Difference between revisions of "Medic"

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{{Featured article tag}}
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{{Featured article tag}}<!--
{{infobox class
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-->{{Class infobox
 
| image  = Medic.png
 
| image  = Medic.png
| class  = [[Image:Leaderboard class medic.png|40px]]
+
| class  = [[File:Leaderboard class medic.png|40px]]
| type  = [[Support]]
+
| type  = [[Classes#Support|Support]]
| health = '''150'''<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|225|Overhealed by another Medic}}</small><br/>140<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|210|Overhealed by another Medic}} with the [[Vita-Saw]] equipped</small>
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| health = '''{{Metrics/Health|C=medic}}''' {{overheal tool|{{Metrics/Health|C=medic}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
| speed  = '''107%'''<br> 117.33% {{tooltip|<small>while using the [[Overdose]]</small>|With 100% ÜberCharge}}
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| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=medic}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Medic'''|... Let's go practice medicine.|sound=LetsGoPracticeMedicine.wav}}
 
  
The '''Medic''' is a Teutonic man of medicine with a tenuous adherence to medical ethics, and is nonetheless the primary [[healing]] class of the team. Although the Medic does not possess the greatest arsenal for direct combat, he can typically still be found near the front-lines, healing wounded teammates while trying to stay out of trouble. When his [[Medi Gun]] is focused on a teammate, they will quickly regain [[health]] points. Unharmed teammates will have their health [[Overheal|buffed]] beyond the normal limit, up to 150%. While healing, the Medic's unique [[ÜberCharge]] bar will fill up until the [[Weapons#medicsecondary|healing gun]] begins to cackle, and excrete small jolts, at which point he can activate a charge that makes himself and his patient take on highly beneficial effects for eight seconds, from temporary invulnerability (with his normal Medi Gun) to guaranteed [[Critical hits]] (using the [[Kritzkrieg]]) to very rapid healing and immunity to [[Knockback]] (with the [[Quick-Fix]]).
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{{Quotation|'''The Medic''', [[Meet the Medic]]|... Let's go practice medicine.}}
  
The Medic is capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. An injured Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the [[Blutsauger]] reduces the regeneration rate from 3–6 to 1–4, and the [[Item sets#Medic|Medieval Medic]] item set will raise it to 4–7).
+
The '''Medic''' is a German man of questionable medical practices from [[w:Stuttgart|Stuttgart]], [[w:Germany|Germany]]. As the only [[Classes|class]] with a consistent [[healing]] source, he is often found near the front lines bolstering his teammates. Although the Medic's [[Syringe Gun]] and [[Bonesaw]] aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.
  
The Medic is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0235960/ Robin Atkin Downes].
+
When the Medic focuses his [[Medi Gun]] on a nearby teammate, they will gradually regain [[health]]; patients who are already at full health have their health temporarily [[Overheal|increased]] up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken [[damage]] recently are healed faster, encouraging other players withdrawals when injured.
 +
 
 +
When healing, the Medic gradually fills a unique [[ÜberCharge]] bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|Medi Gun]] begins to crackle, accompanied by small electric team-colored [[Particle effects|particles]] at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the [[Kritzkrieg]] grants guaranteed [[Critical hits]] to your heal target; the [[Quick-Fix]] grants rapid healing, along with immunity to [[knockback]] and [[compression blast]]s from [[Pyro]]s; and the [[Vaccinator]] grants enhanced damage resistance to a specific damage type ([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]). 
 +
 
 +
Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's [[Oktoberfest]] taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the [[Amputator]] and is reduced if the [[Blutsauger]] is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients.
 +
 
 +
The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger.
 +
 
 +
The Medic is [[Voice actors|voiced]] by [[Robin Atkin Downes]].
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name        = Unknown
+
| name        = Mr. Ludwig<ref name="Naked">[[:File:TheNakedandtheDead208.png|The Naked and the Dead, page 208]].</ref>
| birthplace = {{w|Stuttgart|Stuttgart, '''Germany'''}}
+
| birthplace = [[w:Stuttgart|Stuttgart, Germany]]
 
| job        = Doctor Assisted Homicide
 
| job        = Doctor Assisted Homicide
 
| motto      = "Prepare for your examination"
 
| motto      = "Prepare for your examination"
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| image      = Placeholder Meet the Medic.png
 
| image      = Placeholder Meet the Medic.png
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|medic=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|medic}}
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 +
'''''Note''': If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.''
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Medic|l1=Medic tips|Basic Medic strategy|l2=Medic strategy}}
+
{{main|Tips#_Medic|l1=Medic tips|Basic Medic strategy|Community Medic strategy}}
[[File:Medicava.jpg|right]]
+
[[File:Icon medic.jpg|right|150px]]
  
* Use your [[Medi Gun]] to heal teammates, and buff them up to 150% of their normal health.
+
* Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
* Fill your [[ÜberCharge]] by healing teammates. Then hit {{tooltip|MOUSE2|The Secondary Fire command will change to match a custom control scheme or console controller.}} to activate.
+
* Fill your ÜberCharge by healing teammates. Then hit secondary fire ([[List of default keys|Default]]: {{Key|Mouse2}}) to activate.
* Your [[ÜberCharge]] makes both you and your [[Medi Gun]] target invulnerable for a short time.
+
* Your ÜberCharge makes both you and your [[Medi Gun]] target invulnerable for a short time.
* You fill your [[ÜberCharge]] faster by healing teammates who are more hurt.
+
* You fill your ÜberCharge faster by healing teammates who are more hurt.
 
* Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
 
* Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
  
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Medic strategy]] instead.
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     # Add new strategies to [[Basic Medic strategy]] or [[Community Medic strategy]] instead.
 
