Difference between revisions of "Scout Update"

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(another major fix, cleared up a lot of unneeded links (some even linking to this page!) . Debating removing the day by day blow of the update, it just reiterates the images and what is in the trivia)
(Update Gallery: Periods + no real reason to refer to them by their filenames here, that's usually only done in patch notes)
 
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=http://teamfortress.com/scoutupdate/]]
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{{patch info|2|24|2009}}
{{Quotation|'''The Scout Update Hub'''|Who's the tough guy now? Huh, tough guy?!|sound=Scout_revenge08.wav}}
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[[Image:Scout_Update_Title_Card.png|right|x200px|link=https://www.teamfortress.com/scoutupdate/]]
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{{Quotation|'''TF2 Official Blog'''|Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.}}
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The <span class="plainlinks">'''[https://www.teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for ''[[Team Fortress 2]]''.
  
The <span class="plainlinks">'''[http://teamfortress.com/scoutupdate/ Scout Update]'''</span> was the fourth major content update for [[Team Fortress 2]].  
+
The update was mainly focused on the [[Scout]]. In addition to three new weapons, the class gained several unique [[Scout responses|voice responses]] to his new weapons and gameplay events, adding further immersion for players.  
  
Focus for this update was placed on the [[Scout]]. Three new weapons were provided with new achievements. Whilst lacking a Meet the Team video, the Scout was provided with unique voice responses to his new weapons and gameplay events. Several new maps, [[Egypt]], [[Watchtower]] and [[Junction]] were made official, and a large patch was made to the existing map [[Fastlane]]. The update also gave the community a new level of control through a voting system to determine the unlock order of the weapons through achievement milestones.
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Three community-created maps ([[Egypt]], [[Watchtower]], and [[Junction]]) were established as official due to their outstanding quality. A large patch was also made to the existing map [[Fastlane]]. A further map, [[Pipeline]], was teased on Day 3 of the update as the backdrop, but would not be released until [[Sniper vs. Spy Update|later]].
  
The update was released on [[February 24, 2009 Patch|February 24, 2009]].
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The Scout Update was released in the {{Patch name|2|24|2009}}.
  
 
== Additions ==
 
== Additions ==
=== Weapons ===
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=== Maps ===
 
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{{main|List of maps}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable" cellpadding=2 style="text-align:center;"
|-
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|- style="height: 20px;"
!class="header" style="width: 10%" | Class
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! class="header" | Name
!class="header" style="width: 15%" | Weapon
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! class="header" | Picture
!class="header" style="width: 35%" | Name
+
! class="header" | Game mode
 +
! class="header" | File name
 
|-
 
|-
| rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>'''[[Scout]]'''
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| width="75px" style="background-color:#F9D483;" | '''[[Watchtower]]'''
| {{item icon|size=76px|Force-A-Nature}}
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| [[File:Watch_01.png|160px|link=Watchtower]]
| '''[[Force-A-Nature]]'''
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| '''[[Arena]]'''<br>[[File:Controlpoint.png|50px|link=Arena]]
 +
| {{code|arena_watchtower}}
 
|-
 
|-
| {{item icon|size=76px|Bonk! Atomic Punch}}
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| style="background-color:#F9D483;" | '''[[Junction]]'''
| '''[[Bonk! Atomic Punch]]'''
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| [[File:Junct_01.png|160px|link=Junction]]
 +
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_junction}}
 
|-
 
|-
| {{item icon|size=76px|Sandman}}
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| style="background-color:#F9D483;" | '''[[Egypt]]'''
| '''[[Sandman]]'''
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| [[File:Egypt_01.png|160px|link=Egypt]]
 +
| '''[[Control Point (game mode)|Control Point]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]]
 +
| {{code|cp_egypt}}
 
|}
 
|}
  
=== Maps ===
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=== Weapons ===
 
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{{main|Weapons}}
{| class="wikitable grid plainlinks" style="text-align: center;" width="50%"
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="75px" style="background-color:#F3A957;" rowspan=3 | '''{{Class link|scout|br=yes}}'''
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| wifth="75px" style="background-color:#F9D483;" | {{Icon item|item=Force-A-Nature|icon-size=75px}}
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| '''{{item link|Force-A-Nature}}'''
 
|-
 
|-
!class="header" style="width: 20%" | Game Mode
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| style="background-color:#F9D483;" | {{Icon item|item=Bonk! Atomic Punch|icon-size=75px}}
!class="header" style="width: 40%" | Image
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| '''{{item link|Bonk! Atomic Punch}}'''
!class="header" style="width: 20%" | Map Name
 
