Difference between revisions of "Wutville"
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{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Payload |
+ | | map-file-name = pl_wutville_event | ||
| map-image = Pl_wutville_event.png | | map-image = Pl_wutville_event.png | ||
− | | | + | | map-released = {{Patch name|12|3|2020}} |
− | | | + | | map-released-major = Smissmas 2020 |
| map-hazards = [[Pitfall]]s,<br>[[Environmental death#Cart explosion|Payload Cart explosion]] | | map-hazards = [[Pitfall]]s,<br>[[Environmental death#Cart explosion|Payload Cart explosion]] | ||
| map-environment = Smissmas | | map-environment = Smissmas | ||
− | | map-setting = Night | + | | map-setting = Night, Town |
− | | map-health | + | | map-pickups-health-small = 10 |
− | | map-health | + | | map-pickups-health-medium = 6 |
− | | map-health | + | | map-pickups-health-large = 2 |
− | | map-ammo | + | | map-pickups-ammo-small = 1 |
− | | map-ammo | + | | map-pickups-ammo-medium = 13 |
− | | map-ammo | + | | map-pickups-ammo-large = 2 |
− | | | + | | map-has-bots = yes |
− | | map- | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/5860569 |
}} | }} | ||
{{Quotation|'''Wutville''' publicity blurb|Ol Nick has scores of naughty children forced into his employ by the arcane rules of the Austrialian Christmas.<br><br>(...) The children, however, took advantage of Nick's lack of attention and intoxication. They made a plan and hired the Blue Team with the promise of fancy hats to shove a train into Ol Nick's Bottomless Pit as a distraction while they make their own safe exit.}} | {{Quotation|'''Wutville''' publicity blurb|Ol Nick has scores of naughty children forced into his employ by the arcane rules of the Austrialian Christmas.<br><br>(...) The children, however, took advantage of Nick's lack of attention and intoxication. They made a plan and hired the Blue Team with the promise of fancy hats to shove a train into Ol Nick's Bottomless Pit as a distraction while they make their own safe exit.}} | ||
− | '''Wutville''' is a single-stage Smissmas-themed [[Payload]] map added in the [[Smissmas 2020]] update. BLU has been hired to escort the bomb-ladened RÜDY, a red-nosed railroad engine, through four checkpoints within [[Non-player characters#Nicholas Crowder/Old Nick|Old Nick's]] prison workcamp for naughty children. | + | '''Wutville''' is a [[Steam Workshop|community-created]], single-stage, Smissmas-themed [[Payload]] map added in the [[Smissmas 2020]] update. BLU has been hired to escort the bomb-ladened RÜDY, a red-nosed railroad engine similar to Li'l Chew-Chew from [[Frontier]], through four checkpoints within [[Non-player characters#Nicholas Crowder/Old Nick|Old Nick's]] prison workcamp for naughty children. |
The setup timer is 60 seconds. | The setup timer is 60 seconds. | ||
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== Locations == | == Locations == | ||
+ | {{HelpfulOverviewNote}} | ||
=== Checkpoint A === | === Checkpoint A === | ||
* '''RÜDY's station''': RÜDY, the Payload, starts on a station with two platforms, one on each side; a long one that must be jumped on and a small one with a booth. The small platform contains a medium ammo box and health kit and access to one of BLU's alternate rollouts and resupply room. | * '''RÜDY's station''': RÜDY, the Payload, starts on a station with two platforms, one on each side; a long one that must be jumped on and a small one with a booth. The small platform contains a medium ammo box and health kit and access to one of BLU's alternate rollouts and resupply room. | ||
− | * '''BLU spawn''': BLU's other alternate rollout and resupply is | + | * '''BLU spawn''': BLU's other alternate rollout and resupply is located on higher ground. Here, you start in a room with only one exit. As they leave the spawn, they may either go down a curved ramp or jump over a fence to the right past medium health pack and a large ammo box. Either way they have to cross a big, open area in order to reach RÜDY. |
− | * '''The Arch''': A big arch that passes high over the | + | * '''The Arch''': A big arch that passes high over the cart's tracks. Both teams can reach it from either of its sides, but BLU has it easier; for RED to reach the right side (from their perspective), they must do some crouch-jumping over some barrels and a fence. This side is home to a medium ammo box and health kit. |
