Difference between revisions of "July 20, 2023 Patch"
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{{Patch layout | {{Patch layout | ||
| before = {{Patch name|7|13|2023}} | | before = {{Patch name|7|13|2023}} | ||
− | | day = | + | | day = 20 |
| month = july | | month = july | ||
| year = 2023 | | year = 2023 | ||
− | | after = | + | | after = {{Patch name|7|25|2023}} |
− | | source-title = {{common string|Blog Team Fortress 2 Update Released| | + | | source-title = {{common string|Blog Team Fortress 2 Update Released|20|07|2023}} |
− | | source = https:// | + | | source = https://store.steampowered.com/news/app/440/view/3683432262650266276 |
+ | | source2-title = {{common string|Blog Team Fortress 2 Update Released|20|07|2023}} | ||
+ | | source2 = https://store.steampowered.com/news/app/440/view/3683432262650677245 | ||
| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are simply copying the translation from Valve Crowdin. If not, please leave as "no". --> | ||
− | | notes = === | + | | notes = === Patch 1 === |
− | * Added main menu character for the Summer event | + | * Added [[Main menu|main menu]] character for the Summer event |
− | * Fixed pd_watergate capture zone not working properly | + | * Fixed {{code|[[Watergate|pd_watergate]]}} capture zone not working properly |
− | * Fixed geometry collision issue with the Wildflower Meadows Unusual effect | + | * Fixed geometry collision issue with the Wildflower Meadows [[Unusual#Unusual effects|Unusual effect]] |
* Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces | * Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces | ||
− | * Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous | + | * Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players |
− | * Fixed the {{ | + | * Fixed the [[Strange Filter]] prefix for {{code|[[Selbyen|pd_selbyen]]}} |
− | * Fixed broken [[vdc: | + | * Fixed broken [[vdc:Material|materials]] for the second [[Styles|style]] of the [[Cranium Cover]] |
− | * Updated koth_sharkbay | + | * Updated {{code|[[Sharkbay|koth_sharkbay]]}} |
** Fixed the flying boat | ** Fixed the flying boat | ||
** Removed collision from seagulls | ** Removed collision from seagulls | ||
− | ** Updated Map Stamp icons | + | ** Updated [[Map Stamp]] icons |
− | * Updated koth_rotunda | + | * <s>Updated koth_rotunda</s><ref name="removal">{{Removed patch note}}</ref> |
− | ** Aligned various textures | + | ** <s>Aligned various textures</s><ref name="removal"></ref> |
− | ** Improved clipping slightly | + | ** <s>Improved clipping slightly</s><ref name="removal"></ref> |
− | ** Raised gate to flank route for ease of access | + | ** <s>Raised gate to flank route for ease of access</s><ref name="removal"></ref> |
− | ** Aligned some props | + | ** <s>Aligned some props</s><ref name="removal"></ref> |
− | * Updated cp_hardwood_final | + | * Updated {{code|[[Hardwood|cp_hardwood_final]]}} |
** Fixed a crash affecting a small number of players | ** Fixed a crash affecting a small number of players | ||
** Minor clipping adjustments throughout the map | ** Minor clipping adjustments throughout the map | ||
** Minor lighting issues fixed throughout the map | ** Minor lighting issues fixed throughout the map | ||
− | ** Adjusted areaportalwindow fade brush textures | + | ** Adjusted {{ent|func_areaportalwindow|areaportalwindow}} fade brush textures |
** Adjusted collisions for some props | ** Adjusted collisions for some props | ||
− | * Updated cp_steel | + | * Updated {{code|[[Steel|cp_steel]]}} |
− | ** More blockbullet /clipbrush swaps where needed | + | ** More blockbullet /clipbrush{{sic}} swaps where needed |
** Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp | ** Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp | ||
** Fixed more small unnecessary prop collision/clip removals | ** Fixed more small unnecessary prop collision/clip removals | ||
Line 43: | Line 45: | ||
** Extended projectile blocker brush along the top side of the Blu spawn building's roof | ** Extended projectile blocker brush along the top side of the Blu spawn building's roof | ||
** Fixed Sniper sightline into Red's first spawn points from E | ** Fixed Sniper sightline into Red's first spawn points from E | ||
− | * Updated koth_rotunda | + | * Updated {{code|[[Rotunda|koth_rotunda]]}} |
** Aligned various textures and fixed cubemap issue | ** Aligned various textures and fixed cubemap issue | ||
** Improved clipping | ** Improved clipping | ||
Line 49: | Line 51: | ||
