Difference between revisions of "Blutsauger"
(I actually made that kill icon. If Galago gets his name on the Pain Train page, I get my name here too.) |
Gabrielwoj (talk | contribs) (Added unused content.) |
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
+ | | 3d-image-1 = Blutsauger | ||
+ | | 3d-image-3 = Syringe | ||
+ | | 3d-image-5 = Blutsauger Australium | ||
+ | | 3d-button-1 = colored_pair | ||
+ | | 3d-button-3 = colored_pair | ||
+ | | 3d-button-5 = australium | ||
+ | | 3d-viewname-1 = Default | ||
+ | | 3d-viewname-3 = Syringe | ||
+ | | 3d-viewname-5 = Australium | ||
| team-colors = yes | | team-colors = yes | ||
| skin-image-red = RedBlutsauger.png | | skin-image-red = RedBlutsauger.png | ||
| skin-image-blu = BluBlutsauger.png | | skin-image-blu = BluBlutsauger.png | ||
− | | used-by = | + | | used-by = {{used by|Medic}} |
| slot = primary | | slot = primary | ||
− | | released = | + | | released = {{Patch name|4|29|2008}} |
− | | availability = | + | | released-major = Gold Rush Update |
+ | | availability = {{avail|unlock|drop|craft|purchase|crate37-strange|collectors|australium}} | ||
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| ammo-loaded = 40 | | ammo-loaded = 40 | ||
Line 13: | Line 24: | ||
| reload = Clip | | reload = Clip | ||
| loadout = yes | | loadout = yes | ||
− | | level | + | | item-kind = {{item kind|Syringe Gun}} |
− | | att-1-positive = | + | | item-level = 5 |
− | | att-2-negative = -2 | + | | att-1-positive = {{attribute|HealOnHit_Positive|3}} |
+ | | att-2-negative = {{attribute|HealthDrainMedic|-2}} | ||
}} | }} | ||
− | {{Quotation|''' | + | {{Quotation|'''Blutsauger''' publicity blurb|This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.}} |
− | The '''Blutsauger''' is an unlockable [[Weapons#medicprimary|primary weapon]] for the | + | The '''Blutsauger''' is an unlockable [[Weapons#medicprimary|primary weapon]] for the {{cl|Medic}}. It is similar in appearance to the [[Syringe Gun]], but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly [[Self-illumination|glowing]]. |
− | This gun fires syringe projectiles at a speed of 990 [[Hammer unit]]s/61.88 | + | This gun fires syringe [[projectiles]] at a speed of 990 [[Hammer unit]]s per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the [[Heads-up display|HUD]] (however, successful hits on a disguised {{cl|Spy}} do not display the '+3'). |
− | As compensation, the Blutsauger reduces a Medic's passive healing ability by 2 HP per second, so a Medic that has recently taken damage | + | As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards. |
− | The Blutsauger is automatically given to any player who obtains 10 [[Medic | + | The Blutsauger is automatically given to any player who obtains 10 [[Medic achievements]]. |
− | The kill icon for the Blutsauger was contributed by | + | The kill icon for the Blutsauger was contributed by Shugo. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | identical | + | | identical = {{item link|Syringe Gun}} |
− | | type | + | | type = [[Projectiles|Projectile]] |
+ | | damagetype = {{common string|Bullet}} | ||
+ | | rangetype = {{common string|Ranged}} | ||
− | | damage | + | | damage = yes |
− | | base | + | | base = 10 |
− | | fall off | + | | fall off = {{tooltip|5|Long range}} |
− | | | + | | ramp up = {{tooltip|12|Point blank}} |
− | | ramp up | + | | ramp up % = 120 |
− | + | | crit = 30 | |
− | | | + | | minicrit = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}} |
− | | | ||
− | |||
− | |||
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.105 s |
− | | reload | + | | reload = 1.305 s |
}} | }} | ||
Line 56: | Line 67: | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | === Blueprint === |
{{Blueprint | autoresult = Medic primary}} | {{Blueprint | autoresult = Medic primary}} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Syringe Gun}} | ||
+ | | rankson = kills | ||
+ | | rankson2 = | ||
+ | | australium = yes | ||
+ | | att-1-positive = {{attribute|HealOnHit_Positive|3}} | ||
+ | | att-2-negative = {{attribute|HealthDrainMedic|-2}} | ||
+ | | can deal damage = yes | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = yes | ||
+ | | can extinguish = no | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
+ | }} | ||
== Related achievements == | == Related achievements == | ||
− | === {{ | + | === {{Class link|Medic}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}} | | 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}} | ||
+ | | 2 = {{Show achievement|Medic|Milestone 1}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | ''' | + | {{Update history | '''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}}) |
* The Blutsauger was added to the game. | * The Blutsauger was added to the game. | ||
− | ''' | + | '''{{Patch name|9|15|2009}}''' |
− | * Replaced "No | + | * Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer". |
+ | |||
+ | '''{{Patch name|1|7|2011}}''' | ||
+ | * The Blutsauger was given a unique [[kill icon]]. | ||
+ | |||
+ | '''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}}) | ||
+ | * Updated model with optimizations and [[Level of detail|LODs]]. | ||
+ | |||
+ | '''{{Patch name|1|11|2012}}''' | ||
+ | * {{Item server}} Added [[Strange]] Quality. | ||
+ | |||
+ | '''{{Patch name|4|17|2012}}''' | ||
