Difference between revisions of "Force-A-Nature"

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While at first the Force-A-Nature appears to deal less damage than the Scattergun, it does in fact deal more damage spread over more pellets (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage). Players will be required to approach enemies closely in order to fully use the knockback feature as well as deal considerable damage. The firing rate is also considerably faster, as the player can  unload both shells in approximately half a second.  
 
While at first the Force-A-Nature appears to deal less damage than the Scattergun, it does in fact deal more damage spread over more pellets (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage). Players will be required to approach enemies closely in order to fully use the knockback feature as well as deal considerable damage. The firing rate is also considerably faster, as the player can  unload both shells in approximately half a second.  
  
Like the standard [[Shotgun]] and the [[Scattergun]], the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect.
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Like the standard [[Shotgun]] and the [[Scattergun]], the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.
  
 
==Damage==
 
==Damage==

Revision as of 21:13, 12 October 2010

Template:Weapon infobox

Any outdoorsman will tell you the most frustrating part of hunting is when a deer simply FALLS DOWN when shot, and doesn't FLY BACKWARDS into the forest.
— Force-A-Nature publicity blurb

The Force-A-Nature, also known as the FaN, is the unlockable primary weapon for the Scout class. It is a large double-barreled hunting Shotgun with extremely short barrels.

Unlike the Scattergun, reload speed and capacity have been greatly reduced, yet as a result the blasting power has been maximized. The key feature of the weapon is opponents will suffer knockback in proportion to the distance between them and the Scout. Additionally, when the player fires the weapon whilst airborne, the recoil will act as a propellant depending upon the aimed direction. This can be used for an effective 'third jump' along with the inherent double jump ability. This will only apply to the first shot of the weapon and not the second.

While at first the Force-A-Nature appears to deal less damage than the Scattergun, it does in fact deal more damage spread over more pellets (0.9x damage per pellet times 1.2x amount of pellets is 1.08 times normal damage). Players will be required to approach enemies closely in order to fully use the knockback feature as well as deal considerable damage. The firing rate is also considerably faster, as the player can unload both shells in approximately half a second.

Like the standard Shotgun and the Scattergun, the Force-A-Nature's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets will land forming a three by three grid pattern.

Damage

See also: Damage
  • Base: 5.4 per pellet
  • Max Ramp Up: 175% (9.45 damage per pellet)
  • Max Fall Off: 50% (2.7 damage per pellet)
  • Pellet Count: 12
  • Point Blank: ~92-113
  • Medium Range: ~11-43
  • Long Range: ~3-11
  • Mini-Crit: 7.29 per pellet
  • Critical hit: 16.2 per pellet

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.4267
  • Reload: 1.64

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

64px Caught Napping

Kill 50 enemies from behind with the Force-A-Nature.

64px Fall Classic

Cause an environmental death or suicide using the Force-A-Nature's knockback.

Demonstration

Trivia

  • The Force-A-Nature is manufactured in Portugal (a doubtful fact considering that its "warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language) and marketed towards the particularly sadistic outdoorsman.
  • Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "triple jump".
  • Reloading always ejects two shells, even after firing a single round.
  • Even though there is a shoulder stock on the FaN, the Scout does not use it as shown in the world model; instead he seems to hold the stock in his elbow. This has resulted in clipping issues where the stock will pass through the Scout's body as he runs.
  • A server console command can be used to disable random bullet spread for the Force-A-Nature, along with other pellet weapons like the Shotgun. When activated, any shots with the Force-A-Nature will form a 3x3 square, with the extra two pellets going to the center and rightmost position.
  • The kill icon for the Force-A-Nature was originally the same as the Scattergun. This was changed to its current kill icon in the July 8, 2010 patch.
  • The Force-A-Nature's name is a reference to what the Scout calls himself in Meet the Scout.
  • In the Force-a-Nature page of the Scout Update a bullfighter says: "Buena Garantía", the article also says that the FaN is 100% made in Portugal however both the language and bullfighters are from Spain.
  • Since the Mann-Conomy update, the Force-A-Nature shells can be seen under the gun during the taunt, and the front piece is slightly misaligned.

Gallery

See also

External links