!class="header" style="width: 20%" | File Name
 
 
|-
 
|-
| rowspan="1" | <center>[[Arena]]</center>
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| style="background-color:#F9D483;" | {{Icon item|item=Sandman|icon-size=75px}}
| [[File:Watch_01.jpg|150px|link=Watchtower]]
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| '''{{item link|Sandman}}'''
| '''[[Watchtower]]'''
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|}
| arena_watchtower
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 +
=== Tweaked Classes ===
 +
{| class="wikitable"
 +
! width="75px" class="header" | Class
 +
! class="header" | Changes
 
|-
 
|-
| rowspan="3" | <center>[[Control Point]]</center>
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! style="background: #F9D483;" rowspan="3" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|{{class name|spy}}]]
| [[File:Junct_01.jpg|150px|link=Junction]]
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| {{c|+|Added:}} Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
| '''[[Junction]]'''
 
| cp_junction
 
 
|-
 
|-
| [[File:Fastlane1.png|150px|link=Fastlane]]
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| {{c|+|Added:}} Spies disguised as enemy team can now see player IDs for enemies.
| '''[[Fastlane]]'''
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|-
| cp_fastlane
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| {{c|-|Changed:}} Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range.<sup>†</sup> Made backstabs quicker.
 
|-
 
|-
| [[File:Egypt_01.jpg|150px|link=Egypt]]
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! style="background: #F9D483;" rowspan="1" | Notes
| '''[[Egypt]]'''
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| <sup>†</sup>This has since been reverted.
| cp_egypt
 
 
|}
 
|}
  
== Update Progress ==
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== Update progress ==
===Day One===
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While the Scout Update carried on the day-by-day release system previously used by the [[Heavy Update]], it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.
 
 
{{Quotation|'''Sandman Publicity Blurb'''|...stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way...}}
 
 
 
The first day of the update released the Sandman, which gave the Scout the ability to incapacitate players at long range. Originally, the Sandman held the ability to stun [[ÜberCharge]]d players; however, this was soon patched out of the game due to balance issues.
 
  
===Day Two===
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==Trivia==
 +
* Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from [[Saxton Hale]], which was the first look at his character, as well as a keychain of a random class.
 +
** The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of [[weapons|Mann Co. products]]. This was another of several hints to the upcoming Sniper vs. Spy Update.
 +
* The Force-A-Nature could originally cause great knockback with minimal damage dealt or [[Hitscan|pellets connected]], and disguised enemy Spies were affected.
 +
* Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement as well.
 +
* The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun [[ÜberCharge]]d enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.
  
{{Quotation|'''Watchtower Map Description'''| It’s a perfect complement to the Scout update. Batter up!}}
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== Update Gallery ==
 
 
The second day of the Scout Update included two new community maps, Watchtower and Junction.
 
 
 
===Day Three===
 
 
 
{{Quotation|'''Bonk! Atomic Punch Hype'''|Runnin’ rings around all them molasses-slow dummies out there on the battle- field is thirsty frickin’ work. But when it comes to quenchin’ that thirst, only one thermonuclear thirst detonator packs all the “Atomic Punch” you’ll ever need.}}
 
 
 
Day three of the Scout Update revealed Bonk! Atomic Punch, the Scout achievements, and hinted at both a daytime version of [[Pipeline]] and the Force-A-Nature. Pipeline would remain unreleased until the [[Sniper vs. Spy Update]].
 
 
 
===Day Four===
 
 
 
{{Quotation|'''Egypt Map Blurb'''|A Dustbowl-style control point map, Egypt is visually striking, full of great combat spaces, and features some really interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas. In addition, the ruins provide Engineers with a large number of potential sentrygun locations.}}
 
 
 
Day four brought the last map of the update, Egypt, and included a fix to the map Fastlane. The ability of the new Force-A-Nature was hinted at in the description of the map, however the name remained unreleased.
 
 
 
===Day Five===
 
 
 
{{Quotation|'''Force-A-Nature Mock Advertisement'''|Anything this baby hits better PACK A LUNCH, 'cause it is going for a ride!}}
 
 
 
The final day of the Scout Update revealed the new Force-A-Nature, and revealed a new Scout T-shirt available at the Valve store. Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. And at the bottom of the page, players were given the choice to vote on which weapon they desired to unlock first.
 
