Difference between revisions of "Ubersaw"

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{{Item infobox
 
{{Item infobox
| type            = weapon
+
| type               = weapon
| team-colors     = yes
+
| 3d-team             = yes
| skin-image-red   = RED Ubersaw.png
+
| 3d-image-1          = Ubersaw
| skin-image-blu   = BLU Ubersaw.png
+
| 3d-image-3          = Ubersaw Censored
| kill-icon-1      = ubersaw
+
| 3d-image-5          = Ubersaw Festive
| used-by         = [[Medic]]
+
| 3d-image-7          = Ubersaw Festivized
| slot             = melee
+
| 3d-button-1        = colored_pair
| released         = [[The Gold Rush Update]]
+
| 3d-button-3        = colored_pair
| availability     = [[Unlock#Achievement_Milestones|Unlock]], [[Crafting|Craft]], [[Item drop system|Drop]], [[Mann co store|Purchase]]
+
| 3d-button-5        = colored_pair
| ammo-loaded     = N/A
+
| 3d-button-7        = colored_pair
| ammo-carried     = N/A
+
| 3d-viewname-1      = Default
| loadout         = yes
+
| 3d-viewname-3      = Censored
   | level         = Level 10 Bonesaw
+
| 3d-viewname-5      = Festive
   | att-1-positive = On Hit: 25% ÜberCharge added
+
| 3d-viewname-7      = Festivized
   | att-2-negative = 20% slower firing speed
+
| number-of-3d-images = 4
 +
| team-colors         = yes
 +
| skin-image-red     = RED Ubersaw.png
 +
| skin-image-blu     = BLU Ubersaw.png
 +
| kill-icon-1         = ubersaw
 +
| kill-icon-2        = uberslice
 +
| kill-tooltip-2     = Taunting
 +
| used-by             = {{used by|Medic}}
 +
| slot               = melee
 +
| released           = {{Patch name|4|29|2008}}
 +
| released-major      = Gold Rush Update
 +
| availability       = {{avail|unlock|drop|craft|purchase|crate32-strange|crate52-festive|collectors|warpaint}}
 +
| marketable          = yes
 +
| numbered            = no
 +
| ammo-loaded         = {{common string|N/A}}
 +
| ammo-carried       = {{common string|N/A}}
 +
| loadout             = yes
 +
   | item-kind        = {{item kind|Bonesaw}}
 +
  | item-level       = 10
 +
   | att-1-positive   = {{attribute|AddUber_OnHit_Positive|25}}
 +
   | att-2-negative   = {{attribute|FireRate_Negative|20}}
 
}}
 
}}
{{Quotation|'''The Medic'''|Ze healing is not as rewarding as ze hurting.|sound=Medic_specialcompleted02.wav}}
 
  
The '''Übersaw''' is an unlockable [[melee]] weapon for the [[Medic]]. It appears as a cleaver-like blade fixed into a [[Bonesaw]] grip. Its most prominent feature is a large syringe filled with team-colored liquid and the needle protruding out of the front of the weapon.
+
{{Quotation|'''Ubersaw''' publicity blurb|Four hits with this new weapon will fully charge whatever medigun the Medic has equipped.}}
  
Every successful hit against an enemy player with this weapon adds 25% to the player's [[ÜberCharge]] meter, at the cost of a 20% slower swing rate. This effect still applies to a [[Scout]] under the effects of [[Bonk! Atomic Punch]]; however, the Scout will not receive any damage. Successful hits against disguised [[Spy|Spies]] will not fill the ÜberCharge meter. Its [[critical hit]] animation is an upwards sawing motion, similar to the animation used by the Bonesaw.
+
The '''Ubersaw''' is an unlockable [[Weapons#medicmelee|melee weapon]] for the {{cl|Medic}}. It is a cleaver-like blade fixed into a {{botignore|bonesaw}} grip, with a large syringe filled with team-colored, [[Self-illumination|glowing]] liquid.
  
