Difference between revisions of "Tide Turner"
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* Kills while charging now only add 75% meter on charge kills instead of 100%. | * Kills while charging now only add 75% meter on charge kills instead of 100%. | ||
− | = Bugs == | + | == Bugs == |
* If using the [[Bootlegger]], [[Ali Baba's Wee Booties]], or the [[Claidheamh Mor]], the Tide Turner will be unable to charge after getting a kill while charging. Touching a [[Resupply Cabinet]] will fix the problem. | * If using the [[Bootlegger]], [[Ali Baba's Wee Booties]], or the [[Claidheamh Mor]], the Tide Turner will be unable to charge after getting a kill while charging. Touching a [[Resupply Cabinet]] will fix the problem. | ||
Revision as of 20:55, 23 December 2014
“ | Imagine if I hadn't been drunk!
Click to listen
— The Demoman on turn control
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” |
The Tide Turner is a community-created secondary weapon for the Demoman. It is a worn-down ship steering wheel.
It functions similarly to the Chargin' Targe; However, it also gives full turning control while charging, and any kills obtained while charging will instantly replenish 75% of the charge meter. But, getting attacked while charging reduces the remaining charge time. Like the Demoman's other shields, it provides passive resistances to both fire and explosive damage. 25% each in this case. Unlike the Chargin' Targe, the Tide Turner does not give Afterburn immunity.
The Tide Turner was contributed to the Steam Workshop under the name "The Wheel of Misfortune".
Contents
Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 50 melee damage (if shield connects with enemy at the end of the charge - 0 otherwise) + 10 per head (up to 5 heads).
- Mini-crit charge damage: 68 (if shield connects with enemy at the end of the charge - 0 otherwise) + 13 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Charge Speed: 750 Hammer units/sec, or 250%.
- Charge Speed: 637.5 Hammer units/sec with Scotsman's Skullcutter equipped, or 213%.
Function times
- Charge Interval: 12 seconds
- Charge Interval: 6 seconds with the Persian Persuader equipped
- Charge Interval: 0 seconds when a melee kill or shield bash kill is made during the charge
Times are approximate and determined by community testing.
Demonstration
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Ali Baba's Wee Booties | Tide Turner | |||
+ | + | = |
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
General
Emergency Brake Kill a charging Demoman. |
Demoman
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Update history
June 18, 2014 Patch (Love & War Update)
- The Tide Turner was added to the game.
- Updated the Tide Turner to also refill the charge meter from impact kills.
- Fixed the Tide Turner doing impact damage at any range.
- Fixed the Tide Turner refilling the Charge meter on any decapitation.
December 22, 2014 Patch (Smissmas 2014)
- Added Penalty: Taking damage while shield charging reduces remaining charging time.
- Kills while charging now only add 75% meter on charge kills instead of 100%.
Bugs
- If using the Bootlegger, Ali Baba's Wee Booties, or the Claidheamh Mor, the Tide Turner will be unable to charge after getting a kill while charging. Touching a Resupply Cabinet will fix the problem.
Trivia
- The item's name references the expression "turn the tide"; the expression means to change or reverse the outcome of a situation(such as a battle).
Gallery
First-person view with Eyelander.
First-person view with Australium Eyelander.
RED first-person view with Festive Eyelander.
BLU first-person view with Festive Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
First-person view with Half-Zatoichi.
First-person view with Persian Persuader.
First-person view with Nessie's Nine Iron.
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