Difference between revisions of "Scout Update"

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[[Image:Scout_Update_Title_Card.png|right|x200px|link=http://teamfortress.com/scoutupdate/]]
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{{patch info|2|24|2009}}
{{Quotation|'''The Scout Update Hub'''|Who's the tough guy now? Huh, tough guy?|sound=Scout_revenge08.wav}}
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/scoutupdate/]]
The <span class="plainlinks">'''[http://teamfortress.com/scoutupdate/ Scout Update]'''</span> was a patch for the [[Scout]], the fourth class-content pack released in TF2's development, and was released on [[February 24, 2009 Patch|February 24, 2009]]. The update introduced 35 new [[Scout achievements]], and 3 new Scout weapons.
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{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
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The <span class="plainlinks">'''[https://www.teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.
  
The update was also the first to not include a Meet the Team video. The [[Scout]] also received several new voice lines that referred both to his new weapons, and to gameplay events such as point captures and [[Domination]]s. The update has also been the only one to date that allowed players to choose the unlock order of the weapons through milestones.
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The update was mainly focused on the [[Scout]]. In addition to three new weapons, the class gained several unique [[Scout responses|voice responses]] to his new weapons and gameplay events, adding further immersion for players.
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Three community-created maps ([[Egypt]], [[Watchtower]], and [[Junction]]) were established as official due to their outstanding quality. A large patch was also made to the existing map [[Fastlane]]. A further map, [[Pipeline]], was teased on Day 3 of the update as the backdrop, but would not be released until [[Sniper vs. Spy Update|later]].
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The Scout Update was released in the {{Patch name|2|24|2009}}.
  
 
== Additions ==
 
== Additions ==
 
=== Maps ===
 
=== Maps ===
 
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{{main|List of maps}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable" cellpadding=2 style="text-align:center;"
 +
|- style="height: 20px;"
 +
! class="header" | Name
 +
! class="header" | Picture
 +
! class="header" | Game mode
 +
! class="header" | File name
 
|-
 
|-
!class="header" style="width: 20%" | Game Mode
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| width="75px" style="background-color:#F9D483;" | '''[[Watchtower]]'''
!class="header" style="width: 40%" |  
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| [[File:Watch_01.png|160px|link=Watchtower]]
!class="header" style="width: 20%" | Map Name
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| '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
!class="header" style="width: 20%" | File Name
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| {{code|arena_watchtower}}
 
|-
 
|-
| rowspan="1" | <center>[[Arena]]</center>
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| style="background-color:#F9D483;" | '''[[Junction]]'''
| [[File:Watch_01.jpg|150px|link=Watchtower]]
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| [[File:Junct_01.png|160px|link=Junction]]
| '''[[Watchtower]]'''
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| arena_watchtower
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| {{code|cp_junction}}
 
|-
 
|-
| rowspan="2" | <center>[[Control Points]]</center>
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| style="background-color:#F9D483;" | '''[[Egypt]]'''
| [[File:Junct_01.jpg|150px|link=Junction]]
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| [[File:Egypt_01.png|160px|link=Egypt]]
| '''[[Junction]]'''
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| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
| cp_junction
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| {{code|cp_egypt}}
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|}
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=== Weapons ===
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{{main|Weapons}}
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
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| width="75px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
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| wifth="75px" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
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| '''{{item link|Force-A-Nature}}'''
 
|-
 
|-
| [[File:Cpfastlane.jpg|150px|link=Fastlane]]
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| style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
| '''[[Fastlane]]'''
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| '''{{item link|Bonk! Atomic Punch}}'''
| cp_fastlane
 
 
|-
 
|-
| rowspan="1" | <center>[[Control Points]]</center>
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| style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
| [[File:Egypt_01.jpg|150px|link=Egypt]]
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| '''{{item link|Sandman}}'''
| '''[[Egypt]]'''
 
| cp_egypt
 
 
|}
 
|}
  
=== Weapons ===
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=== Tweaked Classes ===
 
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{| class="wikitable"
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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! width="75px" class="header" | Class
 +
! class="header" | Changes
 
|-
 
|-
!class="header" style="width: 10%" | Class
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! style="background: #F9D483;" rowspan="3" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
!class="header" style="width: 15%" | Item Icon
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| {{c|+|Added:}} Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
!class="header" style="width: 35%" | Item Name
 
 
|-
 
|-
| rowspan="3" | {{Icon class|class=Scout|link=Scout}} <br/> [[Scout]]
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| {{c|+|Added:}} Spies disguised as enemy team can now see player IDs for enemies.
| {{item icon|size=76px|Force-A-Nature}}
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|-
| '''[[Force-A-Nature]]'''
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| {{c|-|Changed:}} Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range.<sup>†</sup> Made backstabs quicker.
 
|-
 
|-
| {{item icon|size=76px|Bonk! Atomic Punch}}
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! style="background: #F9D483;" rowspan="1" | Notes
| '''[[Bonk! Atomic Punch]]'''
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| <sup>†</sup>This has since been reverted.
|-
 
| {{item icon|size=76px|Sandman}}
 
| '''[[Sandman]]'''
 
 
|}
 
|}
  
== Update Progress ==
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== Update progress ==
===Day One===
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While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.
 
 
{{Quotation|'''Sandman Publicity Blurb'''|...stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way...}}
 
 
 
The first day of the update released the [[Sandman]], which gave the [[Scout]] the ability to incapacitate players at long range. Originally, the [[Sandman]] held the ability to stun Ubercharged players, however this was soon patched out of the game due to balance issues.
 
