Difference between revisions of "Red-Tape Recorder"
(Adding the bug from the Engineer Robot's Bugs section for the sake of consistency, as it makes sense to have it listed in here too.) |
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+ | {{Redirects here|Recorder|Frontline Field Recorder}} | ||
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
| image = Red-Tape Recorder.png | | image = Red-Tape Recorder.png | ||
− | | used-by = | + | | used-by = {{used by|Spy}} |
| slot = Building | | slot = Building | ||
| contributed-by = {{Backpack Item Link|76561197982676963|1138731444}}<br>{{Backpack Item Link|76561198000624155|1138767991}}<br>{{Backpack Item Link|76561198071434676|1268759780}}<br>{{Backpack Item Link|76561197970911865|1021018381}} | | contributed-by = {{Backpack Item Link|76561197982676963|1138731444}}<br>{{Backpack Item Link|76561198000624155|1138767991}}<br>{{Backpack Item Link|76561198071434676|1268759780}}<br>{{Backpack Item Link|76561197970911865|1021018381}} | ||
− | | released = {{Patch name|8|2|2012}} | + | | released = {{Patch name|8|2|2012}} |
− | | availability = {{avail | + | | released-major = Triad Pack |
+ | | availability = {{avail|drop|craft|purchase|promotional-expired|crate92-strange|collectors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
Line 14: | Line 16: | ||
| show-ammo = none | | show-ammo = none | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Sapper | + | | item-kind = {{item kind|Sapper}} |
− | + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | |
− | | att-1-positive = | + | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} |
− | | att-2-negative = -100 | ||
}} | }} | ||
Line 23: | Line 24: | ||
[[File:RTR_Sentry_Sapping.png|thumb|300px|right|A level 1 Sentry de-constructing itself while being sapped.]] | [[File:RTR_Sentry_Sapping.png|thumb|300px|right|A level 1 Sentry de-constructing itself while being sapped.]] | ||
− | {{Quotation|'''The Spy''' on reverse-engineering|Did I throw a 'wrench' into your plans? Hahahaha!|sound= | + | {{Quotation|'''The Spy''' on reverse-engineering|Did I throw a 'wrench' into your plans? Hahahaha!|sound=Spy DominationEngineer04.wav}} |
− | The '''Red-Tape Recorder''' is a [[Steam Workshop|community-created]] [[ | + | The '''Red-Tape Recorder''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[Weapons#spybuilding|building weapon]] for the {{cl|Spy}}. It is a [[w:Reel-to-reel audio tape recording|reel-to-reel tape recorder]] with three Chinese characters ("反炮塔", ''fǎnpàotǎ'') on the front printed on a frayed, white label. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)". |
− | Instead of damaging | + | Instead of damaging enemy [[buildings]], the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large [[Ammo|ammo pickup]] with no [[Metal]], instead of dropping [[Gibs#Building gibs|gibs]]. Destroying the Recorder allows the building to reconstruct, but not restore any lost levels, unless the building is in the middle of an upgrade animation, which allows it to continue upgrading to the next level. If a [[Dispenser]] starts deconstructing to below its level 1 state, it loses any Metal stored within it. |
− | The Recorder has five different sounds for when it is sapping a building. The type of sound produced | + | The Red-Tape Recorder has five different sounds for when it is sapping a building. The type of sound produced is randomized. It may play either a [[Media:Spy tape 01.wav|high-pitched rewind sound]], a [[Media:Spy tape 02.wav|slightly lower-pitched rewind sound]], [[Media:Spy tape 03.wav|high-pitched gibberish]], a [[Media:Spy tape 04.wav|short recording in Cantonese]], or a [[Media:Spy tape 05.wav|short recording in English]]. |
− | Sapped Sentry | + | Sapped [[Sentry Gun]]s take 33% less damage from the Spy who applied the Sapper, for example when shooting it with a Revolver. Dispensers and [[Teleporters]] are unaffected by this. |
− | + | This weapon functions the same way as the default Sapper against [[robots]] in [[Mann vs. Machine]]. | |
