Difference between revisions of "Your Eternal Reward"
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'''Your Eternal Reward''' is a [[melee]] weapon for the [[Spy]] class. It appears as a long, ornate dagger with distinct oriental designs. | '''Your Eternal Reward''' is a [[melee]] weapon for the [[Spy]] class. It appears as a long, ornate dagger with distinct oriental designs. | ||
− | This weapon retains the [[backstab]] ability inherent to the [[Knife]], but with additional features. Should the player successfully execute a backstab, the Spy will instantaneously [[disguise]] as the target. Furthermore, the enemy will not scream in pain as usual and their corpse will fade away almost instantly as if they are cloaking. The process is so fast that [[Sentry Gun]]s will be unable to target the Spy during the process. Despite this, the kill feed will still display the death to observant players. By backstabbing someone who is being healed by a | + | This weapon retains the [[backstab]] ability inherent to the [[Knife]], but with additional features. Should the player successfully execute a backstab, the Spy will instantaneously [[disguise]] as the target. Furthermore, the enemy will not scream in pain as usual and their corpse will fade away almost instantly as if they are cloaking. The process is so fast that [[Sentry Gun]]s will be unable to target the Spy during the process. Despite this, the kill feed will still display the death to observant players. By backstabbing someone who is being healed by a Medic, the healing beam will automatically transfer to you upon killing them. This is perfect for tricking unaware medics. |
The disguise effect is activated upon a backstab, whether the target dies or not. This can allow players to disguise as a [[Bonk! Atomic Punch|Bonked]] [[Scout]], a [[Razorback]]-wearing [[Sniper]], or an [[ÜberCharge]]d enemy, provided they make a quick escape afterwards to avoid detection. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Furthermore, backstabbing an enemy while carrying the enemy intelligence will result in the Spy disguising, where normally this is not possible. Returning to a resupply locker will remove the current disguise on the Spy. | The disguise effect is activated upon a backstab, whether the target dies or not. This can allow players to disguise as a [[Bonk! Atomic Punch|Bonked]] [[Scout]], a [[Razorback]]-wearing [[Sniper]], or an [[ÜberCharge]]d enemy, provided they make a quick escape afterwards to avoid detection. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Furthermore, backstabbing an enemy while carrying the enemy intelligence will result in the Spy disguising, where normally this is not possible. Returning to a resupply locker will remove the current disguise on the Spy. |
Revision as of 02:43, 6 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Promise not to bleed on my suit, and I'll kill you quickly.
Click to listen
— The Spy on equal treatment
|
” |
Your Eternal Reward is a melee weapon for the Spy class. It appears as a long, ornate dagger with distinct oriental designs.
This weapon retains the backstab ability inherent to the Knife, but with additional features. Should the player successfully execute a backstab, the Spy will instantaneously disguise as the target. Furthermore, the enemy will not scream in pain as usual and their corpse will fade away almost instantly as if they are cloaking. The process is so fast that Sentry Guns will be unable to target the Spy during the process. Despite this, the kill feed will still display the death to observant players. By backstabbing someone who is being healed by a Medic, the healing beam will automatically transfer to you upon killing them. This is perfect for tricking unaware medics.
The disguise effect is activated upon a backstab, whether the target dies or not. This can allow players to disguise as a Bonked Scout, a Razorback-wearing Sniper, or an ÜberCharged enemy, provided they make a quick escape afterwards to avoid detection. Kills made without backstabbing will not disguise the Spy, yet the kill will be silent and the corpse will disappear. Furthermore, backstabbing an enemy while carrying the enemy intelligence will result in the Spy disguising, where normally this is not possible. Returning to a resupply locker will remove the current disguise on the Spy.
The player will be unable to disguise normally using the Disguise Kit, which will be removed from the inventory. Moreover, disguised weapons cannot be switched. This forces Spies to rely on extended use of Cloaking to move around undetected.
Damage
- Base: 40 (28-54 damage)
- Mini-Crit: 54
- Critical hit: 120, but only during Humiliation, charged via Kritzkrieg or during Crit boost given after capturing the Intelligence.
- Backstab: 600% of the enemy's current health resulting in an instant kill if stabbed in the back (an arc of approximately 180° behind the player model).
Note: Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8s
Note: Times are approximate and determined by community testing.
Item set
This item is part of the Saharan Spy set. When the entire set is worn, the set provides these additional stats:
- Reduced decloak sound volume
- 0.5 sec longer Cloak blink time
The other set items are:
Demonstration
Blueprint
Cloak and Dagger | Reclaimed Metal | Your Eternal Reward | ||
+ | = |
Related Achievements
Soldier
War Crime Spybunal
Kill a Spy who just backstabbed a teammate. |
Sniper
Shock Treatment
Kill a Spy whose backstab attempt was blocked by your Razorback. |
Consolation Prize
Get backstabbed 50 times. |
Spy
Trivia
- When disguised as an enemy player, a backstab on another enemy will result in the Spy disguising so quick that the Spy is never revealed between disguises; he simply swaps instantly to the new one.
- Before the item was released, Robin Walker joked that the Eternal Reward's drawback would be that it cannot facestab. (It is still possible, though)
- When pulling out Your Eternal Reward, the blade-opening sound effect of the Knife unfolding can still be heard.
- If the player dies after switching Your Eternal Reward to the Knife, it may trigger a bug where respawning is not possible until they swap classes.
- Currently a exploit exists where if one were to wield this weapon before rounds start, then jump into the air and change weapons rapidly the disguise menu may show up. This defeats the drawback of the weapon.
- Currently, there seems to be two missing animations for this knife. When in first person, you can attack with the knife and the animation will appear idle and a sound will still play. You still swing the knife in third person.
- Currently, backstabs with this weapon will give the opposing team a kill notification. Robin Walker has stated that this is a bug and will be fixed[1]
- The name is a reference to a scene in the 1992 film Aladdin. The entry's description in the Polycount contest furthers this by mentioning the phrases "Phenominal [sic] Cosmic Power" and "Diamond in the Rough", both of which are used in the movie.
Gallery
- Your Eternal Reward 1st person red cropped.png
RED 1st person view.
- Your Eternal Reward ready to Backstab 1st person red cropped.png
RED 1st person view ready to Backstab.
Full RED 1st person view ready to Backstab.
- Your Eternal Reward 1st person blu cropped.png
BLU 1st person view.
- Your Eternal Reward ready to Backstab 1st person blu cropped.png
BLU 1st person view ready to Backstab.
Full BLU 1st person view ready to Backstab.
See also