Difference between revisions of "Red-Tape Recorder"
m (Undo edit by Monkeyman442 (Talk) (1886545) This definitely needs more testing before it gets added. It sounds like it's just a lag/internet issue to me, though.) |
m (Added the bug which is not fixed yet (accidentally happened in-game and tested myself). I'm originally adding it to let people know it is related to a bug and not a feature.) |
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* The Red-Tape Recorder does not glow when crit boosted. <!--Do Not remove! Stock glow when crit-boosted, that means this one should.--> | * The Red-Tape Recorder does not glow when crit boosted. <!--Do Not remove! Stock glow when crit-boosted, that means this one should.--> | ||
* Occasionally the Red-Tape Recorder disappears in first-person view. | * Occasionally the Red-Tape Recorder disappears in first-person view. | ||
+ | * Removing the Red-Tape Recorder from built dispensers or teleporters, said buildings will still working even if they're playing their re-building animations. | ||
== Trivia == | == Trivia == |
Revision as of 09:22, 2 May 2015
“ | Did I throw a 'wrench' into your plans? Hahahaha!
Click to listen
— The Spy on reverse-engineering
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” |
The Red-Tape Recorder is a community-created promotional building weapon for the Spy. It is a reel-to-reel tape recorder with three Chinese characters ("反炮塔", fǎnpàotǎ) on the front printed on a frayed, white label. Translated into English, these characters can be closely translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)".
Instead of damaging an enemy's buildings, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large ammo pickup. Destroying the Recorder will allow the building to reconstruct but not restore any lost levels, unless the building is in the middle of an upgrade animation, which will allow it to continue upgrading to the next level.
The Recorder breaks into four metal fragments upon removal. The fragments can then be picked up, each piece giving 3 metal.
The Recorder has five different sounds for when it is sapping a building.
This weapon functions the same way as the default Sapper against robots in Mann vs. Machine.
This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012, or August 17, 2012 in Europe.
The Red-Tape Recorder was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | Sentry: 14 / sDispenser: 7 / sTeleporter: 7 / sMini-Sentry: 9.5 / s
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Function times | ||
Recharge time | Normal: N/AMvM: 15 s
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Building destroy time | Downgrade: 3.4 sSentry: 10.7 sDispenser: 21.4 sTeleporter: 21.4 sMini-Sentry: 10.5 s
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Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Spy-cicle | Reclaimed Metal | Red-Tape Recorder | ||
x3 | + | = |
Related achievements
Pyro
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Demoman
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Engineer
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Spy
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Mann vs. Machievements
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Update history
- The Red-Tape Recorder was added to the game.
- Increased The Red-Tape Recorder’s downgrade speed from 1.6 seconds to 3.0 seconds.
- Fixed building health compounding after being downgraded.
- [Undocumented] Fixed the Homewrecker not destroying Red-Tape Recorder Sappers in one hit.
- [Undocumented] Added Red-Tape Recorder to the drop system.
September 13, 2012 [Item schema update]
- Made the Red-Tape Recorder in genuine quality tradable and giftable.
- Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder.
- Fixed the Spy not holding Sappers correctly in third person.
- Fixed a bug where Dispensers sapped by a Red-Tape Recorder would continue to heal players.
- Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice.
- [Undocumented] The Red-Tape Recorder no longer clears metal from Dispensers upon downgrade.
- Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health.
- Added Strange quality.
Bugs
- If a sapped building does not start with full health or is damaged during the deconstruction process, it will reach 0 health before the deconstruction animation completes, which will interrupt the animation and "snap" it into the toolbox state.
- If a Teleporter is sapped by the Recorder, and the Recorder is removed in-between upgrade animations, the arrows pointing to the other end of the Teleporter will be removed.
- If the Red-Tape Recorder is placed on and removed from a building that is still under construction, it will deal some damage to the building.
- The Red-Tape Recorder does not glow when crit boosted.
- Occasionally the Red-Tape Recorder disappears in first-person view.
- Removing the Red-Tape Recorder from built dispensers or teleporters, said buildings will still working even if they're playing their re-building animations.
Trivia
- This weapon's name references the term "red tape", which refers to bureaucracy that hinders or prevents action or decision-making.
- A vaguely audible message can be heard when placing the Red-Tape Recorder onto a building. When slowed down 70% to 80%,
spy_tape_03.wav
appears to say: "Let's make some noise..." with a laugh, followed by the tape's normal noise. [1]
Gallery
Broken Red-Tape Recorder. (Gib)
Promotional image featuring the Sleeping Dogs promotional items.
At the rear of the BLU respawn room, on the Kong King map.
References
See also
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