Difference between revisions of "Medic"
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− | {{Featured article tag}} | + | {{Featured article tag}}<!-- |
− | {{infobox | + | -->{{Class infobox |
| image = Medic.png | | image = Medic.png | ||
− | | class = [[ | + | | class = [[File:Leaderboard class medic.png|40px]] |
− | | type = [[Support]] | + | | type = [[Classes#Support|Support]] |
− | | health = ''' | + | | health = '''{{Metrics/Health|C=medic}}''' {{overheal tool|{{Metrics/Health|C=medic}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small> |
− | | speed = ''' | + | | speed = '''{{Math/Relative speed|{{Metrics/Speed|C=medic}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small> |
}} | }} | ||
− | {{Quotation|'''The Medic''' | + | {{Quotation|'''The Medic''', [[Meet the Medic]]|... Let's go practice medicine.}} |
− | The '''Medic''' is a | + | The '''Medic''' is a German man of questionable medical practices from [[w:Stuttgart|Stuttgart]], [[w:Germany|Germany]]. As the only [[Classes|class]] with a consistent [[healing]] source, he is often found near the front lines bolstering his teammates. Although the Medic's [[Syringe Gun]] and [[Bonesaw]] aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire. |
− | + | When the Medic focuses his [[Medi Gun]] on a nearby teammate, they will gradually regain [[health]]; patients who are already at full health have their health temporarily [[Overheal|increased]] up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken [[damage]] recently are healed faster, encouraging other players withdrawals when injured. | |
− | The Medic is [[Voice actors|voiced]] by [ | + | When healing, the Medic gradually fills a unique [[ÜberCharge]] bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's [[Weapons#medicsecondary|Medi Gun]] begins to crackle, accompanied by small electric team-colored [[Particle effects|particles]] at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the [[Kritzkrieg]] grants guaranteed [[Critical hits]] to your heal target; the [[Quick-Fix]] grants rapid healing, along with immunity to [[knockback]] and [[compression blast]]s from [[Pyro]]s; and the [[Vaccinator]] grants enhanced damage resistance to a specific damage type ([[Ammunition|bullets]], [[Projectiles|explosives]], and [[fire]]). |
+ | |||
+ | Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's [[Oktoberfest]] taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the [[Amputator]] and is reduced if the [[Blutsauger]] is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients. | ||
+ | |||
+ | The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger. | ||
+ | |||
+ | The Medic is [[Voice actors|voiced]] by [[Robin Atkin Downes]]. | ||
=== Bio === | === Bio === | ||
{{Class bio | {{Class bio | ||
− | | name = | + | | name = Herbert Ludwig<ref>[https://ia903405.us.archive.org/23/items/freemann/jay%20pinkerton%20email%202.png E-mail] from [[Jay Pinkerton]]</ref> |
− | | birthplace | + | | birthplace = [[w:Stuttgart|Stuttgart, Germany]] |
| job = Doctor Assisted Homicide | | job = Doctor Assisted Homicide | ||
| motto = "Prepare for your examination" | | motto = "Prepare for your examination" | ||
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| image = Placeholder Meet the Medic.png | | image = Placeholder Meet the Medic.png | ||
}} | }} | ||
+ | |||
+ | == Health == | ||
+ | {{main|Health|Overheal|l1=Health|l2=Overheal}} | ||
+ | |||
+ | {{Class health pack and overheal table|overheal|medic=yes}} | ||
+ | |||
+ | == Speed == | ||
+ | {{main|Speed|l1=Speed}} | ||
+ | |||
+ | {{Class speed table|medic}} | ||
+ | |||
+ | '''''Note''': If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.'' | ||
== Basic strategy == | == Basic strategy == | ||
− | {{main|Tips# | + | {{main|Tips#_Medic|l1=Medic tips|Basic Medic strategy|Community Medic strategy}} |
− | + | [[File:Icon medic.jpg|right|150px]] | |
− | [[File: | ||
* Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health. | * Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health. | ||
− | * Fill your ÜberCharge by healing teammates. Then hit {{ | + | * Fill your ÜberCharge by healing teammates. Then hit secondary fire ([[List of default keys|Default]]: {{Key|Mouse2}}) to activate. |
* Your ÜberCharge makes both you and your [[Medi Gun]] target invulnerable for a short time. | * Your ÜberCharge makes both you and your [[Medi Gun]] target invulnerable for a short time. | ||
