Difference between revisions of "Mad Milk"
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*This is the only Scout drink that is not consumed. It is instead thrown at other people. | *This is the only Scout drink that is not consumed. It is instead thrown at other people. | ||
*The Mad Milk is referred to in-game as a "Non-Milk Substance". | *The Mad Milk is referred to in-game as a "Non-Milk Substance". | ||
− | *It is unknown how | + | *It is unknown how Scout refills it, although he could carry more in his duffel bag. |
== Gallery == | == Gallery == |
Revision as of 20:08, 3 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Drink it in pal! That's how failure tastes!
Click to listen
— The Scout while serving this non-protein filled drink
|
” |
The Mad Milk is a secondary weapon for the Scout class. It appears as a nondescript bottle of milk with no cap.
Functioning similarly to Jarate, this weapon can be thrown by the player at enemies. Once a target is covered in milk, 75% of the damage done to them is returned as health to whoever damages them, be they the Scout that threw the milk or his teammates. This does not apply to Engineers whose Sentry Gun damages the enemy. Mad Milk has the added benefits of extinguishing teammates on fire, and shorting out Cloaking devices.
Players under the effects of Mad Milk will not have blurred vision, but will have a white droplet icon next to their health meter on the HUD, similar to that of the bleed effect.
Damage
None. However if an enemy is covered in Mad Milk when you do damage to them, you will be healed a percentage of that damage.
Function times
- Mad Milk Recharge: 24 seconds, same as Bonk! Atomic Punch or Crit-a-Cola .
- Mad Milk 'Effects' Duration: 6 seconds, as an approximation.
All times are in seconds, and determined by community testing.
Item set
This item is part of the Special Delivery set. When the entire set is worn, the set provides this additional bonus:
- +25 max health
The other set items are:
Blueprint
Jarate | Reclaimed Metal | Mad Milk | ||
+ | = |
Trivia
- Following the trend of highly dangerous drinks, like the Bonk! Atomic Punch and Crit-a-Cola, the milk supposedly came from cows infused with "sweet wholesome thermonuclear radiation".
- Spies under the effect of Mad Milk will still exclaim a Jarate line.
- The milk inside the weapon has jigglebone effects, moving as the player does.
- With the addition of the Mann-conomy update, seven classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Demoman (decapitating with at least 4 heads), the Engineer (with a Dispenser), and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).
- Ridiculous amounts of health can be gained if a Spy backstabs an enemy coated in Mad Milk, a Sniper deals a full charged Headshot (against an overhealed Heavy), a Demoman detonates Sticky Bombs against coated players (or said Heavy), or the coated enemy is telefragged.
- Throwing Mad Milk on someone who is already under the effects of Jarate cancels out the visual effect of the Jarate but keeps the effects of both and vice versa.
- The original proposed name for Mad Milk was originally "Mann Milk". This may have been changed due to the implications of the original name.
- This is the only Scout drink that is not consumed. It is instead thrown at other people.
- The Mad Milk is referred to in-game as a "Non-Milk Substance".
- It is unknown how Scout refills it, although he could carry more in his duffel bag.
Gallery
- Mad Milk 1st person cropped.png
1st person view.