The vial on the Übersaw's syringe serves as a visual representation of the Medic's ÜberCharge. It fills slowly as teammates are healed and enemies are attacked with the weapon. Should the ÜberCharge be deployed and the player switch to the Übersaw, the liquid can be seen slowly draining from the syringe.
+
Compared to the [[Bonesaw]], the Ubersaw swings 20% slower. However, every successful hit against an enemy player adds 25% to the player's [[ÜberCharge]] meter. ÜberCharge is gained on hit even if the victim is invulnerable or [[cloak]]ed, but not if the victim is [[disguise]]d. The Ubersaw does not build the ÜberCharge meter in [[Medieval Mode]], as the Medic's secondary weapons cannot be used.
  
[[Taunt]]ing with the Übersaw equipped will perform the deadly [[Spinal Tap]] attack. A successful kill with Spinal Tap will give the Medic 100% ÜberCharge.
+
The vial on the Ubersaw's syringe serves as a visual representation of a Medic's ÜberCharge. It fills slowly as teammates are healed and enemies are attacked with the weapon. Should the player switch to the Ubersaw while ÜberCharge is deployed, the liquid can be seen slowly draining from the syringe.
  
The Übersaw is automatically given to any player who obtains 22 [[Medic achievements]].
+
[[Taunts|Taunting]] or pressing alt-fire ([[List of default keys|default key]]: {{Key|MOUSE2}}) with the Ubersaw equipped results in the [[Uberslice]] kill taunt. A successful kill with this taunt gives the Medic 100% ÜberCharge; however, killing a disguised Spy only awards 50%.
 +
 
 +
The Ubersaw is automatically given to any player who obtains 22 [[Medic achievements]].
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damage            = yes
+
| damagetype        = {{common string|Melee}}
| base              = 65
+
| rangetype         = {{common string|Melee}}
| crit              = 195
 
|  minicrit         = 88
 
|  point blank      = {{tooltip|59-72|81.25 / s}}
 
  
| function times     = yes
+
| damage          = yes
|  attack interval   = 0.96 s
+
|  base            = 65
 +
|  crit            = 195
 +
|  minicrit        = 88
 +
| function times   = yes
 +
|  attack interval = 0.96 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint | autoresult = Medic Melee}}
 
{{Blueprint | autoresult = Medic Melee}}
  
===As a Crafting Ingredient===
+
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Übersaw
+
| ingredient-1 = Ubersaw
 
| ingredient-2 = Scrap Metal
 
| ingredient-2 = Scrap Metal
 
| ingredient-2-amount = 2
 
| ingredient-2-amount = 2
Line 56: Line 78:
 
}}
 
}}
  
== Related Achievements ==
+
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Bonesaw}}
 +
| rankson = kills
 +
| can deal taunt damage = yes
 +
| rankson2 =
 +
| festive = yes
 +
  | att-1-positive = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-2-negative = {{attribute|FireRate_Negative|20}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
{{Achievement table
Line 65: Line 105:
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 +
* The Ubersaw was added to the game.
 +
 +
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})
 +
* Disguised Spies no longer trigger On-Hit effects.
 +
 +
'''{{Patch name|8|17|2009}}'''
 +
* Fixed the Ubersaw not displaying team colors.
 +
 +
'''{{Patch name|1|13|2010}}'''
 +
* Changed the taunt to {{item link|Uberslice}}.
 +
 +
'''{{Patch name|9|30|2010}}'''
 +
* {{Undocumented}} The Ubersaw was added in the crafting blueprint for the [[Vita-Saw]].
 +
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 +
'''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}})
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} The crafting cost of the Vita-Saw was reduced from one [[Reclaimed Metal]] + Ubersaw to two [[Scrap Metal]] + Ubersaw.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
* The Übersaw was added to the game.
+
* {{Undocumented}} A successful Uberslice kill now fills a Medic's ÜberCharge 100%.
  
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
+
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})
* Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal) <!--- Or Übersaw +25% --->
+
* {{Undocumented}} Added a voice response for the Uberslice.
  
'''[[August 17, 2009 Patch]]'''
+
'''{{Patch name|6|3|2011}}'''
* Fixed this weapon not displaying team colors.
+
* Added community contributed response rules to the Ubersaw.
  
'''[[January 13, 2010 Patch]]'''
+
'''{{Patch name|6|10|2011}}'''
* Changed the taunt to [[Spinal Tap]].
+
* Fixed the Ubersaw not displaying a Medic's ÜberCharge progress.
  