* You fill your ÜberCharge faster by healing teammates who are more hurt. | * You fill your ÜberCharge faster by healing teammates who are more hurt. | ||
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<!-- # NOTE: | <!-- # NOTE: | ||
# Please do not add any new tips to this list. | # Please do not add any new tips to this list. | ||
− | # Add new strategies to [[Basic Medic strategy]] instead. | + | # Add new strategies to [[Basic Medic strategy]] or [[Community Medic strategy]] instead. |
--> | --> | ||
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== Weapons == | == Weapons == | ||
− | {{main|Weapons}} | + | {{main|Weapons#Medic|l1=Weapons}} |
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''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.'' | ''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.'' | ||
− | + | {{Class weapons table medic primary}} | |
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− | + | {{Class weapons table medic secondary}} | |
− | + | {{Class weapons table medic melee}} | |
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− | === | + | === Special Taunts === |
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{{Taunt | {{Taunt | ||
| image = Medictaunt06.PNG | | image = Medictaunt06.PNG | ||
| weapon-1 = Kritzkrieg | | weapon-1 = Kritzkrieg | ||
− | | description = {{ | + | | description = {{Main|Oktoberfest}} |
The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses. | The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses. | ||
This taunt heals the Medic for 11 health. | This taunt heals the Medic for 11 health. | ||
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{{Taunt | {{Taunt | ||
| image = Medicuberkill.png | | image = Medicuberkill.png | ||
− | | weapon-1 = | + | | weapon-1 = Ubersaw |
− | | special = | + | | special = Uberslice |
− | | description = {{ | + | | description = {{Main|Uberslice}} |
− | The Medic enters a combat pose, thrusts his | + | The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way. |
− | If the initial hit strikes an enemy, the Medic | + | If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge. |
}} | }} | ||
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| weapon-1 = Amputator | | weapon-1 = Amputator | ||
| special = | | special = | ||
− | | description = {{ | + | | description = {{Main|Medicating Melody}} |
− | The Medic places the Amputator on his shoulder and plays it as if it were a violin. | + | The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet. |
}} | }} | ||
== Item sets == | == Item sets == | ||
{{Set|The Medieval Medic}} | {{Set|The Medieval Medic}} | ||
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− | == | + | {{Set|The Clinical Trial|main=no}} |
− | {{ | + | |
− | {{ | + | {{Set|The Mad Doktor|main=no}} |
− | {{All class | + | |
+ | {{Set|Eliminating The Impossible|main=no}} | ||
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+ | {{Set|Doctor Galactic|main=no}} | ||
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+ | {{Set|Sun King|main=no}} | ||
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+ | {{Set|Canis Ex Machina|main=no}} | ||
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+ | {{Set|Dr. Acula|main=no}} | ||
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+ | {{Set|The Templar|main=no}} | ||
+ | |||
+ | == Cosmetic items == | ||
+ | {{Main | ||
+ | |Cosmetic items|l1=Cosmetic items | ||
+ | |List of Medic cosmetics|l2=List of Medic cosmetics | ||
+ | |List of Multi-class cosmetics|l3=List of Multi-class cosmetics | ||
+ | |List of All class cosmetics|l4=List of All class cosmetics | ||
+ | }} | ||
== Official class avatars == | == Official class avatars == | ||
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| [[File:Achieved.png|65px|left]] | | [[File:Achieved.png|65px|left]] | ||
| {{Main|Medic achievements}} | | {{Main|Medic achievements}} | ||
− | * '''Medic pack''': | + | * '''Medic pack''': 39 achievements, 3 [[Medic achievements#milestones|milestones]]. |
* 1 [[General achievements|General achievement]] | * 1 [[General achievements|General achievement]] | ||
|} | |} | ||
== Update history == | == Update history == | ||
− | {{ | + | {{Update history| |
− | ''' | + | '''{{Patch name|1|14|2008}}''' |
− | * | + | * Added option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button. |
