Difference between revisions of "Righteous Bison"
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− | {{ | + | {{Redirects here|Bison|Team Captain}} |
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
| image = Righteous Bison.png | | image = Righteous Bison.png | ||
− | | used-by = | + | | used-by = {{used by|Soldier}} |
| slot = secondary | | slot = secondary | ||
− | | released = | + | | released = {{Patch name|7|20|2011}} |
− | | availability = | + | | released-major = Dr. Grordbort's Victory Pack Update |
+ | | availability = {{avail|drop|craft|purchase|promotional-expired-codes|collectors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| rename = yes | | rename = yes | ||
| numbered = no | | numbered = no | ||
| medieval = no | | medieval = no | ||
| ammo-loaded = 4 | | ammo-loaded = 4 | ||
− | | ammo-carried = | + | | ammo-carried = Unlimited |
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Indivisible Particle Smasher}} |
− | | att-1-positive = | + | | item-level = 30 |
− | | att-2-positive = | + | | att-1-positive = {{attribute|EnergyWeaponNoAmmo}} |
− | | att-3-positive = | + | | att-2-positive = {{attribute|EnergyWeaponPenetration}} |
− | | att-4-negative = | + | | att-3-positive = {{attribute|EnergyWeaponNoDeflect}} |
+ | | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Soldier''' on the space marines and futuristic robots|Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!|sound=Soldier robot24.wav}} | |
− | + | The '''Righteous Bison''' is a [[Weapons#soldiersecondary|secondary weapon]] for the [[Soldier]]. It is a handheld [[w:Retrofuturism|retrofuturistic]] [[w:Raygun|raygun]]. | |
− | Enemies killed by the | + | The weapon fires an [[Compression blast|unreflectable]], [[Short Circuit|indestructible]] energy bolt [[Projectiles|projectile]] that pierces targets in a straight line. These energy bolts only do 20% damage to [[buildings]], a feature shared across the game's other laser weapons. Each bolt is able to hit an infinite amount of targets and deals 20 damage per tick. |
+ | |||
+ | Like the [[Cow Mangler 5000]], the Righteous Bison features a "Bison" bar in the [[Heads-up display|HUD]] which serves as an indication of its [[ammo]] clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons. | ||
+ | |||
+ | Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[Particle effects|particles]], and then disappear into ashes while a loud, distinct vaporization sound plays. Like [[backstabs]] and [[headshot]]s, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the [[energy weapons]]. | ||
+ | |||
+ | [[w:Wētā Workshop|Weta Workshop]] held a panel at [[w:San Diego Comic-Con|San Diego Comic-Con]] 2011 and handed out coupon codes to visitors that can be redeemed in ''Team Fortress 2'' for a [[Genuine]] quality Righteous Bison.<ref>[https://www.drgrordborts.com/news-reel/get-your-free-tf2-righteous-bison-at-comic-con News Reel - drgrordborts.com]</ref> | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Projectiles|Projectile]] |
− | + | | damagetype = Bullet | |
− | + | | rangetype = Ranged | |
− | | | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | damage = yes | ||
+ | | ramp up % = 120 | ||
+ | | ramp up = <div style="float:left">Players:</div> 24<br/> | ||
+ | | base = <div style="float:left">Players:</div> 20<br/><div style="float:left">[[Buildings]]:</div> 4 | ||
+ | | fall off = <div style="float:left">Players:</div> 11<br/> | ||
+ | | fall off % = 53 | ||
+ | | minicrit = 27-32 | ||
+ | | crit = 60 | ||
| function times = yes | | function times = yes | ||
| attack interval = 0.8 s | | attack interval = 0.8 s | ||
+ | | damage interval = 0.045 s | ||
| reload first = 0.92 s | | reload first = 0.92 s | ||
| reload more = 0.4 s | | reload more = 0.4 s | ||
Line 59: | Line 61: | ||
== Item set == | == Item set == | ||
{{Set|Victory Pack}} | {{Set|Victory Pack}} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
== Crafting == | == Crafting == | ||
− | {{ | + | {{See also|Crafting}} |
+ | |||
=== Blueprint === | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
Line 71: | Line 76: | ||
| autoresult = Soldier Secondary | | autoresult = Soldier Secondary | ||
}} | }} | ||
− | === As a | + | |
+ | === As a crafting ingredient === | ||
+ | {{Blueprint|autoresult=Dr. Grordbort's Victory Pack}} | ||
{{Blueprint | {{Blueprint | ||
− | | ingredient-1 = Righteous Bison | + | | ingredient-1 = Reclaimed Metal |
− | | ingredient- | + | | ingredient-2 = Righteous Bison |
− | | ingredient-2- | + | | ingredient-3 = Sydney Sleeper |