     -->
 
     -->
{{clr}}
 
{{clr}}
 
 
 
== Weapons ==
 
== Weapons ==
{{main|Weapons}}
+
{{main|Weapons#Medic|l1=Weapons}}
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
+
''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
  
=== Primary ===
+
{{Class weapons table medic primary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Syringe Gun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Syringe Gun}}
 
| 40
 
| 150
 
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
 
|
 
|-
 
! {{Table icon|Blutsauger|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Blutsauger}}
 
| 40
 
| 150
 
| '''Base''': 10<br/>'''[[Crit]]''': 30<br/><small>[10 syringes / sec.]</small>
 
|
 
{{Pro}}Heals 3 health points on hit.<br/>
 
{{Con}}Health regeneration lowered by 2 HP/sec. (1&ndash;4 HP/sec)<br/>
 
|-
 
! {{Table icon|Crusader's Crossbow|Craft}}
 
| align="center" | {{Icon killicon|weapon=crusader's crossbow}}
 
| 1
 
| 38
 
| '''Base''': 38&ndash;75 <br/>'''[[Crit]]''': 113&ndash;225<br/>'''Healing''': 75&ndash;150 HP<br/><small>(Depending on range)<small>
 
|
 
{{Pro}}Fires special bolts that heal teammates and deal damage based on distance traveled.
 
  
{{Con}}No headshots.
+
{{Class weapons table medic secondary}}
  
{{Con}}-75% Max ammo on wearer.
+
{{Class weapons table medic melee}}
|-
 
! {{Table icon|Overdose|Craft}}
 
| align="center" | {{Icon killicon|weapon=overdose}}
 
| 40
 
| 150
 
| '''Base''': 9<br/>'''[[Crit]]''': 27<br/><small>[10 syringes / sec.]</small>
 
|
 
{{Pro}}Übercharge percentage increases movement speed by up to 10%.<br/>
 
{{Con}}-10% damage penalty.<br/>
 
|-
 
  
|}
+
=== Special Taunts ===
 
 
=== Secondary ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="5%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Medi Gun|Stock}}
 
|
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability.
 
|-
 
! {{Table icon|Kritzkrieg|Unlock}}
 
|
 
| N/A
 
| N/A
 
| N/A
 
|
 
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br/>
 
{{Pro}}Has 25% faster charge rate.<br/>
 
|-
 
! {{Table icon|Quick-Fix|Craft}}
 
|
 
| N/A
 
| N/A
 
| N/A
 
| {{Info}}Über effect: Megaheal
 
:Heal rate increased 3x on heal target and Medic
 
:Heal target and Medic immune to stun and damage forces (i.e; [[knock back]] from a [[compression blast]])
 
{{Pro}}Heal rate increased 40%.<br/>
 
{{Pro}}ÜberCharge rate increased 25%.<br/>
 
{{Pro}}Match the speed of any faster heal target.<br/>
 
{{Con}}Not able to overheal (attempting to overheal will still build ÜberCharge).<br/>
 
|-
 
|}
 
 
 
=== Melee ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Bonesaw|Stock}}
 
| align="center" | {{Icon killicon|weapon=Bonesaw}}
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
|-
 
! {{Table icon|Übersaw|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Ubersaw}}
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
{{Pro}}On hit adds 25% to ÜberCharge meter.<br/>
 
{{Pro}}On [[Spinal Tap]] kill gives 100% ÜberCharge.<br/>
 
{{Con}}Has 20% slower swing rate.<br/>
 
|-
 
! {{Table icon|Vita-Saw|Craft}}
 
| align="center" | {{Icon killicon|weapon=Vita-Saw}}
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.<br/>
 
{{Con}}Lowers max health by 10 points (140 total) on wearer.<br/>
 
|-
 
! {{Table icon|Amputator|Craft}}
 
| align="center" | {{Icon killicon|weapon=amputator}}
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
{{Pro}}On taunt: Applies a healing effect to all nearby teammates.<br/>
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
| N/A
 
| N/A
 
| '''Base''': 65<br/>'''[[Crit]]''': 195
 
 
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
|-
 
! {{Table icon|Solemn Vow|Craft}}
 
| align="center" | {{Icon killicon|weapon=solemn vow}}
 
| N/A
 
| N/A
 
|  '''Base''': 65<br/>'''[[Crit]]''': 195
 
| {{Pro}}Allows you to see an enemy's health.
 
|-
 
|}
 
 
 
===Taunt Attacks===
 
 
{{Taunt
 
{{Taunt
 
| image = Medictaunt06.PNG
 
| image = Medictaunt06.PNG
 
| weapon-1 = Kritzkrieg
 
| weapon-1 = Kritzkrieg
| description = {{hatnote|Main article: [[Oktoberfest]]}}
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| description = {{Main|Oktoberfest}}
The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head and refocuses.
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The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.
 
This taunt heals the Medic for 11 health.
 
This taunt heals the Medic for 11 health.
 
}}
 
}}
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{{Taunt
 
{{Taunt
 
| image = Medicuberkill.png
 
| image = Medicuberkill.png
| weapon-1 = Übersaw
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| weapon-1 = Ubersaw
| special = Spinal tap
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| special = Uberslice
| description = {{hatnote|Main article: [[Spinal Tap]]}}
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| description = {{Main|Uberslice}}
The Medic enters a combat pose, thrusts his Übersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing any enemies in the way.
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The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way.
If the retraction kills an enemy, the [[ÜberCharge]] meter gains 100% charge.
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If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge.
 
}}
 
}}
  
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| image = Medicamputatortaunt.png
 
| image = Medicamputatortaunt.png
 
| weapon-1 = Amputator
 
| weapon-1 = Amputator
| special =  
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| special =
| description = {{hatnote|Main article: [[Medicating Melody]]}}
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| description = {{Main|Medicating Melody}}
The Medic places the Amputator on his shoulder and plays it as if it were a violin. Teammates surrounding the Medic are healed and colored circles emanate from their feet.
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The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet.
 