− | This | + | This item was awarded in [[Genuine]] quality to players who pre-purchased ''[[Sleeping Dogs]]'' on [[Steam]] before August 14, 2012, or August 17, 2012 in Europe. |
− | + | The Red-Tape Recorder was later [https://steamcommunity.com/sharedfiles/filedetails/?id=99139209 contributed] to the Steam Workshop, at [[Valve]]'s request. | |
− | + | == Damage and function times == | |
+ | {{Damage table | ||
+ | | damage = yes | ||
+ | | base = <!-- | ||
+ | --><div style="float:left">{{tooltip|Sentry|Level 1 Sentry (150 health)}}:</div> 14 / s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Dispenser|Level 1 Dispenser (150 health)}}:</div> 7 / s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Teleporter|Level 1 Teleporter (150 health)}}:</div> 7 / s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Mini-Sentry|Combat Mini-Sentry Gun (100 health)}}:</div> 9.5 / s | ||
− | == | + | | function times = yes |
+ | | building destroy time = <!-- | ||
+ | --><div style="float:left">{{tooltip|Downgrade|Shared between all Level 2 and 3 buildings}}:</div> 3.4 s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Sentry|Level 1 Sentry (150 health)}}:</div> 10.7 s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Dispenser|Level 1 Dispenser (150 health)}}:</div> 21.4 s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Teleporter|Level 1 Teleporter (150 health)}}:</div> 21.4 s<br/><!-- | ||
+ | --><div style="float:left">{{tooltip|Mini-Sentry|Combat Mini-Sentry Gun (100 health)}}:</div> 10.5 s | ||
− | + | | recharge = <!-- | |
− | | | + | --><div style="float:left">{{tooltip|Normal|In game modes other than Mann vs. Machine}}:</div> N/A<br><!-- |
− | + | --><div style="float:left">{{tooltip|MvM|In Mann vs. Machine only}}:</div> 15 s | |
− | |||
− | |||
− | |||
}} | }} | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Spy-cicle | ||
+ | | ingredient-1-amount = 3 | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | result = Red-Tape Recorder | ||
+ | }} | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Sapper | + | | item-type = {{item kind|Sapper}} |
| rankson = buildings sapped | | rankson = buildings sapped | ||
− | | att-1-positive = | + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} |
− | | att-2-negative = -100 | + | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} |
| can deal damage = no | | can deal damage = no | ||
| can deal building damage = no | | can deal building damage = no | ||
Line 64: | Line 86: | ||
| notes = | | notes = | ||
}} | }} | ||
+ | |||
=== Strange ranks === | === Strange ranks === | ||
{{Strange Sapper ranks|width=100%}} | {{Strange Sapper ranks|width=100%}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Related achievements == | == Related achievements == | ||
− | ==={{Class link|Pyro}}=== | + | === {{Class link|Pyro}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Firewall}} | | 1 = {{Show achievement|Pyro|Firewall}} | ||
}} | }} | ||
− | ==={{Class link|Demoman}}=== | + | |
+ | === {{Class link|Demoman}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Demoman|Spynal Tap}} | | 1 = {{Show achievement|Demoman|Spynal Tap}} | ||
}} | }} | ||
− | ==={{Class link|Engineer}}=== | + | |
+ | === {{Class link|Engineer}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Engineer|Get Along!}} | | 1 = {{Show achievement|Engineer|Get Along!}} | ||
Line 96: | Line 110: | ||
}} | }} | ||
− | ==={{Class link|Spy}}=== | + | |
+ | === {{Class link|Spy}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Spy|Joint Operation}} | | 1 = {{Show achievement|Spy|Joint Operation}} | ||
Line 104: | Line 119: | ||
}} | }} | ||
− | === | + | |
+ | === {{Achiev type link|mvm-chievements}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Mann vs. Machievements|Sly Voltage}} | | 1 = {{Show achievement|Mann vs. Machievements|Sly Voltage}} | ||
Line 110: | Line 126: | ||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|8|2|2012}}''' ( | + | {{Update history| |
+ | '''{{Patch name|8|2|2012}}''' ({{update link|Triad Pack}}) | ||
* The Red-Tape Recorder was added to the game. | * The Red-Tape Recorder was added to the game. | ||
Line 116: | Line 133: | ||
