Difference between revisions of "Well (Control Point)/zh-hans"
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− | {{ | + | {{trans}} |
− | |||
+ | {{DISPLAYTITLE:Well/导弹发射井(控制点)}} | ||
{{Map infobox | {{Map infobox | ||
− | | map- | + | | map-status = official |
− | |game-type | + | | map-game-type = Control Point |
− | |file-name=cp_well | + | | map-file-name = cp_well |
− | |map-image=TF2 Well Map. | + | | map-image = TF2 Well Map.png |
− | |map-environment = | + | | map-released = {{Patch name|10|10|2007|date-only=yes}} |
− | |map-setting = 白昼,晴朗 | + | | map-released-major = Launch |
− | |map-deep-water = | + | | map-environment = 工业风 |
− | |map-hazards = [[Train/zh-hans|火车]] | + | | map-setting = 白昼,晴朗 |
− | |map-health | + | | map-has-deep-water = yes |
− | |map-health | + | | map-hazards = [[Train/zh-hans|火车]] |
− | |map-ammo | + | | map-pickups-health-small = 6 |
− | |map-ammo | + | | map-pickups-health-medium = 5 |
+ | | map-pickups-ammo-small = 6 | ||
+ | | map-pickups-ammo-medium = 11 | ||
}} | }} | ||
{{Quotation|'''侦察兵'''对被火车撞飞的倒霉鬼说|哈哈!看看你!你看起来就像是在横穿马路一样!|sound=Scout_domination07.wav|en-sound=yes}} | {{Quotation|'''侦察兵'''对被火车撞飞的倒霉鬼说|哈哈!看看你!你看起来就像是在横穿马路一样!|sound=Scout_domination07.wav|en-sound=yes}} | ||
− | ''' | + | '''Well(导弹发射井)'''是一张官方[[Control Point (game mode)/zh-hans#对称型|标准控制点]]地图。 |
地图上有三个建筑,其中第一个和最后一个均带有 2 个[[control point (objective)/zh-hans|控制点]]。第二个建筑带有一个中立的控制点。以地图中心对称。中心区域有 6 条[[train/zh-hans|火车]]轨道——两方的区域各有 2 条,以及中立建筑也带有 2 条。实际上只有中立建筑的 2 条轨道有火车通过。 | 地图上有三个建筑,其中第一个和最后一个均带有 2 个[[control point (objective)/zh-hans|控制点]]。第二个建筑带有一个中立的控制点。以地图中心对称。中心区域有 6 条[[train/zh-hans|火车]]轨道——两方的区域各有 2 条,以及中立建筑也带有 2 条。实际上只有中立建筑的 2 条轨道有火车通过。 | ||
− | 军团要塞 2 的地图 Well 与 '''TFC''' 版本的 Well 相比有许多大幅度的修改,但仍保留着两个基地、[[Sniper/zh-hans|狙击]] | + | 军团要塞 2 的地图 Well 与 '''TFC''' 版本的 Well 相比有许多大幅度的修改,但仍保留着两个基地、[[Sniper/zh-hans|狙击]]点位和中立建筑。 |
== 介绍视频 == | == 介绍视频 == | ||
− | {{ | + | {{bilibili|710381282|page=5}} |
− | == | + | == {{common string|Locations}}== |
=== 控制点 1 & 5 === | === 控制点 1 & 5 === | ||
[[Image:cpwell03.jpg|thumb|最终控制点]] | [[Image:cpwell03.jpg|thumb|最终控制点]] | ||
− | * ''' | + | * '''控制点''':The control points are on a raised circular platform in a large room, and behind it is the rear-most respawn of the point's corresponding team. |
− | * ''' | + | * '''出口''':The large room the point is situated in has two exits on each side of the wall opposite the respawn. Almost directly above these two exits are another two exits (one on each side) that quickly join together and lead to an area overlooking points 2 and 4. |
− | * ''' | + | * '''走廊''':Surrounding the room are the catwalks which run along the walls on the second floor level. These enter to from the command room overlooking the point and lead all the way around to an area behind the point and a balcony above the point. |
− | * ''' | + | * '''指挥室''':The command room is the room that the entrances to the catwalks lead to. It contains many computer consoles and a large window which serves as a vantage point to the control point room. |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
Line 45: | Line 47: | ||
=== 控制点 2 & 4 === | === 控制点 2 & 4 === | ||
[[Image:cpwell02.jpg|thumb|第二控制点]] | [[Image:cpwell02.jpg|thumb|第二控制点]] | ||