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
+
'''{{Patch name|10|25|2011}}'''  
* {{Undocumented}} This weapon was added in the [[crafting]] blueprint for the [[Vita-Saw]].
+
* {{Undocumented}} Added [[Strange]] Quality.
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|4|17|2012}}'''
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
+
* {{Undocumented}} The Ubersaw now grants ÜberCharge when striking an {{cl|Engineer}} [[Buildings|building]].
  
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
+
'''{{Patch name|4|27|2012}}'''
* Updated model with optimizations and new [[LOD]]s.
+
* Fixed damage to buildings applying on-hit effects such as the Ubersaw charge.
  
'''[[March 15, 2011 Patch]]'''
+
'''{{Patch name|12|20|2012}}''' ({{update link|Mecha Update}})
* {{Undocumented}} The crafting cost of the Vita-Saw was reduced from one [[Reclaimed Metal]] + Übersaw to two [[Scrap Metal]] + Übersaw.
+
* Added [[Festive weapons|Festive]] variant.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|10|2|2013}}'''
*{{Undocumented}} A successful Spinal Tap kill now fills the Medic's ÜberCharge 100%.
+
* Fixed the Ubersaw taunt attack using the incorrect deathnotice image.
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
*{{Undocumented}} Added a voice response for the Spinal Tap.
+
* Changed attribute:
 +
** {{Undocumented}} Taunt can now be activated by alt-fire.
  
'''[[June 10, 2011 Patch]]'''
+
'''{{Patch name|10|24|2017}}'''
*Fixed the Ubersaw not displaying the Medic's ÜberCharge progress
+
* Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects.
  
==Trivia==
+
'''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}})
*There were various [[Beta weapons|beta versions]] of the weapon, featuring effects such as -25% damage done or on hit -20 health.
+
* Added 2nd Festive variant, obtained via Festivizing the Ubersaw.
* In the censored version of ''Team Fortress 2'', the Übersaw is not stained with blood.
+
}}
  
==Gallery==
+
== Bugs ==
 +
* On rare occasions, killing someone with the Ubersaw does not charge up the ÜberCharge meter.
 +
 
 +
== Trivia ==
 +
* Variations of the Ubersaw were tested in the [[Team Fortress 2 Closed Beta#Changed weapons|Team Fortress 2 Closed Beta]], featuring additional downsides such as -25% damage done or -20 health on hit.
 +
* In the [[Birthday mode|censored version]] of ''Team Fortress 2'', the Ubersaw is not stained with blood, but otherwise remains unchanged.
 +
* The Ubersaw makes an appearance in the ''Team Fortress 2'' comic ''[[The Naked and the Dead]]'', which the Medic uses to defend himself against the [[Heavy Weapons Guy (Classic)|TFC Heavy]].
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:Übersaw 1st person red.png|RED first-person view.
+
File:Übersaw 1st person red.png|[[RED]] first-person view.
File:Übersaw 1st person blu.png|BLU first-person view.
+
File:Übersaw 1st person blu.png|[[BLU]] first-person view.
File:RED Übersaw Bloodless.png|RED bloodless version of the Übersaw.
+
File:Festive Übersaw 1st person red.png|RED [[Festive weapons|Festive]] variant.
File:BLU Übersaw Bloodless.png|BLU bloodless version of the Übersaw.
+
File:Festive Übersaw 1st person blu.png|BLU Festive variant.
 +
File:Ubersaw 1st person red festivized.png|RED [[Festivizer|Festivized]] variant.
 +
File:Ubersaw 1st person blu festivized.png|BLU Festivized variant.
 +
File:RED Übersaw Bloodless.png|RED Ubersaw without blood.
 +
File:BLU Übersaw Bloodless.png|BLU Ubersaw without blood.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
*[[Bonesaw]]
+
* [[Basic Medic strategy#Ubersaw + reskins|Ubersaw strategy]]
*[[Vita-Saw]]
+
* [[Festive weapons]]
*[[Amputator]]
 
*[[Medic strategy#Übersaw|Übersaw strategy]]
 
  
==External links==
+
== External links ==
*[http://steamgames.com/tf2/goldrush/ The Gold Rush (Medic) Update]
+
* [https://www.teamfortress.com/goldrush/ Gold Rush (Medic) Update]
  
{{GoldrushUpdateNav}}
+
{{Goldrush Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Medic Nav}}
 
{{Medic Nav}}
 +
 +
[[Category:Self-illuminated]]

Latest revision as of 15:43, 6 March 2024

Four hits with this new weapon will fully charge whatever medigun the Medic has equipped.
Ubersaw publicity blurb

The Ubersaw is an unlockable melee weapon for the Medic. It is a cleaver-like blade fixed into a bonesaw grip, with a large syringe filled with team-colored, glowing liquid.