* '''The Plaza''': Just past the Arch and to the left (from BLU's perspective) is a Christmas tree with plenty of space around it, as well as a medium ammo box and a small health kit. A tall wall offers protecting for BLU. On the other side of the tracks, a slope takes player to a vantage point over the RED spawn's exit and to a building that leads to the '''Alleyway''', just past the first checkpoint. | * '''The Plaza''': Just past the Arch and to the left (from BLU's perspective) is a Christmas tree with plenty of space around it, as well as a medium ammo box and a small health kit. A tall wall offers protecting for BLU. On the other side of the tracks, a slope takes player to a vantage point over the RED spawn's exit and to a building that leads to the '''Alleyway''', just past the first checkpoint. | ||
* '''First RED spawn''' and '''Checkpoint A''': RED's first spawn is a small room tucked away in a corner, with a big front yard and two medium ammo boxes and health kits, one on each side, and a clear view of Checkpoint A from its doors. | * '''First RED spawn''' and '''Checkpoint A''': RED's first spawn is a small room tucked away in a corner, with a big front yard and two medium ammo boxes and health kits, one on each side, and a clear view of Checkpoint A from its doors. | ||
+ | <gallery> | ||
+ | File:PL wutville1.png|BLU spawn area. | ||
+ | File:PL wutville2.png|The Arch. | ||
+ | File:PL wutville3.png|First RED spawn. | ||
+ | File:PL wutville4.png|Checkpoint A. | ||
+ | </gallery> | ||
=== Checkpoint B === | === Checkpoint B === | ||
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* '''Second RED spawn''': A small room right next to Checkpoint C. Turning right takes RED to the Alleyway and the tunnel that leads to the entrance to Checkpoint B; turning left takes RED to the exit of the Checkpoint B building and one of its round doorways. | * '''Second RED spawn''': A small room right next to Checkpoint C. Turning right takes RED to the Alleyway and the tunnel that leads to the entrance to Checkpoint B; turning left takes RED to the exit of the Checkpoint B building and one of its round doorways. | ||
− | + | <gallery> | |
+ | File:PL wutville5.png|Checkpoint B. | ||
+ | File:PL wutville7.png|The Alleyway. | ||
+ | File:PL wutville6.png|Second RED spawn. | ||
+ | </gallery> | ||
=== Checkpoint C === | === Checkpoint C === | ||
* '''Checkpoint C''': After RÜDY leaves the building with Checkpoint B, it must make a right turn and follow an upward and mostly straight path to reach point C. BLU's only flank option is to go around RED's second spawn. | * '''Checkpoint C''': After RÜDY leaves the building with Checkpoint B, it must make a right turn and follow an upward and mostly straight path to reach point C. BLU's only flank option is to go around RED's second spawn. | ||
− | + | <gallery> | |
+ | File:PL wutville8.png|Checkpoint C. | ||
+ | </gallery> | ||
=== Checkpoint D === | === Checkpoint D === | ||
− | * '''The Wooden Path''': A wooden platform that goes around and isn't much higher than the | + | * '''The Wooden Path''': A wooden platform that goes around a building and isn't much higher than the cart's path. |
* '''The Side Path''': A fenced flank that takes BLU directly to a hole above the pit where they must throw RÜDY, with a vantage point over both RED spawns. | * '''The Side Path''': A fenced flank that takes BLU directly to a hole above the pit where they must throw RÜDY, with a vantage point over both RED spawns. | ||
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* '''Checkpoint D''': The final goal for BLU, it is a pit with a narrow entrance and an open ceiling. | * '''Checkpoint D''': The final goal for BLU, it is a pit with a narrow entrance and an open ceiling. | ||
+ | <gallery> | ||
+ | File:PL wutville11.png|The fenced flank. | ||
+ | File:PL wutville9.png|RED final spawn. | ||
+ | File:PL wutville10.png|Final point. | ||
+ | </gallery> | ||
+ | |||
+ | == Helpful overview == | ||
+ | [[File:Wutville overview with lines.png|Wutville's locations|left|450px]] | ||
+ | 1. RÜDY's station | ||
+ | 2. Arch | ||
+ | 3. Plaza | ||
+ | 4. Alleyway | ||
+ | 5. Side path | ||
+ | 6. Wooden path | ||
+ | |||
+ | Blue/red diagonal lines: First BLU/RED spawn | ||
+ | Blue/red double diagonal lines: Second BLU/RED spawn | ||
+ | Blue/red double diagonal lines w/ a circle: Third BLU/RED spawn | ||
+ | |||
+ | Yellow circle: First checkpoint | ||
+ | Green circle: Second checkpoint | ||
+ | Orange circle: Third checkpoint | ||
+ | White circle: Final checkpoint | ||
+ | |||
+ | {{clr}} | ||
== Strategy == | == Strategy == | ||
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'''{{Patch name|12|16|2020}}''' | '''{{Patch name|12|16|2020}}''' | ||