 
 
===Day Two===
 
 
 
{{Quotation|'''Watchtower Map Description'''| It’s a perfect complement to the Scout update. Batter up!}}
 
 
 
The second day of the Scout Update included two new community maps, [[Watchtower]] and [[Junction]].
 
 
 
===Day Three===
 
 
 
{{Quotation|'''Bonk! Atomic Punch Hype'''|Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need.}}
 
 
 
Day three of the Scout Update revealed [[Bonk! Atomic Punch]], the [[Scout achievements]], and hinted at both a daytime version of [[Pipeline]] and the [[Force-A-Nature]]. [[Pipeline]] would remain unreleased until the [[Sniper vs. Spy Update]].
 
 
 
===Day Four===
 
 
 
{{Quotation|'''Egypt Map Blurb'''|A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.}}
 
 
 
Day four brought the last map of the update, [[Egypt]], and included a fix to the map [[Fastlane]]. The ability of the new [[Force-A-Nature]] was hinted at in the description of the map, however the name remained unreleased.
 
 
 
===Day Five===
 
 
 
{{Quotation|'''Force-A-Nature Mock Advertisement'''|Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!}}
 
  
The final day of the [[Scout Update]] revealed the new [[Force-A-Nature]], and revealed a new [[Scout]] T-shirt available at the Valve store. Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.
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==Trivia==
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* Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.
 +
** The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming Sniper vs. Spy Update.
 +
* The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[Hitscan|pellets connected]], and disguised enemy Spies were affected.
 +
* Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement as well.
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* The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun [[ÜberCharge]]d enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.
  
===Day Six===
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== Update Gallery ==
 
 
{{Quotation|'''Scout Update Release Page'''|The results are in, the update's out, now it's time to... PLAY BALL!}}
 
 
 
The release page simply revealed the results of the community poll, which are as follows:
 
 
 
*[[Force-A-Nature]] (Requires 10 Achievements to unlock): 17,219 votes (42.53%).
 
*[[Sandman]] (Requires 15 Achievements to unlock): 13,806 votes (34.10%).
 
*[[Bonk! Atomic Punch]] (Requires 20 Achievements to unlock): 9,463 votes (23.37%).
 
 
 
=== Gallery ===
 
 
<gallery>
 
<gallery>
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
File:Scout_Update_Day_1.png|'''Day 1''': The [[Sandman]] was announced.
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File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced.
File:Scout_Update_Day_2.png|'''Day 2''': [[Watchtower|Arena_Watchtower]] and [[Junction|cp_Junction]] were announced.
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File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower]] and [[Junction]] were announced.
File:Scout_Update_Day_3.png|'''Day 3''': The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
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File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
File:Scout_Update_Day_4.png|'''Day 4''': [[Egypt|cp_Egypt]] and [[Fastlane|cp_Fastlane]] were announced.
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File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt]] and [[Fastlane]] were announced.
File:Scout_Update_Day_5.png|'''Day 5''': The [[Force-A-Nature]] was announced.
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File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced.
File:Scout_Update_Day_6.png|'''Day 6''': The Update was released.
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File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released.
 
</gallery>
 
</gallery>
 
== Other additions ==
 
{{main|February 24, 2009 Patch}}
 
* Scouts earn a bonus point for killing Medics who are actively healing a target.
 
 
== Trivia ==
 
*The [[Force-A-Nature]] originally could lift players into the air upon getting hit with even a single pellet, and disguised enemy spies were affected by the knockback. The strength of the [[Force-A-Nature]]'s knockback was also far weaker.
 
*[[Bonk! Atomic Punch]] originally had a cooldown after the invulnerability wore off that slowed the [[Scout]] to [[Heavy]] speed, and a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement, which is now linked to [[Crit-A-Cola]].
 
*Shortly after the update, a glitch was discovered by [[Scout]] players that allowed a [[Scout]] to stay under the effects of [[Bonk! Atomic Punch]] indefinitely. This was soon patched out. However, a player can still recreate this glitch in the Spawn room by standing in front of the Resupply Locker whilst under the effects of [[Bonk! Atomic Punch]]. Leaving will cause it to wear off, however.
 
*The [[Sandman]] was vastly different upon release than the current incarnation.
 
**It would completely stop player movement when they were stunned, as opposed to the usage of the fleeing state that is imposed upon stunned players now.
 
**It originally had the ability to stun Übercharged players.
 
**It removed the [[Scout]]'s double jump instead of incurring a health penalty.
 
**It originally did -50% damage against non-stunned opponents.
 
 
*The Scout Update weapons have had the most combined changes for a class weapon set after release.
 
  
 
== External links ==
 
== External links ==
* [http://teamfortress.com/scoutupdate/ Scout Update Hub]
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* [https://www.teamfortress.com/scoutupdate/ Scout Update Hub]
  
{{ScoutUpdateNav}}
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{{Scout Update Nav}}
 +
{{Major Updates Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
[[Category:Patches]]
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 +
[[Category:Major updates]]

Latest revision as of 16:00, 29 November 2024

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps (Egypt, Watchtower, and Junction) were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Watchtower Watch 01.png Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.png Control Point
Controlpoint.png
cp_junction
Egypt Egypt 01.png Control Point
Controlpoint.png
cp_egypt

Weapons

Main article: Weapons
Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Tweaked Classes

Class Changes
Leaderboard class spy.png
Spy
Pictogram plus.png Added: Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
Pictogram plus.png Added: Spies disguised as enemy team can now see player IDs for enemies.
Pictogram minus.png Changed: Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range. Made backstabs quicker.
Notes This has since been reverted.

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
    • The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of Mann Co. products. This was another of several hints to the upcoming Sniper vs. Spy Update.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun ÜberCharged enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links