− | * ''' | + | * '''控制点''': Control Points 2 & 4 are the control points second closest to each team's forward [[respawn]] and are located inside the lower lobby of the corresponding team's building. It is accessible from two sides (the left and right), with the other two sides being a wall and a bulletproof glass window. These points have an average capture speed. |
− | * ''' | + | * '''内部房间''': Next to the first forward spawn and behind the control point is the inner lobby. It has two entrances to the final point room and a set of stairs which lead to a platform surrounding the area. On both sides of the platform are exits to the battlements. |
− | * ''' | + | * '''三层''': The third floor is the highest point of the building, there is a hole in the middle which drops down to the inner lobby. It is accessed from the battlements and has an entrance to the command room. |
− | * ''' | + | * '''卷帘门''': There are two entrances to each main base, which are called the swing doors. They are the only entrances to the main building and enter on both far sides of the complex. |
− | * ''' | + | * '''水井房''': The well room is the room between the swing doors which has a drop down pipe to the water ways. |
− | * ''' | + | * '''平台''': The battlements are on the second floor of the base and have windows which overlook the yard areas. There are four exits, two of which lead around to the inner lobby, one of which to the well room, and the other which leads up to the third floor drop down above the inner lobby. |
− | * ''' | + | * '''庭院''': Outside the swingdoors and between the main buildings and control point building is the yard. The yard contains two train carts, the waterway, and two entrances to the central control point building. |
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
Line 62: | Line 64: | ||
=== 控制点 3 === | === 控制点 3 === | ||
[[Image:cpwell01.jpg|thumb|中心控制点]] | [[Image:cpwell01.jpg|thumb|中心控制点]] | ||
− | * ''' | + | * '''水井房(出口)''':The waterway in the yard leads to an open room directly connected to the interior of the neutral building, which exits out to below the point. |
− | * ''' | + | * '''入口''':There are two ground-level side entrances on the left and right side of the point. The side entrances of both one team and their enemy are separated by a stationary train car. When entering these entrances remain cautious, trains regularly run through these entrances. |
− | * ''' | + | * '''大桥(控制点)''':The point itself is situated on a bridge over the rail lines that is accessible from four platforms - one going to each corner of the room. The platform connects the walls closest to each enemy base together and there is a small opening in the wall on each end of the platform leading into the Battlements. |
− | * ''' | + | * '''轨道''':Along the ground level of the Central Building are two train rails which run through the Entrances. Beware as trains often running through them. |
− | * ''' | + | * '''平台''':Across from the central point are the battlements which overlook the spawn yard, a common spot for [[Snipers]] and [[Soldiers]] to safely pick off enemies. |
Line 75: | Line 77: | ||
</gallery> | </gallery> | ||
− | == | + | == {{common string|Strategy}}== |
{{Main|Community Well (CP) strategy/zh-hans|l1=社区 Well(控制点)战术}} | {{Main|Community Well (CP) strategy/zh-hans|l1=社区 Well(控制点)战术}} | ||
