Difference between revisions of "Winger"
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* Like the default Pistol, the slide of the weapon never moves and spent casings are not ejected when the weapon is fired. | * Like the default Pistol, the slide of the weapon never moves and spent casings are not ejected when the weapon is fired. | ||
* The clip of the weapon sticks out of the gun after completing the reload animation, until the player switches weapons. | * The clip of the weapon sticks out of the gun after completing the reload animation, until the player switches weapons. | ||
+ | |||
+ | ==Trivia== | ||
+ | * Unlike the default Pistol, the Winger does not feature a {{w|Hammer (firearm)|hammer}} in the back which would strike the firing pin. During development, the creator originally included a hammer, but later removed it to differentiate it from the Pistol, stating that the Winger operated on an internal-pin. <ref>[http://www.polycount.com/forum/showthread.php?t=73219 Original development thread]</ref> | ||
==Gallery == | ==Gallery == |
Revision as of 11:27, 7 July 2012
“ | With this mean pistol no one runs from the Scout.
— Winger publicity blurb
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” |
The Winger is a community-made secondary weapon for the Scout. It is a pistol with an inset radioactivity symbol on its grip and a small pair of stylized yellow wings emblazoned on the slide over the magazine.
This weapon deals 15% more damage than the default Pistol, but can only load 5 rounds at a time.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 26 |
Base damage | 100% | 17 |
Maximum fall-off | 52.8% | 10 |
Point blank | 26 | |
Medium range | 15-19 | |
Long range | 10-12 | |
Critical | 52 | |
Mini-crit | 23 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
The #1 Fan | |
---|---|
Effect |
No effect |
Demonstration
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Shortstop | Winger | ||
+ | = |
Class Token - Scout | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | #1 Fan weapon | Bonk Boy | ||
x4 | + | = |
Reclaimed Metal | Mad Milk | Winger | Pretty Boy's Pocket Pistol | |||
+ | + | = |
Related achievements
Scout
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Update history
June 23, 2011 Patch (Über Update)
- The Winger was added to the game.
June 25, 2011
- [Item schema update] Reduced crafting recipe from 1 Refined + Shortstop to 1 Reclaimed + Shortstop.
- Fixed a problem that prevented the new Scout items from being used in crafting recipes.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
- [Undocumented] The damage bonus attribute was changed from "+15% damage done" to "+15% damage bonus".
- Fixed first-person clip reloading.[1]
Bugs
- Like the default Pistol, the slide of the weapon never moves and spent casings are not ejected when the weapon is fired.
- The clip of the weapon sticks out of the gun after completing the reload animation, until the player switches weapons.
Trivia
- Unlike the default Pistol, the Winger does not feature a Template:W in the back which would strike the firing pin. During development, the creator originally included a hammer, but later removed it to differentiate it from the Pistol, stating that the Winger operated on an internal-pin. [2]
Gallery
References
See also
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