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− | ''' | + | '''{{Patch name|2|28|2008}}''' |
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* {{Undocumented}} Fixed potential client crash for players being healed by a Medic or [[Dispenser]]. | * {{Undocumented}} Fixed potential client crash for players being healed by a Medic or [[Dispenser]]. | ||
− | ''' | + | '''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}}) |
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* Added 39 Medic achievements. | * Added 39 Medic achievements. | ||
− | ''' | + | '''{{Patch name|8|20|2008}}''' |
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* Fixed a viewmodel related crash when switching classes away from Medic. | * Fixed a viewmodel related crash when switching classes away from Medic. | ||
− | ''' | + | '''{{Patch name|12|11|2008}}''' |
* The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.). | * The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.). | ||
− | ''' | + | '''{{Patch name|1|28|2009}}''' |
− | + | * Added percentage to [[ÜberCharge]] [[Heads-up display|HUD]] panel for the Medic. | |
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− | * Added percentage to [[ÜberCharge]] [[HUD]] panel for the Medic. | ||
− | ''' | + | '''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}}) |
− | * | + | * Added sound for a fully charged Medic dying. |
− | ''' | + | '''{{Patch name|9|15|2009}}''' |
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* Medic regeneration changes. | * Medic regeneration changes. | ||
** Base regeneration amount increased from 1/sec to 3/sec. | ** Base regeneration amount increased from 1/sec to 3/sec. | ||
** Regen amount increase since time of last damage decreased from 3x to 2x. | ** Regen amount increase since time of last damage decreased from 3x to 2x. | ||
** End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec. | ** End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec. | ||
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* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team. | * Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team. | ||
− | ''' | + | '''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}}) |
− | + | * Added options to the Multiplayer->Advanced dialog: | |
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− | * Added | ||
** Medic auto caller, which automatically shows you nearby friends at low health. | ** Medic auto caller, which automatically shows you nearby friends at low health. | ||
** Heal target marker, which better highlights the target your Medi Gun is locked onto. | ** Heal target marker, which better highlights the target your Medi Gun is locked onto. | ||
* Added headshot death animation. | * Added headshot death animation. | ||
− | ''' | + | '''{{Patch name|1|13|2010}}''' |
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* Added backstab death animation. | * Added backstab death animation. | ||
− | ''' | + | '''{{Patch name|7|8|2010}}''' ({{update link|Engineer Update}}) |
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* {{Undocumented}} Added Medic companionship lines when calling for a [[Medic]] while targeting one. | * {{Undocumented}} Added Medic companionship lines when calling for a [[Medic]] while targeting one. | ||
− | ''' | + | '''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}}) |
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* {{Undocumented}} Added unused "Hi-five" animation. | * {{Undocumented}} Added unused "Hi-five" animation. | ||
− | ''' | + | '''{{Patch name|5|5|2011}}''' ({{update link|Replay Update}}) |
− | + | * Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest. | |
− | ''' | + | '''{{Patch name|6|8|2011}}''' |
− | * | + | * {{Undocumented}} Laughing taunt animations have been added but are currently unused. |
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− | ''' | + | '''{{Patch name|6|23|2011}}''' ({{update link|Über Update}}) |
− | * Added | + | * {{Undocumented}} Added backpack bodygroup to the Medic model. |
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− | ''' | + | '''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}}) |
− | * | + | * Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them. |
+ | * Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon. | ||
− | ''' | + | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)|}}) |
− | + | * {{Undocumented}} Added voice lines to Medic. | |