}}
 
}}
  
 
== Item sets ==
 
== Item sets ==
 
{{Set|The Medieval Medic}}
 
{{Set|The Medieval Medic}}
{{Set|The Clinical Trial}}
 
  
== Hats ==
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{{Set|The Clinical Trial|main=no}}
{{Main|Hats}}
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{{Medic class hat table}}
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{{Set|The Mad Doktor|main=no}}
{{All class hat table}}
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 +
{{Set|Eliminating The Impossible|main=no}}
 +
 
 +
{{Set|Doctor Galactic|main=no}}
 +
 
 +
{{Set|Sun King|main=no}}
 +
 
 +
{{Set|Canis Ex Machina|main=no}}
 +
 
 +
{{Set|Dr. Acula|main=no}}
 +
 
 +
{{Set|The Templar|main=no}}
 +
 
 +
== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Medic cosmetics|l2=List of Medic cosmetics
 +
|List of Multi-class cosmetics|l3=List of Multi-class cosmetics
 +
|List of All class cosmetics|l4=List of All class cosmetics
 +
}}
  
 
== Official class avatars ==
 
== Official class avatars ==
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| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Medic achievements}}
 
| {{Main|Medic achievements}}
* '''Medic pack''': 36 achievements, 3 [[Medic achievements#milestones|milestones]].
+
* '''Medic pack''': 39 achievements, 3 [[Medic achievements#milestones|milestones]].
 
* 1 [[General achievements|General achievement]]
 
* 1 [[General achievements|General achievement]]
 
|}
 
|}
  
 
== Update history ==
 
== Update history ==
{{update history|
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{{Update history|
'''[[October 25, 2007 Patch]]'''
+
'''{{Patch name|1|14|2008}}'''
* Fixed a rare crash caused by a [[Medi Gun]] losing its owner
+
* Added option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
* Fixed an exploit that allowed disconnected Medics to continue [[Ubercharge|Übercharging]] their target until they timed out
 
 
 
'''[[October 31, 2007 Patch]]'''
 
* [[Medi Gun]] no longer continues to heal enemy [[Spies]] who have lost their [[disguise]]
 
  
'''[[November 7, 2007 Patch]]'''
+
'''{{Patch name|2|28|2008}}'''
* Fixed Medic's ÜberCharge stats tracking
+
* {{Undocumented}} Fixed potential client crash for players being healed by a Medic or [[Dispenser]].
  
'''[[December 20, 2007 Patch]]'''
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'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
* The Medic's [[Medi Gun]] now charges at an increased rate during [[Setup time]], to remove the need for self-damage grinding
+
* Added 39 Medic achievements.
* Fixed [[exploit]] where the Medi Gun [[ÜberCharge]] wouldn't drain if you switched weapons
 
* Fixed occasional misreporting of [[Syringe Gun]] & [[Fire Axe]] damage distances to the stats system
 
  
'''[[December 31, 2007 Patch]]'''
+
'''{{Patch name|8|20|2008}}'''
* Fixed [[Syringegun]] [[projectiles]] sometimes pushing players high up into the air, allowing them to reach bad map locations
+
* Fixed a viewmodel related crash when switching classes away from Medic.
  
'''[[February 28, 2008 Patch]]'''
+
'''{{Patch name|12|11|2008}}'''
* {{Undocumented}} Fixed potential client crash for players being healed by a Medic or [[Dispenser]]
+
* The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).
  
'''[[January 14, 2008 Patch]]'''
+
'''{{Patch name|1|28|2009}}'''
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button
+
* Added percentage to [[ÜberCharge]] [[Heads-up display|HUD]] panel for the Medic.
  
'''[[January 15, 2008 Patch]]'''
+
'''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}})
* Fixed [[Medi Gun]] effect not being removed if the Medic changed [[class]] while [[healing]].
+
* Added sound for a fully charged Medic dying.
  
'''[[April 1, 2008 Patch]]'''
+
'''{{Patch name|9|15|2009}}'''
* Changed Medi Gun [[ÜberCharge]] meter to drain faster for each target that still has
+
* Medic regeneration changes.
 +
** Base regeneration amount increased from 1/sec to 3/sec.
 +
** Regen amount increase since time of last damage decreased from 3x to 2x.
 +
** End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
 +
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* Added 3 new weapons: the Blutsauger, the Kritzkrieg and the Übersaw
+
* Added options to the Multiplayer->Advanced dialog:
* Added 39 Medic achievements
 
 
 
'''[[May 2, 2008 Patch]]'''
 
* Fixed [[Kritzkrieg]] client crash in [[particle]] system
 
 
 
'''[[May 5, 2008 Patch]]'''
 
* Fixed unlimited [[ÜberCharge]] [[exploit]]
 
* Fixed charge effect getting stuck on the [[Kritzkrieg]] when changing class/weapons
 
 
 
'''[[May 7, 2008 Patch]]'''
 
* Fixed another unlimited [[ÜberCharge]] exploit
 
 
 
'''[[May 9, 2008 Patch]]'''
 
* Fixed several issues with the Family Practice [[achievement]]. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they [[ÜberCharge]] any [[Steam]] friend
 
* Fixed toggle-fire option for the [[Medi Gun]] preventing players from earning the Second Opinion achievement
 
* Fixed The [[Kritzkrieg]] not charging faster than the Medi Gun
 
* Fixed issue that was preventing players from using their new Medic items on some servers
 
* Fixed melee weapons not being affected by The Kritzkrieg's critboost
 
 
 
'''[[May 21, 2008 Patch]]'''
 
*Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining
 
 
 
'''[[June 23, 2008 Patch]]'''
 
* Reduced Medic's unlockable requirements to match that of the [[Pyro]]'s. Medic players now meeting the requirements will receive their unlockables shortly after joining a server
 
 
 
'''[[July 8, 2008 Patch]]'''
 
* Fixed broken [[Medi Gun]] [[taunt]]
 
 
 
'''[[July 29, 2008 Patch]]'''
 
* Fixed the [[Kritzkrieg]] not working on servers with [[crits]] turned off
 
 
 
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]])
 
* Increased The [[Kritzkrieg]]'s [[uber-charge]] rate bonus from 10% to 25%
 
 
 
'''[[August 20, 2008 Patch]]'''
 
* Fixed a viewmodel related crash when switching classes away from Medic
 
 
 
'''[[December 11, 2008 Patch]]'''
 
* The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.)
 