* Increased The Red-Tape Recorder’s downgrade speed from 1.6 seconds to 3.0 seconds. | * Increased The Red-Tape Recorder’s downgrade speed from 1.6 seconds to 3.0 seconds. | ||
* Fixed building health compounding after being downgraded. | * Fixed building health compounding after being downgraded. | ||
− | * {{ | + | * {{Undocumented}} Fixed the [[Homewrecker]] not destroying Red-Tape Recorder Sappers in one hit. |
− | '''{{ | + | '''{{Patch name|8|15|2012}}''' |
− | * {{Undocumented}} Added Red-Tape Recorder to the [[drop]] | + | * {{Undocumented}} Added the Red-Tape Recorder to the [[item drop system]]. |
− | '''{{ | + | '''{{Item schema|9|13|2012}}''' |
− | * Made the Red-Tape Recorder in Genuine quality [[ | + | * Made the Red-Tape Recorder in Genuine quality [[Trading|tradable]] and [[Gift Wrap|giftable]]. |
− | '''{{ | + | '''{{Patch name|2|22|2013}}''' |
* Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder. | * Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder. | ||
− | '''{{ | + | '''{{Patch name|3|19|2013}}''' |
* Fixed the Spy not holding Sappers correctly in third person. | * Fixed the Spy not holding Sappers correctly in third person. | ||
− | '''{{ | + | '''{{Patch name|4|3|2013}}''' |
* Fixed a bug where Dispensers sapped by a Red-Tape Recorder would continue to heal players. | * Fixed a bug where Dispensers sapped by a Red-Tape Recorder would continue to heal players. | ||
* Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice. | * Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice. | ||
* {{Undocumented}} The Red-Tape Recorder no longer clears metal from Dispensers upon downgrade. | * {{Undocumented}} The Red-Tape Recorder no longer clears metal from Dispensers upon downgrade. | ||
− | '''{{ | + | '''{{Patch name|5|15|2014}}''' |
* Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health. | * Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health. | ||
Line 141: | Line 158: | ||
* Added [[Strange]] quality. | * Added [[Strange]] quality. | ||
− | '''{{Patch name|7|2|2015}} #1''' ( | + | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) |
* Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective). | * Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective). | ||
− | '''{{Patch name|10|20|2017}} #1''' ( | + | '''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}}) |
− | * {{ | + | * {{Undocumented}} Converted the Red-Tape Recorder models to use the <code>c_models</code> system. |
− | '''{{Patch name| | + | '''{{Patch name|6|16|2020}}''' |
* Fixed the {{code|OnDestroyed}} output not getting fired when an object is destroyed by the Red-Tape Recorder. | * Fixed the {{code|OnDestroyed}} output not getting fired when an object is destroyed by the Red-Tape Recorder. | ||
}} | }} | ||
+ | |||
+ | == Unused content == | ||
+ | * Prior to the {{Patch name|3|12|2013}}, the Red-Tape Recorder would drop gibs when destroyed; however, this feature was removed, leaving the gib models unused. | ||
+ | {{Painted variants unused/Notes|singular|The Red-Tape Recorder}} | ||
+ | {{Painted variants unused}} | ||
== Notes == | == Notes == | ||
− | * If a sapped building does not start with full health or is damaged during the deconstruction process, it | + | * If a sapped building does not start with full health or is damaged during the deconstruction process, it reaches 0 health before the deconstruction animation completes, which interrupts the animation and "snaps" it into the toolbox state. |
== Bugs == | == Bugs == | ||
− | * If a Teleporter Entrance is sapped by the Red-Tape Recorder, and the Red-Tape Recorder is removed in-between upgrade animations, the arrow pointing to the Exit Teleporter | + | * If a Teleporter Entrance is sapped by the Red-Tape Recorder, and the Red-Tape Recorder is removed in-between upgrade animations, the arrow pointing to the Exit Teleporter is removed. |
− | * If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it | + | * If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it deals some damage to the building, making a contradiction of its description. |