− | | result | + | | result = Machina |
− | | | + | }} |
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-2 = Righteous Bison | ||
+ | | ingredient-3 = Short Circuit | ||
+ | | result = Pomson 6000 | ||
+ | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Indivisible Particle Smasher}} | ||
+ | | att-1-positive = {{attribute|EnergyWeaponNoAmmo}} | ||
+ | | att-2-positive = {{attribute|EnergyWeaponPenetration}} | ||
+ | | att-3-positive = {{attribute|EnergyWeaponNoDeflect}} | ||
+ | | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}} | ||
+ | | rankson = kills | ||
+ | | can deal damage = yes | ||
+ | | can deal critical damage = yes | ||
+ | | can be equipped by soldier or demo = yes | ||
+ | | can deal long range damage = yes | ||
+ | | can deal posthumous damage = yes | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | ''' | + | {{Update history | '''{{Item schema|7|19|2011}}''' |
− | * The | + | * The Righteous Bison was added to the item schema as 'Mystery Item'. |
− | ''' | + | '''{{Patch name|7|20|2011}}''' ([[Dr. Grordbort's Victory Pack Update]]) |
* The Righteous Bison was added to the game. | * The Righteous Bison was added to the game. | ||
+ | |||
+ | '''{{Patch name|7|22|2011}}''' | ||
+ | * Optimized many [[particle effects]] related to the Righteous Bison. | ||
+ | * Added recoil/draw/Crit/reload forces for the Righteous Bison. | ||
+ | |||
+ | '''{{Patch name|8|2|2011}}''' | ||
+ | * Fixed a crash bug related to the Righteous Bison. | ||
+ | |||
+ | '''{{Item schema|8|3|2011}}''' | ||
+ | * All previous promotional Righteous Bisons are now [[Genuine]] quality. | ||
+ | * Fixed [[Gift Wrap]]ped Righteous Bisons losing Genuine quality. | ||
+ | * Made Genuine Righteous Bisons [[Trading|tradable]] after a period of time. This is based on when the code was redeemed, and works like [[tools]] bought in the [[Mann Co Store]]. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable. | ||
+ | |||
+ | '''{{Patch name|8|18|2011}}''' | ||
+ | * Added the Righteous Bison to the [[crafting]] recipe for the [[Machina]]. | ||
+ | |||
+ | '''{{Patch name|9|15|2011}}''' | ||
+ | * Updated the particle effects for the Righteous Bison. | ||
+ | |||
+ | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | ||
+ | * Updated to uses the [[Buff Banner]] taunt animation. | ||
+ | |||
+ | '''{{Patch name|1|11|2012}}''' | ||
+ | * {{Undocumented}} The Righteous Bison was added to the crafting blueprint for the [[Pomson 6000]]. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|3|12|2015}}''' | ||
+ | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|7|3|2015}}''' | ||
+ | * Fixed dropped energy weapons not being able to fire after being picked up. | ||
+ | |||
+ | '''{{Patch name|5|31|2016}}''' | ||
+ | * Fixed energy weapons not reloading when using {{cvar|cl_autoreload}}. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly. | ||
+ | * Per-shot damage has been increased to compensate, resulting in slightly more damage on average: | ||
+ | ** Point-blank deals 54 damage (previously 20-80). | ||
+ | ** Maximum range deals 24 damage (previously 14-26). | ||
+ | * Slowed projectile by 30% | ||
+ | * Projectile damage reduced by 25% for each enemy penetrated. | ||
+ | * Updated projectile impact sound. | ||
+ | |||
+ | '''{{Patch name|7|8|2016}} #2''' | ||
+ | * Fixed a dedicated server crash caused by projectiles from the Righteous Bison. | ||
+ | |||
+ | '''{{Patch name|8|16|2016}}''' | ||
+ | * Fixed an issue with the Righteous Bison hit detection where projectiles were being removed when colliding with invisible entities. | ||
+ | |||
+ | '''{{Patch name|9|9|2016}}''' | ||
+ | * Fixed the Righteous Bison projectiles colliding with, but not impacting on some doors. (ex. the BLU spawn doors of cp_mountainlab) | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]]) | ||
+ | * This weapon has been reverted to its previous design. | ||
+ | * Changed attributes: | ||
+ | ** Deals 20 damage per tick. | ||
+ | ** Projectiles are no longer limited on the number of times they can hit the same target. | ||
+ | ** Projectile velocity increased to 1200. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed projectiles from The Righteous Bison pushing players around. | ||
+ | |||
+ | '''{{Patch name|11|15|2021}}''' | ||
+ | * Fixed [[Dragon's Fury]], [[Short Circuit]], and {{code|tf_projectile_energy_ring}} projectiles colliding with {{code|func_lod}} entities.}} | ||
+ | |||
+ | == Unused content == | ||