Line 81: | Line 83: | ||
{{Control Point Timing/Official Map}} | {{Control Point Timing/Official Map}} | ||
− | == | + | == {{common string|related achievements}} == |
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/zh-hans|一般成就]] === | === [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements/zh-hans|一般成就]] === | ||
{{Achievement table | {{Achievement table | ||
Line 93: | Line 95: | ||
}} | }} | ||
− | == | + | == {{common string|Update history}} == |
{{Update history| | {{Update history| | ||
'''{{Patch name|1|7|2008}}''' | '''{{Patch name|1|7|2008}}''' | ||
* 将地图的回合时间增加到10分钟。 | * 将地图的回合时间增加到10分钟。 | ||
* 修复了地图中的门会被玩家卡住的错误。 | * 修复了地图中的门会被玩家卡住的错误。 | ||
− | * 修复了 | + | * 修复了{{cl|Engineer}}的[[building/zh-hans|建筑]]可以放在最终控制点区域内的[[exploit/zh-hans|漏洞]]。 |
'''{{Patch name|2|14|2008}}''' | '''{{Patch name|2|14|2008}}''' | ||
Line 104: | Line 106: | ||
* 将地图 ctf_well 添加到了默认 motd.txt 文件中。 | * 将地图 ctf_well 添加到了默认 motd.txt 文件中。 | ||
− | '''{{Patch name|6|19|2008}}''' | + | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}}) |
* 新增了一条从基地中央大厅通往交战区的路线。 | * 新增了一条从基地中央大厅通往交战区的路线。 | ||
* 重新设置了基地大楼内的医药包和弹药箱位置。 | * 重新设置了基地大楼内的医药包和弹药箱位置。 | ||
Line 114: | Line 116: | ||
* 固定修复了一部分模型和玩家模型问题。 | * 固定修复了一部分模型和玩家模型问题。 | ||
* 第二控制点的防守重生室的门设置为单向门。 | * 第二控制点的防守重生室的门设置为单向门。 | ||
− | * 注释:Mac | + | * 注释:Mac 中的一个已知的天空盒问题。 |
− | '''{{Patch name|4|14|2011}}''' | + | '''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}}) |
* 所有在第二控制点周围的重生室的门现在均为单向门。 | * 所有在第二控制点周围的重生室的门现在均为单向门。 | ||
Line 123: | Line 125: | ||
}} | }} | ||
− | == | + | == {{common string|Notes}}== |
* 地图 Well 是根据现有的[[Team Fortress Classic/zh-hans|《军团要塞:经典》]]的地图进行重置设计的地图之一,其他地图分别为[[2Fort/zh-hans|2Fort]]、[[Dustbowl/zh-hans|Dustbowl]]和[[Badlands (Control Point)/zh-hans|Badlands]]。与最初的版本有很大的不同,该版本更多集中在火车站,而不是其中的发射井。 | * 地图 Well 是根据现有的[[Team Fortress Classic/zh-hans|《军团要塞:经典》]]的地图进行重置设计的地图之一,其他地图分别为[[2Fort/zh-hans|2Fort]]、[[Dustbowl/zh-hans|Dustbowl]]和[[Badlands (Control Point)/zh-hans|Badlands]]。与最初的版本有很大的不同,该版本更多集中在火车站,而不是其中的发射井。 | ||
* 根据[[Map of Badlands/zh-hans|曼恩家族土地的地图]],Well 位于[[Gravel Pit/zh-hans|Gravel Pit]]的西南方。其北方为一片砾石海(地图上称为“砾石海”)。 | * 根据[[Map of Badlands/zh-hans|曼恩家族土地的地图]],Well 位于[[Gravel Pit/zh-hans|Gravel Pit]]的西南方。其北方为一片砾石海(地图上称为“砾石海”)。 | ||
* 该地图为[[Meet the Scout/zh-hans|《拜见侦察兵》]]的拍摄地点。 | * 该地图为[[Meet the Scout/zh-hans|《拜见侦察兵》]]的拍摄地点。 | ||
− | == | + | == {{common string|See also}}== |
*[[Well6/zh-hans|Well6(军团要塞)]] | *[[Well6/zh-hans|Well6(军团要塞)]] | ||
*[[Well (Classic)/zh-hans|Well(经典)]] | *[[Well (Classic)/zh-hans|Well(经典)]] |
Latest revision as of 16:38, 7 July 2024
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Well(控制点) | |
---|---|
基本信息 | |
种类: | 控制点 |
文件名: | cp_well
|
发布时间: | 2007年10月10日 (最初发布) |
地图变种: | 竞技场 和 夺旗 |
开发者: | Valve |
地图资料 | |
环境: | 工业风 |
设定: | 白昼,晴朗 |
危害: | 火车 |
深水: | 是 |
地图物品 | |
医疗包: | ×6 • ×5 |
弹药盒: | ×6 • ×11 |
地图照片 | |
地图俯视图 | |
“ | 哈哈!看看你!你看起来就像是在横穿马路一样!
点击试听 (英语)
— 侦察兵对被火车撞飞的倒霉鬼说
|
” |
Well(导弹发射井)是一张官方标准控制点地图。
地图上有三个建筑,其中第一个和最后一个均带有 2 个控制点。第二个建筑带有一个中立的控制点。以地图中心对称。中心区域有 6 条火车轨道——两方的区域各有 2 条,以及中立建筑也带有 2 条。实际上只有中立建筑的 2 条轨道有火车通过。
军团要塞 2 的地图 Well 与 TFC 版本的 Well 相比有许多大幅度的修改,但仍保留着两个基地、狙击点位和中立建筑。
目录
介绍视频
位置
控制点 1 & 5
- 控制点:The control points are on a raised circular platform in a large room, and behind it is the rear-most respawn of the point's corresponding team.
