Difference between revisions of "Blutsauger"

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{{Weapon infobox
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{{Item infobox
| has-team-colors = yes
+
| type            = weapon
| weapon-slot = [[Primary]]
+
| 3d-image-1      = Blutsauger
| used-by = [[Medic]]
+
| 3d-image-3      = Syringe
| level-and-type = Level 5 Syringe Gun
+
| 3d-image-5      = Blutsauger Australium
| skin-image-red = RedBlutsauger.png
+
| 3d-button-1      = colored_pair
| skin-image-blu = BluBlutsauger.png
+
| 3d-button-3      = colored_pair
| ammo-loaded = 40
+
| 3d-button-5     = australium
| ammo-carried = 150
+
| 3d-viewname-1    = Default
| display-loadout-stats = yes
+
| 3d-viewname-3    = Syringe
| backpack-image = blutsauger
+
| 3d-viewname-5    = Australium
| positive-attributes = On Hit: +3 health
+
| team-colors      = yes
| negative-attributes = -2 health drained per second on wearer
+
| skin-image-red   = RedBlutsauger.png
| REDprojectile-image = RED Syringe Gun Ammo.png
+
| skin-image-blu   = BluBlutsauger.png
| BLUprojectile-image = BLU Syringe Gun Ammo.png
+
| used-by          = {{used by|Medic}}
| availability = Unlock
+
| slot            = primary
 +
| released        = {{Patch name|4|29|2008}}
 +
| released-major  = Gold Rush Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate37-strange|collectors|australium}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| ammo-loaded     = 40
 +
| ammo-carried     = 150
 +
| reload          = Clip
 +
| loadout         = yes
 +
  | item-kind      = {{item kind|Syringe Gun}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|HealOnHit_Positive|3}}
 +
  | att-2-negative = {{attribute|HealthDrainMedic|-2}}
 
}}
 
}}
{{Quotation|'''The Medic'''|Hold still, Schweinhunds, this will only sting for a moment.|sound=Medic_taunts01.wav}}
 
  
The '''Blutsauger''' (meaning "Bloodsucker" or "Vampire" in German) is an unlockable primary weapon for the [[Medic]] class and replaces the [[Syringe Gun]]. It is unlocked after 10 of the Medic achievements are completed. It is currently placed as a Level 5 Syringe Gun in the Loadout menu. The gun fires low-damage projectiles at a high rate (it fires 10 syringes a second) at around 990 hammer units per second (about 42 miles per hour). Whenever a projectile hits an enemy, three health is added to the Medic who fired the shot. As compensation, the Blutsauger reduces the Medic's passive healing ability by 2HP per second (so a Medic that recently took damage will regenerate at 1HP/sec, and at a maximum of 4HP/sec). Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. When this trajectory is taken into account, it is reasonably accurate.
+
{{Quotation|'''Blutsauger''' publicity blurb|This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.}}
  
==[[Damage]]==
+
The '''Blutsauger''' is an unlockable [[Weapons#medicprimary|primary weapon]] for the {{cl|Medic}}. It is similar in appearance to the [[Syringe Gun]], but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly [[Self-illumination|glowing]].
* Base: 10
 
* Max Ramp Up: 120% (12 damage)
 
* Max Fall Off: 50% (5 damage)
 
* Point Blank: 10-15 (100-150/sec)
 
* Medium Range: 5-10 (50-100/sec)
 
* Long Range: 5-6 (50-60/sec)
 
* Mini-Crit: 14
 
* [[Critical hit]]: 30
 
(same as the [[Syringe Gun]])
 
* Health gain: 3 (30/sec)
 
  
Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2Fort]]. Long range is defined as battlement to battlement on [[2Fort]]. Damages are approximate and determined by community testing.
+
This gun fires syringe [[projectiles]] at a speed of 990 [[Hammer unit]]s per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the [[Heads-up display|HUD]] (however, successful hits on a disguised {{cl|Spy}} do not display the '+3').
  
==Function times==
+
As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.
* Attack Interval: 0.1
 
* Reload: 1.6
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Projectile Speed==
+
The Blutsauger is automatically given to any player who obtains 10 [[Medic achievements]].
*990 Hammer Units/61.88 feet per second.
 