** Raised gate to flank route for ease of access | ** Raised gate to flank route for ease of access | ||
** Aligned some props | ** Aligned some props | ||
− | ** Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!) | + | ** Fixed out-of-bounds exploit related to {{ent|func_tracktrain}} (Thank you, The Nubing!) |
** Added missing collision to some props | ** Added missing collision to some props | ||
** Sealed the map more | ** Sealed the map more | ||
− | * Updated cp_sulfur | + | * Updated {{code|[[Sulfur|cp_sulfur]]}} |
** Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point | ** Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point | ||
** Fixed a case where Blu could contest their own win | ** Fixed a case where Blu could contest their own win | ||
Line 65: | Line 67: | ||
** Area under Point A can no longer be accessed | ** Area under Point A can no longer be accessed | ||
** Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these | ** Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these | ||
− | * Updated pd_selbyen | + | * Updated {{code|pd_selbyen}} |
** Fixed exploit that would let you build in spawn | ** Fixed exploit that would let you build in spawn | ||
** Seal will now select a random skin every time it teleports to the break room (3 possible skins) | ** Seal will now select a random skin every time it teleports to the break room (3 possible skins) | ||
Line 76: | Line 78: | ||
** Fixed some displacements clipping through stuff | ** Fixed some displacements clipping through stuff | ||
** Fixed some displacement seams | ** Fixed some displacement seams | ||
− | ** Fixed some visible nodraws | + | ** Fixed some visible {{ent|nodraw|nodraws}} |
** Fixed some z-fighting | ** Fixed some z-fighting | ||
** Various detailing additions | ** Various detailing additions | ||
− | * Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish | + | * Updated {{code|[[Distillery|vsh_distillery]]}}, {{code|[[Tiny Rock|vsh_tinyrock]]}}, {{code|[[Nucleus VSH|vsh_nucleus]]}}, {{code|[[Skirmish|vsh_skirmish]]}} |
− | ** TF_Bots now function in Versus Saxton Hale | + | ** {{code|[[Bots|TF_Bots]]}} now function in [[Versus Saxton Hale]] |
** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities | ** Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities | ||
− | ** Fixed players dropping Player Destruction pickups | + | ** Fixed players dropping [[Player Destruction]] pickups |
− | ** Fixed Hale sometimes holding Necro Smasher or Sandvich | + | ** Fixed Hale sometimes holding [[Necro Smasher]] or [[Sandvich]] |
** Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed | ** Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed | ||
− | ** By community request, added Pyro VSH lines, performed by James McGuinn | + | ** By community request, added [[Pyro]] VSH lines, performed by James McGuinn |
− | ** Updated VSH voice lines for Spy | + | ** Updated VSH voice lines for [[Spy]] |
** "Behind you" and "Above you" now play exclusively for the player the line is addressed to | ** "Behind you" and "Above you" now play exclusively for the player the line is addressed to | ||
** Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive | ** Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive | ||
− | ** Mad Milk recharge rate returned to stock value | + | ** [[Mad Milk]] recharge rate returned to stock value |
− | ** Demoman's | + | ** [[Demoman]]'s [[Sword]]s now deal less knockback than other melee weapons |
− | ** Demoman's | + | ** Demoman's [[Shield]]s will now break when absorbing a Hale punch |
** Fixed a bug relating to sending a class-restricted duel to Hale during Setup | ** Fixed a bug relating to sending a class-restricted duel to Hale during Setup | ||
− | * Updated vsh_skirmish (additional changes) | + | * Updated {{code|vsh_skirmish}} (additional changes) |
** Fixed an exploit that allowed players to build out of bounds | ** Fixed an exploit that allowed players to build out of bounds | ||
** Added decals to ammo pack locations throughout the map | ** Added decals to ammo pack locations throughout the map | ||
− | * Updated vsh_distillery (additional change) | + | * Updated {{code|vsh_distillery}} (additional change) |
− | ** Fixed crash when using mat_phong 0 | + | ** Fixed crash when using {{code|mat_phong 0}} |
+ | |||
+ | ==== Undocumented changes ==== | ||
+ | * Added some [[Tournament Medal|tournament medals]].<ref>[[Tournament Medal - ozfortress Sixes|ozfortress Sixes]] Season 37, [[Tournament Medal - ozfortress Highlander|ozfortress Highlander]] Season 4</ref> | ||
+ | * Updated the [[Localization files|localization files]] for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish (Spain), Swedish, Traditional Chinese, Turkish, and Ukrainian. | ||