− | * | ||
− | ''' | + | '''{{Patch name|10|26|2012}}''' ({{update link|Spectral Halloween Special}}) |
− | * {{Undocumented}} | + | * {{Undocumented}} Added voice lines. |
− | ''' | + | '''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}}) |
− | * | + | * In PvP Medics can now see the clip status of a patient’s active weapon |
− | ''' | + | '''{{Patch name|2|7|2014}}''' |
− | * | + | * Added missing Payload audio for the Medic, Soldier, Demoman, and Spy. |
− | ''' | + | '''{{Patch name|3|5|2014}}''' |
− | * Fixed | + | * Fixed a bug where Medics would be unable to deploy their ÜberCharge. |
− | ''' | + | '''{{Patch name|1|15|2015}} #1''' |
− | * Fixed being able to | + | * Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the [[Capture the Flag#Intelligence|flag]]. |
− | ''' | + | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) |
− | * | + | * Medics now have slightly higher health regeneration when healing a hurt patient |
+ | * During setup time, ÜberCharge build rate is now increased by 3x | ||
− | ''' | + | '''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}}) |
− | * | + | * All Mediguns allow the Medic to match the speed of their heal target. |
− | * | + | ** Previously only available on The Quick-Fix. |
− | ''' | + | '''{{Patch name|7|7|2016|no-link=yes}} #2''' |
− | * | + | * Fixed a bug where the Medic's run speed would not adjust when his heal target was killed. |
− | ''' | + | '''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}}) |
− | + | * Added a disconnect sound when the Medic stops healing their target. | |
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− | ''' | + | '''{{Patch name|4|12|2018}}''' |
− | * | + | * Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team. |
+ | }} | ||
− | + | == Unused content == | |
− | * | + | * In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as <code>medic_head_red</code>. Both teams in-game use the same head texture. |
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== Bugs == | == Bugs == | ||
− | * | + | * The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the [[Vaccinator]] has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the [[Medic Mech-bag]] or the [[Scrap Pack]] cosmetic items. |
− | * During humiliation, the Medic's arm | + | * During [[humiliation]], the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.<ref>[https://youtu.be/DzOl4S_A6ao?t=75 Hand bug]<!-- Intentionally starts at the end, don't remove. Timestamp is in the description. Please do not remove unless patch notes/developers say it's fixed, it doesn't always happen and doesn't always happen under the same circumstances. --></ref> |
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== Trivia == | == Trivia == | ||
* The Medic's glasses and hair make an appearance in ''[[Worms: Reloaded]]'' as one of the selectable hats for the player's worms. | * The Medic's glasses and hair make an appearance in ''[[Worms: Reloaded]]'' as one of the selectable hats for the player's worms. | ||
− | * The Support class of ''[[Monday Night Combat]]'' | + | * The Support class of ''[[Monday Night Combat]]'' had a promotional item of the Medic's backpack and the [[Engineer]]'s hardhat named "Doctor Dispenser." |
* The Medic was originally going to have an oversized needle presumably instead of the [[Bonesaw]], as referenced to in a 2006 trailer. | * The Medic was originally going to have an oversized needle presumably instead of the [[Bonesaw]], as referenced to in a 2006 trailer. | ||
− | * | + | * The [[Non-player characters#BLU team (original)|first BLU team]] Medic resembled [[w:Sigmund Freud|Sigmund Freud]]. |
− | * The Medic keeps a | + | * Just like the rest of the classes, the Medic makes an appearance in the ''[[Saints Row: The Third]]'' in the form of a wearable head mask. |
− | * | + | * The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named [[Archimedes]], who is easily noted by having blood stains, unlike the other doves. |
+ | ** Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the [[Heavy]] and [[Scout]] learned). | ||
+ | ** According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding. | ||
+ | * The Medic, alongside the [[Pyro]], [[Heavy]], and [[Engineer]], appears as a familiar in the game [[w:Dungeon Defenders|Dungeon Defenders]]. | ||
+ | * The Medic was briefly given the name of ''Joseph Heilburger'' by ''Gaming Heads'', a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name. | ||