Compared to the Bonesaw, the Ubersaw swings 20% slower. However, every successful hit against an enemy player adds 25% to the player's ÜberCharge meter. ÜberCharge is gained on hit even if the victim is invulnerable or cloaked, but not if the victim is disguised. The Ubersaw does not build the ÜberCharge meter in Medieval Mode, as the Medic's secondary weapons cannot be used.

The vial on the Ubersaw's syringe serves as a visual representation of a Medic's ÜberCharge. It fills slowly as teammates are healed and enemies are attacked with the weapon. Should the player switch to the Ubersaw while ÜberCharge is deployed, the liquid can be seen slowly draining from the syringe.

Taunting or pressing alt-fire (default key: MOUSE2) with the Ubersaw equipped results in the Uberslice kill taunt. A successful kill with this taunt gives the Medic 100% ÜberCharge; however, killing a disguised Spy only awards 50%.

The Ubersaw is automatically given to any player who obtains 22 Medic achievements.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.96 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Medic Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Ubersaw.png Item icon Vita-Saw.png Item icon Amputator.png Item icon Solemn Vow.png
Item icon Freedom Staff.png Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Ubersaw Scrap Metal Vita-Saw
Item icon Ubersaw.png + Item icon Scrap Metal.pngx2 = Item icon Vita-Saw.png

Strange variant


Related achievements

Leaderboard class medic.png Medic

FYI I am A Medic
FYI I am A Medic
Use your bonesaw to kill a spy who has been calling for 'Medic!'.


Peer Review
Peer Review
Kill 10 Medics with your bone saw.
Sawbones
Sawbones
Hit enemies with your bonesaw 5 times in a row without dying or missing.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Ubersaw was added to the game.

August 13, 2009 Patch (Classless Update)

  • Disguised Spies no longer trigger On-Hit effects.

August 17, 2009 Patch

  • Fixed the Ubersaw not displaying team colors.

January 13, 2010 Patch

September 30, 2010 Patch

  • [Undocumented] The Ubersaw was added in the crafting blueprint for the Vita-Saw.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

March 15, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] A successful Uberslice kill now fills a Medic's ÜberCharge 100%.

May 5, 2011 Patch (Replay Update)

  • [Undocumented] Added a voice response for the Uberslice.

June 3, 2011 Patch

  • Added community contributed response rules to the Ubersaw.

June 10, 2011 Patch

  • Fixed the Ubersaw not displaying a Medic's ÜberCharge progress.

October 25, 2011 Patch

  • [Undocumented] Added Strange Quality.

April 17, 2012 Patch

  • [Undocumented] The Ubersaw now grants ÜberCharge when striking an Engineer building.

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects such as the Ubersaw charge.

December 20, 2012 Patch (Mecha Update)

October 2, 2013 Patch

  • Fixed the Ubersaw taunt attack using the incorrect deathnotice image.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • [Undocumented] Taunt can now be activated by alt-fire.

October 24, 2017 Patch

  • Updated The Ubersaw to support the Cool, Hot, and Isotope Unusual effects.

December 21, 2017 Patch (Smissmas 2017)

  • Added 2nd Festive variant, obtained via Festivizing the Ubersaw.

Bugs

  • On rare occasions, killing someone with the Ubersaw does not charge up the ÜberCharge meter.

Trivia

  • Variations of the Ubersaw were tested in the Team Fortress 2 Closed Beta, featuring additional downsides such as -25% damage done or -20 health on hit.
  • In the censored version of Team Fortress 2, the Ubersaw is not stained with blood, but otherwise remains unchanged.
  • The Ubersaw makes an appearance in the Team Fortress 2 comic The Naked and the Dead, which the Medic uses to defend himself against the TFC Heavy.

Gallery

See also

External links