 
 
===Day Six===
 
 
 
{{Quotation|'''Scout Update Release Page'''|The results are in, the update's out, now it's time to... PLAY BALL!}}
 
 
 
The release page simply revealed the results of the community poll, which are as follows:
 
 
 
*Force-A-Nature (Requires 10 Achievements to unlock): 17,219 votes (42.53%).
 
*Sandman (Requires 15 Achievements to unlock): 13,806 votes (34.10%).
 
*Bonk! Atomic Punch (Requires 20 Achievements to unlock): 9,463 votes (23.37%).
 
 
 
== Trivia ==
 
*Shortly after the update, Scout players could stay under the effects of [[Bonk! Atomic Punch]] indefinitely. This was soon patched out.
 
*The Force-A-Nature could originally cause knockback with minimal damage dealt, and disguised enemy spies were affected. The strength of the knockback was also far weaker.
 
*Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off that slowed the Scout to the speed of a Heavy. This was offset by a shorter resupply time. This slowdown was originally linked to the ''Retire the Runner'' achievement, which is now linked to [[Crit-A-Cola]].
 
*The Sandman was vastly different upon release than the current incarnation.
 
**It would completely stop player movement when they were stunned.
 
**It originally had the ability to stun Übercharged players.
 
**It removed the Scout's double jump instead of incurring a health penalty.
 
**It originally did -50% damage against non-stunned opponents.
 
 
 
=== Gallery ===
 
 
<gallery>
 
<gallery>
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
 
File:Scout_Update_HUB.png|The Hub of the Scout Update.
File:Scout_Update_Day_1.png|'''Day 1''': The [[Sandman]] was announced.
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File:Scout_Update_Day_1.png|'''Day 1.''' The [[Sandman]] was announced.
File:Scout_Update_Day_2.png|'''Day 2''': [[Watchtower|Arena_Watchtower]] and [[Junction|cp_Junction]] were announced.
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File:Scout_Update_Day_2.png|'''Day 2.''' [[Watchtower]] and [[Junction]] were announced.
File:Scout_Update_Day_3.png|'''Day 3''': The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
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File:Scout_Update_Day_3.png|'''Day 3.''' The [[Bonk! Atomic Punch]] and the [[Scout achievements]] were announced.
File:Scout_Update_Day_4.png|'''Day 4''': [[Egypt|cp_Egypt]] and [[Fastlane|cp_Fastlane]] were announced.
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File:Scout_Update_Day_4.png|'''Day 4.''' [[Egypt]] and [[Fastlane]] were announced.
File:Scout_Update_Day_5.png|'''Day 5''': The [[Force-A-Nature]] was announced.
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File:Scout_Update_Day_5.png|'''Day 5.''' The [[Force-A-Nature]] was announced.
File:Scout_Update_Day_6.png|'''Day 6''': The Update was released.
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File:Scout_Update_Day_6.png|'''Day 6.''' The Update was released.
 
</gallery>
 
</gallery>
 
  
 
== External links ==
 
== External links ==
* [http://teamfortress.com/scoutupdate/ Scout Update Hub]
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* [https://www.teamfortress.com/scoutupdate/ Scout Update Hub]
  
{{ScoutUpdateNav}}
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{{Scout Update Nav}}
{{Major updates nav}}
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{{Major Updates Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 +
[[Category:Major updates]]

Latest revision as of 16:00, 29 November 2024

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps (Egypt, Watchtower, and Junction) were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Maps

Main article: List of maps
Name Picture Game mode File name
Watchtower Watch 01.png Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.png Control Point
Controlpoint.png
cp_junction
Egypt Egypt 01.png Control Point
Controlpoint.png
cp_egypt

Weapons

Main article: Weapons
Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Tweaked Classes

Class Changes
Leaderboard class spy.png
Spy
Pictogram plus.png Added: Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon.
Pictogram plus.png Added: Spies disguised as enemy team can now see player IDs for enemies.
Pictogram minus.png Changed: Reduced stab radius to 160 degrees. Removed quickbackstabs and thus reduced the Spy's backstab range. Made backstabs quicker.
Notes This has since been reverted.

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
    • The letter from Saxton Hale featured the then-unreleased Ambassador amongst a list of Mann Co. products. This was another of several hints to the upcoming Sniper vs. Spy Update.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilities were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun ÜberCharged enemies. As a downside, it removed the Scout's ability to double jump and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links