+ | * Medic's last name "Ludwig" was first used in [[:File:TheNakedandtheDead208.png|The Naked and the Dead, page 208]]. | ||
+ | * Medic's design is repurposed from the pre-release design concept known as [[Invasion]]. | ||
+ | ** This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with. | ||
− | == Gallery== | + | == Gallery == |
− | + | {{Related images|Medic images}} | |
<gallery widths=150px heights=150px> | <gallery widths=150px heights=150px> | ||
− | |||
− | |||
File:Medicprofileconcept.png|Concept art of the Medic. | File:Medicprofileconcept.png|Concept art of the Medic. | ||
File:620medic.png|Concept art of the Medic. | File:620medic.png|Concept art of the Medic. | ||
Line 550: | Line 259: | ||
File:Medic concept5.png|Concept art of the Medic. | File:Medic concept5.png|Concept art of the Medic. | ||
File:Medicconceptold.png|Concept art of the Medic. | File:Medicconceptold.png|Concept art of the Medic. | ||
− | File:Human medic concept. | + | File:Human medic concept.jpg|Concept art of the Medic. |
File:Tf2sketches1.png|Concept art of the Medic. | File:Tf2sketches1.png|Concept art of the Medic. | ||
− | File:Medic back.jpg|[[Trading | + | File:Medic card back.jpg|[[Trading card|Trading card]] (front). |
− | File: | + | File:Medic card front.jpg|Trading card (back). |
− | File:Medic doves.png|Artwork of the Medic with [[ | + | File:Medic doves.png|Artwork of the Medic with [[Doves]]. |
− | File: | + | File:Steam Game Card Medic.png|Steam Trading Card. |
− | File: | + | File:Steam Profile Background Medic.png|Steam Profile Background. |
− | File: | + | File:Icon medic blue.jpg|Updated Class Portrait BLU. |
− | File: | + | File:Icon medic.jpg| Updated Class Portrait. |
+ | File:Main menu medic.png|Medic's Appearance in the Main Menu. | ||
+ | File:Main menu zombie medic.png|Medic's Appearance as a Zombie in the Main Menu. | ||
+ | File:Class card medic.jpg|Medic's Class Card. | ||
+ | File:Arsenal medic.jpg|Medic's Arsenal. | ||
+ | File:Medic contract drawer.png|[[Contract drawer]] photo. | ||
</gallery> | </gallery> | ||
{{clr}} | {{clr}} | ||
− | + | == Related merchandise == | |
− | ==Related merchandise== | ||
{| | {| | ||
<gallery> | <gallery> | ||
− | File:Merch | + | File:Merch Medic Portrait.png|[https://store.valvesoftware.com/product.php?i=P3443 Medic Poster As Shown In The Valve Store] |
− | + | File:Medic Decal Black.png|[https://store.valvesoftware.com/product.php?i=STF209 Medic Class Decal, Black] | |
− | File:Medic Decal | + | File:GamingHeadsMedicRED.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=96 The Medic RED Figurine] |
− | File: | + | File:GamingHeadsMedicBLU.png|[https://www.gamingheads.com/index.php?option=com_myphp&Itemid=3&product=98 The Medic BLU Figurine] |
− | File: | ||
</gallery> | </gallery> | ||
|} | |} | ||
Line 577: | Line 289: | ||
* [[ÜberCharge]] | * [[ÜberCharge]] | ||
* [[ÜberCharge strategy]] | * [[ÜberCharge strategy]] | ||
− | |||
* [[Medic taunts]] | * [[Medic taunts]] | ||
* [[Medic responses]] | * [[Medic responses]] | ||
Line 585: | Line 296: | ||
* [[Medic match-ups]] | * [[Medic match-ups]] | ||
* [[Anti-Medic strategy]] | * [[Anti-Medic strategy]] | ||
− | |||
* [[Medic (Classic)]] | * [[Medic (Classic)]] | ||
− | |||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/classes.php?class=medic Medic page on the Official TF2 Website] |
− | * [ | + | * [https://www.teamfortress.com/goldrush/ Gold Rush Update] |
− | * [ | + | * [https://www.teamfortress.com/uberupdate/day_01.html Uber Update] |
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Class Nav}} | {{Class Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} |
Latest revision as of 09:05, 22 December 2024
Medic | |
---|---|
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3 | |
Basic Information | |
Icon: | |
Type: | Support |
Health: | 150 /225 (See Health below for further details) |
Speed: | 107% (See Speed below for further details) |
Meet the Medic | |
“ | ... Let's go practice medicine.
— The Medic, Meet the Medic
|
” |
The Medic is a German man of questionable medical practices from Stuttgart, Germany. As the only class with a consistent healing source, he is often found near the front lines bolstering his teammates. Although the Medic's Syringe Gun and Bonesaw aren't the most excellent weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of enemy fire.
