Difference between revisions of "Medic responses"
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− | *[[Media:Medic_item_secop_idle01.wav|Evilly: Do you ever worry you might be going ''mad'' | + | *[[Media:Medic_item_secop_idle01.wav|Evilly: Do you ever worry you might be going ''mad!?''" Normally: "Well, not worry. I mean, I'm not up at night about it.]] |
*[[Media:Medic_item_secop_idle02.wav|Evilly: Do you ever zhink zhat you might be going mad?" Normally: "Oh, all zhe time. I don't zhink it's anyzhing to worry about."]] | *[[Media:Medic_item_secop_idle02.wav|Evilly: Do you ever zhink zhat you might be going mad?" Normally: "Oh, all zhe time. I don't zhink it's anyzhing to worry about."]] | ||
*[[Media:Medic_item_secop_idle03.wav|Evilly: Redrum, ''redrum!''" Normally: "Red- Oh, I just got zhat. Very clever."]] | *[[Media:Medic_item_secop_idle03.wav|Evilly: Redrum, ''redrum!''" Normally: "Red- Oh, I just got zhat. Very clever."]] |
Revision as of 12:12, 11 November 2013
Voice Responses are contextually triggered voice responses that play after the player has achieved something, for example killing a certain amount of enemies with a primary or melee weapon, or has triggered something, for example being set on fire. The Medic has several vocal responses, all of which are listed below (excluding voice commands).
Contents
After killing more than 1 Enemy in 20 seconds with a Primary or Melee weapon |
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After killing more than 3 Enemies in 20 seconds with a Primary or Melee weapon |
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Melee Kill |
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Kill assist |
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Domination |
Revenge Kill |
Round Start |
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Sudden Death |
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Stalemate |
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Set on Fire |
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On Death |
Destruction(s) |
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Hit by Jarate or Mad Milk |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Initiating High Five! taunt |
Successful High Five! taunt |
After capturing Intelligence |
After capturing control point |
Standing on captured point, firing weapon |
Defense |
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Mann vs. Machine responses
Setup/Between Waves
Ready to play |
Ready to play, but other players are not |
Wave finished, near an Upgrade Station |
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After accessing an Upgrade Station |
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During a Wave
Collecting Credits |
Teammate places a Sapper on a Robot |
Enemy Sniper |
Sentry Buster incoming |
Sentry Buster destroyed |
Bomb dropped |
Bomb picked up |
Bomb carrier upgrades |
Giant Robot deployed |
Giant Robot picks up bomb |
Giant Robot is destroyed |
Tank incoming |
Tank in Alert Zone |
Shooting at Tank |
Teammate is killed |
All other teammates are dead |
Miscellaneous |
After a Wave
Won |
Lost |
Halloween / Full Moon responses
Wheel of Fate outcomes
Big Head fate |
Small Head fate |
Whammy fate (Bleeding variant) |
Positive fate |
Negative fate |
During battle with Merasmus
Merasmus appears |
Merasmus brings out Bombinomicon |
Successfully stun Merasmus |
Merasmus attempts to heal himself |
Miscellaneous
Falling in Bottomless Pit in Ghost Fort |
Scared |
Helltower responses
Pushing the Cart |
The Witching Hour: Bridge Appears |
Collected Normal Spell |
Collected Rare Spell |
Reacting to a Spell |
Casting Spells |
Dueling
Starting a Duel |
Duel Accepted |
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Duel Rejected |
Class-specific responses
Upon full ÜberCharge Meter |
Activating a Medi Gun ÜberCharge |
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Activating a Kritzkrieg or Quick-Fix ÜberCharge |
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Note: The Vaccinator uses both responses (Medi Gun's and Kritzkrieg/Quick-Fix's).
With Medimedes equipped
These responses override the default response for that category.
Domination |
Ubercharge |
With Second Opinion equipped
These responses override the default response for that category.
Cart Has Stopped/Pushing Cart |
Domination |
Kill Assist |
Ubercharge |
With Archimedes the Undying equipped
These responses override the default response for that category.
Round Start |
Unused Responses
Unknown Condition |
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