Difference between revisions of "Gun Mettle Update"
(Added the table of weapon balance changes. If it's too big, you may probably remove it to the patch page) |
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! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes | ! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/> | + | ! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]] |
− | ! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} |
| {{c|=|Added:}} Added Boost reduction on taking damage. | | {{c|=|Added:}} Added Boost reduction on taking damage. | ||
|- | |- | ||
| {{c|-|Changed:}} Increased amount of Boost lost on air jump | | {{c|-|Changed:}} Increased amount of Boost lost on air jump | ||
|- | |- | ||
− | ! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} |
| {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead | | {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead | ||
|- | |- | ||
| {{c|+|Changed:}} Healing and knockback passives are only active when weapon is deployed | | {{c|+|Changed:}} Healing and knockback passives are only active when weapon is deployed | ||
|- | |- | ||
− | ! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}} |
| {{c|+|Added:}} Now crits whenever it would normally mini-crit | | {{c|+|Added:}} Now crits whenever it would normally mini-crit | ||
|- | |- | ||
| {{c|+|Changed:}} Reduced Damage penalty from 90% to 70% | | {{c|+|Changed:}} Reduced Damage penalty from 90% to 70% | ||
|- | |- | ||
− | ! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} |
| {{c|+|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed | | {{c|+|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed | ||
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| {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active | | {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/> | + | ! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] |
− | ! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} |
| {{c|+|Removed}} Removed clipsize penalty. | | {{c|+|Removed}} Removed clipsize penalty. | ||
|- | |- | ||
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| {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15% | | {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15% | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}} |
| {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active | | {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active | ||
|- | |- | ||
− | ! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}} |
| {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack | | {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack | ||
|- | |- | ||
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | | {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | ||
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}} |
| {{c|+|Added:}} Now has +25% clip size | | {{c|+|Added:}} Now has +25% clip size | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/> | + | ! style="background: #b7a2ba;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] |
− | !style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} |
| {{c|+|Added:}} Added text to describe 100% critical hits on burning targets | | {{c|+|Added:}} Added text to describe 100% critical hits on burning targets | ||
|- | |- | ||
− | !style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}} |
| {{c|+|Changed:}} Reduced damage penalty from -50% to -35% | | {{c|+|Changed:}} Reduced damage penalty from -50% to -35% | ||
|- | |- | ||
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| {{c|+|Added:}} Hits and explosions always minicrit burning targets | | {{c|+|Added:}} Hits and explosions always minicrit burning targets | ||
|- | |- | ||
− | !style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} |
| {{c|+|Added:}} Added text to describe 100% minicrits on burning targets | | {{c|+|Added:}} Added text to describe 100% minicrits on burning targets | ||
|- | |- | ||
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| {{c|-|Changed:}} Increased self-damage penalty from +25% to +50% | | {{c|-|Changed:}} Increased self-damage penalty from +25% to +50% | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/> | + | ! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]] |
− | !style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} |
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging | | {{c|+|Changed:}} Self damage will no longer decrease charge when charging | ||
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| {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage. | | {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage. | ||
|- | |- | ||
− | !style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} |
| {{c|+|Added:}} Added +10% movement speed bonus | | {{c|+|Added:}} Added +10% movement speed bonus | ||
|- | |- | ||
| {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill | | {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill | ||
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} |
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill | | {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill | ||
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}} |
| {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings | | {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings | ||
|- | |- | ||
− | !style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} |
| {{c|=|Changed:}} Removed damage penalty on self-detonate | | {{c|=|Changed:}} Removed damage penalty on self-detonate | ||
|- | |- | ||
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15% | | {{c|+|Changed:}} Reduced radius penalty from -20% to -15% | ||
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} |
| {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired. | | {{c|+|Added:}} Damage is now increased based on charge amount when the bomb is fired. | ||
|- | |- | ||
− | !style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} |
| {{c|+|Changed:}} Reduced explosion base damage from 100 to 75 | | {{c|+|Changed:}} Reduced explosion base damage from 100 to 75 | ||
|- | |- | ||
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− | ! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/> | + | ! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] |
− | ! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} |
| {{c|+|Added:}} Mini Sentries can now be repaired | | {{c|+|Added:}} Mini Sentries can now be repaired | ||
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| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal. | | {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal. | ||
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} |
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | | {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | ||
|- | |- | ||
− | !style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} |
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | | {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | ||
|- | |- | ||
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | | {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | ||
|- | |- | ||
− | ! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} |
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | |{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | ||
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| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | | {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | ||
