Difference between revisions of "Scout Update"

From Team Fortress Wiki
Jump to: navigation, search
m
m
Line 77: Line 77:
 
* [http://teamfortress.com/scoutupdate/ Scout Update Hub]
 
* [http://teamfortress.com/scoutupdate/ Scout Update Hub]
  
 +
[[Category:Major updates]]
 
{{ScoutUpdateNav}}
 
{{ScoutUpdateNav}}
 
{{Major updates nav}}
 
{{Major updates nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Revision as of 16:40, 11 June 2013

This article is for content released in the update. For the patch itself, see February 24, 2009 Patch.
Scout Update Title Card.png
Balancing his replacement weapon has been very tricky due to large threat difference of the Scout between skilled and non-skilled hands.
TF2 Official Blog

The Scout Update was the fourth major content update for Team Fortress 2.

The update was mainly focused on the Scout. In addition to three new weapons, the class gained several unique voice responses to his new weapons and gameplay events, adding further immersion for players.

Three community-created maps, Egypt, Watchtower and Junction, were established as official due to their outstanding quality. A large patch was also made to the existing map Fastlane. A further map, Pipeline, was teased on Day 3 of the update as the backdrop, but would not be released until later.

The Scout Update was released in the February 24, 2009 Patch.

Additions

Weapons

Force-A-Nature Force-A-Nature
Bonk! Atomic Punch Bonk! Atomic Punch
Sandman Sandman

Maps

Name Picture Game mode File name
Watchtower Watch 01.jpg Arena
Controlpoint.png
arena_watchtower
Junction Junct 01.jpg Control Point
Controlpoint.png
cp_junction
Fastlane
(large patch)
Fastlane1.png Control Point
Controlpoint.png
cp_fastlane
Egypt Egypt 01.jpg Control Point
Controlpoint.png
cp_egypt

Update progress

While the Scout Update carried on the day-by-day release system previously used by the Heavy Update, it also began a trend of community influence on the way in which content was given. Players could determine, through a voting system, the unlock order of the weapons through achievement milestones.

Trivia

  • Fans that mailed in the coupons would later receive gifts in the mail from Valve as a reward for their devotion. These gifts included a letter from Saxton Hale, which was the first look at his character, as well as a keychain of a random class.
  • The Force-A-Nature could originally cause great knockback with minimal damage dealt or pellets connected, and disguised enemy Spies were affected.
  • Bonk! Atomic Punch originally had a cooldown after the invulnerability wore off. This cooldown slowed the Scout to the speed of a Heavy for several seconds. This was offset by a shorter resupply time. This slowdown was originally linked to the Retire the Runner achievement as well.
  • The Sandman's abilites were markedly different when released. Originally the ball would cease stunned player movements completely at any distance, and could also stun Übercharged enemies. As a downside it removed the Scout's ability to double jump, and would deal 50% less damage against opponents who were not stunned.

Update Gallery

External links