  
==Special==
+
The kill icon for the Blutsauger was contributed by Shugo.
*Restores 3 HP to the user upon each projectile hitting an enemy player. The user cannot [[overheal]] himself in this way.
 
  
==Trivia==
+
== Damage and function times ==
*The filename for the Blutsauger model is 'leechgun'.
+
{{Damage table
*A ''Blutsauger Beta 1'' exists with the effects:
+
| identical        = {{item link|Syringe Gun}}
**On Hit: +3 health
+
| type            = [[Projectiles|Projectile]]
**-25 max health on wearer
+
| damagetype      = {{common string|Bullet}}
*A ''Blutsauger Beta 2'' exists with the effects:
+
| rangetype        = {{common string|Ranged}}
**On Hit: +3 health
 
**-25% damage done
 
*Originally, the Blutsauger's downside was that it couldn't score Critical hits.
 
*Despite having a unique Syringe projectile in the game files, the Blutsauger fires regular Syringe Gun ammo.
 
  
==Gallery==
+
| damage          = yes
 +
|  base            = 10
 +
|  fall off        = {{tooltip|5|Long range}}
 +
|  ramp up        = {{tooltip|12|Point blank}}
 +
|  ramp up %      = 120
 +
|  crit            = 30
 +
|  minicrit        = {{tooltip|14|Long range}} - {{tooltip|16|Point blank}}
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.105 s
 +
|  reload          = 1.305 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Medic primary}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Syringe Gun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| australium = yes
 +
  | att-1-positive = {{attribute|HealOnHit_Positive|3}}
 +
  | att-2-negative = {{attribute|HealthDrainMedic|-2}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Medic}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Does It Hurt When I Do This?}}
 +
| 2 = {{Show achievement|Medic|Milestone 1}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history | '''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 +
* The Blutsauger was added to the game.
 +
 
 +
'''{{Patch name|9|15|2009}}'''
 +
* Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer".
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Blutsauger was given a unique [[kill icon]].
 +
 
 +
'''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}})
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* {{Item server}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|4|17|2012}}'''
 +
* {{Undocumented}} The Blutsauger now grants health when striking {{cl|Engineer}} [[buildings]].
 +
 
 +
'''{{Patch name|4|27|2012}}'''
 +
* Fixed damage to buildings applying on-hit effects.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|12|2|2021}}''' ({{update link|Smissmas 2021}})
 +
* Updated the description for the Blutsauger to clarify its attributes.
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed a memory leak when firing syringes as Medic
 +
* Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
 +
* Fixed syringes triggering false hits on the client when [[Multiplayer options#Advanced multiplayer options|minimal view models]] are enabled or a custom view model FOV is set}}
 +
 
 +
== Unused content ==
 +
* Two team-colored needle models exist for the Blutsauger.
 +
* An unused alternative backpack icon exists in the game files, strangely under the filename and path: {{code|backpack/weapons/flaregun.vtf}} and {{code|backpack/weapons/flaregun_large.vtf}}. The used variant is located at {{code|backpack/weapons/c_models/c_leechgun}}.
 +
 
 +
== Bugs ==
 +
* The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.<ref>[https://www.youtube.com/watch?v=U0goM6XzQRQ Video] showing syringe hitting physically, but not doing damage.</ref>
 +
 
 +
== Trivia ==
 +
* Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the {{botignore|blutsauger}} was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave.
 +
 
