Difference between revisions of "Kritzkrieg"

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{{Quotation|'''Kritzkrieg''' publicity blurb|This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.}}
 
{{Quotation|'''Kritzkrieg''' publicity blurb|This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.}}
  
The '''Kritzkrieg''' ({{pronounce|'krɪtzkriːg}} {{respell|KRITZ|kreeg}}) is an unlockable [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. Similar in appearance to both the [[Medi Gun]] and [[Quick-Fix]], it sports an additional fixture to the barrel with two [[Self-illumination|glowing]] yellow lines on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
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The '''Kritzkrieg''' ({{pronounce|'krɪtzkriːg}} {{respell|KRITZ|kreeg}}) is an unlockable [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. Similar in appearance to both the [[Medi Gun]] and [[Quick-Fix]], it sports a thicker barrel with two [[Self-illumination|glowing]] yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
  
 
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and [[disguised]] [[Spies]] up to the 150% base health [[overheal]] limit. The gun features an [[ÜberCharge]], however, that bestows a 100% [[Critical hits|critical hit]] chance rather than invulnerability. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.
 
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and [[disguised]] [[Spies]] up to the 150% base health [[overheal]] limit. The gun features an [[ÜberCharge]], however, that bestows a 100% [[Critical hits|critical hit]] chance rather than invulnerability. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.

Revision as of 14:32, 4 June 2013

This new medigun uses its Übercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance.
Kritzkrieg publicity blurb

The Kritzkrieg (/'krɪtzkriːg/ kritz-kreeg) is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports a thicker barrel with two glowing yellow lights on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.

Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. The gun features an ÜberCharge, however, that bestows a 100% critical hit chance rather than invulnerability. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.

Taunting with the Kritzkrieg equipped causes a Medic to perform the Oktoberfest special taunt.

The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.

Healing and Function Times

Healing and function times
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Function times
Effect duration 8 s
Charge fill speed 3.125% / s (1.563% / s)
Maximum charge time 32 s (64 s)
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png

As a crafting ingredient

Kritzkrieg Bonk! Atomic Punch Crit-a-Cola
Item icon Kritzkrieg.png + Item icon Bonk! Atomic Punch.png = Item icon Crit-a-Cola.png
Kritzkrieg Pain Train Candy Cane
Item icon Kritzkrieg.png + Item icon Pain Train.png = Item icon Candy Cane.png
Reclaimed Metal Mad Milk Kritzkrieg Quick-Fix
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Kritzkrieg.png = Item icon Quick-Fix.png

Strange variant


Related achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


The Big Hurt
The Big Hurt
Stun 2 Medics that are ready to deploy an ÜberCharge.


Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.


War Crime and Punishment
War Crime and Punishment
In a single life, kill 3 enemies who have damaged a Medic that is healing you.


Leaderboard class pyro.png Pyro

Pyrotechnics
Pyrotechnics
Kill 3 enemies in a single ÜberCharge.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.
Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.

Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.


Leaderboard class sniper.png Sniper

Überectomy
Überectomy
Kill a Medic that is ready to deploy an ÜberCharge.


Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.
Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • The Kritzkrieg was added to the game.

May 2, 2008 Patch

  • Fixed this weapon's client crash in particle system.

May 5, 2008 Patch

  • Fixed unlimited ÜberCharge exploit.
  • Fixed charge effect getting stuck on this weapon when changing class/weapons.

May 7, 2008 Patch

  • Fixed another unlimited ÜberCharge exploit.

May 9, 2008 Patch

  • Fixed this weapon not charging faster than the Medi Gun.
  • Fixed melee weapons not being affected by this weapon's critboost.

July 29, 2008 Patch

  • Fixed this weapon not working on servers with crits turned off.

August 19, 2008 Patch (A Heavy Update)

  • Increased this weapon's ÜberCharge rate bonus from 10% to 25%.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added a new taunt for this weapon, which also heals for 11 points.
  • Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
  • Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.

May 12, 2010 Patch

  • [Undocumented] The weapon was added in the crafting blueprint for Crit-a-Cola.

December 21, 2010 Patch

  • [Undocumented] The weapon was added in the crafting blueprint for the Candy Cane.

December 22, 2010 Patch

  • Fixed a bug in this weapon's animations.

January 7, 2011 Patch

  • Fixed the critboost sound not playing when this weapon's charge is deployed.

January 10, 2011 Patch

  • Fixed this weapon's charge deployed sound getting stuck on.

May 5, 2011 Patch (Replay Update)

  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
  • [Undocumented] Added community-contributed voice responses for the Oktoberfest.

June 3, 2011 Patch

  • Added new community-contributed response rules to this weapon.

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

October 13, 2011 Patch

  • [Undocumented] Added Strange Quality.

March 22, 2012 Patch

  • [Undocumented] Changed equip region to "Medigun Backpack"

August 10, 2012 Patch

September 21, 2012 Patch

  • Updated Mann vs. Machine
    • Fixed overheal duration attribute causing the overheal effect to decay faster, rather than slower

Bugs

  • On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
  • Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.

Trivia

  • The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "Template:W", German for "lightning war" – a technique used by the German army in World War II.
  • Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the Overhealer, which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after play testing; however, the model for the Kritzkrieg attachment still bears the filename Overhealer.

Gallery

See also