When the Medic focuses his Medi Gun on a nearby teammate, they will gradually regain health; patients who are already at full health have their health temporarily increased up to 150% of their base health capacity, allowing them to fight more aggressively. However, teammates who have not taken damage recently are healed faster, encouraging other players withdrawals when injured.
When healing, the Medic gradually fills a unique ÜberCharge bar, which can fill faster if healing injured or not-fully-overhealed teammates. When the ÜberCharge bar is fully charged, the Medic's Medi Gun begins to crackle, accompanied by small electric team-colored particles at its tip, indicating that he can now deploy a unique charge to benefit his healing target (and himself) for eight seconds. A charge from the Medi Gun offers temporary invulnerability; a charge from the Kritzkrieg grants guaranteed Critical hits to your heal target; the Quick-Fix grants rapid healing, along with immunity to knockback and compression blasts from Pyros; and the Vaccinator grants enhanced damage resistance to a specific damage type (bullets, explosives, and fire).
Although the Medic cannot heal himself with his Medi Gun (unless using the Quick-Fix's ÜberCharge or the Kritzkrieg's Oktoberfest taunt), he is capable of passively regenerating health over time. The longer he stays out of combat and avoids taking damage, the faster he will heal. By default, an injured Medic begins regenerating health at a rate of 3 points per second, increasing over the following ten seconds to a maximum of 6 health per second, though this base rate increases while holding the Amputator and is reduced if the Blutsauger is equipped. Healing injured teammates will double the current rate of health regeneration, encouraging the Medic to heal them over healthy patients.
The Medic's lower firepower and combat abilities mean that he is more reliant on his teammates defending him than his own weapons defending him. The Syringe Gun's slow projectiles and low damage makes it hard to fight any class head on, while the Bonesaw's limited range puts the Medic in considerable danger.
The Medic is voiced by Robin Atkin Downes.
Contents
Bio
|
Health
Class | Health | Overheal | Quick-Fix Overheal |
---|---|---|---|
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Medic |
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Wielding the Overdose at 100% ÜberCharge |
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Healing a Scout |
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Note: If the Medic is healing a patient that is faster, he walks at the same speed as long as the beam is connected.
Basic strategy
- Use your Medi Gun to heal teammates, and buff them up to 150% of their normal health.
- Fill your ÜberCharge by healing teammates. Then hit secondary fire (Default: Mouse2) to activate.
- Your ÜberCharge makes both you and your Medi Gun target invulnerable for a short time.
- You fill your ÜberCharge faster by healing teammates who are more hurt.
- Keep alert for teammates calling for your help. Use the Medic arrows onscreen to find them.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Syringe Gun |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
||
Unlock Blutsauger |
40 | 150 | Base: 10 Crit: 30 [10 syringes / sec.] |
Heals 3 health points on hit. Health regeneration lowered by 2 HP/sec. (1–4 HP/sec) | |
Craft Crusader's Crossbow |
1 | 38 | Base: 38-75 Crit: 113-225 Healing: 75-150 |
Fires special bolts that heal teammates and deal damage based on distance traveled.
This weapon reloads automatically when not active. | |
Craft Overdose |
40 | 150 | Base: 9 Crit: 26 [10 syringes / sec.] |
When active, ÜberCharge percentage increases movement speed by up to 20%. –15% damage penalty. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Medi Gun |
N/A | N/A | N/A | N/A | ÜberCharge grants Medic and patient 8 seconds of guaranteed invulnerability. Match the speed of any faster heal target. |
Unlock Kritzkrieg |
N/A | N/A | N/A | N/A | ÜberCharge grants patient 8 seconds of guaranteed critical damage. While ÜberCharge is active, Medic and Patient are able to defend/capture a point, push the cart, and carry the intelligence. |
Craft Quick-Fix |
N/A | N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40%. |
Craft Vaccinator |
N/A | N/A | N/A | N/A | Reload: Cycle through resist types.