+ | * {{Painted variants unused/Notes|plural|The particle effects for the Righteous Bison}} | ||
+ | * There is a set of additional projectile particles that are not used. | ||
+ | ** There is also an impact particle, though since the projectile passes through the enemies, it is never seen. | ||
+ | * This weapon has an unused idle sound and an alternative projectile shot sound. | ||
== Bugs == | == Bugs == | ||
− | + | * The attribute '''-34% clip size''' is missing from the item description. | |
− | * | + | * Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting. |
− | * | + | * In the client view, while crouching, the projectile appears to fire much higher than the weapon model. |
+ | * When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. | ||
+ | ** Looking at the scoreboard or typing <code>hud_reloadscheme</code> into [[console]] may fix this. | ||
+ | * Hitting an enemy at certain angles at certain distances causes the penetration to trigger twice on the same target, effectively doing double damage.<ref>[https://www.youtube.com/watch?v=xLnC4TPfQ7Y Demonstration of Righteous Bison double damage penetration bug.]</ref> | ||
+ | * The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear out of thin air in some map locations. Examples include almost the entirety of [[Watchtower]] and the stairs leading up to the top tower in [[Hightower]]. | ||
+ | * The projectile hitbox is still smaller than before even though a full revert of the weapon has been done. | ||
== Trivia == | == Trivia == | ||
− | * The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from | + | * The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from Weta Workshop's [https://www.wetanz.com/us/the-righteous-bison online shop]. |
− | * | + | * This weapon is described as an "Indivisible Particle Smasher". "Indivisible particle" is an archaic definition of the atom; thus, its item type could be read as "atom smasher". The phrase "atom smasher" is a colloquial term for a [[w:Particle accelerator|particle accelerator]], implying that this item is a handheld particle accelerator. |
+ | <!-- | ||
+ | Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! | ||
+ | --> | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Righteous Bison 1st person RED.png|RED first-person view. | + | File:Righteous Bison 1st person RED.png|[[RED]] first-person view. |
− | File:Righteous Bison 1st person BLU.png|BLU first-person view. | + | File:Righteous Bison 1st person BLU.png|[[BLU]] first-person view. |
− | File:Righteous Bison WETA Store.jpg|The Righteous Bison promotional image in the | + | File:RED Righteous Bison Beam.png|RED projectile. |
+ | File:BLU Righteous Bison Beam.png|BLU projectile. | ||
+ | File:Righteous Bison WETA Store.jpg|The Righteous Bison promotional image in the Weta Store. | ||
+ | File:Righteous_Bison_Lifesize.jpg|An image of a life-sized Righteous Bison. | ||
+ | File:Righteous Bison Comic Con Voucher.png|A Righteous Bison voucher from San Diego Comic-Con. | ||
+ | File:Grord 3.jpg|The Righteous Bison in [[Grordbort's Crash]]. | ||
+ | File:Righteous Bison early particle effect.jpg|Early particle effect concept for the Righteous Bison. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Basic Soldier strategy#Righteous Bison|Righteous Bison strategy]] | ||
== References == | == References == | ||
− | <references /> | + | <references/> |
− | {{Dr.Grordbort' | + | {{Dr. Grordbort's Victory Pack Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
− | {{Soldier Nav}} | + | {{Soldier Nav|state=collapsed}} |
+ | |||
+ | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 00:30, 13 November 2024
“ | Scientists in the future have studied your ass for centuries - and sent me back in time to kick it!
Click to listen
— The Soldier on the space marines and futuristic robots
|
” |
The Righteous Bison is a secondary weapon for the Soldier. It is a handheld retrofuturistic raygun.
The weapon fires an unreflectable, indestructible energy bolt projectile that pierces targets in a straight line. These energy bolts only do 20% damage to buildings, a feature shared across the game's other laser weapons. Each bolt is able to hit an infinite amount of targets and deals 20 damage per tick.
Like the Cow Mangler 5000, the Righteous Bison features a "Bison" bar in the HUD which serves as an indication of its ammo clip. After the bar is depleted, it can be recharged through a reloading process in which a piston in the back of the weapon is pumped. It does not incorporate the traditional ammo reserve used by other weapons.