|- | |- | ||
− | ! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} |
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | | {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | ||
|- | |- | ||
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed | | {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed | ||
|- | |- | ||
− | ! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} |
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following: | | {{c|=|Added:}} Previous penalties have been removed and replaced with the following: | ||
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| 50% less metal from pickups and dispensers | | 50% less metal from pickups and dispensers | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/> | + | ! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] |
− | !style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> | + | !style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} |
| {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge. | | {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Uber charge. | ||
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| {{c|=|Added:}} Added Penalty of 66% decreased uber build rate while healing a overhealed patient | | {{c|=|Added:}} Added Penalty of 66% decreased uber build rate while healing a overhealed patient | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}} |
| {{c|-|Added:}} Added 10% attack speed penalty | | {{c|-|Added:}} Added 10% attack speed penalty | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/> | + | ! style="background: #b7a2ba;" rowspan=7 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]] |
− | ! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} |
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | | {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | ||
|- | |- | ||
− | ! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}} |
| {{c|+|Added:}} No longer lose heads on miss | | {{c|+|Added:}} No longer lose heads on miss | ||
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| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | | {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}} |
| {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | | {{c|+|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/> | + | ! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] |
− | ! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} |
| {{c|+|Added:}} Added 20% damage resistance while spun up | | {{c|+|Added:}} Added 20% damage resistance while spun up | ||
|- | |- | ||
− | ! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}} |
| {{c|+|Added:}} Now 20% more accurate (less spread) | | {{c|+|Added:}} Now 20% more accurate (less spread) | ||
|- | |- | ||
| {{c|+|Added:}} Increased spin up bonus from 10% to 20% | | {{c|+|Added:}} Increased spin up bonus from 10% to 20% | ||
|- | |- | ||
− | ! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}} |
| {{c|+|Added:}} Added 20% damage resistance while spun up | | {{c|+|Added:}} Added 20% damage resistance while spun up | ||
|- | |- | ||
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | | {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}} |
| {{c|+|Added:}}Now has +15% increased attack speed | | {{c|+|Added:}}Now has +15% increased attack speed | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}} |
| {{c|+|Added:}} Now has +10 health on hit | | {{c|+|Added:}} Now has +10 health on hit | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} |
| {{c|+|Added:}} Now has 3 second speed boost on hit | | {{c|+|Added:}} Now has 3 second speed boost on hit | ||
|- | |- | ||
− | ! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}} |
| {{c|-|Added:}} Now has 10 second cool down on use | | {{c|-|Added:}} Now has 10 second cool down on use | ||
|- | |- | ||
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| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use | | {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/> | + | ! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] |
− | ! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} |
| {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity | | {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity | ||
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Line 257: | Line 257: | ||
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes | | {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} |
| {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | | {{c|=|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}} |
| {{c|+|Added:}} Added 3 second speed gain on kill | | {{c|+|Added:}} Added 3 second speed gain on kill | ||
|- | |- | ||
− | ! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}} |
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total) | | {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total) | ||
|- | |- | ||
Line 270: | Line 270: | ||
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210 | |{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210 | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} |
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up | | {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up | ||
|- | |- | ||
− | ! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} |
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter | | {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter | ||
|- | |- | ||
Line 292: | Line 292: | ||
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked | |{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/> | + | ! style="background: #b7a2ba;" rowspan=16 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] |
− | ! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> | + | ! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} |
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%) | | {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%) | ||
|- | |- | ||
Line 304: | Line 304: | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: #FFF;">Heavy</span>]]''' | + | | style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #FFF;">Heavy</span>]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Proletariat Posedown|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Proletariat Posedown|75px}} | ||
− | | style="background: #FFFCF7 "| ''' | + | | style="background: #FFFCF7 "| '''{{item link|Proletariat Posedown}}''' |
|- | |- | ||
− | | style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy|<span style="color: #FFF;">Spy</span>]]''' | + | | style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: #FFF;">Spy</span>]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Box Trot|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Box Trot|75px}} | ||
− | | style="background: #FFFCF7 "| ''' | + | | style="background: #FFFCF7 "| '''{{item link|Box Trot}}''' |
|- | |- | ||
− | | style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[ | + | | style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">All classes</span>]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}} | ||
− | | style="background: #FFFCF7 "| ''' | + | | style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}''' |
|} | |} | ||
Revision as of 09:50, 3 July 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
This article is for content released in the update. For the patch itself, see July 2, 2015 Patch.