 
 
'''[[December 15, 2008 Patch]]'''
 
* Fixed [[overheal]] particle effect showing up incorrectly on disguised or [[cloaked]] [[Spies]]
 
 
 
'''[[January 28, 2009 Patch]]'''
 
* Added percentage to [[ÜberCharge]] [[HUD]] panel for the Medic
 
 
 
'''[[February 2, 2009 Patch]]'''
 
* Fixed Medic ÜberCharge percentage in minimal-HUD mode
 
 
 
'''[[February 24, 2009 Patch]]''' ([[Scout Update]])
 
* Added new sound for a fully charged Medic dying
 
 
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
 
* Added a new taunt, used by the Kritzkrieg
 
* Added a new hat: the Prussian Pickelhaube
 
 
 
'''[[June 23, 2009 Patch]]'''
 
* Added log entries for player extinguished events using the [[Medi Gun]]
 
 
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
* Added 2 new hats: the [[Otolaryngologist's Mirror]] and the [[Vintage Tyrolean]]
 
 
 
'''[[September 15, 2009 Patch]]'''
 
* Medic regeneration changes
 
** Base regeneration amount increased from 1/sec to 3/sec
 
** Regen amount increase since time of last damage decreased from 3x to 2x
 
** End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
 
* [[Blutsauger]]
 
** Replaced "No [[critical hits]]" negative attribute with "-2 health drained per second on wearer"
 
** Health drain stacks on top of the above [[Medic]] regeneration changes, lowering the base regen by 2h/sec
 
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team
 
 
 
'''[[October 14, 2009 Patch]]'''
 
* Fixed [[Medic]] not being able to release his [[ÜberCharge]] if his team won the previous round and the [[Medi Gun]] was his last active weapon (while using "remember last active weapon")
 
 
 
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
 
* Added new options to the Multiplayer->Advanced dialog:
 
 
** Medic auto caller, which automatically shows you nearby friends at low health.
 
** Medic auto caller, which automatically shows you nearby friends at low health.
** Heal target marker, which better highlights the target your Medi Gun is locked onto
+
** Heal target marker, which better highlights the target your Medi Gun is locked onto.
* Added headshot death animation
+
* Added headshot death animation.
  
'''[[December 18, 2009 Patch]]'''
+
'''{{Patch name|1|13|2010}}'''
* Fixed [[Blutsauger]] attributes
+
* Added backstab death animation.
  
* Achievement fixes
+
'''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}})
** Updated the "Big Pharma" (Medic) and "Division of Labor" ([[Heavy]]) achievements to be 10 kills in a single life
+
* {{Undocumented}} Added Medic companionship lines when calling for a [[Medic]] while targeting one.
** Updated the "Ubi concordia, ibi victoria" [[Medic_achievements|Medic achievement]] to only be 3 assists
 
  
'''[[January 6, 2010 Patch]]'''
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* [[Achievement]] fixes
+
* {{Undocumented}} Added unused "Hi-five" animation.
** Fixed a bug in the "Play Doctor" Medic achievement
 
* Changes to the TF [[Bots]]
 
** Medic [[bots]] now
 
*** Opportunistically "overheal" nearby friends when they can
 
*** Prioritize healing of injured nearby friends more
 
*** Don't focus on [[Heavy|Heavies]] quite so exclusively
 
*** Don't spam their [[Medi Gun]] continuously at round start
 
*** Won't choose cover far below their heal target so much
 
  
'''[[January 13, 2010 Patch]]'''
+
'''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}})
* Added Medic Übersaw kill taunt
+
* Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.
* Added backstab death animation
 
  
'''[[March 19, 2010 Patch]]'''
+
'''{{Patch name|6|8|2011}}'''
* Updated the [[Physician's Procedure Mask]] to be craftable
+
* {{Undocumented}} Laughing taunt animations have been added but are currently unused.
  
'''[[May 5, 2010 Patch]]'''
+
'''{{Patch name|6|23|2011}}''' ({{update link|Über Update}})
* Fixed a client crash caused by players calling for a Medic
+
* {{Undocumented}} Added backpack bodygroup to the Medic model.
  
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
+
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
* Added 2 new hats: Ze Goggles and the Gentleman's Gatsby
+
* Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
 +
* Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.
  
'''[[June 16, 2010 Patch]]'''
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)|}})
* [[Bots]] changes
+
* {{Undocumented}} Added voice lines to Medic.
** Medics now respond when nearby humans call for Medic
 
** If a Medic Bot is healing you and has an [[ÜberCharge]] ready, use the voice commands "Go go go!" or "Activate Charge!" to force the Bot to activate the ÜberCharge
 
  
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
+
'''{{Patch name|10|26|2012}}''' ({{update link|Spectral Halloween Special}})
* {{Undocumented}} Added Medic companionship lines when calling for a [[Medic]] while targeting one
+
* {{Undocumented}} Added voice lines.
  
'''[[July 19, 2010 Patch]]'''
+
'''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}})
* TF Bot Changes
+
* In PvP Medics can now see the clip status of a patient’s active weapon
** Fixed [[Medic]] bots losing their charge if they touch a resupply cabinet
 
  
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
+
'''{{Patch name|2|7|2014}}'''
* [[Achievement]] tuning
+
* Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.
** [[Medic achievements|Medic achievement]] "Consultation" changed to 3 from 5
 
** Medic achievement "Peer Review" changed to 10 from 50
 
** Medic achievement "Placebo Effect" changed to 2 from 5
 
** Medic achievement "FYI I am A Medic" changed to 1 from 5
 
** Medic achievement "Family Practice" changed to 5 from 10
 
* {{Undocumented}} A green number now shows up by your health bar when you pick up health, similar to when hitting enemies with the [[Blutsauger]].
 