Enemies killed by the Bison suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons.
Weta Workshop held a panel at San Diego Comic-Con 2011 and handed out coupon codes to visitors that can be redeemed in Team Fortress 2 for a Genuine quality Righteous Bison.[1]
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | Players: 24 |
Base damage | 100% | Players: 204 |
Maximum fall-off | 53% | Players: 11 |
Critical | 60 | |
Mini-crit | 27-32 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.4 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Battalion's Backup | Righteous Bison | ||
+ | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Victory Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
+ | + | = |
Reclaimed Metal | Righteous Bison | Short Circuit | Pomson 6000 | |||
+ | + | = |
Strange variant
Update history
- The Righteous Bison was added to the item schema as 'Mystery Item'.
July 20, 2011 Patch (Dr. Grordbort's Victory Pack Update)
- The Righteous Bison was added to the game.
- Optimized many particle effects related to the Righteous Bison.
- Added recoil/draw/Crit/reload forces for the Righteous Bison.
- Fixed a crash bug related to the Righteous Bison.
August 3, 2011 [Item schema update]
- All previous promotional Righteous Bisons are now Genuine quality.
- Fixed Gift Wrapped Righteous Bisons losing Genuine quality.
- Made Genuine Righteous Bisons tradable after a period of time. This is based on when the code was redeemed, and works like tools bought in the Mann Co Store. Observations show it takes around 5 days for a Genuine Righteous Bison to become tradable.
- Updated the particle effects for the Righteous Bison.
October 13, 2011 Patch (Manniversary Update & Sale)
- Updated to uses the Buff Banner taunt animation.
- [Undocumented] The Righteous Bison was added to the crafting blueprint for the Pomson 6000.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- Fixed dropped energy weapons not being able to fire after being picked up.
- Fixed energy weapons not reloading when using
cl_autoreload
.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly.
- Per-shot damage has been increased to compensate, resulting in slightly more damage on average:
- Point-blank deals 54 damage (previously 20-80).
- Maximum range deals 24 damage (previously 14-26).
- Slowed projectile by 30%
- Projectile damage reduced by 25% for each enemy penetrated.
- Updated projectile impact sound.
- Fixed a dedicated server crash caused by projectiles from the Righteous Bison.
- Fixed an issue with the Righteous Bison hit detection where projectiles were being removed when colliding with invisible entities.
- Fixed the Righteous Bison projectiles colliding with, but not impacting on some doors. (ex. the BLU spawn doors of cp_mountainlab)
October 20, 2017 Patch #1 (Jungle Inferno Update)
- This weapon has been reverted to its previous design.
- Changed attributes:
- Deals 20 damage per tick.
- Projectiles are no longer limited on the number of times they can hit the same target.
- Projectile velocity increased to 1200.
- Fixed projectiles from The Righteous Bison pushing players around.
- Fixed Dragon's Fury, Short Circuit, and
tf_projectile_energy_ring
projectiles colliding withfunc_lod
entities.
Unused content
- The particle effects for the Righteous Bison are set up for paint to be applied, but the ability to do so is disabled.
- There is a set of additional projectile particles that are not used.
- There is also an impact particle, though since the projectile passes through the enemies, it is never seen.
- This weapon has an unused idle sound and an alternative projectile shot sound.
Bugs
- The attribute -34% clip size is missing from the item description.
- Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
- In the client view, while crouching, the projectile appears to fire much higher than the weapon model.
- When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear.
- Looking at the scoreboard or typing
hud_reloadscheme
into console may fix this.
- Looking at the scoreboard or typing
- Hitting an enemy at certain angles at certain distances causes the penetration to trigger twice on the same target, effectively doing double damage.[2]
- The projectile can collide with certain invisible map elements that it is supposed to pass through, effectively making the projectile disappear out of thin air in some map locations. Examples include almost the entirety of Watchtower and the stairs leading up to the top tower in Hightower.
- The projectile hitbox is still smaller than before even though a full revert of the weapon has been done.
Trivia
- The appearance of this weapon is based on that of 'The Righteous Bison - Indivisible Particle Smasher', which can be purchased from Weta Workshop's online shop.
- This weapon is described as an "Indivisible Particle Smasher". "Indivisible particle" is an archaic definition of the atom; thus, its item type could be read as "atom smasher". The phrase "atom smasher" is a colloquial term for a particle accelerator, implying that this item is a handheld particle accelerator.
Gallery
RED first-person view.
BLU first-person view.
The Righteous Bison in Grordbort's Crash.
See also
References
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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