* Removing the Red-Tape Recorder from built Dispensers or Teleporters immediately reactivates them, while they play their re-constructing animations. | * Removing the Red-Tape Recorder from built Dispensers or Teleporters immediately reactivates them, while they play their re-constructing animations. | ||
− | * The Red-Tape Recorder does not glow when [[Critical hits#Crit Boost| | + | * The Red-Tape Recorder does not glow when [[Critical hits#Crit Boost|Crit boosted]]. |
− | * If a [[Robots|Robot]] is sapped using the Red-Tape Recorder, the Red-Tape Recorder will | + | * If a [[Robots|Robot]] is sapped using the Red-Tape Recorder, the Red-Tape Recorder appears invisible. |
+ | * In [[Mann vs. Machine]], using the Red-Tape Recorder on Teleporters built by an [[Engineer Robot]] will never make him attempt to remove it. | ||
− | == Trivia == | + | == Trivia == |
− | * This weapon's name references the term [[ | + | * This weapon's name references the term [[w:Red tape|"red tape"]], which refers to bureaucracy that hinders or prevents action or decision-making. |
* The Cantonese phrases directly translate to "That's him! Quick, get him!" | * The Cantonese phrases directly translate to "That's him! Quick, get him!" | ||
* As the Red-Tape Recorder's sapping sounds are meant to replicate the effect of overspeeding a tape reel player, slowing the playback down reveals the source sound: | * As the Red-Tape Recorder's sapping sounds are meant to replicate the effect of overspeeding a tape reel player, slowing the playback down reveals the source sound: | ||
− | ** When slowed down<!-- | + | ** When slowed down<!--what percentage?-->, <code>spy_tape_01.wav</code> appears to be a short clip of music.<ref>https://www.youtube.com/watch?v=NIIi8gC92jg</ref> |
** When slowed down 70% to 80%, <code>spy_tape_03.wav</code> appears to say: "Let's make some noise..." with a laugh, followed by the tape's normal noise.<ref>https://www.youtube.com/watch?v=NN3grbaJwE0</ref> | ** When slowed down 70% to 80%, <code>spy_tape_03.wav</code> appears to say: "Let's make some noise..." with a laugh, followed by the tape's normal noise.<ref>https://www.youtube.com/watch?v=NN3grbaJwE0</ref> | ||
− | + | <!-- *** This sound is speculated to be sourced from the song "The Sound Above My Hair" by Scooter.<ref>https://www.youtube.com/watch?v=SWRvFbYkPnE</ref> --> | |
− | |||
− | < | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Red-Tape Recorder 1st person red.png|RED first-person view. | + | File:Red-Tape Recorder 1st person red.png|[[RED]] first-person view. |
− | File:Red-Tape Recorder 1st person blu.png|BLU first-person view. | + | File:Red-Tape Recorder 1st person blu.png|[[BLU]] first-person view. |
File:RTR Attached.png|The Red-Tape Recorder with its attachment wires. | File:RTR Attached.png|The Red-Tape Recorder with its attachment wires. | ||
− | File:RTR Debris.png|Broken Red-Tape Recorder | + | File:RTR Debris.png|Broken Red-Tape Recorder ([[Gibs|gib]]). |
− | File:Red-Tape Recorder concept art.png|Concept for the Red-Tape Recorder | + | File:Red-Tape Recorder concept art.png|Concept art for the Red-Tape Recorder. |
− | File: | + | File:SleepingDogs Promotional Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items. |
− | File: | + | File:RTR on Kong King map.jpg|At the rear of the BLU respawn room, on the {{map link|Kong King}} map. |
− | File:Steamworkshop tf2 red tape recorder thumb.jpg|Steam Workshop thumbnail for the Red-Tape Recorder. | + | File:Steamworkshop tf2 red tape recorder thumb.jpg|Steam Workshop thumbnail for the Red-Tape Recorder. |
</gallery> | </gallery> | ||
== References == | == References == | ||
− | < | + | <References/> |
== See also == | == See also == | ||
− | *[[Spy strategy#Red-Tape Recorder|Red-Tape Recorder strategy]] | + | * [[Basic Spy strategy#Red-Tape Recorder|Red-Tape Recorder strategy]] |
− | *[[Sleeping Dogs]] | + | * ''[[Sleeping Dogs]]'' |
− | {{ | + | {{Triad Nav}} |
− | {{Promo | + | {{Promo Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Spy Nav}} | {{Spy Nav}} |
Latest revision as of 21:39, 9 December 2024
“ | Did I throw a 'wrench' into your plans? Hahahaha!