− | * The Smissmas trees are now properly colliding with mercs and ordinance | + | * The Smissmas trees are now properly colliding with mercs and ordinance{{sic}} |
− | * The larger first BLU spawn | + | * The larger first BLU spawn has been re-zoned for proper class changes and no more Engineer shenanigans |
* Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs | * Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs | ||
* Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground | * Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground | ||
* The train tunnels will no longer allow for early escape | * The train tunnels will no longer allow for early escape | ||
− | * {{ | + | * {{Undocumented}} Removed [[Poopy Joe]] mural located within the alternate BLU rollout. |
− | * {{ | + | * {{Undocumented}} Fixed fade distance issues with props on Wutville. |
− | + | '''{{Patch name|1|5|2022}}''' | |
− | + | * Fixed a few static_prop models being used to stand on high up in the map | |
− | * | ||
== Bugs == | == Bugs == | ||
+ | * It is possible to go outside of the map's bounds via [[Jumping#Basic rocket jump|rocket jumping]] as the [[Soldier]], [[Jumping#Basic sticky jump|stickybomb jumping]] as the [[Demoman]], and [[Jumping#Sentry rocket jump|sentry jumping]] as the [[Engineer]]. | ||
* [[Projectiles]] can sometimes be shot though spawn doors. | * [[Projectiles]] can sometimes be shot though spawn doors. | ||
* [[Taunt kills]] can sometimes trigger through spawn doors. | * [[Taunt kills]] can sometimes trigger through spawn doors. | ||
* Due to [[vdc:Visibility optimization|rendering issues]], most of the map is rendered past the player's point of view, resulting in high resource usage and low framerates. | * Due to [[vdc:Visibility optimization|rendering issues]], most of the map is rendered past the player's point of view, resulting in high resource usage and low framerates. | ||
− | * | + | * It is possible to build in one of the BLU's first spawns and one of RED's last spawns. |
== Trivia == | == Trivia == | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Wutville_poopyjoemural.png|Poopy Joe wall mural that was | + | File:Rudy.png|The unique payload being pushed on the map. |
+ | File:Wutville_poopyjoemural.png|Poopy Joe wall mural that was removed from the alternate BLU rollout. | ||
File:Wutville_pyrovisionstoragecontainer.png|[[Pyroland]] reference on a storage container located near Checkpoint B. | File:Wutville_pyrovisionstoragecontainer.png|[[Pyroland]] reference on a storage container located near Checkpoint B. | ||
+ | File:Wutville Workshop image.jpg|Steam Workshop thumbnail for Wutville. | ||
</gallery> | </gallery> | ||
{{Smissmas 2020 Nav}} | {{Smissmas 2020 Nav}} | ||
− | {{Maps | + | {{Christmas Map Nav}} |
+ | {{Maps Nav}} |
Latest revision as of 07:05, 16 August 2024
Wutville | |
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Basic Information | |
Map type: | Payload |
File name: | pl_wutville_event
|
Released: | December 3, 2020 Patch (Smissmas 2020) |
Developer(s): | Andrew "Rogue13" Risch |
Map Info | |
Environment: | Smissmas |
Setting: | Night, Town |
Hazards: | Pitfalls, Payload Cart explosion |
Bot support: | Yes |
Map Items | |
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Map Photos | |
Map Overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | Ol Nick has scores of naughty children forced into his employ by the arcane rules of the Austrialian Christmas.
(...) The children, however, took advantage of Nick's lack of attention and intoxication. They made a plan and hired the Blue Team with the promise of fancy hats to shove a train into Ol Nick's Bottomless Pit as a distraction while they make their own safe exit. — Wutville publicity blurb
|
” |
Wutville is a community-created, single-stage, Smissmas-themed Payload map added in the Smissmas 2020 update. BLU has been hired to escort the bomb-ladened RÜDY, a red-nosed railroad engine similar to Li'l Chew-Chew from Frontier, through four checkpoints within Old Nick's prison workcamp for naughty children.
The setup timer is 60 seconds.
Wutville was contributed to the Steam Workshop.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Checkpoint A
- RÜDY's station: RÜDY, the Payload, starts on a station with two platforms, one on each side; a long one that must be jumped on and a small one with a booth. The small platform contains a medium ammo box and health kit and access to one of BLU's alternate rollouts and resupply room.
