Difference between revisions of "Selbyen"

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m (Gallery: Ditto?)
m (Update history)
 
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{{stub}}
 
 
{{Map infobox
 
{{Map infobox
 
   | map-status        = community
 
   | map-status        = community
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'''{{Patch name|7|20|2023}} #1'''
 
'''{{Patch name|7|20|2023}} #1'''
* Fixed the Strange Filter prefix
+
* Fixed the Strange Filter prefix.
* Fixed exploit that would let you build in spawn
+
* Fixed exploit that would let you build in spawn.
* Seal will now select a random skin every time it teleports to the break room (3 possible skins)
+
* Seal will now select a random skin every time it teleports to the break room (3 possible skins).
* Adjusted oob seal animation timings
+
* Adjusted oob seal animation timings.
* Fixed seal swimming animation
+
* Fixed seal swimming animation.
* Added missing resupply cabinet on the Blu side
+
* Added missing resupply cabinet on the Blu side.
* Added some missing clipping that would let players build in undesirable places
+
* Added some missing clipping that would let players build in undesirable places.
* Fixed some floating windows
+
* Fixed some floating windows.
* Fixed some props clipping through stuff
+
* Fixed some props clipping through stuff.
* Fixed some displacements clipping through stuff
+
* Fixed some displacements clipping through stuff.
* Fixed some displacement seams
+
* Fixed some displacement seams.
* Fixed some visible {{ent|nodraw|nodraws}}
+
* Fixed some visible {{ent|nodraw|nodraws}}.
* Fixed some z-fighting
+
* Fixed some z-fighting.
* Various detailing additions
+
* Various detailing additions.
  
 
'''{{Patch name|7|28|2023}}'''
 
'''{{Patch name|7|28|2023}}'''
* Added 0.05 second delay to {{code|pd_logic_player_destruction}} "finale length"
+
* Added 0.05 second delay to {{code|pd_logic_player_destruction}} "finale length".
* Added lights in some areas to prevent dark spots
+
* Added lights in some areas to prevent dark spots.
* Remade dock side stair geometry to make it cleaner and steeper
+
* Remade dock side stair geometry to make it cleaner and steeper.
* Extended/added some walls to block sightlines at mid
+
* Extended/added some walls to block sightlines at mid.
* Fixed seal floating too high above the ground in certain spots
+
* Fixed seal floating too high above the ground in certain spots.
* Slowed down seal swimming animation
+
* Slowed down seal swimming animation.
* Clipping improvements
+
* Clipping improvements.
* Optimization improvements
+
* Optimization improvements.
* Various detailing additions and improvements
+
* Various detailing additions and improvements.
  
 
'''{{Patch name|8|31|2023}}'''
 
'''{{Patch name|8|31|2023}}'''
* Fixed door stuck exploit
+
* Fixed door stuck exploit.
* Major optimization improvements (thanks yrrzy!)
+
* Major optimization improvements (thanks yrrzy!).
** Added/moved some {{code|[[vdc:func_occluder|func_occluders]]}}
+
** Added/moved some {{code|[[vdc:func_occluder|func_occluders]]}}.
** Hinting adjustments
+
** Hinting adjustments.
** Added [[skybox]]es and {{code|[[vdc:func_areaportal|func_areaportals]]}} to separate areas better
+
** Added [[skybox]]es and {{code|[[vdc:func_areaportal|func_areaportals]]}} to separate areas better.
** Added {{code|[[vdc:func_areaportalwindow|func_areaportalwindows]]}} to unload spawn building interiors
+
** Added {{code|[[vdc:func_areaportalwindow|func_areaportalwindows]]}} to unload spawn building interiors.
** Turned some small brushes into {{code|[[vdc:func_detail|func_details]]}}
+
** Turned some small brushes into {{code|[[vdc:func_detail|func_details]]}}.
** Adjusted some prop fades
+
** Adjusted some prop fades.
** Fixed slight misalignment of the yellow center buildings roof structure
+
** Fixed slight misalignment of the yellow center buildings roof structure.
** Better lighting under the docks
+
** Better lighting under the docks.
** Minor detailing changes}}
+
** Minor detailing changes.
 +
 
 +
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
 +
* Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door.
 +
* Minor detailing changes.}}
  
 
== Trivia ==
 
== Trivia ==
Line 104: Line 107:
 
File:Selbyen_Seal3.png|A darker variant of the seal.
 
File:Selbyen_Seal3.png|A darker variant of the seal.
 
File:Selbyen seal shack.png|The secret shack.
 
File:Selbyen seal shack.png|The secret shack.
File:Selbyen Secret shack.jpg|Inside the shack, featuring map signatures, pet photos, and the Seal exercising on a blanket.
+
File:Selbyen Secret shack.png|Inside the shack, featuring map signatures, pet photos, and the Seal exercising on a blanket.
File:Selbyen Secret shack 2.jpg|Different angle inside of the shack.
+
File:Selbyen Secret shack 2.png|Different angle inside of the shack.
 