+ | |||
+ | === Patch 2 === | ||
+ | * Enabled [[Versus Saxton Hale|Versus Saxton Hale (Community)]] support for Valve matchmaking servers | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
}} | }} |
Latest revision as of 00:37, 22 December 2023
|
Contents
Patch notes
Patch 1
- Added main menu character for the Summer event
- Fixed
pd_watergate
capture zone not working properly - Fixed geometry collision issue with the Wildflower Meadows Unusual effect
- Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
- Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
- Fixed the Strange Filter prefix for
pd_selbyen
- Fixed broken materials for the second style of the Cranium Cover
- Updated
koth_sharkbay
- Fixed the flying boat
- Removed collision from seagulls
- Updated Map Stamp icons
Updated koth_rotunda[1]- Updated
cp_hardwood_final
- Fixed a crash affecting a small number of players
- Minor clipping adjustments throughout the map
- Minor lighting issues fixed throughout the map
- Adjusted
areaportalwindow
fade brush textures - Adjusted collisions for some props
- Updated
cp_steel
- More blockbullet /clipbrush(sic) swaps where needed
- Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
- Fixed more small unnecessary prop collision/clip removals
- Fixed blatant texture misalignment
- Addressed perch spot outside Red spawn on wood beam
- Closed some accidental holes in geometry
- Additional fixes to a sticky/shooting exploit through and under Red's E platform area
- Increased pit damage to kill some certain class loadouts in a single trigger
- Moved Blu spawns forward a little to previous distance
- Extended projectile blocker brush along the top side of the Blu spawn building's roof
- Fixed Sniper sightline into Red's first spawn points from E
- Updated
koth_rotunda
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to
func_tracktrain
(Thank you, The Nubing!) - Added missing collision to some props
- Sealed the map more
- Updated
cp_sulfur
- Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
- Fixed a case where Blu could contest their own win
- Fixed a case where you could build a teleporter under a platform and become trapped
- Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
- Altered Red spawn positons to spread them out when defending main point
- Lowered Red's initial time to defend slightly
- Convinced the boiling water to properly scald people that are submerged below the surface
- Gravity density in the potplants has been correctly calibrated
- Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
- B can no longer be capped from the outside of the building
- Area under Point A can no longer be accessed
- Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
- Updated
pd_selbyen
- Fixed exploit that would let you build in spawn
- Seal will now select a random skin every time it teleports to the break room (3 possible skins)
- Adjusted oob seal animation timings
- Fixed seal swimming animation
- Added missing resupply cabinet on the Blu side
- Added some missing clipping that would let players build in undesirable places
- Fixed some floating windows
- Fixed some props clipping through stuff
- Fixed some displacements clipping through stuff
- Fixed some displacement seams
- Fixed some visible
nodraws
- Fixed some z-fighting
- Various detailing additions
- Updated
vsh_distillery
,vsh_tinyrock
,vsh_nucleus
,vsh_skirmish
TF_Bots
now function in Versus Saxton Hale- Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
- Fixed players dropping Player Destruction pickups
- Fixed Hale sometimes holding Necro Smasher or Sandvich
- Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
- By community request, added Pyro VSH lines, performed by James McGuinn
- Updated VSH voice lines for Spy
- "Behind you" and "Above you" now play exclusively for the player the line is addressed to
- Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
- Mad Milk recharge rate returned to stock value
- Demoman's Swords now deal less knockback than other melee weapons
- Demoman's Shields will now break when absorbing a Hale punch
- Fixed a bug relating to sending a class-restricted duel to Hale during Setup
- Updated
vsh_skirmish
(additional changes)- Fixed an exploit that allowed players to build out of bounds
- Added decals to ammo pack locations throughout the map
- Updated
vsh_distillery
(additional change)- Fixed crash when using
mat_phong 0
- Fixed crash when using
Undocumented changes
- Added some tournament medals.[2]
- Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish (Spain), Swedish, Traditional Chinese, Turkish, and Ukrainian.