- BLU spawn: BLU's other alternate rollout and resupply is located on higher ground. Here, you start in a room with only one exit. As they leave the spawn, they may either go down a curved ramp or jump over a fence to the right past medium health pack and a large ammo box. Either way they have to cross a big, open area in order to reach RÜDY.
- The Arch: A big arch that passes high over the cart's tracks. Both teams can reach it from either of its sides, but BLU has it easier; for RED to reach the right side (from their perspective), they must do some crouch-jumping over some barrels and a fence. This side is home to a medium ammo box and health kit.
- The Plaza: Just past the Arch and to the left (from BLU's perspective) is a Christmas tree with plenty of space around it, as well as a medium ammo box and a small health kit. A tall wall offers protecting for BLU. On the other side of the tracks, a slope takes player to a vantage point over the RED spawn's exit and to a building that leads to the Alleyway, just past the first checkpoint.
- First RED spawn and Checkpoint A: RED's first spawn is a small room tucked away in a corner, with a big front yard and two medium ammo boxes and health kits, one on each side, and a clear view of Checkpoint A from its doors.
Checkpoint B
- Checkpoint B: Soon after Checkpoint A, RÜDY must go into a building that houses Checkpoint B after a turn and a ramp. There are four passages in total: two train passages and two round doorways.
- The Alleyway: A side path outside the building housing Checkpoint B with access to multiple tunnels that offer flank routes; the first tunnel connects the entrance to Checkpoint B straight to the second RED spawn, the second tunnel loops back to point A, a fork to the right also takes BLU to RED's second spawn, and the final tunnel passes beneath the second RED spawn and the train tracks after Checkpoint B.
- Second RED spawn: A small room right next to Checkpoint C. Turning right takes RED to the Alleyway and the tunnel that leads to the entrance to Checkpoint B; turning left takes RED to the exit of the Checkpoint B building and one of its round doorways.
Checkpoint C
- Checkpoint C: After RÜDY leaves the building with Checkpoint B, it must make a right turn and follow an upward and mostly straight path to reach point C. BLU's only flank option is to go around RED's second spawn.
Checkpoint D
- The Wooden Path: A wooden platform that goes around a building and isn't much higher than the cart's path.
- The Side Path: A fenced flank that takes BLU directly to a hole above the pit where they must throw RÜDY, with a vantage point over both RED spawns.
- RED Turbine Spawn: One of RED's last resupply rooms, right next to Checkpoint D and with a turbine right outside it.
- Side RED Spawn: Another small resupply room. As soon as RED leaves and turns left, they see the final checkpoint.
- Checkpoint D: The final goal for BLU, it is a pit with a narrow entrance and an open ceiling.
Helpful overview
1. RÜDY's station 2. Arch 3. Plaza 4. Alleyway 5. Side path 6. Wooden path
Blue/red diagonal lines: First BLU/RED spawn Blue/red double diagonal lines: Second BLU/RED spawn Blue/red double diagonal lines w/ a circle: Third BLU/RED spawn
Yellow circle: First checkpoint Green circle: Second checkpoint Orange circle: Third checkpoint White circle: Final checkpoint
Strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Main article: Community Wutville strategy
Update history
December 3, 2020 Patch (Smissmas 2020)
- Added Wutville to the game.
- The Smissmas trees are now properly colliding with mercs and ordinance(sic)
- The larger first BLU spawn has been re-zoned for proper class changes and no more Engineer shenanigans
- Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs
- Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground
- The train tunnels will no longer allow for early escape
- [Undocumented] Removed Poopy Joe mural located within the alternate BLU rollout.
- [Undocumented] Fixed fade distance issues with props on Wutville.
- Fixed a few static_prop models being used to stand on high up in the map
Bugs
- It is possible to go outside of the map's bounds via rocket jumping as the Soldier, stickybomb jumping as the Demoman, and sentry jumping as the Engineer.
- Projectiles can sometimes be shot though spawn doors.
- Taunt kills can sometimes trigger through spawn doors.
- Due to rendering issues, most of the map is rendered past the player's point of view, resulting in high resource usage and low framerates.
- It is possible to build in one of the BLU's first spawns and one of RED's last spawns.
Trivia
- The architectural style of the buildings around the map, as well as the map's name, is based on the fictional town Whoville, as it appeared in the 1957 children's book How the Grinch Stole Christmas! written by Dr. Seuss.
- The name Rudy is often short for Rudolph. Rudolph the Red-Nosed Reindeer is a popular Christmas story character.
- A wall mural dedicated to Poopy Joe was once located inside the building at Checkpoint B, but was later removed.
Gallery
Pyroland reference on a storage container located near Checkpoint B.
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