon Scrap Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

As a crafting ingredient

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png

Strange variant


Related achievements

Achieved.png General achievements

Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class medic.png Medic

Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Intern
Intern
Accumulate 7000 heal points in a single life.
Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Specialist
Specialist
Accumulate 10000 heal points in a single life.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Crusader's Crossbow was added to the game

December 21, 2010 Patch

December 23, 2010 Patch

  • [Undocumented] Updated the textures of the Crusader's Crossbow

January 7, 2011 Patch

  • The Crusader's Crossbow was given a unique kill icon

January 19, 2011 Patch

  • Fixed being able to attack teammates using pumpkin bombs and arrows fired

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.txt file

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon

March 15, 2011 Patch

  • The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman
  • All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality

September 15, 2011 Patch

  • Updated the shading on the Crusader's Crossbow

October 13, 2011 Patch (Manniversary Update & Sale)

  • The Crusader's Crossbow now uses the Syringe Gun's taunt

June 27, 2012 Patch (Pyromania Update)

  • Reload speed time reduced by +40%

September 21, 2012 Patch

  • Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine

October 17, 2012 Patch

  • Fixed floating arrows on carried objects

February 14, 2013 Patch

  • Fixed a teamkill exploit that used the Crusader's Crossbow

July 10, 2013 Patch

  • Changed arrow projectile to a large syringe
  • Changed trail effects
  • Smoothed out reload animation (DPS unchanged)
  • Fixed being able to heal players that are using items that block healing

September 16, 2013 Patch

October 29, 2013 Patch (Scream Fortress V)

  • Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun
  • [Undocumented] Increased the size of the Crusader's Crossbow projectile.

November 1, 2013 Patch

  • Fixed an exploit related to switching weapons
  • Changed attributes:
    • Reduced damage from 75 to 50
    • Lower reload time from 3 seconds to 1.5 seconds

November 12, 2013 Patch

November 21, 2013 Patch

  • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

January 9, 2014 Patch

  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode

March 5, 2014 Patch

  • Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman

December 22, 2014 Patch (Smissmas 2014)

  • [Undocumented] Removed bolts stat for Crusader's Crossbow.
    • [Undocumented] This only removed the stat from appearing in the loadout, the weapon's function is unchanged

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Healing a player with a syringe now grants a small amount of ÜberCharge

February 29, 2016 Patch

  • Updated the shoot sound
  • Updated the impact/heal sound when a teammate is healed

March 1, 2016 Patch

  • Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow
  • Fixed missing Crusader's Crossbow Crit sound

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attribute:
    • Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat
      • Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds

December 21, 2017 Patch (Smissmas 2017)

June 21, 2022 Patch

  • Fixed projectiles sometimes colliding with teammates too early/late

Bugs

  • The bolts' particle effect appears at the back of the weapon, instead of from the barrel.
  • Reflected bolts may retain the particle effect team color of the Medic's team.
  • The Crusader's Crossbow does not heal invincible teammates, which includes ÜberCharged players, players taunting with the Phlogistinator, or the ÜberCharge Power Up Canteen.

Trivia

  • The curved metal "bow" at the front of the Crusader's Crossbow appears to be entirely cosmetic, with no known function - no string is drawn and it is not bent as part of the firing motion.

Gallery

See also

References

  1. game\client\tf\c_tf_projectile_arrow.cpp:L36