Übercharge provides a 2.5 second bubble of 75% resistance to a selected damage type and 100% crit resistance to that type to the Medic and patient. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
||
Promotional Frying Pan |
|||||
Promotional Prinny Machete |
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Craft Conscientious Objector |
|||||
Promotional Freedom Staff |
|||||
Drop Bat Outta Hell |
|||||
Distributed Memory Maker |
|||||
Promotional Ham Shank |
|||||
Unlock Necro Smasher |
|||||
Uncrate Crossing Guard |
|||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Ubersaw |
N/A | N/A | Base: 65 Crit: 195 |
On Hit: 25% ÜberCharge added. 20% slower firing speed. | |
Craft Vita-Saw |
N/A | N/A | Base: 65 Crit: 195 |
A percentage of the Medic's ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%. Lowers max health by 10 points (140 total) on wearer. | |
Craft Amputator |
N/A | N/A | Base: 52 Crit: 156 |
When active, +3 health regenerated per second on wearer. On taunt: Applies a healing effect to all nearby teammates.
Deals 20% less damage. | |
Craft Solemn Vow |
N/A | N/A | Base: 65 Crit: 195 |
Allows the Medic to see an enemy's health. 10% slower firing speed |
Special Taunts
Associated item | Description | |
---|---|---|
Main article: Oktoberfest
The Medic puts his face to the barrel of the Kritzkrieg, inhales while laughing maniacally, and exclaims "Oktoberfest!". Afterward, he exhales, shakes his head, and refocuses. This taunt heals the Medic for 11 health. |
Associated item | Description | Kill icon | |
---|---|---|---|
Main article: Uberslice
The Medic enters a combat pose, thrusts his Ubersaw forward and retracts it while exclaiming, "I'm going to saw through your bones!", stunning and killing an enemy if they are unlucky enough to be in the way. If the initial hit strikes an enemy, the Medic is awarded 25% ÜberCharge. If the retraction kills an enemy, he gains an additional 75% charge. If both connect, he will end up with a full ÜberCharge. |
Associated item | Description | |
---|---|---|
Main article: Medicating Melody
The Medic places the Amputator on his shoulder and plays it as if it were a violin. All nearby teammates regain health and team-colored circles emanate from their feet. |
Item sets
The Medieval Medic | |
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Effect |
No effect |
Clinical Trial | |
---|---|
Effect |
No effect |
The Mad Doktor | |
---|---|
Effect |
No effect |
Eliminating The Impossible | |
---|---|
Effect |
Reduces mystery solving time by up to 88%. |
Doctor Galactic | |
---|---|
Effect |
No effect |
The Sun King | |
---|---|
Effect |
No effect |
Canis Ex Machina | |
---|---|
Effect |
No effect |
Dr. Acula | |
---|---|
Effect |
No effect |
The Templar | |
---|---|
Effect |
No effect |
Cosmetic items
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Medic achievements
|
Update history
- Added option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
- [Undocumented] Fixed potential client crash for players being healed by a Medic or Dispenser.
April 29, 2008 Patch (Gold Rush Update)
- Added 39 Medic achievements.
- Fixed a viewmodel related crash when switching classes away from Medic.
- The icon on the HUD for a person calling for Medic will now give more information to the Medic (if the target is low on health, on fire, etc.).
- Added percentage to ÜberCharge HUD panel for the Medic.
February 24, 2009 Patch (Scout Update)
- Added sound for a fully charged Medic dying.
- Medic regeneration changes.
- Base regeneration amount increased from 1/sec to 3/sec.
- Regen amount increase since time of last damage decreased from 3x to 2x.
- End result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec.
- Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies disguised as their team.
December 17, 2009 Patch (WAR! Update)
- Added options to the Multiplayer->Advanced dialog:
- Medic auto caller, which automatically shows you nearby friends at low health.
- Heal target marker, which better highlights the target your Medi Gun is locked onto.
- Added headshot death animation.
- Added backstab death animation.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Added Medic companionship lines when calling for a Medic while targeting one.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "Hi-five" animation.
May 5, 2011 Patch (Replay Update)
- Community contributed voice responses rules have been implemented for the Spinal Tap and Oktoberfest.