The Gun Mettle Update is a major update that introduced weapon skins, 4 new maps, and 3 new taunts. It also introduced the Gun Mettle Campaign, a three-month event allowing players to complete skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon cases. Players must purchase the Gun Mettle Campaign Pass in order to participate in the event.
Additions
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Borneo | Payload |
pl_borneo
| |
Powerhouse | 160px | Control Point |
cp_powerhouse
|
Snowplow | Control Point |
cp_snowplow
| |
Suijin | King of the Hill |
koth_suijin
|
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Baby Face's Blaster |
Added: Added Boost reduction on taking damage. |
Changed: Increased amount of Boost lost on air jump | ||
Shortstop |
Changed: No longer uses secondary ammo and now uses primary ammo instead | |
Changed: Healing and knockback passives are only active when weapon is deployed | ||
Fan O'War |
Added: Now crits whenever it would normally mini-crit | |
Changed: Reduced Damage penalty from 90% to 70% | ||
Pretty Boy's Pocket Pistol |
Changed: Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed | |
Changed: Removed +15 max health passive | ||
Added: Added up to +3 health per hit | ||
Changed: Changed damage vulnerability from +50% fire to +20% all sources while active | ||
Soldier |
Air Strike |
Removed Removed clipsize penalty. |
Changed Reduced radius penalty from -15% to -10% | ||
Changed Reduced damage penalty from -25% to -15% | ||
Changed Rocket jump blast damage reduction reduced from -25% to -15% | ||
Equalizer Escape Plan |
Changed Changed no healing penalty to 90% less healing from Medics while active | |
Black Box |
Changed Changed +15 health on hit to +20 health on hit per attack | |
Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | ||
Liberty Launcher |
Added: Now has +25% clip size | |
Pyro |
Flare Gun |
Added: Added text to describe 100% critical hits on burning targets |
Scorch Shot |
Changed: Reduced damage penalty from -50% to -35% | |
Added: Now has increased knock back on burning targets | ||
Changed: Increased the blast radius from flares from 92Hu to 110Hu | ||
Added: Hits and explosions always minicrit burning targets | ||
Detonator |
Added: Added text to describe 100% minicrits on burning targets | |
Changed: Slightly increased blast jump height when doing a Detonator jump | ||
Changed: Increased blast radius from 92Hu to 110Hu | ||
Added: Detonated explosions now also minicrit burning targets | ||
Changed: Increased damage penalty to -25% | ||
Changed: Increased self-damage penalty from +25% to +50% | ||
Demoman |
Tide Turner |
Changed: Self damage will no longer decrease charge when charging |
Changed: Fall damage will no longer decrease charge when charging | ||
Changed: Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage. | ||
Ali Baba's Wee Booties Bootlegger |
Added: Added +10% movement speed bonus | |
Changed: Changed 25 charge on charge kill to 25 charge on melee kill | ||
Claidheamh Mòr |
Changed: Changed 25 charge on charge kill to 25 charge on melee kill | |
Loch-n-Load |
Changed: Changed +20% damage bonus to +20% damage against buildings | |
Iron Bomber |
Changed: Removed damage penalty on self-detonate | |
Changed: Reduced radius penalty from -20% to -15% | ||
Quickiebomb Launcher |
Added: Damage is now increased based on charge amount when the bomb is fired. | |
Ullapool Caber |
Changed: Reduced explosion base damage from 100 to 75 | |
Changed: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | ||
Engineer |
Gunslinger |
Added: Mini Sentries can now be repaired |
Changed: Mini Sentries can now be wrench construction boosted | ||
Changed: Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously. | ||
Changed: Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100% | ||
Changed: Metal gibs from destroyed Mini Sentries no longer grant any metal. | ||
Pomson 6000 |
Changed: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | |
Wrangler |
Changed:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | |
Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | ||
Jag |
Changed:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | |
Added: Added +15% swing speed. | ||
Added: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | ||
Short Circuit |
Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | |
Added: Cannot pick up buildings when the Short Circuit is deployed | ||
Eureka Effect |
Added: Previous penalties have been removed and replaced with the following: | |
Construction hit speed boost decreased by 50% | ||
50% less metal from pickups and dispensers | ||
Medic |
Vaccinator |
Added: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge. |
Added: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. | ||
Changed: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | ||
Changed:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage | ||
Added: Added Penalty of 66% decreased uber build rate while healing a overhealed patient | ||
Solemn Vow |
Added: Added 10% attack speed penalty | |
Sniper |
Sydney Sleeper |
Added: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) |
Bazaar Bargain |
Added: No longer lose heads on miss | |
Added: Collecting a head requires a headshot kill and not just a headshot | ||
Changed: Each head boosts charge rate by 25% up to 200% | ||
Changed: Charge rate penalty changed from -20% to -50%. | ||
Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | ||
Bushwacka |
Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | |
Heavy |
Brass Beast |
Added: Added 20% damage resistance while spun up |
Tomislav |
Added: Now 20% more accurate (less spread) | |
Added: Increased spin up bonus from 10% to 20% | ||
Natascha |
Added: Added 20% damage resistance while spun up | |
Added: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | ||
Family Business |
Added:Now has +15% increased attack speed | |
Warrior's Spirit |
Added: Now has +10 health on hit | |
Eviction Notice |
Added: Now has 3 second speed boost on hit | |
Dalokohs Bar |
Added: Now has 10 second cool down on use | |
Changed: Can now overheal up to 400hp | ||
Added: Can be thrown (alt-fire) as a small medkit for other players to use | ||
Spy |
Spy-cicle |
Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity |
Changed: Removed silent killer attribute | ||
Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
Enforcer |
Changed: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | |
Big Earner |
Added: Added 3 second speed gain on kill | |
Conniver's Kunai |
Changed: Health penalty reduced from -65 to -55 (70 Health total) | |
Changed: Minimum Health gain of 75 on kill | ||
Changed: Maximum overheal from Kunai increased from 195 to 210 | ||
Cloak and Dagger |
Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up | |
Dead Ringer |
Changed: Triggering Feign Death instantly removes 50% cloak meter | |
Changed: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | ||
Changed: Decreased cloak regen rate from +80% to +50% | ||
Changed: When Feign Death is triggered, the Spy receives a 3 second speed boost | ||
Changed: Initial attack that triggers feign death has its damage reduced by 50% | ||
Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds | ||
Changed: Feign Death stealth has no bump shimmer for 3 seconds | ||
Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | ||
Changed: Can no longer pick up ammo for cloak meter while cloaked | ||
Engineer Heavy Soldier Pyro |
Panic Attack |
Changed: Base Fire rate increased (from 15% to 30%) |
Added: Added increased switch to speed by +50% | ||
Changed: Base reload speed increased (from 33% to 50%) |
Taunts
Heavy |
Proletariat Posedown | |
Spy |
Box Trot | |
All classes |
Kazotsky Kick |
Achievements
Five new achievements were introduced in this update.
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External links
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