Patch 2
- Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers
References
- ↑ a b c d e The patch note was removed by Valve after it was initially published.
- ↑ ozfortress Sixes Season 37, ozfortress Highlander Season 4
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Patch 1
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_japanese.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_czech.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_proto_obj_defs_french.txt
Modified: tf/resource/tf_quests_turkish.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_hardwood_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/cp_sulfur.bsp
Modified: tf/maps/ctf_pelican_peak.bsp
Modified: tf/maps/koth_rotunda.bsp
Modified: tf/maps/koth_sharkbay.bsp
Modified: tf/maps/pd_selbyen.bsp
Modified: tf/maps/pl_phoenix.bsp
Modified: tf/maps/vsh_distillery.bsp
Modified: tf/maps/vsh_nucleus.bsp
Modified: tf/maps/vsh_skirmish.bsp
Modified: tf/maps/vsh_tinyrock.bsp
Modified: tf/resource/tf_proto_obj_defs_bulgarian.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_finnish.txt
Modified: tf/resource/tf_proto_obj_defs_german.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_korean.txt
Modified: tf/resource/tf_proto_obj_defs_koreana.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_proto_obj_defs_romanian.txt
Modified: tf/resource/tf_proto_obj_defs_schinese.txt
Modified: tf/resource/tf_proto_obj_defs_swedish.txt
Modified: tf/resource/tf_proto_obj_defs_tchinese.txt
Modified: tf/resource/tf_proto_obj_defs_thai.txt
Modified: tf/resource/tf_proto_obj_defs_ukrainian.txt
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_002.vpk
Modified: tf/tf2_misc_003.vpk
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_022.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/background_summer2023_widescreen.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023.vmt
Added: tf/tf2_misc_dir.vpk/materials/console/characters/bbq_summer2023_blu.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf
Modified: tf/tf2_misc_dir.vpk/resource/ui/mainmenuoverride.res
Modified: tf/tf2_misc_dir.vpk/scripts/characterbackgrounds.txt
Modified: tf/tf2_textures_009.vpk
Modified: tf/tf2_textures_014.vpk
Modified: tf/tf2_textures_063.vpk
Modified: tf/tf2_textures_064.vpk
Modified: tf/tf2_textures_071.vpk
Modified: tf/tf2_textures_088.vpk
Modified: tf/tf2_textures_090.vpk
Modified: tf/tf2_textures_091.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_sharkbay_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_detail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_sharkbay_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/background_summer2023_widescreen.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023.vtf
Added: tf/tf2_textures_dir.vpk/materials/console/characters/bbq_summer2023_blu.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/workshop/meadows_grass.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_1_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/sum23_cranium_cover_style2/sum23_cranium_cover_style2_phongexponent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_hardwood_final.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_sulfur.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_pelican_peak.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_sharkbay.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pd_selbyen.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_pl_phoenix.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_distillery.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_nucleus.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_vsh_skirmish.vtf
Patch 2
Modified: tf/cfg/server_custom.cfg
Modified: tf/steam.inf