- [Undocumented] Laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- [Undocumented] Added backpack bodygroup to the Medic model.
October 13, 2011 Patch (Manniversary Update & Sale)
- Players will now always call for a Medic when low on health or when on fire when a Medic is under the crosshair, whereas previously the character would ask the Medic to follow them.
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added voice lines to Medic.
October 26, 2012 Patch (Spectral Halloween Special)
- [Undocumented] Added voice lines.
October 29, 2013 Patch (Scream Fortress V)
- In PvP Medics can now see the clip status of a patient’s active weapon
- Added missing Payload audio for the Medic, Soldier, Demoman, and Spy.
- Fixed a bug where Medics would be unable to deploy their ÜberCharge.
- Fixed the Medic not being able to deploy a Quick-Fix/Vaccinator charge while carrying the flag.
December 17, 2015 Patch (Tough Break Update)
- Medics now have slightly higher health regeneration when healing a hurt patient
- During setup time, ÜberCharge build rate is now increased by 3x
July 7, 2016 Patch #1 (Meet Your Match Update)
- All Mediguns allow the Medic to match the speed of their heal target.
- Previously only available on The Quick-Fix.
July 7, 2016 Patch #2
- Fixed a bug where the Medic's run speed would not adjust when his heal target was killed.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added a disconnect sound when the Medic stops healing their target.
- Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team.
Unused content
- In the VPK, there is an unused texture for a RED Medic which features his beta hairstyle; lighter and shorter. It is listed as
medic_head_red
. Both teams in-game use the same head texture.
Bugs
- The low-quality model of the Medic has a leak on his back. This is not commonly seen, since the Medi Gun and the Quick-Fix backpack covers it; however, since the Vaccinator has a different style of a backpack on a different placement, the leak is shown. It is also shown slightly when equipping the Medic Mech-bag or the Scrap Pack cosmetic items.
- During humiliation, the Medic's arm may appear bent and clips through his head if the secondary weapon is equipped.[2]
Trivia
- The Medic's glasses and hair make an appearance in Worms: Reloaded as one of the selectable hats for the player's worms.
- The Support class of Monday Night Combat had a promotional item of the Medic's backpack and the Engineer's hardhat named "Doctor Dispenser."
- The Medic was originally going to have an oversized needle presumably instead of the Bonesaw, as referenced to in a 2006 trailer.
- The first BLU team Medic resembled Sigmund Freud.
- Just like the rest of the classes, the Medic makes an appearance in the Saints Row: The Third in the form of a wearable head mask.
- The Medic keeps a flock of doves as pets, which are allowed to fly around in his office (despite hygiene concerns). One of them is named Archimedes, who is easily noted by having blood stains, unlike the other doves.
- Archimedes is named after the ancient Greek scientist and seems to share his owner's fascination with blood, evidenced by his leaning in while watching surgery and nesting in open wounds (as both the Heavy and Scout learned).
- According to the Archimedes plush in the Valve store and in-game item description, the Medic obtained Archimedes after hijacking a catering van during a prime minister's wedding.
- The Medic, alongside the Pyro, Heavy, and Engineer, appears as a familiar in the game Dungeon Defenders.
- The Medic was briefly given the name of Joseph Heilburger by Gaming Heads, a video game merchandiser, when promoting a Medic figurine; it was removed and is regarded as non-canon. This was most likely taken from a fan-made Halloween update, which used the same name.
- Medic's last name "Ludwig" was first used in The Naked and the Dead, page 208.
- Medic's design is repurposed from the pre-release design concept known as Invasion.
- This can be seen in the concept art, certain concepts fit the steampunk sci-fi style rather than the early 20th century commercial illustration style the game released with.
Gallery
Related images: |
Trading card (front).
Artwork of the Medic with Doves.
Contract drawer photo.
Related merchandise
See also
- Healing
- ÜberCharge
- ÜberCharge strategy
- Medic taunts
- Medic responses
- Medic voice commands
- Basic Medic strategy
- Community Medic strategy
- Medic match-ups
- Anti-Medic strategy
- Medic (Classic)
External links
References
- ↑ E-mail from Jay Pinkerton
- ↑ Hand bug
|