* {{Undocumented}} A small medical cross particle appears in the spot you picked up health
 
* {{Undocumented}} Added unused "Hi-five" animation
 
  
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
+
'''{{Patch name|3|5|2014}}'''
* {{Undocumented}} Added the [[Physician's Procedure Mask]] to the store
+
* Fixed a bug where Medics would be unable to deploy their ÜberCharge.
  
'''[[November 19, 2010 Patch]]'''
+
'''{{Patch name|1|15|2015}} #1'''
* Added the original [[Ubersaw]] [[taunt]] to the [[Vita-Saw]]
+
* Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the [[Capture the Flag#Intelligence|flag]].
* Fixed the [[Medi Gun]] charge percent for other players being steppy
 
  
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
+
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
* Added '[[The Medi-eval Medic]]' item set
+
* Medics now have slightly higher health regeneration when healing a hurt patient
* Added new weapons: '[[The Amputator]]' and '[[The Crusader's Crossbow]]'
+
* During setup time, ÜberCharge build rate is now increased by 3x
* Added new hats: '[[Blighted Beak]]', '[[German Gonzila]]' and '[[Berliner's Bucket Helm]]'
 
  
'''[[December 21, 2010 Patch]]'''
+
'''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}})
* The following hats are now paintable or have had their paintability improved: [[German Gonzila]]
+
* All Mediguns allow the Medic to match the speed of their heal target.
 +
** Previously only available on The Quick-Fix.
  
'''[[December 22, 2010 Patch]]'''
+
'''{{Patch name|7|7|2016|no-link=yes}} #2'''
* The [[Blighted Beak]] is now a misc slot item
+
* Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.
* Fixed a bug in the [[Kritzkrieg]]’s animations
 
  
'''[[December 23, 2010 Patch]]'''
+
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
* {{Undocumented}} Updated the textures of the [[Crusader's Crossbow]]
+
* Added a disconnect sound when the Medic stops healing their target.
  
'''[[January 3, 2011 Patch]]'''
+
'''{{Patch name|4|12|2018}}'''
* Fixed an [[exploit]] related to [[Amputator|The Amputator]]
+
* Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team.
 
+
}}
'''[[January 7, 2011 Patch]]'''
 
* Fixed the critboost sound not playing when the [[Kritzkrieg]] charge is deployed
 
 
 
'''[[January 10, 2011 Patch]]'''
 
* Fixed the [[Kritzkrieg]] charge deployed sound getting stuck on
 
 
 
'''[[January 19, 2011 Patch]]'''
 
* Fixed being able to attack teammates using arrows fired by the [[Crusader's Crossbow]]
 
 
 
'''[[February 22, 2011 Patch]]'''
 
* Fixed the [[Amputator]] and the [[Crusader's Crossbow]] [[healing]] teammates that have the [[Equalizer]] as their active [[weapon]]
 
 
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
 
* Added [[Geisha Boy]]
 
* Updated the [[Blighted Beak]] with a creator submitted fix
 
 
 
'''[[March 15, 2011 Patch]]'''
 
* Crafting recipe for the following weapons changed [[Amputator]], [[Crusader's Crossbow]] and [[Vita-Saw]]
 
 
 
'''[[March 21, 2011 Patch]]'''
 
* Updated the [[Blighted Beak]] with creator submitted fixes
 
** Fixed a clipping problem
 
** Made it [[Paint|paintable]]
 
* {{Undocumented}} Removed team colours from the Blighted Beak
 
 
 
'''[[April 7, 2011 Patch]]'''
 
* Added new hats: [[Medic's Mountain Cap]] and [[Grimm Hatte]]
 
 
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
* Improved the Medic [[overheal]] effect so it's more noticeable
 
* {{Undocumented}} A successful [[Spinal Tap]] kill now fills the Medic's ÜberCharge 100%
 
 
 
'''[[April 20, 2011 Patch]]'''
 
* Updated the [[Grimm Hatte]] with changes from the community creators
 
 
 
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
 
* Added new hats: [[Doctor's Sack]] and The [[Team Captain]]
 
* Added a new style to the [[Blighted Beak]]
 
* Fixed the [[Kritzkrieg]] not drawing the correct model in the character loadout screen
 
* Fixed removing the [[burning]]/[[Jarate|jarated]] conditions on players who are being critboosted by a [[Medic]] using the Kritzkrieg
 
* Added [[Mad Milk]] to the conditions that are cleared when players are made invulnerable by a Medic with an [[ÜberCharge]]
 
* Community contributed voice responses rules have been implemented for the [[Spinal Tap]] and [[Oktoberfest]]
 
 
 
'''[[June 3, 2011 Patch]]'''
 
* Added hat: The [[Planeswalker Helm]]
 
* {{Undocumented}} Added localization for Planeswalker Helm
 
 
 
'''[[June 8, 2011 Patch]]'''
 
* {{Undocumented}} New laughing taunt animations have been added but are currently unused
 
 
 
'''[[June 10, 2011 Patch]]'''
 
* Fixed the [[Ubersaw]] and the [[Vita-Saw]] not displaying the [[Medic]]'s [[ÜberCharge]] progress
 
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
== Unused content ==
* Added The Clinical Trial set with 3 new weapons: the Overdose, the Quick-Fix and the Solemn Vow
+
* In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as <code>medic_head_red</code>. Both teams in-game use the same head texture.
* Added an action item: Meet the Medic (taunt)
 
* {{Undocumented}} Added new backpack bodygroup to the Medic model.
 
