Difference between revisions of "Scattergun"

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== Update history ==
 
== Update history ==
 
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{{update history|
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} Updated the [[kill icon]].
 
* {{Undocumented}} Updated the [[kill icon]].
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* Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and The [[Cleaner's Carbine]].
 
* Added more detail to the reloads for the Scattergun, the [[Baby Face's Blaster]], the [[SMG]], and The [[Cleaner's Carbine]].
  
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (game mode)|Mann vs. Machine game mode]])
+
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine Update]])
* Added [[Botkiller weapons|Botkiller]] variant.
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* {{undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
  
 
'''{{Patch name|10|9|2012}}'''
 
'''{{Patch name|10|9|2012}}'''
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 +
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added Silver and Gold Botkiller Mk. II variants.
 +
}}
  
 
== Trivia ==
 
== Trivia ==

Revision as of 03:46, 6 January 2013

Yeah, come get some, ya frickin' wuss!
The Scout

The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled lever-action shotgun with a wooden handle and a metal barrel.

Delivering ten pellets per shot with increased ramp-up, this weapon is deadly at close range, requiring only two shots to take down most classes. A wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to close in on enemies to effectively deal damage while utilizing the Scout's distinct speed to avoid retaliation.

The base damage per pellet, number of pellets fired per shot and ammunition per clip is equal to that of the Shotgun. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.

The Scattergun's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets land forming a three by three grid pattern.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Critical 18 / pellet
Mini-crit 8-14 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Update history

July 8, 2010 Patch (Engineer Update)

January 7, 2011 Patch

  • This weapon's kill icon was updated.

July 12, 2011

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed colors on Christmas lights for the Blue team Scout Festive Scatterguns

December 19, 2011 Patch

  • Festive Scatterguns can now be gifted

July 5, 2012 Patch

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

Trivia

  • Sound effects intended for the Scattergun, labeled scatter_gun_double_shoot.wav had existed in the game files since release. The Force-A-Nature now uses these sound effects when firing.
  • The Auto/Tactical Shotgun, from Template:W Left 4 Dead series, shares the firing sounds of the Scattergun.

Gallery

See also