- 出口:The large room the point is situated in has two exits on each side of the wall opposite the respawn. Almost directly above these two exits are another two exits (one on each side) that quickly join together and lead to an area overlooking points 2 and 4.
- 走廊:Surrounding the room are the catwalks which run along the walls on the second floor level. These enter to from the command room overlooking the point and lead all the way around to an area behind the point and a balcony above the point.
- 指挥室:The command room is the room that the entrances to the catwalks lead to. It contains many computer consoles and a large window which serves as a vantage point to the control point room.
控制点 2 & 4
- 控制点: Control Points 2 & 4 are the control points second closest to each team's forward respawn and are located inside the lower lobby of the corresponding team's building. It is accessible from two sides (the left and right), with the other two sides being a wall and a bulletproof glass window. These points have an average capture speed.
- 内部房间: Next to the first forward spawn and behind the control point is the inner lobby. It has two entrances to the final point room and a set of stairs which lead to a platform surrounding the area. On both sides of the platform are exits to the battlements.
- 三层: The third floor is the highest point of the building, there is a hole in the middle which drops down to the inner lobby. It is accessed from the battlements and has an entrance to the command room.
- 卷帘门: There are two entrances to each main base, which are called the swing doors. They are the only entrances to the main building and enter on both far sides of the complex.
- 水井房: The well room is the room between the swing doors which has a drop down pipe to the water ways.
- 平台: The battlements are on the second floor of the base and have windows which overlook the yard areas. There are four exits, two of which lead around to the inner lobby, one of which to the well room, and the other which leads up to the third floor drop down above the inner lobby.
- 庭院: Outside the swingdoors and between the main buildings and control point building is the yard. The yard contains two train carts, the waterway, and two entrances to the central control point building.
控制点 3
- 水井房(出口):The waterway in the yard leads to an open room directly connected to the interior of the neutral building, which exits out to below the point.
- 入口:There are two ground-level side entrances on the left and right side of the point. The side entrances of both one team and their enemy are separated by a stationary train car. When entering these entrances remain cautious, trains regularly run through these entrances.
- 大桥(控制点):The point itself is situated on a bridge over the rail lines that is accessible from four platforms - one going to each corner of the room. The platform connects the walls closest to each enemy base together and there is a small opening in the wall on each end of the platform leading into the Battlements.
- 轨道:Along the ground level of the Central Building are two train rails which run through the Entrances. Beware as trains often running through them.
- 平台:Across from the central point are the battlements which overlook the spawn yard, a common spot for Snipers and Soldiers to safely pick off enemies.
战术
主条目: 社区 Well(控制点)战术
控制点占领时间
控制点 | 玩家人数 | 秒 | ||
---|---|---|---|---|
控制点 1 和 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
控制点 2 和 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
控制点 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
相关成就
一般成就
|
|
侦察兵
|
更新历史
2008年1月7日补丁
- 将地图 ctf_well添加到默认 mapcycle.txt 文件中。
- 将地图 ctf_well 添加到了默认 motd.txt 文件中。
- 新增了一条从基地中央大厅通往交战区的路线。
- 重新设置了基地大楼内的医药包和弹药箱位置。
- 修复了 CP_Well 中的一些漏洞以及性能问题。
- 固定修复了一部分模型和玩家模型问题。
- 第二控制点的防守重生室的门设置为单向门。
- 注释:Mac 中的一个已知的天空盒问题。
- 所有在第二控制点周围的重生室的门现在均为单向门。
- 新增了改进性能。
注释
- 地图 Well 是根据现有的《军团要塞:经典》的地图进行重置设计的地图之一,其他地图分别为2Fort、Dustbowl和Badlands。与最初的版本有很大的不同,该版本更多集中在火车站,而不是其中的发射井。
- 根据曼恩家族土地的地图,Well 位于Gravel Pit的西南方。其北方为一片砾石海(地图上称为“砾石海”)。
- 该地图为《拜见侦察兵》的拍摄地点。