File:Selbyen signatures.png|Map signatures inside the shack.
 
File:Selbyen signatures.png|Map signatures inside the shack.
 
File:pd Selbyen Crabs and RED intel.png|Crabs with RED intelligence.
 
File:pd Selbyen Crabs and RED intel.png|Crabs with RED intelligence.

Latest revision as of 22:34, 20 July 2024

Selbyen
Pd selbyen.png
Basic Information
Map type: Player Destruction
File name: pd_selbyen
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Joel "zythe_" Morscher
Rhafael "Rhamkin" Oliveira
Alex "FGD5" Stewart
Benjamin "blaholtzen" Blåholtz
Matthew "MegapiemanPHD" Simmons
Lo-fi Longcat
Map Photos
Loading screen photos.
Map Overview
Selbyen overview.png
Map Stamp
Item icon Map Stamp - Selbyen.png
Supporters Leaderboard
Selbyen is a small Norwegian fishing village that is also a tourist attraction because of all the seals that are released back to nature. This year, the mercs have decided to compete over who feeds the most fish to the seals as a publicity stunt. Of course, they'll be bringing their dirtiest tactics to do whatever they can to win.
Selbyen publicity blurb

Selbyen is a community-created Player Destruction map. The map takes place in a small Norwegian fishing village. Each team fights to feed the Seal the most fish before it is released into the ocean. Like other Player Destruction maps, players pick up items (buckets of fish) that drop from other players on death. These items must then be delivered to the drop-off point — a Seal that periodically spawns and galumphs through the center of the map into the sea. This map features close-quarters fighting between buildings in the village as well as open areas near the sea.

This map features its own announcer, the Fisherman.

Selbyen was contributed to the Steam Workshop.

Locations

  • The Van: A small yellow animal relocator van where the Seal comes from.
  • The Center Building: A small yellow building at the center of the map, it also contains a ramp downward onto the beach.
  • The Seashore: A rocky beach that has multiple rocks as cover, it is also the Seal's final destination before leaving.
  • The Docks: Symmetrical docks that contain a medium health kit and medium ammo pack.
  • Spawn Rooms: 2 small buildings behind a larger team-colored building that serves as both team's spawnarea.
  • RED Building: The larger team-colored building of the RED team which has a souvenir shop named "Real Seal Souvenir".
  • BLU Building: The larger team-colored building of the BLU team which has a fish shop named "Frode's Fresh Fish".

Strategy

Main article: Community Selbyen strategy

Update history

July 12, 2023 Patch #1 (Summer 2023 Update)
  • Added Selbyen to the game.

July 20, 2023 Patch #1

  • Fixed the Strange Filter prefix.
  • Fixed exploit that would let you build in spawn.
  • Seal will now select a random skin every time it teleports to the break room (3 possible skins).
  • Adjusted oob seal animation timings.
  • Fixed seal swimming animation.
  • Added missing resupply cabinet on the Blu side.
  • Added some missing clipping that would let players build in undesirable places.
  • Fixed some floating windows.
  • Fixed some props clipping through stuff.
  • Fixed some displacements clipping through stuff.
  • Fixed some displacement seams.
  • Fixed some visible nodraws.
  • Fixed some z-fighting.
  • Various detailing additions.

July 28, 2023 Patch

  • Added 0.05 second delay to pd_logic_player_destruction "finale length".
  • Added lights in some areas to prevent dark spots.
  • Remade dock side stair geometry to make it cleaner and steeper.
  • Extended/added some walls to block sightlines at mid.
  • Fixed seal floating too high above the ground in certain spots.
  • Slowed down seal swimming animation.
  • Clipping improvements.
  • Optimization improvements.
  • Various detailing additions and improvements.

August 31, 2023 Patch

  • Fixed door stuck exploit.
  • Major optimization improvements (thanks yrrzy!).
    • Added/moved some func_occluders.
    • Hinting adjustments.
    • Added skyboxes and func_areaportals to separate areas better.
    • Added func_areaportalwindows to unload spawn building interiors.
    • Turned some small brushes into func_details.
    • Adjusted some prop fades.
    • Fixed slight misalignment of the yellow center buildings roof structure.
    • Better lighting under the docks.
    • Minor detailing changes.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Fixed an exploit that would allow Engineer to trap players using a teleporter behind a door.
  • Minor detailing changes.

Trivia

  • In between deposit times, the Seal can be seen in a room out of bounds exercising on a beach blanket next to a bucket of fish, with pictures of the developer's pets adorning the walls.
  • The Seal is named Silvia.[1]
  • The name Selbyen (meaning "Seal Town") is made up of two Norwegian words, "sel", meaning a seal (marine mammal), and "by", meaning a town or city.

Gallery

References