 
 
'''[[June 27, 2011 Patch]]'''
 
* Fixed the [[Quick-Fix]] showing the fire overlay when running in DX8
 
 
 
'''[[July 7, 2011 Patch]]'''
 
* Fixed a bug where [[Medic|Medics]] using the [[Quick-Fix]] could easily identify disguised [[Spy|Spies]]
 
* {{Undocumented}} Added [[ÜberCharge]] overlay for Quick-Fix users during the Megaheal.
 
 
 
'''[[July 18, 2011 Patch]]'''
 
* Updated The [[Private Eye]] so it can be equipped by the [[Medic]]
 
* {{Undocumented}} Fixed a typo for the [[Quick-Fix]] recipe displaying refined instead of reclaimed as the required metal for crafting
 
 
 
'''[[August 3, 2011 Patch]]'''
 
* Fixed a case where [[health]] [[Healing#Overheal|overheal]] wasn't being applied when multiple healers were involved
 
}}
 
  
 
== Bugs ==
 
== Bugs ==
* While moving, the Medic's feet sometimes clip through his coat.
+
* The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the [[Vaccinator]] has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the [[Medic Mech-bag]] or the [[Scrap Pack]] cosmetic items.
 +
* During [[humiliation]], the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.<ref>[https://youtu.be/DzOl4S_A6ao?t=75 Hand bug]<!-- Intentionally starts at the end, don't remove. Timestamp is in the description. Please do not remove unless patch notes/developers say it's fixed, it doesn't always happen and doesn't always happen under the same circumstances. --></ref>
  
 
== Trivia ==
 
== Trivia ==
 
* The Medic's glasses and hair make an appearance in ''[[Worms: Reloaded]]'' as one of the selectable hats for the player's worms.
 
* The Medic's glasses and hair make an appearance in ''[[Worms: Reloaded]]'' as one of the selectable hats for the player's worms.
* The Support class of ''[[Monday Night Combat]]'' has a promo item of the Medic's backpack and the [[Engineer]]'s hardhat named "Doctor Dispenser".
+
* The Support class of ''[[Monday Night Combat]]'' had a promotional item of the Medic's backpack and the [[Engineer]]'s hardhat named "Doctor Dispenser."
* {{w|Sigmund Freud}} served as the first Medic of the [[Non-player characters#BLU team .28Original.29|BLU team]].
+
* The Medic was originally going to have an oversized needle presumably instead of the [[Bonesaw]], as referenced to in a 2006 trailer.
* The Medic keeps a flight of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named [[Archimedes]]. Archimedes seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery, and nesting in open wounds (as [[Heavy]] and [[Scout]] soon found out).
+
* The [[Non-player characters#BLU team (original)|first BLU team]] Medic resembled [[w:Sigmund Freud|Sigmund Freud]].
 +
* Just like the rest of the classes, the Medic makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
 +
* The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named [[Archimedes]], who is easily noted by having blood stains, unlike the other doves.  
 +
** Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the [[Heavy]] and [[Scout]] learned).
 +
** According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding.
 +
* The Medic, alongside the [[Pyro]], [[Heavy]], and [[Engineer]], appears as a familiar in the game [[w:Dungeon Defenders|Dungeon Defenders]].
 +
* The Medic was briefly given the name of ''Joseph Heilburger'' by ''Gaming Heads'', a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
 +
* Medic's last name "Ludwig" was first used in [[:File:TheNakedandtheDead208.png|The Naked and the Dead, page 208]].
 +
* Medic's design is repurposed from the pre-release design concept known as [[Invasion]].
 +
** This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with.
  
== Gallery==
+
== Gallery ==
<br>
+
{{Related images|Medic images}}
 
<gallery widths=150px heights=150px>
 
<gallery widths=150px heights=150px>
File:MedicTFC.jpg|The [[Medic (Classic)|Medic]] class of [[Team Fortress Classic]].
+
File:Medicprofileconcept.png|Concept art of the Medic.
File:Medicprofileconcept.png|Concept art of the Medic
+
File:620medic.png|Concept art of the Medic.
File:620medic.png|Concept art of the Medic
+
File:Medic concept2.jpg|Concept art of the Medic, without glasses.
File:Medic concept2.jpg|Concept art of the Medic, without glasses
+
File:Medic concept.jpg|Concept art of the Medic.
File:Medic concept.jpg|Concept art of the Medic
+
File:Medic conecpt3.jpg|Concept art of the Medic.
File:Medic conecpt3.jpg|Concept art of the Medic
+
File:Medic concept4.jpg|Concept art of the Medic.
File:Medic concept4.jpg|Concept art of the Medic
+
File:Medic concept5.png|Concept art of the Medic.
File:Medic concept5.png|Concept art of the Medic
+
File:Medicconceptold.png|Concept art of the Medic.
File:Medicconceptold.png|Concept art of the Medic
+
File:Human medic concept.jpg|Concept art of the Medic.
File:Human medic concept.png|Concept art of the Medic
+
File:Tf2sketches1.png|Concept art of the Medic.
File:Tf2sketches1.png|Concept art of the Medic
+
File:Medic card back.jpg|[[Trading card|Trading card]] (front).
File:Medic back.jpg|[[Trading cards|Trading card]] front
+
File:Medic card front.jpg|Trading card (back).
File:Medic2.jpg|Trading card back
+
File:Medic doves.png|Artwork of the Medic with [[Doves]].
File:Medic doves.png|Artwork of the Medic with [[doves]]
+
File:Steam Game Card Medic.png|Steam Trading Card.
File:Medicworm.png|The Medic's glasses and hair as a selectable ''Worms: Reloaded'' worm hat.
+
File:Steam Profile Background Medic.png|Steam Profile Background.
File:Doctor Dispenser.png|The in-game item for ''Monday Night Combat'': "Doctor Dispenser".
+
File:Icon medic blue.jpg|Updated Class Portrait BLU.
File:tf_medic.png|Team Fortress Medic skin
+
File:Icon medic.jpg| Updated Class Portrait.
 +
File:Main menu medic.png|Medic's Appearance in the Main Menu.
 +
File:Main menu zombie medic.png|Medic's Appearance as a Zombie in the Main Menu.
 +
File:Class card medic.jpg|Medic's Class Card.
 +
File:Arsenal medic.jpg|Medic's Arsenal.
 +
File:Medic contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
 