+ | * {{Undocumented}} The Blutsauger now grants health when striking {{cl|Engineer}} [[buildings]]. | ||
+ | |||
+ | '''{{Patch name|4|27|2012}}''' | ||
+ | * Fixed damage to buildings applying on-hit effects. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}}) | ||
+ | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. | ||
− | ''' | + | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) |
− | * | + | * Updated description to better detail the weapon's features. |
− | ''' | + | '''{{Patch name|12|2|2021}}''' ({{update link|Smissmas 2021}}) |
− | * Updated | + | * Updated the description for the Blutsauger to clarify its attributes. |
− | + | '''{{Patch name|1|5|2023}}''' | |
− | * | + | * Fixed a memory leak when firing syringes as Medic |
+ | * Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions) | ||
+ | * Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}} | ||
== Unused content == | == Unused content == | ||
− | * Two team-colored needle models exist for the Blutsauger | + | * Two team-colored needle models exist for the Blutsauger. |
+ | * An unused alternative backpack icon exists in the game files, strangely under the filename and path: {{code|backpack/weapons/flaregun.vtf}} and {{code|backpack/weapons/flaregun_large.vtf}}. The used variant is located at {{code|backpack/weapons/c_models/c_leechgun}}. | ||
+ | |||
+ | == Bugs == | ||
+ | * The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref> | ||
− | ==Trivia== | + | == Trivia == |
− | + | * Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the {{botignore|blutsauger}} was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave. | |
− | * Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
− | File:Blutsauger 1st person red.png|RED first-person view. | + | File:BLU Blutsauger.png|BLU variant of the weapon. |
− | File:Blutsauger 1st person blu.png|BLU first-person view. | + | File:Blutsauger 1st person red.png|[[RED]] first-person view. |
− | File:RED | + | File:Blutsauger 1st person blu.png|[[BLU]] first-person view. |
− | File:BLU | + | File:Australium Blutsauger RED.png|RED [[Australium weapons|Australium variant]]. |
+ | File:Australium Blutsauger BLU.png|BLU Australium variant. | ||
+ | File:RED Syringe Gun Ammo.png|RED syringe. | ||
+ | File:BLU Syringe Gun Ammo.png|BLU syringe. | ||
File:RED Blutsauger Ammo.png|Unused RED Blutsauger projectile. | File:RED Blutsauger Ammo.png|Unused RED Blutsauger projectile. | ||
File:BLU Blutsauger Ammo.png|Unused BLU Blutsauger projectile. | File:BLU Blutsauger Ammo.png|Unused BLU Blutsauger projectile. | ||
+ | File:Unused Backpack Blutsauger flaregun.png|Unused {{code|flaregun}} backpack icon. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | * [[Medic strategy#Blutsauger|Blutsauger strategy]] | + | * [[Basic Medic strategy#Blutsauger + reskins|Blutsauger strategy]] |
− | * [[ | + | * [[Australium weapons]] |
− | |||
− | |||
− | {{ | + | == {{common string|References}} == |
+ | <references/> | ||
+ | |||
+ | {{Goldrush Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} | ||
+ | |||
+ | [[Category:Self-illuminated]] |
Latest revision as of 14:02, 22 December 2024
“ | This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
— Blutsauger publicity blurb
|
” |
The Blutsauger is an unlockable primary weapon for the Medic. It is similar in appearance to the Syringe Gun, but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly glowing.
This gun fires syringe projectiles at a speed of 990 Hammer units per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the HUD (however, successful hits on a disguised Spy do not display the '+3').
As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.
The Blutsauger is automatically given to any player who obtains 10 Medic achievements.
The kill icon for the Blutsauger was contributed by Shugo.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | 12 |
Base damage | 100% | 10 |
Maximum fall-off | 52.8% | 5 |
Critical | 30 | |
Mini-crit | 14 - 16 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.305 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Strange variant
[expand]Strange variant information |
---|
Related achievements
Medic
|
|
Update history
- The Blutsauger was added to the game.
- Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer".
- The Blutsauger was given a unique kill icon.
March 10, 2011 Patch (Shogun Pack)
- Updated model with optimizations and LODs.
- [Item schema update] Added Strange Quality.
- Fixed damage to buildings applying on-hit effects.
- Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
December 2, 2021 Patch (Smissmas 2021)
- Updated the description for the Blutsauger to clarify its attributes.
- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
Unused content
- Two team-colored needle models exist for the Blutsauger.
- An unused alternative backpack icon exists in the game files, strangely under the filename and path:
backpack/weapons/flaregun.vtf
andbackpack/weapons/flaregun_large.vtf
. The used variant is located atbackpack/weapons/c_models/c_leechgun
.
Bugs
- The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]
Trivia
- Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the blutsauger was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave.
Gallery
RED first-person view.
BLU first-person view.
RED Australium variant.
See also
References
|
[expand]Weapons |
---|