Click to listen
— The Spy on reverse-engineering
|
” |
The Red-Tape Recorder is a community-created promotional building weapon for the Spy. It is a reel-to-reel tape recorder with three Chinese characters ("反炮塔", fǎnpàotǎ) on the front printed on a frayed, white label. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)".
Instead of damaging enemy buildings, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large ammo pickup with no Metal, instead of dropping gibs. Destroying the Recorder allows the building to reconstruct, but not restore any lost levels, unless the building is in the middle of an upgrade animation, which allows it to continue upgrading to the next level. If a Dispenser starts deconstructing to below its level 1 state, it loses any Metal stored within it.
The Red-Tape Recorder has five different sounds for when it is sapping a building. The type of sound produced is randomized. It may play either a high-pitched rewind sound, a slightly lower-pitched rewind sound, high-pitched gibberish, a short recording in Cantonese, or a short recording in English.
Sapped Sentry Guns take 33% less damage from the Spy who applied the Sapper, for example when shooting it with a Revolver. Dispensers and Teleporters are unaffected by this.
This weapon functions the same way as the default Sapper against robots in Mann vs. Machine.
This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012, or August 17, 2012 in Europe.
The Red-Tape Recorder was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | Sentry: 14 / sDispenser: 7 / sTeleporter: 7 / sMini-Sentry: 9.5 / s
|
Function times | ||
Recharge time | Normal: N/AMvM: 15 s
| |
Building destroy time | Downgrade: 3.4 sSentry: 10.7 sDispenser: 21.4 sTeleporter: 21.4 sMini-Sentry: 10.5 s
| |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Spy-cicle | Reclaimed Metal | Red-Tape Recorder | ||
x3 | + | = |
Strange variant
Strange ranks
Rank | Buildings Sapped | Name |
---|---|---|
0 | 0 | Strange |
1 | 3 | Unremarkable |
2 | 9 | Scarcely Shocking |
3 | 15 | Mildly Magnetizing |
4 | 21 | Somewhat Inducting |
5 | 30 | Unfortunate |
6 | 42 | Notably Deleterious |
7 | 54 | Sufficiently Ruinous |
8 | 69 | Truly Conducting |
9 | 84 | Spectacularly Pseudoful |
10 | 105 | Ion-Spattered |
11 | 150 | Wickedly Dynamizing |
12 | 225 | Positively Plasmatic |
13 | 299 | Totally Ordinary |
14 | 300 | Circuit-Melting |
15 | 450 | Nullity-Inducing |
16 | 750 | Server-Clearing |
17 | 1500 | Epic |
18 | 2250 | Legendary |
19 | 2345 | Australian |
20 | 2550 | Mann Co. Select |
Related achievements
Pyro
|
Demoman
|
Engineer
|
|
Spy
|
|
Mann vs. Machievements
|
Update history
- The Red-Tape Recorder was added to the game.
- Increased The Red-Tape Recorder’s downgrade speed from 1.6 seconds to 3.0 seconds.
- Fixed building health compounding after being downgraded.
- [Undocumented] Fixed the Homewrecker not destroying Red-Tape Recorder Sappers in one hit.