+
== Related merchandise ==
==Related merchandise==
 
 
{|
 
{|
 
<gallery>
 
<gallery>
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:Merch Medic Portrait.png|[https://store.valvesoftware.com/product.php?i=P3443 Medic Poster As Shown In The Valve Store]
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Medic Decal Black.png|[https://store.valvesoftware.com/product.php?i=STF209 Medic Class Decal, Black]
File:Medic Decal White.png|[http://store.valvesoftware.com/product.php?i=STF211 Medic Class Decal, White]
+
File:GamingHeadsMedicRED.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=96 The Medic RED Figurine]
File:Medic Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF209 Medic Class Decal, Black]
+
File:GamingHeadsMedicBLU.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=98 The Medic BLU Figurine]
File:MeetTheMedicLithograph.png|[http://store.valvesoftware.com/product.php?i=P3123 Meet the Medic Lithograph]
 
 
</gallery>
 
</gallery>
 
|}
 
|}
Line 558: Line 289:
 
* [[ÜberCharge]]
 
* [[ÜberCharge]]
 
* [[ÜberCharge strategy]]
 
* [[ÜberCharge strategy]]
* [[Medic buddy]]
 
 
* [[Medic taunts]]
 
* [[Medic taunts]]
 
* [[Medic responses]]
 
* [[Medic responses]]
Line 566: Line 296:
 
* [[Medic match-ups]]
 
* [[Medic match-ups]]
 
* [[Anti-Medic strategy]]
 
* [[Anti-Medic strategy]]
* [[List of references (Medic)]]
 
 
* [[Medic (Classic)]]
 
* [[Medic (Classic)]]
* [[Meet the Medic]]
+
 
 +
== References ==
 +
<references/>
  
 
== External links ==
 
== External links ==
* [http://tf2.com/classes.php?class=medic Medic page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=medic Medic page on the Official TF2 Website]
* [http://steamgames.com/tf2/goldrush/ Gold Rush Update]
+
* [https://www.teamfortress.com/goldrush/ Gold Rush Update]
* [http://www.teamfortress.com/uberupdate/day_01.html Uber Update]
+
* [https://www.teamfortress.com/uberupdate/day_01.html Uber Update]
 
 
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Latest revision as of 10:14, 9 December 2024

Medic
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
Medic.png
Basic Information
Icon: Leaderboard class medic.png
Type: Support
Health: 150 /Medic emblem RED.png225
(See Health below for further details)
Speed: 107%
(See Speed below for further details)
Meet the Medic
MedicVidSplash.png
... Let's go practice medicine.
The Medic, Meet the Medic

The Medic is a German man of questionable medical practices from Stuttgart, Germany. As the only class with a consistent healing source, he is often found near the front lines bolstering his teammates. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.

When the Medic focuses his Medi Gun on a nearby teammate, they will gradually regain health; patients who are already at full health have their health temporarily increased up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken damage recently are healed faster, encouraging other players withdrawals when injured.

When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed Critical hits to your heal target; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).

Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's Oktoberfest taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the Amputator and is reduced if the Blutsauger is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients.

The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger.

The Medic is voiced by Robin Atkin Downes.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class medic.png Medic
107 %
96 %
36 %
85 %
Wielding the Overdose at 100% ÜberCharge
128 %
115 %
43 %
102 %
Healing a Scout
133 %
120 %
44 %
107 %

Note: If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.

Basic strategy

Main articles: Medic tips, Basic Medic strategy, Community Medic strategy
Icon medic.jpg
  • Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
  • Fill your ÜberCharge by healing teammates. Then hit secondary fire (Default: Mouse2) to activate.
  • Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
  • You fill your ÜberCharge faster by healing teammates who are more hurt.
  • Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Syringe Gun
Stock
Syringe Gun
Killicon syringe gun.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Blutsauger
Unlock
Blutsauger
Killicon blutsauger.png 40 150 Base: 10

Crit: 30

[10 syringes / sec.]

Pictogram plus.png Heals 3 health points on hit.

Pictogram minus.png Health regeneration lowered by 2 HP/sec. (1–4 HP/sec)

Crusader's Crossbow
Craft
Crusader's Crossbow
Killicon crusader's crossbow.png 1 38 Base: 38-75

Crit: 113-225

Healing: 75-150

Pictogram info.png Fires special bolts that heal teammates and deal damage based on distance traveled.
Pictogram plus.png +280% damage (point blank) to +650% damage (long range) per bolt.
Pictogram plus.png Heals allies 75 health (point blank) to 150 health (long range) per bolt.

Pictogram info.png This weapon reloads automatically when not active.
Pictogram minus.png No headshots.
Pictogram minus.png –75% max primary ammo on wearer.
Pictogram minus.png -97.5% clip size.

Overdose
Craft
Overdose
Killicon overdose.png 40 150 Base: 9

Crit: 26

[10 syringes / sec.]

Pictogram plus.png When active, ÜberCharge percentage increases movement speed by up to 20%.

Pictogram minus.png –15% damage penalty.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Medi Gun
Stock
Medi Gun
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability.

Pictogram plus.png Match the speed of any faster heal target.
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to capture a point, push the cart, or carry the intelligence.

Kritzkrieg
Unlock
Kritzkrieg
N/A N/A N/A N/A Pictogram info.png ÜberCharge grants patient 8 seconds of guaranteed critical damage.

Pictogram plus.png While ÜberCharge is active, Medic and Patient are able to defend/capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Has 25% faster charge rate.
Pictogram plus.png Match the speed of any faster heal target.