 +
== Gallery ==
 
<gallery>
 
<gallery>
File:Blutsauger 1st person red cropped.png|RED 1st person view.
+
File:BLU Blutsauger.png|BLU variant of the weapon.
File:Blutsauger 1st person red.png|Full RED 1st person view.
+
File:Blutsauger 1st person red.png|[[RED]] first-person view.
File:Blutsauger 1st person blu cropped.png|BLU 1st person view.
+
File:Blutsauger 1st person blu.png|[[BLU]] first-person view.
File:Blutsauger 1st person blu.png|Full BLU 1st person view.
+
File:Australium Blutsauger RED.png|RED [[Australium weapons|Australium variant]].
File:RED_Syringe_Gun_Ammo.png|RED syringe
+
File:Australium Blutsauger BLU.png|BLU Australium variant.
File:BLU_Syringe_Gun_Ammo.png|BLU syringe
+
File:RED Syringe Gun Ammo.png|RED syringe.
File:Blutsauger Ammo.png|Unused Blutsauger projectile
+
File:BLU Syringe Gun Ammo.png|BLU syringe.
 +
File:RED Blutsauger Ammo.png|Unused RED Blutsauger projectile.
 +
File:BLU Blutsauger Ammo.png|Unused BLU Blutsauger projectile.
 +
File:Unused Backpack Blutsauger flaregun.png|Unused {{code|flaregun}} backpack icon.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Medic strategy#Blutsauger|Blutsauger strategy]]
+
* [[Basic Medic strategy#Blutsauger + reskins|Blutsauger strategy]]
 +
* [[Australium weapons]]
  
 +
== {{common string|References}} ==
 +
<references/>
  
 +
{{Goldrush Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Medic Nav}}
 
{{Medic Nav}}
  
{{Languages}}
+
[[Category:Self-illuminated]]
 
 
__NOTOC__
 
[[Category:Primary weapons]]
 

Latest revision as of 14:02, 22 December 2024

This new weapon ... will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
Blutsauger publicity blurb

The Blutsauger is an unlockable primary weapon for the Medic. It is similar in appearance to the Syringe Gun, but has a solid, partially team-colored and pill-shaped tank in place of the syringe canister. A team-colored heartbeat monitor line is painted on its sides. The muzzle and the small stripe nearby it are faintly glowing.

This gun fires syringe projectiles at a speed of 990 Hammer units per second (roughly 18.86 m/s or 61.88 ft/s), similarly to the default Syringe Gun. Additionally, whenever a projectile hits an enemy player, three health is replenished to the player – indicated by a team-colored medical cross appearing over a Medic – and a green '+3' appears on the bottom of the HUD (however, successful hits on a disguised Spy do not display the '+3').

As compensation, the Blutsauger reduces a Medic's passive healing ability by up to 2 HP per second, so a Medic that has recently taken damage regenerates 2 HP/sec, at a maximum of 4 HP/sec. Like the Syringe Gun, the Blutsauger's projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The further an enemy is, the more one has to aim upwards.

The Blutsauger is automatically given to any player who obtains 10 Medic achievements.

The kill icon for the Blutsauger was contributed by Shugo.

Damage and function times

See also: Damage
Identical to: Syringe Gun
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120% 12
Base damage 100% 10
Maximum fall-off 52.8% 5
Critical 30
Mini-crit 14 - 16
Function times
Attack interval 0.105 s
Reload 1.305 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Strange variant


Related achievements

Leaderboard class medic.png Medic

Does It Hurt When I Do This?
Does It Hurt When I Do This?
Kill 50 Scouts with your syringe gun.
Medic Milestone 1
Medic Milestone 1
Achieve 10 of the achievements in the Medic pack.

Reward: Blutsauger

Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Blutsauger was added to the game.

September 15, 2009 Patch

  • Replaced "No Critical hits" negative attribute with "-2 health drained per second on wearer".

January 7, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

January 11, 2012 Patch

April 17, 2012 Patch

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 2, 2021 Patch (Smissmas 2021)

  • Updated the description for the Blutsauger to clarify its attributes.

January 5, 2023 Patch

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set

Unused content

  • Two team-colored needle models exist for the Blutsauger.
  • An unused alternative backpack icon exists in the game files, strangely under the filename and path: backpack/weapons/flaregun.vtf and backpack/weapons/flaregun_large.vtf. The used variant is located at backpack/weapons/c_models/c_leechgun.

Bugs

  • The syringe projectile is not entirely synchronized with the hitbox, leading to instances where the syringe can physically hit, disappear, make an impact sound, but do no damage.[1]

Trivia

  • Blutsauger means "bloodsucker" or "vampire" in German. According to German folklore, the blutsauger was a boneless, vampire-like creature that converted its victims by tricking them into eating soil from its grave.

Gallery

See also

References

  1. Video showing syringe hitting physically, but not doing damage.