- [Undocumented] Added the Red-Tape Recorder to the item drop system.
September 13, 2012 [Item schema update]
- Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder.
- Fixed the Spy not holding Sappers correctly in third person.
- Fixed a bug where Dispensers sapped by a Red-Tape Recorder would continue to heal players.
- Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice.
- [Undocumented] The Red-Tape Recorder no longer clears metal from Dispensers upon downgrade.
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health.
- Added Strange quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Decreased the damage penalty on Sentry Guns sapped by the Spy from -66% to -33% (i.e. shooting a Sentry the Spy sapped with a Revolver is now more effective).
October 20, 2017 Patch #1 (Jungle Inferno Update)
- [Undocumented] Converted the Red-Tape Recorder models to use the
c_models
system.
- Fixed the
OnDestroyed
output not getting fired when an object is destroyed by the Red-Tape Recorder.
Unused content
- Prior to the March 12, 2013 Patch, the Red-Tape Recorder would drop gibs when destroyed; however, this feature was removed, leaving the gib models unused.
The Red-Tape Recorder is set up for paint to be applied, but the ability to do so is disabled.
Unused painted variants | |||
---|---|---|---|
Main article: Paint Can
Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.
| |||
Single colors | |||
An Extraordinary Abundance of Tinge | Color No. 216-190-216 | Peculiarly Drab Tincture | Aged Moustache Grey |
A Distinctive Lack of Hue | After Eight | Radigan Conagher Brown | Ye Olde Rustic Colour |
Muskelmannbraun | Mann Co. Orange | Australium Gold | The Color of a Gentlemann's Business Pants |
Dark Salmon Injustice | Pink as Hell | A Deep Commitment to Purple | Noble Hatter's Violet |
A Color Similar to Slate | Zepheniah's Greed | Drably Olive | Indubitably Green |
The Bitter Taste of Defeat and Lime | A Mann's Mint | ||
Team colors | |||
Waterlogged Lab Coat (RED) | Waterlogged Lab Coat (BLU) | Balaclavas Are Forever (RED) | Balaclavas Are Forever (BLU) |
Team Spirit (RED) | Team Spirit (BLU) | Operator's Overalls (RED) | Operator's Overalls (BLU) |
The Value of Teamwork (RED) | The Value of Teamwork (BLU) | An Air of Debonair (RED) | An Air of Debonair (BLU) |
Cream Spirit (RED) | Cream Spirit (BLU) | Unpainted |
Notes
- If a sapped building does not start with full health or is damaged during the deconstruction process, it reaches 0 health before the deconstruction animation completes, which interrupts the animation and "snaps" it into the toolbox state.
Bugs
- If a Teleporter Entrance is sapped by the Red-Tape Recorder, and the Red-Tape Recorder is removed in-between upgrade animations, the arrow pointing to the Exit Teleporter is removed.
- If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it deals some damage to the building, making a contradiction of its description.
- Removing the Red-Tape Recorder from built Dispensers or Teleporters immediately reactivates them, while they play their re-constructing animations.
- The Red-Tape Recorder does not glow when Crit boosted.
- If a Robot is sapped using the Red-Tape Recorder, the Red-Tape Recorder appears invisible.
- In Mann vs. Machine, using the Red-Tape Recorder on Teleporters built by an Engineer Robot will never make him attempt to remove it.
Trivia
- This weapon's name references the term "red tape", which refers to bureaucracy that hinders or prevents action or decision-making.
- The Cantonese phrases directly translate to "That's him! Quick, get him!"
- As the Red-Tape Recorder's sapping sounds are meant to replicate the effect of overspeeding a tape reel player, slowing the playback down reveals the source sound:
Gallery
RED first-person view.
BLU first-person view.
Broken Red-Tape Recorder (gib).
Promotional image featuring the Sleeping Dogs promotional items.
At the rear of the BLU respawn room, on the Kong King map.
References
See also
|
|
Weapons | ||||||||||
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Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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