Quick-Fix
Craft
Quick-Fix
N/A N/A N/A N/A Pictogram info.png Über effect: Megaheal
Heal rate increased 3x on heal target and Medic
Heal target and Medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%.
Pictogram plus.png ÜberCharge rate increased 10%.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png Medic mirrors blast jump and shield charge of their heal target
Pictogram minus.png While ÜberCharge is active, Medic and patient are not able to defend/capture a point or push the cart.
Pictogram minus.png -50% overheal.

Vaccinator
Craft
Vaccinator
N/A N/A N/A N/A Pictogram info.png Reload: Cycle through resist types.
While healing, provides Medic and patient with constant 10% resistance to the selected damage type.

Pictogram info.png Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient.
Pictogram plus.png While ÜberCharge is active, Medic and patient are able to defend/capture a point, push the cart, and carry the intelligence.
Pictogram plus.png Match the speed of any faster heal target.
Pictogram plus.png +67% Übercharge rate.
Pictogram minus.png -33% ÜberCharge rate on overhealed patients.
Pictogram minus.png -66% overheal build rate.



Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bonesaw
Stock
Bonesaw
Killicon bonesaw.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Ubersaw
Unlock
Ubersaw
Killicon ubersaw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Hit: 25% ÜberCharge added.

Pictogram minus.png 20% slower firing speed.

Vita-Saw
Craft
Vita-Saw
Killicon vita-saw.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Amputator
Craft
Amputator
Killicon amputator.png N/A N/A Base: 52

Crit: 156

Pictogram plus.png When active, +3 health regenerated per second on wearer.

Pictogram plus.png On taunt: Applies a healing effect to all nearby teammates.

Pictogram info.png Heals allies +25 health per second up to +75 health per second (within the 4 second taunt interval). This is dependent on if the ally is in combat or not.

Pictogram minus.png Deals 20% less damage.

Solemn Vow
Craft
Solemn Vow
Killicon solemn vow.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Allows the Medic to see an enemy's health.

Pictogram minus.png 10% slower firing speed


Special Taunts

Medictaunt06.PNG Associated item Description
Main article: Oktoberfest

The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses.

This taunt heals the Medic for 11 health.
Medicuberkill.png Associated item DescriptionKill icon
Main article: Uberslice

The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way.

If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge.
  • Killicon uberslice.png
Medicamputatortaunt.png Associated item Description
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet.

Item sets

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect


Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect


The Mad Doktor
Item icon Mad Doktor.png
Effect

No effect


Eliminating The Impossible
Item icon Nine-Pipe Problem.png
Effect

Reduces mystery solving time by up to 88%.


Doctor Galactic
Item icon Surgeon's Space Suit.png
Effect

No effect


The Sun King
Item icon Teutonkahmun.png
Effect

No effect


Canis Ex Machina
Item icon Hundkopf.png
Effect

No effect


Dr. Acula
Item icon Vampire Makeover.png
Effect

No effect


The Templar
Item icon Templar's Spirit.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Medic cosmetics, List of Multi-class cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Medic achievements

Update history

January 14, 2008 Patch
  • Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.

February 28, 2008 Patch

  • [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.

April 29, 2008 Patch (Gold Rush Update)

  • Added 39 Medic achievements.

August 20, 2008 Patch

  • Fixed a viewmodel related crash when switching classes away from Medic.

December 11, 2008 Patch

  • The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).

January 28, 2009 Patch

February 24, 2009 Patch (Scout Update)

  • Added sound for a fully charged Medic dying.

September 15, 2009 Patch

  • Medic regeneration changes.
    • Base regeneration amount increased from 1/sec to 3/sec.
    • Regen amount increase since time of last damage decreased from 3x to 2x.
    • End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
  • Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.

December 17, 2009 Patch (WAR! Update)

  • Added options to the Multiplayer->Advanced dialog:
    • Medic auto caller, which automatically shows you nearby friends at low health.
    • Heal target marker, which better highlights the target your Medi Gun is locked onto.
  • Added headshot death animation.

January 13, 2010 Patch

  • Added backstab death animation.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "Hi-five" animation.

May 5, 2011 Patch (Replay Update)

  • Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.

June 8, 2011 Patch

  • [Undocumented] Laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added backpack bodygroup to the Medic model.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
  • Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added voice lines to Medic.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Added voice lines.

October 29, 2013 Patch (Scream Fortress V)

  • In PvP Medics can now see the clip status of a patient’s active weapon

February 7, 2014 Patch

  • Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.

March 5, 2014 Patch

  • Fixed a bug where Medics would be unable to deploy their ÜberCharge.

January 15, 2015 Patch #1

  • Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag.

December 17, 2015 Patch (Tough Break Update)

  • Medics now have slightly higher health regeneration when healing a hurt patient
  • During setup time, ÜberCharge build rate is now increased by 3x

July 7, 2016 Patch #1 (Meet Your Match Update)

  • All Mediguns allow the Medic to match the speed of their heal target.
    • Previously only available on The Quick-Fix.

July 7, 2016 Patch #2

  • Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added a disconnect sound when the Medic stops healing their target.

April 12, 2018 Patch

  • Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team.

Unused content

  • In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as medic_head_red. Both teams in-game use the same head texture.

Bugs

  • The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the Vaccinator has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the Medic Mech-bag or the Scrap Pack cosmetic items.
  • During humiliation, the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.[2]

Trivia

  • The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
  • The Support class of Monday Night Combat had a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser."
  • The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
  • The first BLU team Medic resembled Sigmund Freud.
  • Just like the rest of the classes, the Medic makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
  • The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes, who is easily noted by having blood stains, unlike the other doves.
    • Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout learned).
    • According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding.
  • The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
  • The Medic was briefly given the name of Joseph Heilburger by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
  • Medic's last name "Ludwig" was first used in The Naked and the Dead, page 208.
  • Medic's design is repurposed from the pre-release design concept known as Invasion.
    • This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with.

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

External links