Difference between revisions of "Medieval Medic"
(fixed "Meele") |
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Line 14: | Line 14: | ||
The set includes the following items: | The set includes the following items: | ||
* [[Crusader's Crossbow]], a [[Weapons#medicprimary|primary]] weapon; | * [[Crusader's Crossbow]], a [[Weapons#medicprimary|primary]] weapon; | ||
− | * [[Amputator]], a [[Weapons# | + | * [[Amputator]], a [[Weapons#medicmelee|melee]] weapon; |
Equipping all two of these items increases the Medic's health regenerated per second by 1. | Equipping all two of these items increases the Medic's health regenerated per second by 1. | ||
Revision as of 02:30, 14 April 2012
The Medieval Medic | |
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Basic Information | |
Used by: | Medic |
Contributed by: | Inventory |
Released: | Australian Christmas |
Items: | Crusader's Crossbow, Amputator |
Effect: | +1 health regenerated per second on wearer |
The set includes the following items:
- Crusader's Crossbow, a primary weapon;
- Amputator, a melee weapon;
Equipping all two of these items increases the Medic's health regenerated per second by 1.
Weapons
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Craft Crusader's Crossbow |
1 | 38 | Base: 38/56/75
Crit: 113/168/225 damage for small,medium and long range. in that order. |
Fires special bolts that heal teammates. Deals damage based on distance the special bolts traveled. The item can not do headshots. Has -75% max primary ammo on wearer than the Syringe Gun | |
Craft Amputator |
N/A | N/A | Base: 65
Crit: 195 |
On Taunt: Applies a healing effect to all nearby teammates |
Gallery
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